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SA has got a better storyline than other GTA's?

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Poll: San andreas got a better storyline than any other GTA? (120 member(s) have cast votes)

San andreas got a better storyline than any other GTA?

  1. Definately! (19 votes [17.92%])

    Percentage of vote: 17.92%

  2. Maybe... (7 votes [6.60%])

    Percentage of vote: 6.60%

  3. No it has got a very bad story! (25 votes [23.58%])

    Percentage of vote: 23.58%

  4. Somewhat better... (4 votes [3.77%])

    Percentage of vote: 3.77%

  5. Not better than 4! (26 votes [24.53%])

    Percentage of vote: 24.53%

  6. Not better than VC! (13 votes [12.26%])

    Percentage of vote: 12.26%

  7. Not better than 3! (4 votes [3.77%])

    Percentage of vote: 3.77%

  8. All the GTA's have a standard one... (8 votes [7.55%])

    Percentage of vote: 7.55%

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Ryujin.
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#61

Posted 21 March 2013 - 11:57 AM

I agree SA has a bad storyline, because they also give pointless missions like "Wrong Side of the Tracks" and "Freefall". I don't see the reason of putting those missions in the storyline.

BabeRuth
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#62

Posted 24 March 2013 - 11:36 PM

QUOTE (RyujinXKaizer @ Thursday, Mar 21 2013, 11:57)
pointless missions like "Wrong Side of the Tracks"

H-How was that mission pointless?

Freefall I can understand.

Tycek
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#63

Posted 25 March 2013 - 12:33 PM

And what was exactly the point of Wrong Side of the Tracks?

"Hey CJ, wanna drive to Unity Station?"
"Sure, man"
"Oh, look bunch of idiots is jumping on the train, they probably haven't bought tickets"
"Let's take them down, riding next to train on this conviniently parked Sanchez"
"That's my dog. Will be good citizens for once."

When you see people riding train without tickets, take them out. Train etiquette, simple stuff.

San Andreas story is poorly written crap without any invention from the writers. Just look at the missions given by the people.

Sweet's missions - not that bad. You're seeing life in South Central, helping your family and starting to put Families togheter.

Ryder's missions - poorly written, you help your homies by robbing various sh*t, but in fact it doesn't have any result. Example of total stupidity: "Robbing Uncle Sam". You have to load 6 crates by using Forklift when Ryder will protect you from GIs. He's absolutely useless and even one trooper (!) with pistol (!!) is too many for him. Despite barracks having unlimited space for troopers there is always one coming out (!). When you load 6 crates and you're escaping Ryder will be throwing out the same boxes (!) using bare hands (!!) and finally you can get to the Ganton with empty truck (!!!). How's the hell well written mission?

BS's missions - Only "OG Loc" has some kind of explanation why you're doing what you're doing and the rest are: "wanna go here or there?"

OG Loc's missions - these were quite good and fresh (dance mini game, stealth mission, riding in the convoy), etc.

I can go on and on about them. They were simply rushed, made without imagination and only to fill the game with something to do. San Fierro could be cut out and missions from there could be simply put into LS or LV. In my opinion they could simply do game about LS and surrounding area (Red County) and put the story onto some different tracks. Make it still about GSF, but show more of CRASH, their connections to some politicians, maybe to crooked mayor, who is paying Tenpenny to start the tensions between gangs and similar stuff. In SA we didn't have story, we got some threads not connected to each other only to show different faces of the region (Gangs, Triads, Casinos, Mafias, etc.), but without any deeper vision or point.

BabeRuth
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#64

Posted 25 March 2013 - 04:57 PM Edited by BabeRuth, 25 March 2013 - 04:59 PM.

QUOTE (Tycek @ Monday, Mar 25 2013, 12:33)
Ryder's missions - poorly written, you help your homies by robbing various sh*t, but in fact it doesn't have any result. Example of
total stupidity: "Robbing Uncle Sam". You have to load 6 crates by using Forklift when Ryder will protect you from GIs. He's absolutely useless and even one trooper (!) with pistol (!!) is too many for him. Despite barracks having unlimited space for troopers there is always one coming out (!). When you load 6 crates and you're escaping Ryder will be throwing out the same boxes (!) using bare hands (!!) and finally you can get to the Ganton with empty truck (!!!). How's the hell well written mission?


His aiming was poor btw. suicidal.gif

I think "NINES & AK's" had significance in it confused.gif

I think R* wanted to try go out with a bang, cause it was one of the last GTAs for PS2/XBOX. I respect your opinion Tycek, however I don't think the story was poorly written, I do believe most the missions were poorly written though. I Liked the way SA ended though. smile.gif

I can understand where you come from. SA jumps all around in areas, mission, etc....

Tycek
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#65

Posted 25 March 2013 - 05:27 PM

Ryder was standing next to him, but maybe he was half blind. sarcasm.gif

It was Big Smoke who drove with CJ to Emmet's not Ryder.

I do believe that book I've recently read was good, but the chapters were written very poorly. wink.gif

Mr_Leone
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#66

Posted 25 March 2013 - 09:26 PM

I can't fathom the idea of GTA SA. I just can't. It confuses me so much. What the hell is going on? I jump from being stuck in SF by a cop, to working for a girl I don't even like, then I'm off to to a garage I won, to hire characters I'll see 3-4 times and have the business bring in no money at all....what? I don't get CJ, either, what's his ambition? Hell, he didn't even achieve his goal of reuniniting the families, all he did was get his brother out of jail. They still live in a craphole with gangs surrounding them. CJ didn't give a crap, because he wasn't SUPPOSED to, GTA SA isn't a story, it's an avatar, CJ isn't 'developed' because he's you. You do whatever with CJ, turn his hair pink, fly a jetpack, whatever. He was you.

In my opinion? Give it to LCS or IV, just because I loved LCS & Toni, and that Niko is one of the deepest characters we've ever seen and I dout we'll ever see again.

BabeRuth
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#67

Posted 25 March 2013 - 10:20 PM

Actually, he did achieve his goal, play the game again and pay attention please. dozingoff.gif

(@ Tycek)
Sorry meant to say Catalyst facedesk.gif

Mr_Leone
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#68

Posted 25 March 2013 - 10:33 PM

QUOTE (BabeRuth @ Monday, Mar 25 2013, 22:20)
Actually, he did achieve his goal, play the game again and pay attention please. dozingoff.gif

(@ Tycek)
Sorry meant to say Catalyst facedesk.gif

He did? I'm lost. Killing Tenpenny? Was that it?

BabeRuth
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#69

Posted 25 March 2013 - 10:48 PM

(1) Getting his family/gang back togather.
(2) Find out who killed his mom.
(3) Free Sweet from jail.
(4) Kill Tenpenny(Like you said).
(5) Taking care of his sister.
(6) Becoming a music manager.

There's probably more. But thats all I can think of.

Mr_Leone
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#70

Posted 25 March 2013 - 10:52 PM

QUOTE (BabeRuth @ Monday, Mar 25 2013, 22:48)
(1) Getting his family/gang back togather.
(2) Find out who killed his mom.
(3) Free Sweet from jail.
(4) Kill Tenpenny(Like you said).
(5) Taking care of his sister.
(6) Becoming a music manager.

There's probably more. But thats all I can think of.

1 - How? He killed Smoke & Ryder, killed B-Dup, and all the sets are still on separate turf.
2 - Yep, he did that. He didn't kill the guys who did, though. He only killed the guys who helped. So, yes/no.
3 - Um, yeah, I guess? I disagree with that being a giant objective. He was ignored for most of the time spent in SF.
4 - Yep, no argument.
5 - Not an initial goal, tbh. Not noteworthy, considering the fact CJ builds a bond with Cesar.
6 - Never a main goal.

BabeRuth
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#71

Posted 25 March 2013 - 11:03 PM

That wad before, he new BS and Ryder where behind it

He didn't kill Bear. Nor did he the other guy.

Your kidding... when he was on the phone, sweet told him to take care of Kendle.

"Madd Dogg" mission he wanted to be the manager.

Seriously... I think you've played SA.

Mr_Leone
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#72

Posted 25 March 2013 - 11:09 PM

QUOTE (BabeRuth @ Monday, Mar 25 2013, 23:03)
That wad before, he new BS and Ryder where behind it

He didn't kill Bear. Nor did he the other guy.

Your kidding... when he was on the phone, sweet told him to take care of Kendle.

"Madd Dogg" mission he wanted to be the manager.

Seriously... I think you've played SA.

You are acting as if being a music manager was Cj's long passion. I think you have a broader definition of the term 'goal', lol. And so what? Kendle was FINE throughout the entire game. He did kill B-Dup, lol. Well, that's subject to opinion, he may still be alive but he's fled the city probably never to be seen again.

BabeRuth
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#73

Posted 25 March 2013 - 11:16 PM

But it was you, that said CJ killed them. So your not sure now?

Mr_Leone
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#74

Posted 25 March 2013 - 11:21 PM

QUOTE (BabeRuth @ Monday, Mar 25 2013, 23:16)
But it was you, that said CJ killed them. So your not sure now?

CJ would be apart of the initial plot, yes. CJ would technically be an accomplice, and besides, you don't think CJ would help Bear kill B-Dup? I'm confident Bear would murder B-Dup.

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#75

Posted 25 March 2013 - 11:25 PM

I can see that.

But if anybody would kill B-Dub(not Bear), I think it would be Sweet, not CJ. notify.gif

Mr_Leone
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#76

Posted 25 March 2013 - 11:43 PM

QUOTE (BabeRuth @ Monday, Mar 25 2013, 23:25)
I can see that.

But if anybody would kill B-Dub(not Bear), I think it would be Sweet, not CJ. notify.gif

Could see that. I kinda think Sweet isn't as active as he use to be after the events of GTA SA. I truly think Sweet took a back seat, called the shots, but let CJ be the man.

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#77

Posted 26 March 2013 - 01:24 AM

QUOTE (Mr_Leone @ Monday, Mar 25 2013, 23:52)
1 - How? He killed Smoke & Ryder, killed B-Dup, and all the sets are still on separate turf.
2 - Yep, he did that. He didn't kill the guys who did, though. He only killed the guys who helped. So, yes/no.
3 - Um, yeah, I guess? I disagree with that being a giant objective. He was ignored for most of the time spent in SF.
4 - Yep, no argument.
5 - Not an initial goal, tbh. Not noteworthy, considering the fact CJ builds a bond with Cesar.
6 - Never a main goal.

1. In the storyline, he wipes out the Ballas in his mission to find Smoke, so going by that, Grove Street got their control back in the streets and you are also able to take over all the territories.

2. He did destroy the gang responsible, though. That's pretty much the best form of revenge and who's to say the person responsible wasn't taken out during the big takeover?

3. Probably because he had no choice. Tenpenny told him to stay away from LS or else Sweet would have it even worse. It wasn't until Toreno forced him to do the risky things he did where he had any illusions of getting Sweet freed.

5. It was a goal because he didn't want another dead sibling after his younger brother was killed as well as his mom. His sister could finally be in good care by the end of the game.

6. Nope but part of him achieving his goal to live a better life.

Travís.
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#78

Posted 26 March 2013 - 05:39 AM

If you voted for "Not Better then GTA IV!" you should feel bad.
such a sh*tty story line.
Personally GTA SA is my favorite of the GTA Series, but not the story line, like getting "green goo" for the truth (lol)

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#79

Posted 26 March 2013 - 04:51 PM

QUOTE (Tycek @ Monday, Mar 25 2013, 17:27)
I do believe that book I've recently read was good, but the chapters were written very poorly. wink.gif

The book is good, and so is the final chapter. But the chapters are poorly written wink.gif

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#80

Posted 27 March 2013 - 10:58 AM

San Andreas is the best for me because I love rap and the 90s era gang stuff. It also had the coolest missions. It was probably not realistic at all, but who cares?

W2B
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#81

Posted 27 March 2013 - 11:24 AM

Yup, best story for me! Gta 4 second (although it's the best gta overall), vice city 3rd....

But I can guarantee Gta 5 will be the best gta with the best story smile.gif

SonOfLiberty
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#82

Posted 27 March 2013 - 11:31 AM Edited by Miamivicecity, 27 March 2013 - 11:35 AM.

QUOTE (golf wang @ Wednesday, Mar 27 2013, 21:58)
San Andreas is the best for me because I love rap and the 90s era gang stuff. It also had the coolest missions. It was probably not realistic at all, but who cares?

To me it's not so much realism as no GTA story is particularly realistic anyway. What made SA's story a drag for me was everything after LS and in between CJ returning.

Although I'm not a huge street gang theme fan I liked the LS segment. After CJ got dumped into the woods I forgot he was trying to bring the families back together and his mother's death became a distant memory after that.

With GTA III, VC and GTA IV the motives were more direct and self absorbed. SA's got too lost in translation which made it kind of annoying.

BabeRuth
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#83

Posted 27 March 2013 - 04:55 PM

QUOTE (Miamivicecity @ Wednesday, Mar 27 2013, 11:31)
Although I'm not a huge street gang theme fan I liked the LS segment. After CJ got dumped into the woods I forgot he was trying to bring the families back together and his mother's death became a distant memory after that.


Did you drop your head? He couldn't go back to LS.

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#84

Posted 27 March 2013 - 10:09 PM

SA has awesome missions, but the storyline just didn't follow along too well. Overall, though, it does have a pretty good storyline, just not the best. When I got SA for the first time, my dad and I spent days and nights steadily playing it, following the storyline. I've had great memories with SA.

There, I summed up my opinion.

SonOfLiberty
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#85

Posted 28 March 2013 - 05:28 AM Edited by Miamivicecity, 28 March 2013 - 05:38 AM.

QUOTE (BabeRuth @ Thursday, Mar 28 2013, 03:55)
QUOTE (Miamivicecity @ Wednesday, Mar 27 2013, 11:31)
Although I'm not a huge street gang theme fan I liked the LS segment. After CJ got dumped into the woods I forgot he was trying to bring the families back together and his mother's death became a distant memory after that.


Did you drop your head? He couldn't go back to LS.

I know he couldn't go back, but it still doesn't change the fact I completely lost touch with his motivations.

It made the first 30 (or how many missions there were at the start) feel pointless. The story is poor, deal with it. wink.gif

BabeRuth
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#86

Posted 28 March 2013 - 07:40 AM

QUOTE (Miamivicecity @ Thursday, Mar 28 2013, 05:28)
It made the first 30 (or how many missions there were at the start) feel pointless. The story is poor, deal with it. wink.gif

No.... The missions were written/programmed poorly. Not the story.

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#87

Posted 28 March 2013 - 11:32 AM

QUOTE (Werebot85 @ Wednesday, Mar 27 2013, 11:24)
But I can guarantee Gta 5 will be the best gta with the best story smile.gif

So you realy can guarantee Gta 5 will be the best gta with the best story? Will you give me the money back, I spent for GTA 5, if not? biggrin.gif

W2B
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#88

Posted 28 March 2013 - 11:51 AM

QUOTE (cj2000 @ Thursday, Mar 28 2013, 13:32)
QUOTE (Werebot85 @ Wednesday, Mar 27 2013, 11:24)
But I can guarantee Gta 5 will be the best gta with the best story smile.gif

So you realy can guarantee Gta 5 will be the best gta with the best story? Will you give me the money back, I spent for GTA 5, if not? biggrin.gif

NO!!!!!!!!!!!!!!!! (to your second question) smile.gif

lol232
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#89

Posted 31 March 2013 - 07:43 PM

I liked SA's story in a way, I loved the Woozie's missions, both including SF and LV.
I never understood why people hated Zero, he was actually pretty cool, I completed Air Raid in my first try, I did have Troubles with Supply Lines but New Model Army was fun and easy. Zero was a pretty cool character IMO.
I also liked Toreno's and The Truth's missions too.
Badlands part was sh*t, Catalina's missions were fun but story wise, it was sh*t.
All LV Missions were awesome, early missions made sense, Return to Los Santos missions sucked except for Home Coming and Vertical Bird.

GTA SA's story will never top IV's or VC's.

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#90

Posted 31 March 2013 - 10:12 PM

^I like Zero. He's a pretty cool character, and I think that his missions are really fun.




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