Replace vehicle codes, and others.
Posted 22 February 2013 - 10:38 PM Edited by GTASAddict, 22 February 2013 - 10:42 PM.
Oh, no wonder. You put two codes (one that swaps the El Corona blade with a sandking and another that swaps the El Corona blade with a Pheonix) together so I translated them together and entered them as one.
Posted 22 February 2013 - 11:44 PM
Well, the codes should act as one and the Blade will become one or the other depending on the first cargen index. This was to allow you to check which first index you have in that save. However, I'm not sure if the conditional check will work properly. Perhaps try one and then the other and we can worry about the conditional check when we know the model swapping works.
107BCD50 000001EF <= should turn the Blade into a Sandking if the 1st cargen index is 25.
107BCA30 0000025A <= should turn the Blade into a Phoenix if the 1st cargen index is 0.
Posted 23 February 2013 - 01:00 AM
Posted 23 February 2013 - 02:29 AM Edited by OrionSR, 23 February 2013 - 02:35 AM.
Copy 1st CarGen Index to Money
NTSCv1 RAW: untested
Nevermind, it looks like AR-Max can't handle copy byte codes.
I was expecting this value to be 25 or 0, but then one of those model swap codes should have worked.
Posted 23 February 2013 - 03:07 AM Edited by GTASAddict, 23 February 2013 - 03:20 AM.
Upon trying to do the conversion, the output stated: "Target device does not support the copy bytes command."
Also, I think there could be another problem. I've used several of your chariot generating codes and just a moment ago, I tried adding two more, but the game wouldn't go past the Rockstar logo screen. Could it be that I have too many active generators?
Posted 23 February 2013 - 03:11 AM Edited by That Grove street Homie, 23 February 2013 - 06:43 AM.
Also, you can give me v2 codes to test.
Posted 23 February 2013 - 09:57 AM Edited by OrionSR, 23 February 2013 - 10:00 AM.
There are two sets of codes, each set with a version for NTSC v1 and v2. The first code set should make the radar blink, then it might wait 5 seconds and blink again, or simply blink non-stop. It should not change the money displayed. The second set of codes just switches the actions. This time the money should be 0 (let me know if it flutters) but the radar should not blink.
Blink Radar & Same Money
No Money and Steady Radar
Posted 23 February 2013 - 12:22 PM
Posted 24 February 2013 - 06:52 AM
The freight box.
Any possibility to put this into the game?
Here's a picture.
Posted 24 February 2013 - 12:34 PM
Posted 24 February 2013 - 10:01 PM
Those aren't actual "Vehicles" And they don't have a Vehicle Id.
Posted 25 February 2013 - 12:51 AM
Posted 25 February 2013 - 01:05 AM
Unlike the Airtrain
Posted 25 February 2013 - 12:53 PM Edited by OrionSR, 26 February 2013 - 04:12 AM.
Swap Blade w/Sandking or Dune
Added: I only had to enter a few of those 5 line codes before I got fed up and looked up my notes for the binary code lists (codelist.bin) produced by OmniConvert. I've got an old San Disk Cruizer memory key 512MB that I've been using for a while. The Windows XP Disk Management snap-in identified it as formatted for FAT16, but several things I've read suggest that FAT32 might work on some versions, and nothing will work in other versions. I can't tell what version I have other than it can't be EVO because it doesn't include a Media Player.
Code Lists are great because you can put RAW versions of all your codes in one long list, save it to the memory stick, and AR-Max will read it from USB. Once you get it working you'll never want to enter more than two lines of those encrypted codes again.
Cheat Code Updates Using Binary Code Lists
| The freight box.|
Any possibility to put this into the game?
Trains are weird vehicles. If you put one in a garage it will crash the game - well, on PC anyway. I'm not sure why you'd want a train carriage. You wouldn't be able to drive it or anything. Try swapping in the model ID using the first line of your LSX Andromada code and see if it will spawn at all. If it works then it shouldn't be too tough to get other coordinates from one of the trains placed in the game.
Have you made any progress on any of your other projects?
Posted 26 February 2013 - 03:23 AM Edited by GTASAddict, 26 February 2013 - 05:11 AM.
Okay, I tested the code, nothing spawned, I killed myself and went back to see the Blade had been replaced with the Sandking.
Posted 26 February 2013 - 06:28 AM Edited by That Grove street Homie, 26 February 2013 - 11:34 PM.
Hey I read a post about an engine less NRG-500, is there any way that I can obtain it?
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