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The Story of Samuel Garret 2

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Pledge of Chaos
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#1

Posted 25 March 2013 - 11:55 PM Edited by Canadian Scrotum, 16 April 2014 - 10:29 PM.

882729TSoSG2Logo.png

 

Operation BISE, Bay Island Scientist Elimination, is when it all began for Samuel Garret and his friends. After fighting through alot of things, they managed to defeat Henry Link. Samuel Garret, Gab Logman and Jay Zombotech decided to go back in their time era.

 

 

Characters 

Samuel Garret 

He is the protagonist. He is a British soldier ready to do anything at any time. He likes action and dangerous missions. Operation BISE, Bay Island Scientist Elimination, was his most dangerous one: biological missiles launch prevention. The aftermath of this operation was worst: teleported fifty years in the future, in 2042, in a zombie infected world, fighting zombies and loosing two of his best friends: Jeffrey McArdy and Jack Ripples. He still made some new friends likes Shawn McAfee, Jay Zombotech and Frederick Müller. The worst of all of this was his Exo-Cell infection (a virus giving super powers to its bearer.)

 

When he came back to 1992, the army held him at the base day and night for experiments on the virus he still had.

 

Gab Logman 

He is more of a support character than in the first story. He is a FBI agent and the oldest and closest friend of Samuel Garret. He's ready to help him whenever it is possible. After Operation BISE, their friendship has gotten tighter.

 

When he came back, he was promoted Director of the FBI.

 

Jay Zombotech 

He is more of a support character than in the first story. He is the owner of the Zombotech Corporation. He was captured in 1992 and held captive by Henry Linkin 2042 until Samuel Garret and his friends freed him. 

 

When he came back, he went on with his life and led his corporation once again.

 

 

Chapter One

 

Mission: Extracting the Virus

Link: http://dyom.gtagames.nl/show/31479

Sound(s) File: http://www.datafilehost.com/d/eb6c952c

 

Mission: A Small Task for Ryan

Link: http://dyom.gtagames.nl/show/31496

Sound(s) File: --

 

Mission: Repairing SAM Guided Missiles

Link: http://dyom.gtagames.nl/show/31497

Sound(s) File: http://www.datafilehost.com/d/ef425669

 

Mission: Flying the Trainees

Link: http://dyom.gtagames.nl/show/31499

Sound(s) File: --

 

Mission: Desert Drive

Link: http://dyom.gtagames.nl/show/31501

Sound(s) File: --

 

Mission: Looking for Cathy

Link: http://dyom.gtagames.nl/show/31516

Sound(s) File: --

 

Mission: The Blood of Revival

Link: http://dyom.gtagames.nl/show/31518

Sound(s) File: http://www.datafilehost.com/d/09377304

 

Mission: Theory of Infection

Link: http://dyom.gtagames.nl/show/31534

Sound(s) File: http://www.datafilehost.com/d/aad5d06e

 

Mission: Training the Trainees

Link: http://dyom.gtagames.nl/show/31535

Sound(s) File: --

 

Mission: The Final Tests

Link: http://dyom.gtagames.nl/show/31542

Sound(s) File: http://www.datafilehost.com/d/54bf0308

 

Single Mission Pack: http://dyom.gtagames.nl/show/31544

Storyline Mission Pack: http://dyom.gtagames.nl/show/31543

Sound(s File(s): http://www.datafilehost.com/d/16a1d9ee


IceBoy1911
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#2

Posted 26 March 2013 - 05:18 AM

i played Samuel Garret 1 before it was great.im gonna play this one too
good luck

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#3

Posted 26 March 2013 - 05:22 AM

Oh God! Someone Punch ME SO HARD PLEASE!!!

THE LEGEND IS BACK!!!

Notna
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#4

Posted 26 March 2013 - 05:29 AM

Going to play asap you finish the whole mission pack. The first one rocked.

Zizo008
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#5

Posted 26 March 2013 - 02:37 PM

The first mission was nice. Although i didn't play the 1st TSOSG, the story is very interesting. On the designing side, i think the presentation could've been looking better if you used the Teleport Player objective for that nice fading effect and that will also fully load the area.

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#6

Posted 27 March 2013 - 10:35 AM

Lookie who's back smile.gif

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#7

Posted 26 April 2013 - 08:19 PM

Second mission uploaded. Play, enjoy, and give feedback.

gguywesker101
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#8

Posted 27 April 2013 - 10:35 AM

always liked you work mate,good job on the second release

Zizo008
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#9

Posted 27 April 2013 - 12:12 PM Edited by Zizo008, 28 April 2013 - 01:03 AM.

I think i'll be using this format for my feedbacks from now on, looks detailed and colorful.


Writing: Exellent No grammer mistakes found in this mission as far as i noticed. Interesting dialogues that make the story easier to follow.

Gameplay: Very Good Very creative at times. A mix of stealth, intense gunfights and searching.

Length: Perfect Mission lasted 10 minutes on my 2nd play. It's Enjoyable and failing isn't very dissappointing.

Difficulty: Hard Alot of enemies to take out and you have to be smart and take cover. There are times when it's very hard to kill the enemies without cheats, like the "pyramid" part.

Presentation: Could be better There was alot of repeated use of the same actors, mostly the Cop ones, it would've been better if the generic cop was used. Again, alot of the allies and the vehicles were the same. The environment was good and felt like a different place than what the original interior was meant to be, only thing i didn't like about the objects was that they didn't fit for the area (Vending machines used to cover doors, garages to cover places, etc)

A very good mission, it really felt like we're the resistance. The ending is interesting and i feel like that the next mission will have a major story progress. Keep up Secro!

Rating: 8/10


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#10

Posted 27 April 2013 - 04:27 PM

Thanks for the review Zizo008. smile.gif You're my new favorite member. tounge2.gif

P.S. As for the cop (look alike) actor, I don't know if you used the mods or not (I guess that yes since it would've shown Italian Mafia skinned actors.) Yes the body and clothing are similar, but the difference is all in the facial aspect of the actors (one has dark hair with no mustache, one has dark hair with big mustache, one has brown hair and the other one is different too.) The difference is all in the face of the actors. tounge.gif

Anyways, thanks again for playing and rating the mission! biggrin.gif

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#11

Posted 27 April 2013 - 04:29 PM

Can we play this mission without the mods? Or will the game crash ? Because 6mb file, it takes around 20 minutes to download it on pc .

Chips237
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#12

Posted 27 April 2013 - 04:31 PM

QUOTE (Zohair12345 @ Saturday, Apr 27 2013, 16:29)
Can we play this mission without the mods? Or will the game crash ? Because 6mb file, it takes around 20 minutes to download it on pc .

Ofc, but imo the skin mods looks better than those old skins.

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#13

Posted 27 April 2013 - 04:32 PM

You can play without mods, but the skins selection will then make no sense.

Well, it's up to you. wink.gif

LFarmer
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#14

Posted 27 April 2013 - 05:25 PM

Holy! A sequel. Looking forward to this. Good luck, SP.

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#15

Posted 27 April 2013 - 10:23 PM

Mission three uploaded. Play, enjoy, and give feedback.

Zizo008
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#16

Posted 28 April 2013 - 01:01 AM Edited by Zizo008, 04 May 2013 - 01:43 PM.

Nevermind...

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#17

Posted 28 April 2013 - 08:18 PM

Mission four uploaded. Play, enjoy, and give feedback.

Updated main post.

Zizo008
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#18

Posted 04 May 2013 - 01:43 PM

Writing: Exellent No grammer mistakes found in this mission as far as i noticed. Interesting dialogues that make the story easier to follow.

Gameplay: Very Good The first gunfight was a bit quiet, as long as you headshoot them unoticed. However, the town fight was better, and was even cooler when we escaped with the bus.

Length: Perfect Mission was great in length, can't say anymore about it.

Difficulty: Hard The first fight isn't hard unless you stay in the open. But the big town was filled with well-armed cops which were hard to kill. I failed once because they blew the bus.

Presentation: Decent Again, there's just too much repetetive use of the same actors, apart from the story ones. The "unloaded area" bug is still prominent, remember to use the Teleport player objective.

Currently the best out of the four. I really like the detail in the dialogs, the story is very interesting and i can't wait to meet some old friends.

Rating: 8.5/10


By Zizo008

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#19

Posted 11 May 2013 - 09:53 PM

First chapter ended. Play, enjoy, and give feedback.

Added a new character to the character's description and added a color code (identifying the characters' roles) to them and their description.

Trailer coming soon...

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#20

Posted 12 May 2013 - 03:35 PM

Second chapter has begun! Watch, enjoy, and give feedback.

Added new characters to the main post (etc.)

The Story of Samuel Garret 2 - Chapter One now hosted on GTAGarage.com.

The Odyssey
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#21

Posted 27 June 2013 - 09:13 AM

Hate to be a rush, but will any new missions be released any time soon?

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#22

Posted 27 August 2013 - 10:36 AM

Second and third (last) mission of the second chapter added to the main post. Play, watch, enjoy, and give me feedback.

Trailer of the first chapter (lately) added. Credits to: apit2010.

Added a new description to Gab Logman's description in main post. Added two new characters to the main post.

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#23

Posted 27 August 2013 - 12:49 PM

Been a fan of this MP. Will try the new missions as soon as I get my SA fixed.

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#24

Posted 29 August 2013 - 12:29 PM

First mission of the third chapter uploaded. Check the main post for mission link and the skins link. Watch, enjoy, and give feedback.

P.S. Do not worry, gameplay will be coming back in the next mission(s).


@thegtaman531: Thanks man. smile.gif

Revolver1
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#25

Posted 29 August 2013 - 03:48 PM

Hey man, I like action mission packs a lot, and im curious about The Story of Samuel Garret 1. If you can post the link and the required mods to play part 1, then it'll be great. Thanks in advance.

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#26

Posted 29 August 2013 - 04:17 PM

The Story of Samuel Garret

Required for the Prelude

Sandcastle
Bay Island

Skins mods just to enhence gameplay

Ranger Army Skin
Federal Bureau of Investigation Skin

Required for Chapter Four and Chapter Five

GTA: United


Information

-This mission pack is a mix of zombies theme and action theme, but it is mostly oriented over zombies.
-Some missions, as they are old, might not be working anymore.

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#27

Posted 29 August 2013 - 08:07 PM

Loooks amazing, are you adding chapter 3 after a lot of time was released?

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#28

Posted 31 August 2013 - 01:41 PM

Second mission of the third chapter uploaded. Check the main post for the link. Play, enjoy, and give me feedback.

Credits to secritek who positionned the ally actors.


@salvadorc17 Nope. I am currently working on the third chapter.

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#29

Posted 31 August 2013 - 11:04 PM Edited by Secronom President, 31 August 2013 - 11:17 PM.

Third mission of the third chapter uploaded. Check the main post for the link. Play, enjoy, and give me feedback


This mission is the beginning of an interactive mini-game for the rest of the chapter.


For the next mission, you will be allowed twenty five friendly actors . Below will be their "stats" and "bonuses" (if any):

-FBI Agent (modded skin): 5 Available / Intelligence-Surveillance / Provides information about enemies / 1=Enemy numbers only - 3= Numbers+Enemy Objective location only - 5=Numbers + All Enemy Actors Locations

-White Agent: 15 Available / Fighting / Default Stats: Minimum HP + Minimum Accuracy

-"Casino Bouncer" Agent: 10 Available / Infiltration / Low HP + Low Accuracy - Mid-map stealth

-Black Agent: 30 Available / Fighting-Infiltration / Medium HP + Low Accuracy - Low-map stealth

-ZSS Captain: 5 Available / Fighting-Leadership-Medical / High HP + Medium Accuracy / +1 HP - +1 Accuracy (to ally actors)

-ZSS Corporal: 10 Available / Fighting-Medical / Medium HP + Low Accuracy / +1 HP (to friendly actors)

-ZSS Officer: 15 Available / Fighting / Low HP + Minimum Accuracy

-ZSS Sergeant: 20 Available / Fighting / Minimum HP + Minimum Accuracy

-ZSS Sniper: 25 Available / Fighting-Infiltration / Low HP + High Accuracy - Low-map stealth

- Samuel Garret : Normal stats / Max HP + Accuracy Boost

- Mako : Max-map stealth / Max health + accuracy / +2 HP (for ally actors)

- Moka : Max health + accuracy

- Umbrella : Max health + accuracy

- Andrew Jackson : High Health + Accuracy

- Linden Ale : Mid-map stealth / High Accuracy + HP

- Frank O'Naggan : Max Intel + Surveillance Rating / Low HP + Med Accuracy

- Jay Zombotech : Med HP + High Accuracy / +2 Accuracy (for ally actors)

- Gab Logman : Med HP + Accuracy / +2 Accuracy (for friendly actors)



Samuel is affected by protagonist bonuses. Mako, Moka, Umbrella, and Andrew are affected by deuteragonist bonuses. Gab, Jay, Linden, and Frank are affected by support character bonuses.

Accuracy boosts can only be given to friendly actors. Health boosts can be given to friendly actors and to the player.

A +2 Accuracy boost means that if an actor has 50 Accuracy: ->75 Accuracy -> 100 Accuracy. He gets his accuracy raised by two levels. Same thing for actors and player for health bonuses.

Bonuses only work for actors/player teamed with other actors who have bonuses.

An actor may not be used in two missions in a row.

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#30

Posted 04 September 2013 - 08:24 PM

No one's replying?

Guess it's the last time I'll get people to participate.




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