I tested it a bit more aswell, graphic glithes on some doors are still there and i can't fix them. I can "fix" them with a workaround, like i did before, some tricky hack making distance between player and camera smaller(which is fixes that bug), then increasing FOV to make it look how it was, but there's a player LOD shows up and his shadow becomes a bit weird.
I'll test it.
First door is definitely fixed.
Btw, just tested Wesser's FOV calculations in VC, works great:
Hmmm,not like somewhat zooming onto the player like a pin-hole camera...Great job!
Have you read my PM?