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[Mission-Pack] Special Ops

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Zizo008
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#1

Posted 07 April 2013 - 02:05 PM Edited by Zizo008, 19 July 2013 - 06:20 PM.

user posted image


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You are Reaper, a new member in the secret government organization known as Task Force 008, which aims to take down any terrorist entity threatening the region of San Andreas, CA. They will neutralize all threats by any means necessary, discreetly and with lethal force.

Prove to the agency that you're the right man for the job. Just don't reveal your identity or the existence of TF008 under any circumstance or you and all records of your existence will be made to disappear.


user posted image
Character NameCharacter Description
Reaper
The protagonist/playable character. He's been in service for few years and has finally been picked up by Task Force 008.
Sierra Papa
Task Force 008 leader. He's the one giving orders in the field. He's calm and knows what to do in intense situations.
Dimitri Reznov
A russian terrorist, TF008's most wanted. He's been moving buisness to San Andreas. This man got the guts to start a war if he wants to.
More characters to be added as the story progresses...

user posted image
MissionDescriptionDownload
T.F.008First day in the agency. You must undergo some training before you're fully accepted.Link
Better Than NothingYour first operation. Raid a warehouse swarming with enemies to find Reznov.Link
SFPD InfiltrationSneak into the San Fierro Police Department to interrogate one of Reznov's inside men.Link
Running Out of TimeAssault a container ship in search for nuclear material.Link
Last ChanceSecure a highly valuaable package before it gets in the wrong hands.Link
user posted image
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Chips237
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#2

Posted 07 April 2013 - 04:59 PM

Yay! I'm glad you actually made that mission pack icon14.gif
This will be a great success smile.gif

Living Tribunal
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#3

Posted 07 April 2013 - 05:04 PM

All the best, Zizo ! I am gonna play the first mission soon.... smile.gif

DyomKing
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#4

Posted 07 April 2013 - 05:46 PM

Waiting For your this mission After See Logo Request in Gfx tutorial but then it release. My pc its not Working. But i will try soon this after repair my pc.

ProtoZeroZ
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#5

Posted 07 April 2013 - 10:41 PM

Is this MP before Op Romeo? smile.gif gonna test it out soon but i cant, i got Admin work in a SAMP server wink.gif so i`ll play it as soon as i can

Chips237
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#6

Posted 08 April 2013 - 06:24 AM

9.5/10 for the first mission.

Zizo008
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#7

Posted 08 April 2013 - 12:14 PM

QUOTE (ProtoZeroZ @ Sunday, Apr 7 2013, 23:41)
Is this MP before Op Romeo? smile.gif gonna test it out soon but i cant, i got Admin work in a SAMP server wink.gif so i`ll play it as soon as i can

Nah. Operation: Romeo was a begining idea, i cancelled it in case you didn't know. That's why i made Operation: Romeo Must Die, it basicaly took gameplay from the three missions and improved them, with a different story. Seeing how RMD made great success, i decided to do this. I think RMD will be the last mission for this series, so i advise anyone who didn't play it to hold on if you don't want to spoil anything.

Waiting for your feedback! smile.gif
QUOTE
9.5/10 for the first mission.

Thanks Chips!

News:
Guys, i think missions will come weekly, i have school and other stuff. Thankfully tomorow is holiday for me so i might work on it. wink.gif
Trailer coming soon! I'm sure it will amaze you, credit goes to ThaBoY.

Chips237
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#8

Posted 08 April 2013 - 12:58 PM

Nice to hear that.

Zizo008
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#9

Posted 08 April 2013 - 08:34 PM

Screenshot 1:

user posted image

Wanted to give you guys a future look at the new mission. biggrin.gif I expect it to be published tomorow, hold tight! sly.gif

ProtoZeroZ
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#10

Posted 09 April 2013 - 02:31 AM

Nice mission and Nice SS and im gonna be excited of shooting some Hostiles while Riding in the helicopter tounge.gif

Junior.
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#11

Posted 09 April 2013 - 03:35 AM

Now you gotta tell us how you did that tounge.gif Waiting.

Chips237
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#12

Posted 09 April 2013 - 05:24 AM

Keep this up, and it'll be the next generation Codename: Zulu.
Best of luck, Zizo008 icon14.gif

SatournFan
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#13

Posted 09 April 2013 - 07:09 AM

QUOTE (Zizo008 @ Monday, Apr 8 2013, 21:14)
so i advise anyone who didn't play it to hold on if you don't want to spoil anything.

OH THANK YOU!

I'll play your mission when I'll have time. But it seems nice judging by the screen and presentation. Good luck. icon14.gif

Zizo008
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#14

Posted 09 April 2013 - 05:22 PM Edited by Zizo008, 09 April 2013 - 05:35 PM.

QUOTE (Chips237 @ Tuesday, Apr 9 2013, 06:24)
Keep this up, and it'll be the next generation Codename: Zulu.
Best of luck, Zizo008  icon14.gif

Actually, Codename: Zulu is what inspired me of doing this. I want to make something with the same quality but different. I hope i succed. smile.gif

QUOTE (SatournFan @ Tuesday, Apr 9 2013, 08:09)

OH THANK YOU!

I'll play your mission when I'll have time. But it seems nice judging by the screen and presentation. Good luck. icon14.gif

blush.gif I wasn't completely sure of making it at that time. Oh well! It wasn't that big of a deal anyway.
Thanks, hope you like it.

News:
Bad one confused.gif
Sorry to tell you guys, but the whole helicopter shooting part gotta get cancelled. After numerous tries to fix it, i couldn't. The new V7 driving makes helis once they have reached a routepoint they stop imediately, thus throwing the player to the ground. There are only 2 ways for this to go
  1. Replace it with a teleport player to car objective.
  2. Being thrown but survival. whatsthat.gif
Terribly sorry guys, especially for getting you exited with a misleading screenshot.

More bad, mission release will be delayed, not sure how long, but hopefully nothing more than this week.

Edit: For anyone who wants to know how to do it. Basicaly, start out by adding a Leviathan, it's a helicopter that has sides which allow for the player to be put on, so once added, add an object so that you can put the player on one of the sides, then remove it. Now the helicopter moves while the player is on it colgate.gif If you used it, please share and tell me how it goes, i'd love to know if it's possible to not get thrown.

ProtoZeroZ
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#15

Posted 09 April 2013 - 11:44 PM

Yeah tried that and i keep falling from the helicopter stopping, i was frustrated back then, Even a Shamal also its still the same problem. confused.gif

Chips237
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#16

Posted 10 April 2013 - 03:19 AM

Isn't it possible to just use "Follow player behind" so the driver just makes circles around the enemies.

ProtoZeroZ
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#17

Posted 10 April 2013 - 03:28 AM

Tried your idea but it just keeps Rotating around Clockwise/CounterClockwise and sometimes moves

Junior.
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#18

Posted 10 April 2013 - 03:42 AM

About rotating: you need to re-do the paths. That's what I did.

Sucks what happened to your mission Zizo, I was really looking forward to it, but take your time in re-making it smile.gif

Chips237
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#19

Posted 10 April 2013 - 04:06 AM

Here:
Helicopter Assault Test
Try it guys.
I managed to keep the heli stable by putting an object inside it while the driver is on "Follow player behind"
Zizo, if you do this technique in the 2nd mission, can you please give me credit? smile.gif

Living Tribunal
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#20

Posted 10 April 2013 - 12:33 PM

Tried the first mission, It was really superb ! Especially the shooting practice (with jokers) ...
Eager for the next mission ! icon14.gif smile.gif

Zizo008
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#21

Posted 10 April 2013 - 12:39 PM

QUOTE (Chips237 @ Wednesday, Apr 10 2013, 05:06)
Here:
Helicopter Assault Test
Try it guys.
I managed to keep the heli stable by putting an object inside it while the driver is on "Follow player behind"
Zizo, if you do this technique in the 2nd mission, can you please give me credit? smile.gif

Tried it Chips. You kept the player in position, but the idea was to be shooting them from a distance while the helicopter is moving, just like in the screenshot. I still have to cancel it i guess. sad.gif
QUOTE (Zohair12345 @ Wednesday, Apr 10 2013, 13:33)
Tried the first mission, It was really superb ! Especially the shooting practice (with jokers) ...
Eager for the next mission ! icon14.gif smile.gif

Thanks Zohair. I'll try to keep all of them on expectations. smile.gif

Chips237
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#22

Posted 10 April 2013 - 01:59 PM

Aww. Well maybe i can use this idea for a future mission.

salvadorc17
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#23

Posted 10 April 2013 - 08:04 PM

Looks interesting

Kwabs
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#24

Posted 10 April 2013 - 08:18 PM

It's alright. Expected something different tbh, but it's alright.

Zizo008
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#25

Posted 15 April 2013 - 09:26 PM

Update (15/04/2013)

I'm glad to announce that the second mission is ready! smile.gif
However, i was really dissapointed. It went through alot of remaking. At first it had a main focus on Chopper Assault, as you all know that was cancelled, so i had to go with Plan B which is Helicopter Escort, which failed AGAIN because of the stupid routepoint system. So i finaly had to make it into a short Enforcer truck drive! At first i wanted to make the driver blast through breakable gate objects, which failed!
I'm so dissappointed how the mission finaly turned out, all because of DYOM's limits. Nevertheless, the mission made it.

Download Now!

Credits to Doublepulse for testing the mission. icon14.gif



Chips237
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#26

Posted 16 April 2013 - 01:22 AM


2nd mission: 8.5/10 - I was dissapointed at how so many good features were failed to be added. The mission was good though, but i never finished it because game crashes after Reaper says "hands up" to the associate. Too high accuracy enemies again, but it was okay.

ProtoZeroZ
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#27

Posted 16 April 2013 - 06:46 AM

Nice 2nd Mission Zizo giving it around 9/10

Zizo008
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#28

Posted 16 April 2013 - 12:01 PM

QUOTE (ProtoZeroZ @ Tuesday, Apr 16 2013, 07:46)
Nice 2nd Mission Zizo giving it around 9/10

Thanks ProtoZero, glad you like it. biggrin.gif
QUOTE (Chips237 @ Tuesday, Apr 16 2013, 02:22)
2nd mission: 8.5/10 - I was dissapointed at how so many good features were failed to be added. The mission was good though, but i never finished it because game crashes after Reaper says "hands up" to the associate. Too high accuracy enemies again, but it was okay.

Thanks for the feedback and high rating Chips, glad you understand what i went through. I'll reduce enemy accuracy next time, or perhaps i'll update the mission soon.

Mission Ending (Spoilers!)
After Reaper catches the associate, Sierra Papa comes in to the scene. He thanks Reaper for catching him despite Reznov's escape, the associate will spend alot of time in interrogation...

DyomKing
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#29

Posted 16 April 2013 - 02:38 PM

Tried Your All Two Missions And They Was Awesome
T.F.008 : This Very Good Mission I Was Got So Fun In This Mission This Very Good Theme Of Mission Really Like All Concept. And In Mission Really Full With Concept smile.gif
Better Than Nothing : This Mission Is Also Goo And Fun In Chasing Of Reznov. Also Very Good Concept Of Mission smile.gif
Keep It Up Shifty41s_beerhatsmilie2.gif
9/10 For Your Concepts

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#30

Posted 16 April 2013 - 04:42 PM

I played the missions, they were nice. Keep up the work.




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