|QUOTE (finn4life @ Saturday, Jul 27 2013, 05:48)|
| Then why not another hundred after that? Or a hundred moreaafter the second hundred? See it doesn't matter What the specs are, you will just keep saying "Oh for just a bit more..." And more people would be upset with pricing. |
its not "just a bit" they would not charge more than MS and get the best possible out of it for that price. thats what they already said they are doing atm.
And this is how it looks atm:
1.5 GB is used by the OS.
1 GB is reserved for OS to futureproof ( ibviously can also get allocated to games later on)
4.5Gb are allocated to games 100%
1 GB is flexible which means that devs can use it if they need it
these things were said by some devs after some guys ask them about this topic
There also were some hints from insiders that the PS4 GPU was designed to achieve 2.3 TF. They said that Sony could overclock it later on along with an update that gives the Devs more RAM by reducing RAM for the OS by optimizing ( which they already did with the PS3)
For example, the PSP was also underclocked by 111MHZ and later on there were Games which were able to use those while it wasnt possible earlier. http://www.playstati...derclocked.html
That would actually makes sense as Devs do less optimization the more ressources they have. And atm they wouldnt even need 5 GB at all. So if they optmize instantly from launch, an update in 3 years which upgrades the GPU clock and gives Devs more RAM, would boost the upcoming games significantly.