Quantcast

Jump to content

» «
Photo

Territory code and a small problem

12 replies to this topic
That Grove street Homie
  • That Grove street Homie

    Grove street OG

  • Members
  • Joined: 21 Apr 2012

#1

Posted 16 February 2013 - 03:00 AM Edited by That Grove street Homie, 16 February 2013 - 04:20 AM.

I used the 380 territories code.
Right now, there's some HUGE territories covering all of the smaller ones. here is an example: user posted image

As you can see, the ballas territory covers ALOT of los santos. I tried luring ballas, (3) into that monster, killed them, nothing happened.

Same with las venturas, only it's vagos.
Pic :
user posted image
Where The pointer is pointing at, that's the huge vagos territory. I recently lured a few ballas into that spot, killed all 3 of them, Nothing. Any ideas?

Oh and here are a few more pictures:
user posted image

user posted image

Here's the Raw V2 code
E008FFFE 007014C2
407BB390 00600011
0000320F 00000000
407BB3A4 005F0011
00000032 00000000
407BB3B4 005F0011
00003200 00000000
407BA3C4 005F0011
00000032 00000000

I am trying to start a gang war in these behemoths.

OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#2

Posted 16 February 2013 - 04:58 AM

Aren't there some additional codes in that topic that remove the huge... under-lapping turfs?

Strange, looking at the colors on your map, the zones don't appear to match what I expect based on this map generated from PC data files.

http://pdescobar.hom...zone_mapper.png

Does the zone name "Las Venturas" pop up when you enter the area next to the stadium and highlighted by your player pointer?

I've never tried these specific codes, and usually don't try these sorts of things beyond a few test to see if the idea works. I can't remember having any problems getting gang wars started against Ballas or Vagos in any zone. Sometimes I've had problems getting attacks to occur in LS and the larger SA map, and CJ's home zone in Ganton.


That Grove street Homie
  • That Grove street Homie

    Grove street OG

  • Members
  • Joined: 21 Apr 2012

#3

Posted 16 February 2013 - 05:11 AM Edited by That Grove street Homie, 16 February 2013 - 07:52 PM.




Yeah, it did.


And if there are codes to remove those things, that would be great if you list them here.

OrionSR
  • OrionSR

    Chain Game Development Team

  • Members
  • Joined: 23 May 2007

#4

Posted 16 February 2013 - 08:41 PM

I'd rather not quote a bunch of codes out of context. Check out the post linked below. It appears to have what you are looking for listed as "remove huge overlapping territory's".

http://www.gtaforums...st&p=1060646992

That Grove street Homie
  • That Grove street Homie

    Grove street OG

  • Members
  • Joined: 21 Apr 2012

#5

Posted 16 February 2013 - 08:47 PM

Aye caramba, that code is pretty big. But I'll do it anyways.

skills
  • skills

    ps2 mod saves

  • Members
  • Joined: 21 Oct 2008
  • United-States

#6

Posted 17 February 2013 - 04:12 AM Edited by skills, 19 February 2013 - 09:43 PM.

Its not you its the code that's mess up. I tested this ntsc v2 code a few years ago and from those pictures you posted,that's exactly what happen to me with that crazy over lapping that do not clear up. I told ric-013 about it, but he thought I made a mistake during testing. Well, at least there's another person confirming problems with these two ntsc v2 codes.
I've since deleted these 2 codes from my ar max settings. These were
the only two ntsc v2 gang codes I had problems with. The v1 version of these codes are perfect.

This was the original name of the codes when I tested them in 2009:

TERRITORY GLITCH CODE
remove huge overlapping territory's

That Grove street Homie
  • That Grove street Homie

    Grove street OG

  • Members
  • Joined: 21 Apr 2012

#7

Posted 17 February 2013 - 05:07 AM

Hi, Skills! I've recently figured out how to take over the HUGE territories. you need to get where the name comes up. But, the huge LS one doesn't even show up on the radar.

BabeRuth
  • BabeRuth

    Bronx Bombers Stadium

  • Members
  • Joined: 23 Dec 2010

#8

Posted 19 February 2013 - 12:12 AM

Use this one:

raw TERRITORIES = 371 -press select-
E013FFFE 00700942
407BA800 00150011
0000320F 00000000
407BAE1C 00490011
0000320F 00000000
407BA814 00150011
00000032 00000000
407BAE30 00480011
00000032 00000000
407BA824 00140011
00003200 00000000
007BADB9 00000032
407BAE40 00480011
00003200 00000000
407BA834 00140011
00000032 00000000
007BADC8 00000032
007BAE50 00000032
407BAED8 00460011
00000032 00000000

This code has no overlapping territories.

That Grove street Homie
  • That Grove street Homie

    Grove street OG

  • Members
  • Joined: 21 Apr 2012

#9

Posted 19 February 2013 - 12:25 AM

Really? even on v2?

BabeRuth
  • BabeRuth

    Bronx Bombers Stadium

  • Members
  • Joined: 23 Dec 2010

#10

Posted 19 February 2013 - 02:42 AM

Ya.

Here:

raw TERRITORIES = 371
-press select-
E013FFFE 007014C2
407BB390 00150011
0000320F 00000000
407BB9AC 00490011
0000320F 00000000
407BB3A4 00150011
00000032 00000000
407BB9C0 00480011
00000032 00000000
407BB3B4 00140011
00003200 00000000
007BB949 00000032
407BB9D0 00480011
00003200 00000000
407BB3C4 00140011
00000032 00000000
007BB958 00000032
007BB9E0 00000032
407BBA68 00460011
00000032 00000000

This is V2/Greatest hits.

GTASAddict
  • GTASAddict

    0_0

  • Awaiting Authorisation
  • Joined: 24 Dec 2012

#11

Posted 24 May 2013 - 12:56 AM

Somehow I missed this topic; otherwise, I would have posted my input. Here's what I think happened: When you translated the code to AR-Max, you must've used the wrong Game ID when using Omniconvert.

BabeRuth
  • BabeRuth

    Bronx Bombers Stadium

  • Members
  • Joined: 23 Dec 2010

#12

Posted 25 May 2013 - 02:15 AM

(@ Homie) did the codes I give you work??

If not. Try the "REMOVE HUGE OVERLAPPING" code.

King Andreas
  • King Andreas

    (_)

  • Members
  • Joined: 12 Jun 2013
  • None

#13

Posted 22 June 2013 - 06:41 AM

After reanalyzing, I retract my earlier statement; it surely wasn't the wrong game ID. Lets take a close look at the code after conversion:

D45J-UEW7-U9EHH
JZ1R-W21R-FWU25
434C-EAVC-AX1Y0
8PWR-7KBJ-XK5BC
Y4WE-DMJ3-PJG0H
AB09-0HRV-CX6C8
CUR7-3CTG-FRM6J
ETQQ-B37N-JQ0R8
AN8Q-TK11-EGJVR
AB09-0HRV-CX6C8
03AH-5PBC-9K2T7

As you might notice, one of the lines (AB09-0HRV-CX6C8) repeat. The only lines that repeat in Raw format are the 7th & 9th lines. However; after converting, the 6th & 10th lines repeat.
Ultimately, it might be beneficial to list the game IDs:

NTSC V1 - 069C

PAL v1 - 06A3

NTSC v2 - 08B0

PAL v2 - 0A0F




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users