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[WIP|EFLC] GTA: Vice City 2

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SkyHunted
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#361

Posted 03 January 2017 - 12:41 AM

holy f*ck , the timecycle is very beautiful.


Ash_735
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#362

Posted 03 January 2017 - 07:14 AM

Yeah, some of the parodies here seem pretty lame "Sunday", come on, at least keep it in universe, there's three Subway brands already in GTA.
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Keith Ward
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#363

Posted 03 January 2017 - 07:15 AM

A) Wouldn't Bite be a more appropriate GTA equivalent for Subway rather than "Sunday"?

 

B) Why not go for Vice Voice instead of Vice Today? It'd be more consistent with the GTA Universe instead of a parody of that propaganda machine in the middle of Little Havana (?). Also the fact that it's the only skyscraper for miles around it looks like.

 

Other than that, nice to see progress  :^:

 

Some people don't really get the difference between satire and parody. Not to pay out the mod developers too much, but we've seen some pretty poor parodies of real world brands in people's TC's trying too hard to emulate Rockstar-style satire.

 

At least they don't have "GayFC" or "McDoodles".

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ALERT174
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#364

Posted 03 January 2017 - 08:51 AM Edited by ALERT174, 03 January 2017 - 09:18 AM.

A) Wouldn't Bite be a more appropriate GTA equivalent for Subway rather than "Sunday"?

 

B) Why not go for Vice Voice instead of Vice Today? It'd be more consistent with the GTA Universe instead of a parody of that propaganda machine in the middle of Little Havana (?). Also the fact that it's the only skyscraper for miles around it looks like.

 

Other than that, nice to see progress  :^:

A) Sorry Sunday was developed 3 years ago and i didn't know about BIte. We have a lot of brands of GTA Universe and we also have a lot of new titles. I think there is no problem

B) About skyscrapers I should say that we plan to destroy Little Haiti and connect this area with the Downtown (which implies the existence of a large number of skyscrapers)


universetwisters
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#365

Posted 03 January 2017 - 08:56 AM

Some people don't really get the difference between satire and parody. Not to pay out the mod developers too much, but we've seen some pretty poor parodies of real world brands in people's TC's trying too hard to emulate Rockstar-style satire.
 
At least they don't have "GayFC" or "McDoodles".


True, but even then why bother making up a new parody of a business that's already existed in the GTA series? And even then, "Bite" is one of the more tame/realistic GTA parodies. Moreso than stuff like Tw@ and Getalife anyway.

65536
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#366

Posted 03 January 2017 - 10:19 AM Edited by 65536, 03 January 2017 - 10:21 AM.

 

A) Wouldn't Bite be a more appropriate GTA equivalent for Subway rather than "Sunday"?

 

B) Why not go for Vice Voice instead of Vice Today? It'd be more consistent with the GTA Universe instead of a parody of that propaganda machine in the middle of Little Havana (?). Also the fact that it's the only skyscraper for miles around it looks like.

 

Other than that, nice to see progress  :^:

A) Sorry Sunday was developed 3 years ago and i didn't know about BIte. We have a lot of brands of GTA Universe and we also have a lot of new titles. I think there is no problem

B) About skyscrapers I should say that we plan to destroy Little Haiti and connect this area with the Downtown (which implies the existence of a large number of skyscrapers)

Actually I now follows this mod and I'm impressed by it! So, I now have a few questions to you:

 

1. Are you planning do add more interiors (I've already seen an additional interiors in your mod)?

2. Will you plan to release any version of your total conversion for public somewhere this year allowing users to play it?

3. Are you planning do add support for latest GTA EFLC' patch 1.1.3.0 released about a month ago by Rockstar Games?

4. Related to the question above - it's possible when users install your total conversion map mod, they do can still use the phone from original game? If you're wonder why I ask you for this - latest patch cannot run any script / ASI mods due to the fact ScriptHook isn't available for latest GTA IV's (1.0.8.0) and GTA EFLC' (1.1.3.0) versions. IV's ScriptHook have a really sh*tty license which denies any changes in the code which totally eliminates any chances the modders here still active to updating it for latest versions, as its author @aru cannot be contacted for permission anymore and he didn't made the ScriptHookIV's source code available for public. So, this means using for example Simple Native Trainer 6.5 made by @sjaak327 for God Mode, Infinite Vehicle Health or Never Wanted for those updated already to the latest versions of GTA IV / GTA EFLC (like those using the Steam version) won't be possible anytime soon for an unknown time. So my suggestion to you is to keep phone, but do remove all phone numbers used for call people in both TLaD's and TBoGT's original Story Mode, but after peoples install your Vice City 2 mod, they do CAN still access the phone to dial the numbers related to in-game's cheats. Because the cheats could be used as an alternative workaround for the Simple Native trainer which is NOT usable on GTA IV 1.0.8.0 and EFLC 1.1.3.0 (and no any other script mods requiring ScriptHook are usable too).

 

Thanks in advance!


Ash_735
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#367

Posted 03 January 2017 - 10:32 AM

Why not redo "Sunday" as "TUBE" then? It's the closest looking to the real Subway and was apart of the 3D era as it was shown in LCS, so it would fit in perfect for a HD'd Vice City.

DIze
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#368

Posted 03 January 2017 - 10:37 AM

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ALERT174
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#369

Posted 03 January 2017 - 10:45 AM Edited by ALERT174, 03 January 2017 - 10:49 AM.

 

Actually I now follows this mod and I'm impressed by it! So, I now have a few questions to you:

 

1. Are you planning do add more interiors (I've already seen an additional interiors in your mod)?

2. Will you plan to release any version of your total conversion for public somewhere this year allowing users to play it?

3. Are you planning do add support for latest GTA EFLC' patch 1.1.3.0 released about a month ago by Rockstar Games?

4. Related to the question above - it's possible when users install your total conversion map mod, they do can still use the phone from original game? If you're wonder why I ask you for this - latest patch cannot run any script / ASI mods due to the fact ScriptHook isn't available for latest GTA IV's (1.0.8.0) and GTA EFLC' (1.1.3.0) versions. IV's ScriptHook have a really sh*tty license which denies any changes in the code which totally eliminates any chances the modders here still active to updating it for latest versions, as its author @aru cannot be contacted for permission anymore and he didn't made the ScriptHookIV's source code available for public. So, this means using for example Simple Native Trainer 6.5 made by @sjaak327 for God Mode, Infinite Vehicle Health or Never Wanted for those updated already to the latest versions of GTA IV / GTA EFLC (like those using the Steam version) won't be possible anytime soon for an unknown time. So my suggestion to you is to keep phone, but do remove all phone numbers used for call people in both TLaD's and TBoGT's original Story Mode, but after peoples install your Vice City 2 mod, they do CAN still access the phone to dial the numbers related to in-game's cheats. Because the cheats could be used as an alternative workaround for the Simple Native trainer which is NOT usable on GTA IV 1.0.8.0 and EFLC 1.1.3.0 (and no any other script mods requiring ScriptHook are usable too).

 

Thanks in advance!

 

1. Of course we will try to make a lot of interiors (and already have it) but we`ve decided to keep them for later. (global map first of all)

2. Yes, first public version will be released in the autumn 2017 (hope for it) (will include docks, airport and Little Havana, 6-7 missiobs, tuning, etc,)

3. Yes.

4. Hope I understand your question right. Phone won`t be available in public version. But as I know we don`t need any ScriptHookIV or smth like that. Tuning and some missions(scripts) are already written without it. 

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65536
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#370

Posted 03 January 2017 - 11:05 AM Edited by 65536, 03 January 2017 - 11:07 AM.

So you're saying cheats won't be accessible at all like in Criminal Russia RAGE map mod (or you'll give access to them via any other way)? I personally don't like getting chased by police for example and I'm would be happy if I can use somehow the cheats for clearing my wanted level or refilling my Health / Armor... If this won't be possible, I'm screwed then... :/  I'm only playing in freeroam with 100% save games in both GTA IV / GTA EFLC and GTA V and I'm not doing any missions (they're pretty difficult for me), man. Otherwise, I'm wonder if you can somehow make Simple Native trainer to work on your Vice City 2 map if peoples are installed it onto the previous ELFC's patch 1.1.2.0, then I might try your mod as it seems promising...  :sigh: Otherwise your mod will be only for those playing their game in unmodded state...


ALERT174
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#371

Posted 03 January 2017 - 11:33 AM

So you're saying cheats won't be accessible at all like in Criminal Russia RAGE map mod (or you'll give access to them via any other way)? I personally don't like getting chased by police for example and I'm would be happy if I can use somehow the cheats for clearing my wanted level or refilling my Health / Armor... If this won't be possible, I'm screwed then... :/  I'm only playing in freeroam with 100% save games in both GTA IV / GTA EFLC and GTA V and I'm not doing any missions (they're pretty difficult for me), man. Otherwise, I'm wonder if you can somehow make Simple Native trainer to work on your Vice City 2 map if peoples are installed it onto the previous ELFC's patch 1.1.2.0, then I might try your mod as it seems promising...  :sigh: Otherwise your mod will be only for those playing their game in unmodded state...

will see what we can do for people like u :D

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ShenHAX
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#372

Posted 30 January 2017 - 01:03 PM

Holy sh*t do it faster or else R* will do it in GTA VI !


ALERT174
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#373

Posted 09 February 2017 - 12:27 PM

Here our twitter. Hope you will enjoy it. 
https://twitter.com/RevTeamRussia

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HeySlickThatsMe
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#374

Posted 09 February 2017 - 01:45 PM

Im glad to see that this mod is still being worked on
most of project like that died long time ago


Natasha
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#375

Posted 09 February 2017 - 01:53 PM

This looks really good, but I need to agree with previous comments that 'Sunday' seems out of place/touch for a GTA universe.

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LaV07
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#376

Posted A week ago

About The Project "Vice city 2":

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universetwisters
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#377

Posted A week ago

This looks really good, but I need to agree with previous comments that 'Sunday' seems out of place/touch for a GTA universe.


Same. Like if you don't wanna do Bite, at least do Tube or Substandard.

 

 

Also I still can't over that gigantic Russia Today skyscraper in the middle of Little Havana. IMO you should work on making Little Havana more suburban and move the parody of the Russian propaganda machine downtown. I got some models for it if you think you could use them.


HeySlickThatsMe
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#378

Posted A week ago

they should go on google maps (streetview) and look at miami's buildings , then replace that russian skyscraper

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universetwisters
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#379

Posted A week ago

they should go on google maps (streetview) and look at miami's buildings , then replace that russian skyscraper

 

Or even just take a skyscraper thats already downtown and put their propaganda machine on one of those. And also maybe even redesign downtown's roads so it actually looks more like downtown Miami and not like a kid scribbled a couple of roads out.

 

Spoiler

 

Like I don't know how much they'd be willing to change the road layout but it would make everything look much more realistic.

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nkjellman
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#380

Posted A week ago

 

they should go on google maps (streetview) and look at miami's buildings , then replace that russian skyscraper

 

Or even just take a skyscraper thats already downtown and put their propaganda machine on one of those. And also maybe even redesign downtown's roads so it actually looks more like downtown Miami and not like a kid scribbled a couple of roads out.

 

Spoiler

 

Like I don't know how much they'd be willing to change the road layout but it would make everything look much more realistic.

 

As far as a refresh in road layout goes.

 

If it is supposed to be VC in the 3d universe, the layout shouldn't be changed too much. Maybe add new roads here and there, but it shouldn't be heavily modified.

 

If it is supposed to be a concept of VC in the HD universe, then I agree with you. A change in road layout would be nice.

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