|QUOTE (El_Diablo @ Monday, Jul 15 2013, 23:17)|
|the whole point of the franchise is to recreate ancient cities and historical context. I don't want to see modern sh*t |
that's what all my other games are for. if I want modern, I'll play GTA or something. hell, that's what real life is for. if I want modern I'll just open my eyes!
Right, this is where we disagree.
The point of the franchise was its overarching narrative and the relied solely on Desmond's existence, Desmond was always the central point of the franchise. This became abundantly clear at the end of Assassin's Creed II, Desmond wasn't just being kept alive by Abstergo for safety precautions like in the ending of the original. No, this highly advanced society had known about Desmond far before his existence, they knew he'd have some way of contacting them and that there is when we realised we weren't following Ezio, we were following Desmond and his story. The same was proved at the end of Revelations with Ezio talking to Desmond, remembering that time with Minerva in the vault of the Vatican, it reminds us that Desmond is the protagonist of the Assassin's Creed series. Not Ezio, not Altair, Desmond.
Regardless of your personal amount of interest in the modern day story arc it doesn't detract from the fact that point of the Assassin's Creed franchise is to be an assassin, that means then that Desmond's journey to become an actual assassin in the modern day was the central plot point in the storyline. Please tell me why I should care about Edward Kenway's adventures in 1719 when Juno and mankind are fighting over the remnants of a massive solar flare, where Desmond Miles' (the primary protagonist of the entire series) fate remains uncertain.
You don't build up so much lore about the modern day Assassins, Templars and TOWCB and just throw it away like that. Yet that's exactly what they've done here, hell the only reason we even played as Connor in the first place was because they needed something that this rather uninteresting character knew about, that's it and yet it was given far more importance in Assassin's Creed III then Desmond's far more important journey. Nothing Edward Kenway does in his little pirating adventure has any effect on what's going on in the modern day, which to me is a far more interesting point in time.
The little time we got to spend with Desmond in Assassin's Creed III was quite fun, being able to put his skills to use for the first time in five games was really satisfying and he started develop as a character, and to be honest I quite liked it, I liked seeing Desmond grow and really wish we'd got more time with him to do more cool missions. We've been trained into the ultimate assassin, with over three lifetimes of experience from the greatest assassins to ever live. Desmond is the best of the best and it's that Ubisoft never really bothered to utilise that opportunity.
I've wondered for a long time now how cool it'd be to fight in an invisible war for two supposedly nonexistent factions. The problem is we've been doing the wrong thing, as Shaun Hastings states in Assassin's Creed II Desmond's doing nothing but spending time in an overly lengthy (despite incredibly enjoyable) history lesson. What we should be doing isn't upgrading a homestead in 1776, or managing the Assassin Brotherhood's activities in the Middle East in the early 1500's or during Colonial America, no we should be fighting the Templars on their own ground in the modern day.
Desmond's already proven that it's still possible for the Assassin's to fight back now, and we could potentially be looking at Ubisoft's biggest next generation project here, it's entirely probable that Watch_Dogs is set in the Assassin's Creed universe just like Far Cry's universe is. We could be seeing Ubisoft's finest work here, being able to incorporate all they've learned into one awesome overarching narrative, but no they've thrown that idea to the side it seems and have rather stupidly decided to completely forgo this possibility and focus entirely on making a pirate game. Pirating's fun don't get me wrong, but couldn't this have been made into its own IP rather than further insulting the Assassin's Creed legacy. I can only hope that Ubisoft decides one day to make the Animus a secondary part of the series and instead focus on what the franchise's story demands and not just pump out game after game for the sake of monetary gain.
Edited by Lightning Strike, 16 July 2013 - 01:52 AM.