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Underwater Ballas & Vagos

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GTASAddict
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#1

Posted 15 March 2013 - 08:41 AM

I was testing some codes that add Ballas or Vagos density to the Fallow bridge, Martin bridge, Whetstone bridge and etc. When I try overtaking the territories, they (the Ballas & Vagos) spawn under the bridge, at the bottom of the water. Typically, I just riddle a car with satchel charges, push it in the water, wait awhile for it to reach the bottom and detonate, but this takes awhile. Any advice?

fnxrak
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#2

Posted 16 March 2013 - 12:33 PM

I usually snipe them out, but that's in the normal turf war. I presume you are talking turf wars all over the map wright?
I don't know if its possible because of the distances but you could try to use the underwater glitches.

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#3

Posted 16 March 2013 - 10:34 PM

I discovered a splendid solution. There is a glitch that gives the Vortex submarine capabilities. I did a drive-by underwater with a Vortex submarine to make the Ballas & Vagos croak. This method would be great for collecting the Oysters.

Behold:

hall90
  • hall90

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#4

Posted 17 March 2013 - 01:21 AM

Just used the armax (No water) code

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#5

Posted 17 March 2013 - 02:47 AM

Hall90, do you know if the "no water level" codes are permanent?

hall90
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#6

Posted 17 March 2013 - 05:43 AM

QUOTE (GTASAddict @ Sunday, Mar 17 2013, 12:17)
Hall90, do you know if the "no water level" codes are permanent?

No there not

King Andreas
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#7

Posted 08 August 2013 - 01:54 AM Edited by King Andreas, 09 August 2013 - 02:27 AM.

Absence of water; in other words, no water.


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OG Viking
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#8

Posted 08 August 2013 - 03:12 AM

Rockets and missiles treats water like air so try out RPG. Much faster than satchels and hand grenades.


No water sounds very interesting. I have already been thinking how fun it would be to explore the ocean bottom. I have already explored some by using the infinite lung capacity cheat. But it's so dark down there.

King Andreas
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#9

Posted 21 August 2013 - 07:09 PM

The problem I have with Rockets is I tend to hit my boat with them. From now on, I'll just refrain from brewing certain territories. To exemplify, the area of water by Palomino Creek is a definite for them to spawn underwater, and this is a particularly hassling area because this zone is nothing except water. Here is an excellent map that displays all of the 380 potential zones. You might need to click the map to zoom in. Just to clarify, the zone I'm referring to is indicated by "FISH".

For the Santa Maria wars, try to linger by the war zone areas farthest from the water. This lessens the likelihood of them spawning underwater.

OG Viking
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#10

Posted 21 August 2013 - 11:16 PM

How do you start a war in the FISH territory? I guess you use some trick that involves Satchels and Jetpack?

Enemies tend to not spawn in camera view so I just look at the direction I don't want them to show up.

King Andreas
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#11

Posted 26 August 2013 - 05:53 PM

For territories such as that, I activate the gangs everywhere cheat (the one that only spawns Grove, Ballas, and Vagos) that way they'll boat in the pond. In rural settings (excluding Bayside), gangs won't spawn (even if they own the territory) without cheats or gangland rezoning codes. SANB1 (Da Nang Thang boat area) is another hassling water territory.




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