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Mastersave Discussion

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OrionSR
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#271

Posted 06 July 2013 - 11:52 AM

I did not check what happens to the two-timing flag if CJ escapes from the jealous girlfriend and then cancels the date. My guess is that the two-timing dates will be disabled, but it's worth checking to be sure.

Two-timing dates are not disabled if CJ gets caught, but I can't see how to exploit this.

roggan
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#272

Posted 06 July 2013 - 11:56 AM Edited by roggan, 06 July 2013 - 04:35 PM.

QUOTE
My guess is that the two-timing dates will be disabled

They will. I checked it already

update:
Sadly, but it seems that girls don't take any gifts when they're bored because of police. I tested it without cops and now it just does not work... confused.gif

Pyrrhic
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#273

Posted 07 July 2013 - 03:29 AM Edited by lzw3, 07 July 2013 - 03:42 AM.

Exactly how much of the burglary mission is needed? Some sources say $10,000 while others have different amounts.
The linked guide at the top of the Gameplay forum doesn't answer it either, only how to make the missions more profitable which I'm not really interested in.

[EDIT] Does OrionSR or anyone else happen to know the precise boundary of the map around Grove Street that triggers the "Grove Street... home" dialogue at the beginning?

OrionSR
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#274

Posted 07 July 2013 - 05:47 AM Edited by OrionSR, 07 July 2013 - 10:20 AM.

The minimum required to complete the burglary mission is $10,000. IIRC, only 23 items in one night are required.

I'll get a link for the map and double check my zone theory...
http://pdescobar.hom...zone_mapper.png

Whoops. Nope, it's not zone related, but I'll leave the link to pdescobar's zone map anyway because it's still useful.

This is the IF condition to display the text and play the grove audio.
CODE
actor $PLAYER_ACTOR sphere 0 in_sphere 2471.7 -1668.0 12.3 radius 90.0 40.0 4.0



lol232
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#275

Posted 07 July 2013 - 10:40 AM

So roggan, let me clear this out, you managed to get it work or you didn't?

roggan
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#276

Posted 07 July 2013 - 10:49 PM

QUOTE (lol232 @ Sunday, Jul 7 2013, 10:40)
So roggan, let me clear this out, you managed to get it work or you didn't?

I didn't

lol232
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#277

Posted 08 July 2013 - 09:39 AM

QUOTE (roggan @ Sunday, Jul 7 2013, 23:49)
QUOTE (lol232 @ Sunday, Jul 7 2013, 10:40)
So roggan, let me clear this out, you managed to get it work or you didn't?

I didn't

Aw, well, that's a shame.

lol232
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#278

Posted 03 August 2013 - 12:05 AM

Okay, since I haven't played SA for quite a long time, I managed to get my SA problem fixed as well,
I decided to have run for Dozer, today, and I doubted I'll complete it... But guess what? I finally did it!
What I did was, after I got the Dozer out of the water I quickly drove to the nearest, savehouse, the one near Emmet's, changed my clothing (Removed the Tank top, and put it back on), and then I just drove it to the Santa Maria safehouse.

Okay, now I'm bumping this topic to ask a question:
Is there a fast and easy method to get the Glitched NRG-500, because I'm not having much luck with getting it by Vigilante...

fnxrak
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#279

Posted 03 August 2013 - 12:28 AM

I once got it the NRG challenge spot and once at the multistory garage in East beach in Los Santos, but haven't been able to reproduce that again.
All other times I got it in vigilante. If you think making the Phoenix show is bad I think the glitch NRG is even worst. It's hard to make it show and even harder to show in it's glitched form.

khsh97
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#280

Posted 21 May 2014 - 08:37 AM

How to spray a tag on the wall of the bridge of ganton without triggering grove street audio?


OrionSR
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#281

Posted 21 May 2014 - 10:14 AM

Do it on a mission. Vigilante should provide plenty of time out of the vehicle. You can use the same trick to store cars in the Ganton garage if you want.


lol232
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#282

Posted 21 May 2014 - 01:09 PM

You could either do it while doing vigilante (easy), or pimping missions (slightly harder).

khsh97
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#283

Posted 21 May 2014 - 03:31 PM Edited by khsh97, 26 May 2014 - 01:04 PM.

Ok. I will spray that tag during vigilante mission.

 

 

Update: I want to ask one more question. If I swim cj from los santos to naval base station to collect two oysters, will I get wanted stars for entering naval base or not ? I know that cj don't get wanted stars when he enters locked areas through swimming but i am not sure about naval base.


khsh97
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#284

Posted 26 May 2014 - 03:08 PM

First of all don't report me for double post because i want you people attention to this post. 

 

I want to ask one more question. If I swim cj from los santos to naval base station to collect two oysters, will I get wanted stars for entering naval base or not ? I know that cj don't get wanted stars when he enters locked areas through swimming but i am not sure about naval base.


0909090
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#285

Posted 26 May 2014 - 03:19 PM

Yes, you will still get the wanted starts. You can, normally, avoid them by swimming and not touching anything, but getting oysters in the Naval Base will trigger wanted level anyway.


khsh97
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#286

Posted 26 May 2014 - 03:24 PM

Ok, thanks!


Frenzzy
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#287

Posted 29 January 2015 - 07:13 PM

What's a strategically good order to do missions?

 

I've only done Firetruck and Pimping currently. And earning money via ITB machines.

I also collected ammo and attained Hitman skill level in several weapons.

 

What missions should I attempt next?


fnxrak
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#288

Posted 29 January 2015 - 09:22 PM Edited by fnxrak, 29 January 2015 - 09:22 PM.

Due to the taxi glitch issue I would do that first (taxi missions) so that you can fly off the borders of San Andreas without the problem of getting the glitch, the rest is quite up to you, but example I usually do Vigilante later to get hold of more weapons, also only got all the oysters also more to the end so that I could keep most progress with the girlfirends as possible.

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OG Viking
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#289

Posted 30 January 2015 - 01:42 AM Edited by OG Viking, 30 January 2015 - 01:44 AM.

When you guys make mastersaves, how many "hours played" do you accept in your stats? The game have some glitches/bugs that depends on hours played, it affects the traffic. Someone said that on PC they noticed this after 150(?) hours. I'm not sure when it starts appearing on PS2, but after 500-600 hours on PS2 the game becomes pretty much unplayable.


I read that some of you attempted the Dozer, and I've considered it myself. But it's not rare, and not really great so I have doubts if it's worth getting. Having an all-proof one would be nice though.

fnxrak
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#290

Posted 30 January 2015 - 02:00 AM

I accept as many hours are needed LOLOLOLOL I have to say that even in my 100% game although the traffic glitch exists it pretty much doesn't affect the playability, the only time I've notice any diffficulty was redoing some of the races and even that it's pretty much doable. About the Dozer there's nothing special about it beside the fact that it's challenging, but most vehicles are in a mastersave, there's really no big reason to get vehicles in a mastersave besides the fact of accomplishment, all vehicles are pretty much obtainable reasonably easy, besides the aircrafts (hydra, rustler, news chopper, police maverick) but even those can be more "easily" obtained using some exploits like no police exploits from certain missions, so getting them on a mastersave is more of a challenge than anything else.





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