GIMS IV Material Editor
Posted 25 February 2013 - 09:18 PM Edited by Oggysimo, 26 February 2013 - 12:11 AM.
It seems like it stretches the little 256x256 texture across the whole model
I just created these little models for testing, because i dont want to rage quit after i model something big and this texture bug happens...
A subaru playground for someones cool model (dont know who made it though)
It may be my problem, because i clearly see that "These coordinates will not be stored in the model. Dont forget to: RESET" in the material editor, but still anywhere i scale the texture, no matter how cool it looks in 3ds max, its still bad in game
I tried to UV coordinate my textures in GIMS IV material editor (no luck)
I tried texturing my model using standart materials, positioned it properly, then convert it to GTA IV material (no luck)
I tried variety of tests... none of them work
Bump maps dont work either
Any advice on how to texture properly would be gladly appreciated.
P.S if anyone helps me to sort this out, i promise some bigger map mods in the future (well its true because i have loads of free time and no internet access at work )
Posted 26 February 2013 - 09:42 AM
IV material editor's UV tile/offset's for preview only.
Posted 26 February 2013 - 06:37 PM Edited by Oggysimo, 26 February 2013 - 08:26 PM.
EDIT: My god, i feel so embarrased right now Yeah, uvw unwrap helped, a cookie for you 3Doomer
(The bushes on the road are my fault, theres grass patch beneath the asphalt, plus i understood that my pc isnt powerful enough to enjoy the beauty i made *sarcasm* )
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