Posted 29 March 2013 - 01:21 PM Edited by julius92, 29 March 2013 - 03:16 PM.
I developed jNav, a game oriented GPS ( http://www.juliussof...pages/index.php ).
Do you think it could be helpful?
The map is the 51.9 version, if needed I'll update it.
Note that I'm going to release 2.0 version, with guided routing.
EDIT: I finished now downloading v. 69.5: very good work
Posted 29 March 2013 - 09:08 PM
The screenshots look good and I will be contacting you when I release beta 69.9
Posted 30 March 2013 - 09:59 AM Edited by julius92, 30 March 2013 - 10:30 PM.
Please note that this version doesn't work with 69.5, because the executable name isn't gtasol.exe, and there's a bug in Windows 8.
I fixed these problems.
As soon as i can find a 32bit pc to test I'll upload the new version.
EDIT: I've another problem: how do I name streets? Now I used random names.
EDIT 2: I updated the GPS and I added v 69.5 roads. I'd like to hear from you. ( go to http://www.juliussof...pages/index.php )
EDIT3: Vocal routing not being perfect is a known bug. If you hate it, simply delete or rename voice folder. Drawn routing (pink line) should be okay, so report any bug here or at my email on the webpage. Thank you in advance
Posted 04 May 2013 - 12:26 PM
I'd like some suggestion from you:
1) As you might have noticed it is able to run only when the game is in windowed mode. It's better to:
a. turn it to an Android app (lots of work)
b. make it "networkable": you run a game in a PC and you use the GPS in another PC (eg. a notebook) (not a very hard work)
c. leave it as it is
2) As I'm planning to use another mapping system and I'll have to remap the game from the beginning:
a. which street names should I use?
b. could you send me / how can I get / how can I make a high-res game world map?
c. which features you'd like mapped?
Thank you very much.
Posted 26 June 2013 - 03:21 AM
Posted 26 June 2013 - 08:24 AM
These times I'm a bit busy, I'm in the summer exam session at the university.
I'll modify it ASAP (maybe in July or August).
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