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GTA V DX11 Capable

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realtom
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#1

Posted 09 February 2013 - 01:30 PM

Am I the only one who thinks that in this screenshot the wall left to motorcycle is only possible with dx11 with tessellation.
Look at the texture, i dont think it is possible in dx10.

user posted image

For more understanding watch the below video



For anyone arguing this is a consol screenshot, why cant they screenshot the pc version?

ZZCOOL
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#2

Posted 09 February 2013 - 01:45 PM

i think they would be clear if it was the pc version

however i don't think these are the graphics that will go to the public insane amazing graphics can be done on consoles too if one PART of the game is made to look amazing

i don't beleive the entire game will end up looking like that to be honest

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#3

Posted 09 February 2013 - 01:46 PM

Rockstar does seem to be putting out more bullshots for GTA V than previous games. They all look a little too nice.

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#4

Posted 09 February 2013 - 01:47 PM

It was confirmed as taken from a console. It is possible to do it in DX10, developers are usually lazy to do it, rockstar want to use the maximum power of the PS3/360 since it is almost at the end of the cycle. Trust me. PC version hasn't been announced so it was DEFINITELY not taken from that, but even as a console player, i think they will delay it once again but this time with an excellent port, not to worry.

BisP
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#5

Posted 09 February 2013 - 01:49 PM

QUOTE (Knife @ Saturday, Feb 9 2013, 07:46)
Rockstar does seem to be putting out more bullshots for GTA V than previous games. They all look a little too nice.

I don't know. In the GI video of GTA V they weren't sure what the demo was on at first, that's how good it looked.

fastetshot
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#6

Posted 09 February 2013 - 01:49 PM

QUOTE (GTAfan786 @ Saturday, Feb 9 2013, 13:47)
It was confirmed as taken from a console. It is possible to do it in DX10, developers are usually lazy to do it, rockstar want to use the maximum power of the PS3/360 since it is almost at the end of the cycle. Trust me. PC version hasn't been announced so it was DEFINITELY not taken from that, but even as a console player, i think they will delay it once again but this time with an excellent port, not to worry.

They are 100% console screenshots. Gameinformer confirmed it.

japse123
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#7

Posted 09 February 2013 - 01:52 PM

Am I the only one who think this picture got to much anti aliasing for a console?

realtom
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#8

Posted 09 February 2013 - 01:58 PM

QUOTE
Am I the only one who think this picture got to much anti aliasing for a console?


I think u r right, ok if we believe it is from consoles than how amazing graphics will be on dx11 tessellation on pc

coin-god
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#9

Posted 09 February 2013 - 01:59 PM

It's called a Normal Map, and it's on DX9.

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#10

Posted 09 February 2013 - 02:09 PM

As above. It's probably a bump map, avaliable from DX9. In the PC version we will probably see the same things as Max Payne 3: Tesselation, HDAO, etc.

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#11

Posted 09 February 2013 - 02:34 PM

That's bump mapping so incorporated into the textures.

Edit: Oops. ph34r.gif

GTAfan786
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#12

Posted 09 February 2013 - 02:39 PM

It looks amazing for a DX9. Can't remember who said it but when GI saw the demo, someone said the anti aliasing and FPS was bad so it's definitely getting way improved. It's going to be amazing...

Adriaan
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#13

Posted 09 February 2013 - 02:45 PM

QUOTE (goin-god @ Saturday, Feb 9 2013, 15:59)
It's called a Normal Map, and it's on DX9.

What he said. If that was tessellation, it'll look soooo much better. Tessellation subdivides actual geometry, whereas what's being used here (either a normal map or parralax shader) is just altering the direction of the normals, meaning, how light hits it - giving an impression of depth.

S1LV3R_W0LF
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#14

Posted 10 February 2013 - 04:22 PM

Look to the video you've posted and look to the left side, thats what you have in that image... thats too flat to be tessellation, a nice illusion but not tessellation.

Although I'm impressive with some of the screens if they really didn't edited them, the effects are too good and the trailers don't look anything like them, all that AA, blur effect...

But the picture that still keeps me wondering is the one of Trevor leaving the house in flames, no way that picture wasn't edited or at least be how it looks on a console running, the light effects, the filter, the details, the textures...

But we'll have to wait to see the final product, but I expect that V for PC have DX11.

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#15

Posted 10 February 2013 - 05:38 PM

All screens have sh*tload of anti aliasing, too much for consoles

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#16

Posted 10 February 2013 - 05:41 PM

QUOTE (realtom @ Saturday, Feb 9 2013, 13:30)
Am I the only one who thinks that in this screenshot the wall left to motorcycle is only possible with dx11 with tessellation.
Look at the texture, i dont think it is possible in dx10.

user posted image

For more understanding watch the below video



For anyone arguing this is a consol screenshot, why cant they screenshot the pc version?

Consoles only work with DX9, so no, it's not DX11

WillRock
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#17

Posted 10 February 2013 - 05:41 PM Edited by WillRock, 10 February 2013 - 05:45 PM.

I don't think there is any parallax mapping going on in that wall. I think its just a flat texture.

Just look at how the "rocks" look connecting to the floor. Definitely no parallax shading going on. Only game to have that on consoles is Crysis 3 to my understanding ph34r.gif

You can also see how the texture of the wall stretches out at the top. Sorry, definitely flat haha.

brian.
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#18

Posted 10 February 2013 - 06:17 PM

That's just a normal map on a wall shaped like a box with chamfers on the top corners.

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#19

Posted 10 February 2013 - 11:51 PM

It's called a Bump Map, Or Paralax Occlusion Mapping or Pixel Accurate Displacement Mapping, But i am sure it's not Tessellation, Tessellation = Unlimited Polygons which is not only dedicated for Bricks or any other simple things but it also increases the polygons in things like Ocean or Water, Bump Mapping/Paralax Occlusion Mapping/Pixel Accurate Displacement Mapping are all used to fake Tessellation, They don't actually have unlimited polygons but it's used to fake it, This can be used on DX9 which is Shader Model 3,
That is not Tessellation, Tessellation looks much better.

And Adriaan sums it perfectly.

Adriaan
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#20

Posted 11 February 2013 - 12:05 AM

Ok we've had enough Melvin's trying to say the exact same "herp derp bump mapping" thing now. No need to continually say something over and over that's already been said.


Console versions: DX11 = not possible
PC/next-gen Xbox: Possible




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