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[REL|VC] Vice City Neons

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TJGM
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#61

Posted 12 August 2014 - 03:15 PM

Honestly there seems to be more neons in the SA version than the real life version.. the real life version just has a lot more lights.


Inadequate
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#62

Posted 12 August 2014 - 03:23 PM Edited by inadequate, 12 August 2014 - 03:30 PM.

Thanks thirteenAG, I'll wait for the solution of the bug.

 

And StrafeBolt I think the same, Venturas need more neons. ThirteenAG hopefully bring attention to this request  :lol:


Reyks
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#63

Posted 12 August 2014 - 04:17 PM

Honestly there seems to be more neons in the SA version than the real life version.. the real life version just has a lot more lights.

I guess you are right, but i don't know, never went to Las Vegas to see it for myself. Regardless i think a few more neons in Las Venturas wouldn't hurt, and honestly would look cool as heck, even if it doesn't match the real life version  :cool:.

 

And StrafeBolt I think the same, Venturas need more neons. ThirteenAG hopefully bring attention to this request  :lol:

Well that's up to him, but like i said it will look damn cool.

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TJGM
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#64

Posted 12 August 2014 - 04:26 PM

 

Honestly there seems to be more neons in the SA version than the real life version.. the real life version just has a lot more lights.

I guess you are right, but i don't know, never went to Las Vegas to see it for myself. Regardless i think a few more neons in Las Venturas wouldn't hurt, and honestly would look cool as heck, even if it doesn't match the real life version  :cool:.

Gotta agree with that. Neons make everything look just that much fancier. :p

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ThirteenAG
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#65

Posted 12 August 2014 - 05:12 PM

Archive reuploaded, those windows in the air should be fixed.
Regarding billboard neon - won't fix, unless someone edits the model(i don't want to put billboard model also because it's not timed object).

Maybe a Las Venturas Neons mod in the future?

I'm not a modeler.

Reyks
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#66

Posted 12 August 2014 - 05:29 PM

I'm not a modeler.

Well i didn't know about that, i will try to post this on the mod request thread then. Anyways you did a nice job converting those VCS neons, i installed VC again just for this mod. :lol:


ThirteenAG
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#67

Posted 12 August 2014 - 07:20 PM

Anyways you did a nice job converting those VCS neons, i installed VC again just for this mod. :lol:

That's really all thanks to MAJEST1C_R3 and HackMan128, they did most of the job.

Inadequate
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#68

Posted 12 August 2014 - 07:23 PM Edited by inadequate, 12 August 2014 - 07:33 PM.

Thanks 13AG, I am going to test the new version.

 

EDIT: The error is still there. :(

 

33yrlf9.jpg


ThirteenAG
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#69

Posted 12 August 2014 - 07:52 PM

fCZxJbl.jpg

I tested on a very clean game, nothing here for me.

Inadequate
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#70

Posted 12 August 2014 - 09:58 PM

Oh, now I understand. My game have SilentPatch, Trails, Widescreen Fix and CLEO Car Spawner. Any of these mods is the error or incompatible with this?


ThirteenAG
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#71

Posted 12 August 2014 - 10:05 PM

Well, actually everything should be compatible, i'm not sure what's the issue here.

Inadequate
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#72

Posted 13 August 2014 - 06:01 AM Edited by inadequate, 13 August 2014 - 06:03 AM.

More bugs. I don't know if it's only on my game.

 

Flickering neons, red to green and green to red with the minimum movement:

mmeq0n.jpg

 

On this the neon get stretched with the minimum movement:

53mpdw.jpg

 

And this one (probably the issue with the ghost windows on the sky):

6878g7.jpg

 

If you can fix it would be best. :)

Thanks.


ThirteenAG
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#73

Posted 13 August 2014 - 09:53 AM

I'm telling you, something wrong on your side. Try to use another savegame or a new game, maybe that's the problem.

Y1kkK4y.jpg xFOUwVZ.jpg
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LINK/2012
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#74

Posted 13 August 2014 - 11:33 PM Edited by LINK/2012, 13 August 2014 - 11:33 PM.

Must be caused by this.

Try to move the gta-vc.dat lines that references neons ipls to the very end of the dat (i.e. after mansion.IPL if stock).


Inadequate
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#75

Posted 14 August 2014 - 03:10 AM

Thanks LINK/2012 works flawless, now the tarbrush cafe doesn't spawn anymore inside of that building. :)

 

Screen:

rr8twg.jpg

 

Now I only have the ghost windows on the sky bug, curiously only happens on my desktop PC, in my laptop doesn't happen.  :lol:

Like this:

33yrlf9.jpg

 

Thanks.

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ThirteenAG
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#76

Posted 14 August 2014 - 02:21 PM

Must be caused by this.
Try to move the gta-vc.dat lines that references neons ipls to the very end of the dat (i.e. after mansion.IPL if stock).

Thanks, i changed the description. Never thought it matters that much though.

caipiroto
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#77

Posted 16 January 2015 - 11:28 AM

Hey, is possible to make it work with Vice Cry1.8?


Neddo
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#78

Posted 16 January 2015 - 02:06 PM

I think that Vice Cry has this. Maybe even 2dfx


zbz
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#79

Posted 28 February 2015 - 10:12 AM

Excellent. Thank U.


Rented
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#80

Posted 01 March 2015 - 02:13 AM

Wow I completely forgot about this mod, I remember looking at it like a year ago and it completely amazed me... It just makes Vice City even more beautiful and more like an 80s Miami, seriously it's stunning!


GodRa6420
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#81

Posted 25 March 2015 - 11:31 AM

I can't do it

can i add it into my gta3.img?

what thing i need to change when do it?


LINK/2012
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#82

Posted 28 March 2015 - 05:42 AM

I can't do it

can i add it into my gta3.img?

what thing i need to change when do it?

Use Mo.... oh....

Anyway nope, no gta3.img, you basically just need to paste data dir from the zip into your game dir and add a few lines to gta_vc.dat, the readme explains everything fairly well.


iKitKatX
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#83

Posted 15 December 2015 - 10:58 PM

When I try to open the game after install this mod, it doesnt load, only the half of the line.

Mods I think that can affect: Sky Full of Stars

Please make an Auto-Install version of this :)


The____Mostwanted
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#84

Posted 01 May 2016 - 06:30 PM Edited by I.M.MeHDi, 01 May 2016 - 06:38 PM.

Address: 0048A3B1 error C0000005 :/ i think i didn't get smthing in installation i have mvl .99b

i tryed to increase limit even in mvl and again Address: 004081C4 error C0000005 :S 
i really fall in love with tthis mod 


Yorpie
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#85

Posted 03 June 2016 - 04:08 PM Edited by Yorpie, 03 June 2016 - 04:09 PM.

I also have the same error at adress 004a3B1 when installing this mod, even on a clean game.

 

I add the data file in the root directory, so the neons folder shows up between all the other map files.

 

Then I added the required lines to the gta_vc.dat file, the link below shows the file with the added lines.
http://pastebin.com/YaT9i3vA

 

I also installed the latest Open Limit Adjuster.

 

But as mentioned I get an unhandled exception while the game is loading my saved game or new game, this was tested on a unmodded Vice City.


Stefan Berthold
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#86

Posted 12 June 2016 - 09:54 PM Edited by Stefan Berthold, 12 June 2016 - 10:01 PM.

Neon is very atmospheric.
But there is a bug. How to fix? Thank.

lBPLG9X.jpg


ThirteenAG
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#87

Posted 12 June 2016 - 10:02 PM Edited by ThirteenAG, 12 June 2016 - 10:02 PM.

Not a bug, VCS has neon there.

Stefan Berthold
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#88

Posted 12 June 2016 - 11:20 PM

Not a bug, VCS has neon there.

 

You're right. Excuse me. Thank you very much for neon.


fannys
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#89

Posted 21 June 2016 - 04:27 PM Edited by fannys, 21 June 2016 - 04:29 PM.

Stefan

Lighting made texture and opaque. It's not well. I also thought in the beginning that this is a bug.

 

Vice city stories

ZN1Qm7t.png

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LudovicoDev
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#90

Posted 13 July 2016 - 11:00 AM

This neons remember neons of Vice City Stories Ps2/PsP,  you converted from VCS or remake this? :) good work ^^





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