I have tested FO1 WS Fix v1.3 and FO2 WS Fix v1.0 now for a while. The result in FO1 looks really good but in FO2 it looks (beside the HUD correction) strange with this tunnel effect.
You wrote: "FlatOut 2 already got widescreen support with patch 1.2 but FOV (Field of View) was cut vertically & HUD (interface) remain stretched. FlatOut: Ultimate Carnage had fixed HUD but FOV was still the same." ... "The goal was to return vertical FOV of original aspect ratio (4:3)..."
With FOV you primary change the degree of the field of view with the result of a more or less stretched screen in the depth. But with a changed aspect ratio this will never happen. FO1 WS Fix v1.3 and the aspect ratio option in the setup menu from FO2 v1.2 only cut the screen vertically and do not change the FOV.
But the cars in FO2 however appear bigger and more streched in the width with sometimes cutted car tails at the bottom of the screen. Also the horizon seems to be lower and sometimes it is not possible to see the street or the opponent in front of your car.
The reason for these problems are changed camera positions. In FO2 the distance between the car and the camera plus the height of the camera are generally lower.
For comparison purposes, i modified a camera script from one car:
16:9 original camera position
16:9 modified camera position
16:9 modified camera position + FO2 WS Fix v1.0 (with FOV_multiplier = 0.8172 for a nearly unchanged FOV).
Is it possible to implement a general change for the positions of the two cameras behind the cars with your tools and could you add these two options in the ini file?
Could you add a ChangeFOV On/Off option in the ini file (the FOV_multiplier = 0.8172 is not a good solution for this)?
What means the option HUD_KEY = 107 in the ini file?