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The Witcher 3: Wild Hunt

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iNero
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#241

Posted 27 January 2015 - 08:01 PM

Well, on the event they ran it on i7 + 980s on high preset as Ultra wasnt available. Still they only had around 30 fps with drops. Also it was said that apparently the recommended settings will let you hit 30 fps.

Besides that, the new gameplays from yesterday dont look that great if you compare it to earlier footage. I watched the 30mbps version (3GB download) and you have tons of pop in and aliasing. I see why they pushed it back twice. Still the performance seems really bad on PC. I can only assume that they put all the work in optimizing the console versions. I meannif a 980 cant hold 30 fps... the consoles would melt.
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Dutch Psycho
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#242

Posted 27 January 2015 - 08:42 PM

Well, on the event they ran it on i7 + 980s on high preset as Ultra wasnt available. Still they only had around 30 fps with drops. Also it was said that apparently the recommended settings will let you hit 30 fps.

Besides that, the new gameplays from yesterday dont look that great if you compare it to earlier footage. I watched the 30mbps version (3GB download) and you have tons of pop in and aliasing. I see why they pushed it back twice. Still the performance seems really bad on PC. I can only assume that they put all the work in optimizing the console versions. I meannif a 980 cant hold 30 fps... the consoles would melt.


There also seems a lot of terrible framerate anf bug problems during the latest hands-on previews. Especially tbe framerate is a mess. Good thing they pushed it back.

utack
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#243

Posted 29 January 2015 - 01:37 PM Edited by utack, 29 January 2015 - 01:40 PM.

This just in:

i7 3770k and GTX 770 is requirement for 30fps.

Are you f**king kidding me, the game does not even look that good!

LOD switches and popping, vegetation is nothing special.

I hate all these conspiracies but: next Nvidia gameworks messed up game. (it is true, every single game using it so far turned out to perform like sh*t)


RyanBurnsRed
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#244

Posted 29 January 2015 - 02:07 PM

This just in from where? Your ass?

Post a link to the source before ranting.  


iNero
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#245

Posted 29 January 2015 - 02:11 PM

I already posted that too just a few above.

It was said on reddit and the PC Performance on the event just confirm it...

 

i7 and a 980 on high (no ultra settings were available there) with around 30FPS and dips...

They have around 4 months to optimize although I doubt that it will get better since they pushed it back twice already. And yes the game has tons if pop ins and aliasing. Graphics look good but not as good that it would justify such a performance...


RyanBurnsRed
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#246

Posted 29 January 2015 - 02:18 PM

Yeah I read your post, but still no link so that I can read it for myself.

If it is true then I'd say that's a sign of little to no optimization. If an i7 and 980 struggle with 30 fps on high settings, what's the console versions at? Low? Medium?

Either way I'm very intrigued to see how it runs on my computer when it's out.


utack
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#247

Posted 29 January 2015 - 02:57 PM Edited by utack, 29 January 2015 - 03:01 PM.

This just in from where? Your ass?

Post a link to the source before ranting.  

 

http://www.pcgamesha...30-Fps-1149178/

Source is German. I would of course have posted it right away, if it were of any use to most people here.

And here is the original source, in Polish:

http://www.gry-onlin...p?ID=1132&STR=4

 

The latest gameplay video really did not look good enough to justify it, next broken PC game incoming!

I mean it is a last generation highest end CPU and high end GPU, for 30fps with that graphics. :sui:

 

@iNero: Sorry for the re-post of your content, I agree on both of your points.

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RyanBurnsRed
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#248

Posted 30 January 2015 - 02:43 AM

Thanks for the links.


Osho
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#249

Posted 30 January 2015 - 04:22 AM

Goddamn Consoles. :angry:
I really got a bad feeling about the game now, not so much regarding the optimisation as the overall performance still looks far from finished, but rather than streamlining other aspects of the gameplay in favor of consoles. :(

utack
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#250

Posted 01 February 2015 - 12:59 PM

This was just on the 9gag top page:

a8YLr51_700b.jpg

 

I mean really, for this?

Spoiler

ARC8_1982
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#251

Posted 01 February 2015 - 01:29 PM Edited by ARC8_1982, 01 February 2015 - 01:32 PM.

So, i heard the game is very, very demanding, sure it looks beautiful and all, but they probably failed at optimization, and the game is going to take the crown from AC:U as the most fu**ed up port. Looks like there's possibility it will struggle heavily even on latest hardware LOL. Will the industry ever learn, not just single developer but all of them ? PC gamers deserves more than crappy ports that barely works even on good (beefy) rigs


Stormingz
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#252

Posted 01 February 2015 - 02:10 PM Edited by Stormingz, 01 February 2015 - 02:11 PM.

I'm glad I'm one of those people that don't really care about graphics, because a lot of people seem to be crying these days because of poor graphics or optimization.

Game looks great nonetheless, looking forward to getting my hands in this.

quxxo
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#253

Posted 01 February 2015 - 04:36 PM

http://www.gry-onlin...p?ID=1132&STR=3interview with Adam Badowski. Use google translate
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RyanBurnsRed
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#254

Posted 02 February 2015 - 06:08 AM

http://www.gry-onlin...p?ID=1132&STR=3interview with Adam Badowski. Use google translate

 

"On platforms where there is less memory otherwise manage it. Load less complex models, it all depends on what is happening on the screen at any given time. In summary, there is little difference between the PC, PlayStation 4 and Xbox One, rather than solve some errors reconfigure."

 

Well there's that. Add into the statement about the recommended specs being for 30 fps and I'd say this will compete with ACU, GTA IV, and SR2 for worst optimized game ever unless they can sort it out by May. 

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Snowman_GTA
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#255

Posted 3 weeks ago

The Witcher 3: Wild Hunt PAX East 2015 official gameplay

 

Narrated by Peter Gelencser, Senior Level Designer, the new 7-minute gameplay video takes players on a guided tour of parts of No Man’s Land, one of the giant regions available for exploration in The Witcher 3: Wild Hunt. 
 
Watch Geralt discover the secret behind the phantom of the trade route and see him fight a Royal Wyvern to save members of a remote village in need of help.
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RedDagger
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#256

Posted 3 weeks ago

Nice, no loading screen for the cave and a large draw distance mean this'll offer some seriously impressive exploration.

 

Found the constant switching to cut scenes a bit annoying, though. Not too sure how that'll fair in-game.

 

Still, lookin' absolutely amazing as always!


esmittystud101
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#257

Posted 3 weeks ago

http://www.dualshock...give-more-info/

"Some times you can miss on quests as the world changes, but nothing is timed."

I had to restart Fallout 3 three times because "I didn't take the right path" to get certain missions. I'm liking this game with the free dlc but I hate games that let you miss out on missions.

nath22
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#258

Posted 3 weeks ago

http://www.dualshock...give-more-info/

"Some times you can miss on quests as the world changes, but nothing is timed."

I had to restart Fallout 3 three times because "I didn't take the right path" to get certain missions. I'm liking this game with the free dlc but I hate games that let you miss out on missions.

I like that sort of thing. Make mistakes and live with them.





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