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Interior mirrors

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AXLiberty
  • AXLiberty

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#1

Posted 05 April 2013 - 09:59 PM

I found "where the mirror parameters"! Not just found... I found the parameter who's responsible for this.

The mirror is a simple game portal to the room. In GIMS IV, that portal have parameter Unk 3.

This video show that not all mirrors was turn off, only one, in a park toilet.



For find parameters just go: "...\EFLC\pc\data\maps\interiors\generic\indust_1.ide"

CODE
Park_Toilet, 0, 3, 3, 66, 100, 400, -1
lev1_toilet_column2, -3.80408, 0.226406, 1.93308, -0, -0, -8.74228e-008, -1, 0, 384,
...
Lev1_Toilet01_LOD2, -1.18707, 3.65449, 2.1143, -0, -0, -0, -1, 2, 384,
mloroomstart
...
roomend
mloportalstart
1, 2, 4.88416, 0.421001, -0.173066, 4.88416, 0.421001, 2.65007, 4.88416, -3.22492, 2.65007, 4.88416, -3.22492, -0.173066, -1, -1, -1, -1, 64, 16777215, 1
1, 0, 0.538286, -3.6245, 0.857765, 0.538286, -3.6245, 2.66076, -5.80171, -3.62454, 2.66077, -5.80171, -3.62454, 0.857766, -1, -1, -1, -1, 80, 16777215, 1.0
2, 0, 8.95117, 4.77278, -0.163685, 8.95117, 4.77278, 3.45643, 8.95117, 1.26552, 3.45643, 8.95117, 1.26552, -0.163685, -1, -1, -1, -1, 64, 16777215, 1

You can found your mirror parameters in mloportalstart. Just import this IDE in 3DS Max (with GIMS, of course).

P.S. Sorry for my bad English smile.gif

folypers
  • folypers

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#2

Posted 30 May 2013 - 12:48 PM

Nice one! cookie.gif

gtamad8
  • gtamad8

    The Miracle

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#3

Posted 02 June 2013 - 03:22 PM

Great find cookie.gif

gonnaenodaethat
  • gonnaenodaethat

    Yellow Car!!!

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#4

Posted 05 June 2013 - 12:14 PM

On reflection (or not) if someone converts a Count Dracula model for IV this could be very handy biggrin.gif




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