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[IV,EFLC|REL] GIMS Evo IV

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nine30
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#31

Posted 12 February 2013 - 11:13 PM

I am too late sad.gif

but thx 100000000x for that,

we hope you'll fixe that soon...

really good job and thx again !

Please guys if anybody succeed to export cars, helis, boats, when it will be possible, make a quick tutorial for us, thx. blush.gif

Nine30

quechus13
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#32

Posted 13 February 2013 - 08:08 AM

QUOTE (nine30 @ Tuesday, Feb 12 2013, 23:13)
I am too late sad.gif

but thx 100000000x for that,

we hope you'll fixe that soon...

really good job and thx again !

Please guys if anybody succeed to export cars, helis, boats, when it will be possible, make a quick tutorial for us, thx. blush.gif

Nine30

that's easy as heck.

just replace, change pivot points and apply materials but then comes the part where it probably is dev_car lol

3Doomer
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#33

Posted 13 February 2013 - 09:58 AM

There won't be any "dev_*" dummies anymore.

lpgunit
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#34

Posted 13 February 2013 - 12:15 PM

QUOTE (3Doomer @ Wednesday, Feb 13 2013, 09:58)
There won't be any "dev_*" dummies anymore.

Even for stuff like peds and buildings?

DlZZEE
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#35

Posted 17 February 2013 - 04:08 PM

God damn it GTA Garage is down

GTARandom
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#36

Posted 17 February 2013 - 04:31 PM

I wonder when this'll release with export... the suspense is killing me

nine30
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#37

Posted 18 February 2013 - 12:32 AM

QUOTE (GTARandom @ Sunday, Feb 17 2013, 16:31)
I wonder when this'll release with export... the suspense is killing me

lol !!! me too i already have more than 20 old vehicules... waitin to ride in liberty wink.gif

quechus13
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#38

Posted 18 February 2013 - 12:39 AM

QUOTE (nine30 @ Monday, Feb 18 2013, 00:32)
QUOTE (GTARandom @ Sunday, Feb 17 2013, 16:31)
I wonder when this'll release with export... the suspense is killing me

lol !!! me too i already have more than 20 old vehicules... waitin to ride in liberty wink.gif

Yes I can't wait!

jpm1
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#39

Posted 18 February 2013 - 01:41 PM Edited by jpm1, 20 February 2013 - 09:21 PM.

lol . agreed one shouldn't take away the bone from the dog x)

MrShin
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#40

Posted 18 February 2013 - 11:08 PM Edited by MrShin, 19 February 2013 - 12:13 AM.

Will be able to export car models in WTF/WTD? Because, really don't want to have to fork over 60 bucks if I don't need to.

Actually, does anyone know where I can find a tutorial in making cars for GTA IV? I wanna do this.
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Jestic
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#41

Posted 19 February 2013 - 03:05 AM

QUOTE (MrShin @ Tuesday, Feb 19 2013, 01:08)
Will be able to export car models in WTF/WTD? Because, really don't want to have to fork over 60 bucks if I don't need to.

Actually, does anyone know where I can find a tutorial in making cars for GTA IV? I wanna do this.
user posted image

What is 60 bucks ?!?

Cars will be exported as OFT.

You can find any car\polygon modeling tutorial, R* creates vehicles just like other developers do.

You can learn how to setup IV cars for exporting by researching R* cars.

quechus13
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#42

Posted 19 February 2013 - 03:45 AM

bucks is slang for money.



I can't wait for OFT!!

I got many stuff waiting to be released.

Jestic
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#43

Posted 19 February 2013 - 04:13 AM

QUOTE (quechus13 @ Tuesday, Feb 19 2013, 05:45)
bucks is slang for money.



I can't wait for OFT!!

I got many stuff waiting to be released.

Quechus, I watch a lot of American tv series, i know what it is. sigh.gif

I meant what costs 60 bucks..3ds max sure ain't, tounge.gif

quechus13
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#44

Posted 19 February 2013 - 04:38 AM

QUOTE (Blaster_nl @ Tuesday, Feb 19 2013, 04:13)
QUOTE (quechus13 @ Tuesday, Feb 19 2013, 05:45)
bucks is slang for money.



I can't wait for OFT!!

I got many stuff waiting to be released.

Quechus, I watch a lot of American tv series, i know what it is. sigh.gif

I meant what costs 60 bucks..3ds max sure ain't, tounge.gif

Probably Zmodeler lol

I don't really know.

lpgunit
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#45

Posted 19 February 2013 - 06:26 AM

That's most likely to be the case. A typical 3DS Max license would be several thousand bucks.

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#46

Posted 19 February 2013 - 12:12 PM

QUOTE (quechus13 @ Tuesday, Feb 19 2013, 04:38)
QUOTE (Blaster_nl @ Tuesday, Feb 19 2013, 04:13)
QUOTE (quechus13 @ Tuesday, Feb 19 2013, 05:45)
bucks is slang for money.



I can't wait for OFT!!

I got many stuff waiting to be released.

Quechus, I watch a lot of American tv series, i know what it is. sigh.gif

I meant what costs 60 bucks..3ds max sure ain't, tounge.gif

Probably Zmodeler lol

I don't really know.

Not even Zmodeler2. It costs $22.

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#47

Posted 19 February 2013 - 01:17 PM Edited by GTARandom, 19 February 2013 - 01:20 PM.

It used to be 60 bucks until Oleg decided to release the first ZM3 version.

I don't like to talk about this because it may lead Doomer into thinking that Oleg's a poor guy and being Russian, skipping OFT for his sake. sad.gif

I wouldn't want this to happen and there's no real need to but still...


oh , who am i kiddin' right? Russians are cold-blooded, there's no mercy whatsoever , so we're good tounge.gif

nine30
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#48

Posted 19 February 2013 - 02:52 PM

QUOTE (GTARandom @ Tuesday, Feb 19 2013, 13:17)
I don't like to talk about this because it may lead Doomer into thinking that Oleg's a poor guy and being Russian, skipping OFT for his sake. sad.gif

I wouldn't want this to happen and there's no real need to but still...


oh , who am i kiddin' right? Russians are cold-blooded, there's no mercy whatsoever , so we're good tounge.gif

This guy who made zmodeler its is life, he made a 3D software gamers nothing else, tridoomer/GoodNTS and other from this forum made genius tools for modding not for business, that the difference and thank to them so much cause i know it takes time like those who makes maps and other mods.

GIMS EVO will not kill ZM but maybe when we will have GTA V and put in back GTA IV, those who are now on SA willl pass to IV etc... and also, ZM is not only for GTA IV, its for SA, and many other games...

We dont have to think that the one making something free will ruined the business of the other, this one have to think otherway to make his software not only for rockstargames but theres a lot of gamers and mods

and modding have to be free... tools and mods !!!

3Doomer
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#49

Posted 19 February 2013 - 02:54 PM Edited by 3Doomer, 19 February 2013 - 03:04 PM.

QUOTE (lpgunit @ Wednesday, Feb 13 2013, 15:15)
Even for stuff like peds and buildings?

Yep.
QUOTE (lpgunit @ Tuesday, Feb 19 2013, 09:26)
That's most likely to be the case. A typical 3DS Max license would be several thousand bucks.

Personally, I've got a student license(fully functional and free, for 4 or smth about such years). Nevertheless, any software can be just cracked...even ZModeler.
QUOTE (nine30 @ Tuesday, Feb 19 2013, 17:52)
This guy who made zmodeler its is life, he made a 3D software gamers nothing else, tridoomer/GoodNTS and other from this forum made genius tools for modding not for business, that the difference and thank to them so much cause i know it takes time like those who makes maps and other mods.

Just a hobby, nothing else...
QUOTE (nine30 @ Tuesday, Feb 19 2013, 17:52)
GIMS EVO will not kill ZM but maybe when we will have GTA V and put in back GTA IV, those who are now on SA willl pass to IV etc... and also, ZM is not only for GTA IV, its for SA, and many other games...

Evo's built to be a flexible platform for developing scripts for any game, but it's in a very distant future...I hope.

===

BTW, sorry about Evo - I've got a lot of work and can't release it now.

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#50

Posted 19 February 2013 - 03:02 PM Edited by GTARandom, 19 February 2013 - 03:07 PM.

So Doomer, how much progress? Any ETA for export?

Mixxazz already had export, and i'm not asking for perfect work. Least give us something to soften the wait(my suggestion)


3Doomer
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#51

Posted 19 February 2013 - 03:08 PM Edited by 3Doomer, 19 February 2013 - 03:12 PM.

QUOTE (GTARandom @ Tuesday, Feb 19 2013, 18:02)
So Doomer, how much progress? Any ETA for export?

Errrm, ETA for export? Well......
QUOTE
/*TODO IV
Core: repair update system
Make a killing update
<RELEASE>
cache linked files
implement cache
Refactor: .GUIProps > .GUIOps > .GUI
Performance: pre - selection
Skinning import bug: ig_ricky
GUI: info layout
GUI: manual installer option
GUI: indefinite report button
GUI: settings layout(caching, update)
GUI: devimport UI handler
GUI: devexport UI handler
GUI: material editor layout
GUI: material editor handlers
GUI: material editor from qm
GUI: release layout
GUI: release handler
GUI: counterlistbox
GUI: scroll
GUI: import details
import by area
cache TextureNames somewhere
GUI: controls aren't removing on back
boost cache: print + printallelements + struct flag
Col export
Models export
Fragments export
Navmesh export
GUI: export handler
<RELEASE>
Core: cache downloading
compatibility layer
<RELEASE>
TypeLibrary: IMG
Loading: Fetch IMG WPLs
DB: get SCO from IMG
levels magic
DB: get object names from IDE
<RELEASE>
DB: audios(where and how???)
/**/

IDK when biggrin.gif

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#52

Posted 19 February 2013 - 03:11 PM

That's a sh*tload of work to do.. but yeah, you have the capability to do it fast once you catch up free time. I've full confidence in you to achieve this! cool.gif

MrShin
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#53

Posted 19 February 2013 - 11:33 PM

QUOTE (Blaster_nl @ Tuesday, Feb 19 2013, 03:05)
QUOTE (MrShin @ Tuesday, Feb 19 2013, 01:08)
Will be able to export car models in WTF/WTD? Because, really don't want to have to fork over 60 bucks if I don't need to.

Actually, does anyone know where I can find a tutorial in making cars for GTA IV? I wanna do this.
user posted image

What is 60 bucks ?!?

Cars will be exported as OFT.

You can find any car\polygon modeling tutorial, R* creates vehicles just like other developers do.

You can learn how to setup IV cars for exporting by researching R* cars.



Yes but they need to WTF/WTD don't they? Also, I know how to model cars. I just have no idea on how to set one up. I've looked at the cars and it still doesn't make sense what with all the dummy objects and all.

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#54

Posted 20 February 2013 - 08:24 AM

Import a rockstar car and take note of how rockstar set everything up.

Now open your car model and do everything that rockstar did to there car and make sure the dummies are connected as rockstar did in the hierarchy.

...In short, use rockstar files as reference.

PingPang
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#55

Posted 20 February 2013 - 12:00 PM

^Truth.

When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier.

3Doomer
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#56

Posted 20 February 2013 - 12:08 PM

QUOTE (Frank.s @ Wednesday, Feb 20 2013, 15:00)
^Truth.

When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier.

You can't create your own model dummies and wheel collisions in ZM fast, because it needs a bunch of different flags, which aren't easy editable there...
And the material editor's only the beginning of weird magical manipulations.
I think, that you've to remember too much shader and flag names to set them all properly in ZM - it becomes much easier to copy all of them from an imported car.
That's why I've put all my hopes to GIMS Evo.

IMHO.

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#57

Posted 20 February 2013 - 12:24 PM

I totally agree, can't wait for Evo. cookie.gif

Jestic
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#58

Posted 20 February 2013 - 08:08 PM

QUOTE (3Doomer @ Wednesday, Feb 20 2013, 14:08)
QUOTE (Frank.s @ Wednesday, Feb 20 2013, 15:00)
^Truth.

When i learnt how to export a IV car (before i knew the dummy hierarchy of cars etc.) just by importing an original IV car to ZM2 and then attaching my new car's panels to the IV cars panels and deleting the faces of the original IV car. After finishing a whole car like that i basically knew the whole hierarchy. The other thing that may be tricky to learn is ZM2's IV material editor, if you're already familiar with ZM2's material editor then it should be much easier.

You can't create your own model dummies and wheel collisions in ZM fast, because it needs a bunch of different flags, which aren't easy editable there...
And the material editor's only the beginning of weird magical manipulations.
I think, that you've to remember too much shader and flag names to set them all properly in ZM - it becomes much easier to copy all of them from an imported car.
That's why I've put all my hopes to GIMS Evo.

IMHO.

Lol doomer, Zmodeler is one of the worst programs I have ever worked with. OFT should be blessing for all GTA 4 vehicle modders.

jpm1
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#59

Posted 20 February 2013 - 09:27 PM

when someone creates a great tool that becomes the reference in its category , there's always the temptation for the developper to turn its work into some payware . i think that that decision belongs to the soft developper only (that's why donation systems exist too)

3Doomer
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#60

Posted 20 February 2013 - 10:05 PM

QUOTE (jpm1 @ Thursday, Feb 21 2013, 00:27)
when someone creates a great tool that becomes the reference in its category , there's always the temptation for the developper to turn its work into some payware . i think that that decision belongs to the soft developper only (that's why donation systems exist too)

I've already thought about donations...I don't think that I really can get anything real from GIMS, because most of modmakers're studying in schooll and don't have own money.




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