|QUOTE (BabeRuth @ Thursday, Mar 28 2013, 07:40)|
No.... The missions were written/programmed poorly. Not the story.
The story's comprised of the missions, without the missions there is no story. Therefore the story is bad if the missions are badly written, there's simply no defending Grand Theft Auto: SanAndreas when it comes to this and I think it's best for people to just leave it alone and step back to defending the things that Grand Theft Auto: SanAndreas does perfectly, like having an incredibly wide selection of fun activities to partake in from car customization to parachuting off of mountains.
To be honest what you've written there makes absolutely no sense, you can't say that its storyline is good, but all the things that form said storyline are bad. You're basically just negating what you just said, and there's really no way you can phrase that sentence to make it something that doesn't sound like you typed while high on narcotics.
The story though, is a lost cause and trying to defend it's only going to make you look worse as a result. You won't be able to find a sane person that'll defend the game's story and for good reason, because its story was only there to give you access to the fun tools that the game wants you to play with. Let's face it, the game prioritised craziness and fun over storytelling and character building. There's nothing wrong with that of course, but it proves the simple point that what Grand Theft Auto: SanAndreas did well, it did to a level no-one else could even dream of touching, though it had to sacrifice its narrative for those changes.
The best example or analogy I could use in a situation like this is simple, think of Grand Theft Auto: SanAndreas as a movie. Let's say that movie was, I don't know Speed Racer. Right now let's compare Grand Theft Auto: SanAndreas to another game in the series, a much darker one that touched on a number of deep social and economical issues in the modern day. I am of course referring to Grand Theft Auto: IV or for the sake the analogy The Matrix.
Now it's damn near impossible to compare the two of them, apart the fact that they were both made and directed by the Wachowskis/Rockstar. So with that in mind it's clear to see that Speed Racer/Grand Theft Auto: SanAndreas' story's only there for one reason, and that's to put the player into crazy insane situations that make no sense just for the fun of it, where as The Matrix/IV is highly dependent on its storyline and is really only going to be a good film/game if they manage to enthrall the player with the depth and complexity of their narrative, rather then trying to bombard them with an overabundance of off the wall madness.
So what you end up with are two entirely different approaches, both achieve very different goals and that's how it's always going to be. SanAndreas was never, ever going to best IV (or any other Grand Theft Auto game for that matter) on the storytelling level, and that's a fact that some of you SanAndreas fans are just going to have to deal with.
Just to clarify, I'm not saying that Grand Theft Auto IV's a better game (as that's a highly subjective point of view) what I'm saying is that Grand Theft Auto: SanAndreas wasn't striving to be the game that Grand Theft Auto: IV was in terms of storytelling and vice versa. Both of the games where made to achieve entirely different goals and the depth and intricacy of the storyline wasn't as big of a deal for Rockstar when they made Grand Theft Auto: SanAndreas as it was for them in Grand Theft Auto: IV.