sorry if this question considered as trolling but i just have a little knowledge on shader effect. and btw i used the ME v. 1.0. Thanks

Posted 03 April 2013 - 08:22 PM
Posted 06 April 2013 - 07:31 AM Edited by methodunderg, 06 April 2013 - 10:52 AM.
CODE |
[SSAO] UseFilter=0 OcclusionQuality=2 FilterQuality=2 DarkeningLevel=0 BrighteningLevel=0 IlluminationLevel=0 AdditiveIlluminationLevel=0 UseAmbientOcclusion=0 UseIndirectLighting=0 FadeDistance=0 UseForAlphaTest=0 UseForAlphaBlend=0 |
Posted 07 April 2013 - 01:13 PM
Posted 07 April 2013 - 01:39 PM
Posted 07 April 2013 - 03:00 PM
QUOTE (PetkaGtA @ Sunday, Apr 7 2013, 13:39) |
@Marty it's because when we disenable SSAO or EnableWaterDeep(or something like it) enb don't render depth into texture... so dof can't work... |
Posted 07 April 2013 - 07:42 PM
QUOTE (Marty McFly @ Sunday, Apr 7 2013, 13:13) |
The dof of Petka seems to need SSAO but I found out a strange thing: the gp DOF doesn't need SSAO but needs EnableWater=1, don't ask me why. |
Posted 16 April 2013 - 10:21 AM
QUOTE (methodunderg @ Sunday, Apr 7 2013, 19:42) | ||
Will test this out later tonight ![]() |
Posted 16 April 2013 - 11:04 AM
Posted 19 April 2013 - 06:19 PM
Posted 19 April 2013 - 07:22 PM
Posted 19 April 2013 - 07:37 PM
Posted 19 April 2013 - 07:51 PM Edited by MRZ, 19 April 2013 - 07:56 PM.
QUOTE (oksa8 @ Friday, Apr 19 2013, 19:37) |
Nope, still the same with 0.076. Tried changing some stuff in GLOBAL but with no luck. |
Posted 20 April 2013 - 03:09 PM
Posted 20 April 2013 - 03:14 PM
Posted 12 June 2013 - 05:17 AM
Posted 12 June 2013 - 10:36 PM
QUOTE (Musi @ Wednesday, Jun 12 2013, 19:49) |
What effects doesn't show when using 0.075s? |
Posted 18 June 2013 - 10:20 AM
QUOTE (alayanrole @ Wednesday, Jun 12 2013, 22:36) | ||
this only works with 0.0076 enb series! |
Posted 18 June 2013 - 06:17 PM
Posted 18 June 2013 - 08:19 PM Edited by methodunderg, 18 June 2013 - 08:21 PM.
Posted 19 June 2013 - 10:45 AM
QUOTE (methodunderg @ Tuesday, Jun 18 2013, 20:19) |
I thought the DoF was multi-pass? EDIT: Maybe I'm confused .. Maybe we only need the WaterDeep=1 or SSAO enabled to use it? |
Posted 19 June 2013 - 10:54 AM
Posted 19 June 2013 - 03:39 PM
QUOTE (alayanrole @ Wednesday, Jun 19 2013, 10:59) |
you haven't updated the shader? |
Posted 20 June 2013 - 02:05 PM
Posted 20 June 2013 - 07:38 PM
QUOTE (Rizqan7 @ Thursday, Jun 20 2013, 14:05) |
Why I have download and try open it using winrar it says damaged? I have download it again but still damaged? Whats wrong? ![]() |
Posted 21 June 2013 - 01:57 PM
QUOTE (Marty McFly @ Friday, Jun 21 2013, 03:38) | ||
Maybe the downloaded file was corrupt when you downloaded it the first time and your browser acts like this: it recognizes: Oh I've downloaded it previously and when you try to download it again it fakes a download and duplicates the old file. I know that google chrome does this sometimes...try deleting old downloaded file OR get yourself 7zip. Much better, freeware and has a real great algorithm which beats RAR or ZIP in all disciplines. |
Posted 24 June 2013 - 05:20 PM
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