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[VC] Vice City Neons

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ThirteenAG
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#1

Posted 31 March 2013 - 02:30 PM Edited by ThirteenAG, 10 August 2014 - 07:22 PM.

Vice City Neons v3


f0e3bc8d2f3fde8899c190c48e519b17.jpg ea5c626945d581dbff38a0feb6d129a0.jpg 7d05f279d60e557c1dc3f3915f06f69d.jpg

e7837fd988d45d902873d02c2f7f28d5.jpg 89517e157a8b129aee40f501c406e338.jpg 18cf14f36c6bdb064ef4ad392bbcf15c.jpg

Requires v1.0 exe and Maxo's Vehicle Loader 0.98e(or higher) - http://www.gtagarage...ow.php?id=16467

or limit adjuster - github.com/ThirteenAG/limit_adjuster_gta3vcsa/releases/latest
Check readme.txt inside the archive for installation guide.
 

Big thanks to MAJEST1C_R3, HackMan128, Silent, Maxo and LINK/2012.


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Alt
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#2

Posted 31 March 2013 - 03:16 PM

I looked at screens few times & didn't understood why this neons doesn't fit... Answer was simple: they doesn't shine so looks like just bright stripes confused.gif

ThirteenAG
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#3

Posted 31 March 2013 - 03:44 PM

I like them anyway smile.gif But yeah, plugin like colormod would be cool for this.

OmeXr
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#4

Posted 01 April 2013 - 10:10 AM

they look incredible, great work!
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Ash_735
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#5

Posted 01 April 2013 - 12:15 PM Edited by Ash_735, 01 April 2013 - 12:19 PM.

I can tell you what's wrong, the texture is not being applied, the texture used for neons is a straight bar with a gradual fade on the sides, when applied, it gives it that glow look, right now, in those pics, the neons are just applied flat, the "chunky" neon effect, apply the texture onto them and then they will look correct.

edit: For example, compare this...
http://vcspcedition....creens/b315.jpg

with this to see what I mean
http://img526.images...13331141138.jpg

ThirteenAG
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#6

Posted 01 April 2013 - 12:36 PM

QUOTE (Ash_735 @ Monday, Apr 1 2013, 16:15)
I can tell you what's wrong, the texture is not being applied, the texture used for neons is a straight bar with a gradual fade on the sides, when applied, it gives it that glow look, right now, in those pics, the neons are just applied flat, the "chunky" neon effect, apply the texture onto them and then they will look correct.

edit: For example, compare this...
http://vcspcedition....creens/b315.jpg

with this to see what I mean
http://img526.images...13331141138.jpg

You right, they look different, but textures inside TXD seems correct. HackMan did the modelling, so maybe he can tell what's the reason.
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Pawbrotm
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#7

Posted 03 April 2013 - 11:14 AM

And on this screen: http://img195.images...01333113593.jpg the neons on the right look weird like they don't fit the building. There isn't a screen, so I'll ask - the first bridge north from Starfish Island also has neons?

ThirteenAG
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#8

Posted 03 April 2013 - 12:41 PM

QUOTE (Pawbrotm @ Wednesday, Apr 3 2013, 15:14)
And on this screen: http://img195.images...01333113593.jpg the neons on the right look weird like they don't fit the building.

Well, it's me, tried to add some neons to east island, you can remove that IPL from gta_vc.dat if you don't want them.
QUOTE
There isn't a screen, so I'll ask - the first bridge north from Starfish Island also has neons?

As far as i remember - no.

HackMan128
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#9

Posted 04 May 2013 - 11:26 PM

Just LOD texture is defined for Long distances views, so it looks like bar. You can replace texture to more neonish style, but it wouldn't look expressively.

Tycek
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#10

Posted 09 September 2013 - 03:18 PM Edited by Tycek, 09 September 2013 - 04:18 PM.

Sorry for bumping this, but I've tried this mod and it definitely could use some work. One thing that is good is that old VC aura is still hanging in the air, too bad that buildings are gone (like VIP Terminal at the Escobar INTL). Neon is still there though. Also neons looks terribly tacky without glow and which is even more strange some have it. 


Xegethra
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#11

Posted 22 November 2013 - 06:03 PM Edited by Xegethra, 24 November 2013 - 03:17 PM.

I tried this to make this mod myself a while ago, but I failed horribly. It's good too see that someone else has made it. Even though the texture makes it looks like a solid block colour.

 

How much have you currently made so far?

 

Also...what about neon lights that feature in VCS that appear on changed buildings between games? I don't mind losing some of the VCS neons if they can't be put on for that reason.

 

But also how do I determine what buildings get their neons? Like say if a building had different neons from VCS to Vice City, how would I keep them as default that came in the original vice city?

 

*Edit*

 

Ahh that's cool...I can have just the neons. Or I can also replace the buildings to VCS? Is that what the IPL files are for, modifications of the originals? If that's the case I'm happy with just the neon.

 

*Edit again*

 

It seems there is a problem with the advanced package, the game won't load and it'll crash. But basic packages loads up fine and everything is good. Although I do share the concerns of others of how the lights look like thick blocks and don't have that gradient they should have (But I will admit, the thick blocky looks good on that pink and white neon in Vice Beach) But on any other building it doesn't fit I don't think


ThirteenAG
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#12

Posted 24 December 2013 - 08:46 PM Edited by ThirteenAG, 24 December 2013 - 09:08 PM.

v2, work in progress:
f0e3bc8d2f3fde8899c190c48e519b17.jpg ea5c626945d581dbff38a0feb6d129a0.jpg 7d05f279d60e557c1dc3f3915f06f69d.jpg e7837fd988d45d902873d02c2f7f28d5.jpg
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R4GN0R0K
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#13

Posted 24 December 2013 - 09:01 PM

ThirteenAG, i tried to use that mod with the VC XBox mod but it always crashed during the loadscreen. i put all the lines into my vc.dat and copied the folders in my maps folder. did i something wrong or is it just not compatible?


ThirteenAG
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#14

Posted 24 December 2013 - 09:12 PM Edited by ThirteenAG, 24 December 2013 - 09:13 PM.

Well, version 2 will be distributed with a plugin, so no need to mess with any files, drag'n'drop - ready to use. Hopefully it will work fine on a clean game without increased limits, maybe i can port it to mobile version :)
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R4GN0R0K
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#15

Posted 24 December 2013 - 09:17 PM

woo sounds awesome :D


Tadzik
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#16

Posted 24 December 2013 - 09:44 PM

YAY! VCS style neons :D


ThirteenAG
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#17

Posted 25 December 2013 - 03:56 PM

Just tested, clean game crashes with neons, so i'm gonna release it only for MVL with increased limits.

89517e157a8b129aee40f501c406e338.jpg 18cf14f36c6bdb064ef4ad392bbcf15c.jpg
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GamerShotgun
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#18

Posted 25 December 2013 - 08:33 PM

Oh gawd, it looks awesome!


ThirteenAG
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#19

Posted 26 December 2013 - 08:08 PM

Tested v2 today, fixed some issues, and now it's available if first post. Thanks to MAJEST1C_R3 for converted models, it couldn't be done without it ;)

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Tadzik
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#20

Posted 26 December 2013 - 09:26 PM

Great mod!

tested and worked.


Mega
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#21

Posted 26 December 2013 - 11:30 PM Edited by MegaMario1500, 27 December 2013 - 01:36 AM.

Well, I installed MVL and VCN and now some roads in Downtown are rotating and moving constantly, leaving a huge hole on the floor.

 

I can upload some pics if you want...

 

Besides that the neons look sexy.

EDIT: Here's some pics http://imgur.com/a/3oPBN and also the last pic in that album shows some neons that are apparently of a billboard that doesn't exist in vanilla VC map (but does in VCS).


ThirteenAG
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#22

Posted 27 December 2013 - 11:13 AM Edited by ThirteenAG, 27 December 2013 - 11:20 AM.

Well, I installed MVL and VCN and now some roads in Downtown are rotating and moving constantly, leaving a huge hole on the floor.
 
I can upload some pics if you want...
 
Besides that the neons look sexy.
EDIT: Here's some pics http://imgur.com/a/3oPBN and also the last pic in that album shows some neons that are apparently of a billboard that doesn't exist in vanilla VC map (but does in VCS).

Hmm, it's indeed happens after loading a save, and i don't have that issue after starting new game. No idea what's going on, but i'll try to fix it asap.
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ThirteenAG
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#23

Posted 27 December 2013 - 02:40 PM

Well, seems like i'm unable to load my own .dat files properly from a plugin, so all neons.dat content should be moved to gta_vc.dat respectively(IPL to IPLs, COL to COLs, etc). You can do it right now and remove DAT-Loader.asi, i'll upload a new version with enhanced instruction in a few hours.
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Mega
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#24

Posted 27 December 2013 - 05:15 PM

Well, I don't think I even got to load my save, it automatically selected my main save (that has all main story missions completed) and spawned me at Ocean Drive Hotel and there was a Katana and another melee weapon infront of it, kinda weird at first.

 

Anyway the neons still look amazing and give Vice City another touch to make it feel more alive. Awesome work.


ThirteenAG
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#25

Posted 27 December 2013 - 05:26 PM

Well, I don't think I even got to load my save, it automatically selected my main save (that has all main story missions completed) and spawned me at Ocean Drive Hotel and there was a Katana and another melee weapon infront of it, kinda weird at first.

That's <autoloadsave> MVL feature. You can turn it off in globalm.xml. Have you tried to move neons.dat content to gta_vc.dat? Does it fixed the roads bug?

Mega
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#26

Posted 27 December 2013 - 09:35 PM

Tried it but roads still act weird.


ThirteenAG
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#27

Posted 27 December 2013 - 09:43 PM

Really? Is DAT-Loader.asi removed?

Mega
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#28

Posted 27 December 2013 - 10:06 PM

Nevermind, it's working fine now  :lol:


ThirteenAG
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#29

Posted 28 December 2013 - 10:09 PM

Updated, redownload.
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Zera
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#30

Posted 08 January 2014 - 10:50 AM

Some of the neons have see-through alpha bug (like the ones in the Starfish Island entrance). Also, is there any way to increase the required limits without MVL? MVL isn't stable at all at the moment.





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