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[REL|VC] Vice City Neons

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zanesix
  • zanesix

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#91

Posted 16 July 2016 - 01:48 AM

Just tried out this mod, and I gotta say, I love it! Reminds me of the Vice City Stories map which in my opinion looked better...

Anyways, I found this strange bug where by the boat yard there is this stray neon out of nowhere:

Spoiler


Blue
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#92

Posted 17 July 2016 - 02:58 AM

Damn, thought this wasn't anything especial by looking at the name. Those screenshots on the OP proved me wrong. Great job, nonetheless. ;)

zanesix
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#93

Posted 17 July 2016 - 08:12 PM

Another thing, did you literally just port the LED's over from Vice City Stories? The more I play it the more I realize that it's exactly the same as in VCS. At the Hooker Inn hotel there is even the Beachcomber sign there at night, and in downtown there is a stray LED from where the billboard used to be. Will these be fixed anytime soon?


Kurropt Antagonist
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#94

Posted 17 July 2016 - 08:40 PM

Another thing, did you literally just port the LED's over from Vice City Stories? The more I play it the more I realize that it's exactly the same as in VCS. At the Hooker Inn hotel there is even the Beachcomber sign there at night, and in downtown there is a stray LED from where the billboard used to be. Will these be fixed anytime soon?

Not a bug.. well it is, but I guess its intended. The mod restore neons from Vice City Stories, that includes neons on things that aren't even in Vice City. :p


Inadequate
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#95

Posted 17 July 2016 - 08:40 PM

They are straight converted from VCS that's why they are exactly the same. :p


ThirteenAG
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#96

Posted 17 July 2016 - 08:53 PM

I would like it to be fixed or remade in a proper way, but I'm not up for a challenge.

-Anti-
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#97

Posted 16 August 2016 - 10:02 PM

Is this already known?

b53cjrzn.jpg

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TiTAN_AI
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#98

Posted 17 August 2016 - 03:30 PM

read the thread, 4 sites are not that much, that flying neons are leftover from vcs.

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Linner
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#99

Posted 21 November 2016 - 07:10 PM

@ThirteenAG How to run in Vice Cry? I was able to run without mods, but already the Vice Cry I can not. I tried both the normal version and version modloader.


sean33
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#100

Posted 24 January 2017 - 09:17 PM

One step by step how to set it up :( Help

sean33
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#101

Posted 28 January 2017 - 08:55 AM Edited by sean33, 29 January 2017 - 06:49 PM.

maxresdefault.jpg
Somebody do not tell me how to do the lights in the buildings, please shoot the video at the moment, please neons mod please :facedesk:  :facedesk:  :bbq:
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Philips_27
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#102

Posted 29 January 2017 - 07:45 PM

I found bug. If you install mod (I used modloader edition), you can see this: https://snag.gy/7ZPzF0.jpg


Pauloso
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#103

Posted 12 May 2017 - 04:26 PM

the links are dead

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ThirteenAG
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#104

Posted 17 May 2017 - 09:23 AM

the links are dead

Thanks to that crappy service called dropbox. You can find the files here: https://www.dropbox....C2eoDlBABa?dl=0
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Pauloso
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#105

Posted 19 May 2017 - 04:03 PM

 

the links are dead

Thanks to that crappy service called dropbox. You can find the files here: https://www.dropbox....C2eoDlBABa?dl=0

 

thanks


Sharpovel
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#106

Posted 24 June 2017 - 05:39 PM

How to install ? Please help


lostmeogaccnt04
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#107

Posted 23 August 2017 - 02:53 AM

Well what do you know...I was messing with VCS after a long time and thought those neons on buildings would be great in VC. Then looked for tools, could not find any besides this thread http://gtaforums.com...vcslcs-modding/..but almost all links are gone.

 

This mod is great! Well almost great - I got a question: you noticed how in VCS those neons are bright and it seems they got an extra effect to make them such. What can we do to improve this mod and make these neons as bright and shining as it is in VCS?

vcvcsneons.jpg

 

 

 

How to install ? Please help

Download both 3 and 4 zip versions, copy gta3.img into modloader folder, drop neons folder into maps, read ReadMe.txt from v3 and copy those lines into gta_vc.dat. Read this thread, need limiters installed.


gts.
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#108

Posted 27 August 2017 - 08:39 PM

Is there a way to restore the neons that are inside of the North Point Mall in Vice City Stories but not in Vice City using this mod?


Ash_735
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#109

Posted 28 August 2017 - 06:09 PM

This mod is great! Well almost great - I got a question: you noticed how in VCS those neons are bright and it seems they got an extra effect to make them such. What can we do to improve this mod and make these neons as bright and shining as it is in VCS?

That's more to do with how the game renders, it uses additional values and effects not present in VC/SA.

lBhkCl8.jpg
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lostmeogaccnt04
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#110

Posted 31 August 2017 - 10:58 AM

That is most unfortunate. So the only option would be to mess with textures or figure out vc light works on cars or lamposts and such. Anyways, was worth asking, thx for the info :)


The Hero
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#111

Posted 31 August 2017 - 11:02 AM Edited by The Hero, 31 August 2017 - 11:03 AM.

VCS building rendering and timecycle could be implemented for VC as well. In fact I have been thinking about doing just that, but I'm using my time for other things right now.
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Inadequate
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#112

Posted 31 August 2017 - 06:06 PM

VCS building rendering and timecycle could be implemented for VC as well. In fact I have been thinking about doing just that, but I'm using my time for other things right now.

New skygfx feature? Would be great!


gts.
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#113

Posted 31 August 2017 - 06:24 PM Edited by gts., 31 August 2017 - 06:24 PM.

VCS building rendering and timecycle could be implemented for VC as well. In fact I have been thinking about doing just that, but I'm using my time for other things right now.

Something like vcsBloom=1?

 

Well, at least the effect looks like some kind of bloom in VCS when you enable Trails on the PS2.


The Hero
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#114

Posted 31 August 2017 - 06:58 PM

It's a lot more complicated than that. First of all you have to make the game read the VCS timecycle. And then you have to write a new render pipeline that renders the objects like in VCS (already done for VCSPC) and attach it to all world objects (not needed on VCSPC because SA already does that by its own).




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