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I wanna ask about TRIGGER PTFX function
Posted 02 April 2013 - 10:07 AM
So I think the function "TRIGGER_PTFX" may fix my problem , right ?
But I can't find how to use it on GTAmodding.com , please help me about parameters .
Thanks for reading
Posted 04 April 2013 - 01:56 PM
It can solve overload problems .
|GTA.Native.Function.Call("TRIGGER_PTFX","Particle effect name",X coords,Y coords,Z coords,0f,0.00,0.00,1.0f);|
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