[B] Hello can anyone tell me, why when I use GIMS IV with 3DSMax 2012, it imports as a single mesh? Not multiple pieces, when seen in SPARKIV, when imported as single mesh, it makes it in a pain in the @ to texture properly.
anyone know a work-around for this?
Export as .ODR (openformats) 3DS (GIMSIV) import .odr-odd (imports as single mesh) instead of mulitple, to texture.
Help with GIMS IV
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