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X-Seti
  • X-Seti

    Retro modding.

  • Feroci Racing
  • Joined: 28 Jun 2005
  • Mars

#1

Posted 01 March 2012 - 02:26 PM Edited by X-Seti, 16 June 2013 - 06:43 AM.


user posted image



Should you have a question for a certain part of the mod, try and direct your question to
the right thread, thanks.


Job List- Bugs carried over from the old bug tracker (dev.gtasolonline.com - feedback form)

Here are the issues others found in order on them posted, Take an issue by it's ID number and say you are working on this.


Job-0001: fixed by solom.
LS Bush and Fence culling bugs

Description
QUOTE

The fence and bushes by at the side of this building are only visible on one side. there is also a piece of graffiti in which you can perceive the game world through at a certain opacity. These bugs are located in Eastern Los Santos.


Images
http://dev.gtasolonl...c...14 - 1.jpeg
http://dev.gtasolonl...c...14 - 2.jpeg
http://dev.gtasolonl...c...14 - 3.jpeg


Job-0002: Fixed by X-Seti
Object misplaced & Texture Stretched
Description

QUOTE
Problem: phone booth placed at 170 meters above ground level, Northeast Vice city, at [952.7 1511.2 165.9] and in LC, the idustral island the grass texture is stretched too much. Also the pavement next to it has some ugly stretched textures. 


Images:
http://dev.gtasolonl...22-07-34-98.bmp


Job-0003:
Object misplaced

Description
QUOTE
very slight misplaced objects, San andreas tunnel, near golden gate bridge, at [-8059.6 2597.2 60.6]


Images
http://dev.gtasolonl...12-25_00016.jpg
http://dev.gtasolonl...12-25_00017.jpg


Job-0004:
Object misplaced

Description
QUOTE
Sligh map allignation, Las Venturas road, San Andreas; at [-7390.02 2270.5 60.9]


Images
http://dev.gtasolonl...12-25_00024.jpg
http://dev.gtasolonl...12-25_00025.jpg


Job-0005:

Textures become transparent at certain angle

Description
QUOTE
Textures become transparent at certain angle, some textures become shiny or transparent when seen from some distance, Verdant Meadows Aircraft Graveyard, Las Venturas, San Andreas; at [-5617.8 2536.2 22.5]


Images
http://dev.gtasolonl...12-25_00027.jpg


Job-0006: Fixed by Mark01
Military fuel base fence model doesnt show their textures

Description
QUOTE
Military fuel base fence model doesnt show their textures from a face,K.A.C.C. Military Fuels, Las Venturas, San Andreas; at [-3321.6 2722.6 16.8]


Images
http://dev.gtasolonl...12-25_00037.jpg


Job-0007: Fixed by Mark01
Stairs texture missing face

Description
QUOTE
Stairs texture missing face, K.A.C.C. facility stairs bars doesnt show textures from a face, K.A.C.C. Military Fuels, Las Venturas, San Andreas; at [-3349.9 2784.4 17.3]


Images
http://dev.gtasolonl...12-25_00045.jpg


Job-0008: Fixed by Mark01
K.A.C.C. Hangar upper platforms not showing textures

Description
QUOTE
K.A.C.C. Hangar upper platforms not showing textures from a face, K.A.C.C. Military Fuels, Las Venturas, San Andreas


Images
http://dev.gtasolonl...12-25_00046.jpg
http://dev.gtasolonl...-25_00046_2.jpg


Job-0009: fixed by Mark01
K.A.C.C. Container loader model not showing textures

Description
QUOTE
K.A.C.C. Container loader model not showing textures from several faces,
K.A.C.C. Military Fuels, Las Venturas, San Andreas; at [-3469.2 2825.1 16.8] (Container Loader), [-3497.01 2689.1 16.8] (outside facility ladder)


Images
http://dev.gtasolonl...12-25_00047.jpg
http://dev.gtasolonl...12-25_00048.jpg
http://dev.gtasolonl...12-25_00049.jpg
http://dev.gtasolonl...12-25_00050.jpg


Job-0010:
Very slight alignement issue

Description
QUOTE
Very slight alignement issue, ground model misplaced, Las Venturas, San Andreas; at [-3252.3 2501.5 16.8]


Images
http://dev.gtasolonl...12-25_00053.jpg
http://dev.gtasolonl...12-25_00054.jpg


Job-0011:
Vice City Docks crane is missing

Description
QUOTE
Vice City Docks crane is missing his upper part. Vice City Docks, Vice City; at [-877.08 -1448.39 82.6]


Images
http://dev.gtasolonl...12-25_00071.jpg


Job-0012:
Various misplacements

Description
QUOTE
several objects which base is placed underground, Around Pay N Spray, near sunshine autos, Vice City; at [-1017.6 -811.8 12.9]


http://dev.gtasolonl...12-25_00075.jpg
http://dev.gtasolonl...12-25_00077.jpg


Job-0013:
Object misplacement

Description
QUOTE
a container is misplaced inside a paint'n spray, Pay N Spray, near sunshine autos, Vice City; at [-1081.2 -785.8 11.9]


Images
http://dev.gtasolonl...12-25_00073.jpg
http://dev.gtasolonl...12-25_00074.jpg


Job-0014:
Object vanishes at certain points

Description
QUOTE
both halves of the towers dissapear, if they are seen at a certain close range, and if the center of the models are not seen, Gant Bridge, Las Venturas, San Andreas; at [-8642.5 1604.05 425.8] (first tower), [-8677.4 1880.3 219.9] (second tower)


Images
http://dev.gtasolonl...12-25_00005.jpg
http://dev.gtasolonl...12-25_00006.jpg
http://dev.gtasolonl...12-25_00010.jpg
http://dev.gtasolonl...12-25_00011.jpg


Job-0015:
Structure Missing Collision from a face

Description
QUOTE
on the back of the VC Downtown hospital a face of the structure doesnt collide. Downtown Hospital, Vice City; at [-840.5 1113.4 12.4]


Images
http://dev.gtasolonl...12-25_00078.jpg
http://dev.gtasolonl...12-25_00079.jpg


Job-0016:
VC Airport Flickering Texture

Description
QUOTE
This door texture on the building adjacent to the northern exit of the Escobar Airport in Vice City flickers and fluctuates in visibility at certain angles. Left Island, Vice City


Images
http://dev.gtasolonl.....g Texture.jpg


Job-0017:
VC Military Base Texture Bug

Description
QUOTE
The grass texture to the right of the military base changes in brightness at different angles. Left Island, Vice City


Note: The LOD issues will be fixed later on so this bug isnt important right now

Images
http://dev.gtasolonl...c...e Bug 1.jpg
http://dev.gtasolonl...c...e Bug 2.jpg


Job-0018:
Lightin issues in Malibu

Description
QUOTE
Some lights reflect on the stairs and cause low fps, plus it looks like the 'light texture' would collide with other stuff. Odd issue.


Images
http://i.imgur.com/DvSa0.jpg


Job-0019:
Vice City Headlight Texture won't cast

Description
QUOTE
At the Vice City Airport it can be perceived that the headlight texture will not cast on this texture, Left Island, Vice City


Images
http://dev.gtasolonl.....39;t Cast.jpg


Job-0020:
Road not connected

Description
QUOTE
As visible on the screenshot the road is not connected to a crossroad or anything.


Images
http://dev.gtasolonl...c...086 - 1.bmp

X-Seti
  • X-Seti

    Retro modding.

  • Feroci Racing
  • Joined: 28 Jun 2005
  • Mars

#2

Posted 01 March 2012 - 03:16 PM

I have taken job 0002

Working on this now.

X-Seti
  • X-Seti

    Retro modding.

  • Feroci Racing
  • Joined: 28 Jun 2005
  • Mars

#3

Posted 01 March 2012 - 04:27 PM Edited by X-Seti, 12 April 2012 - 02:19 AM.


user posted image


Job List 2- Bugs carried over from the old bug tracker (dev.gtasolonline.com - feedback form)

Here are the issues others found in order on them posted, Take an issue by it's ID number and say you are working on this.


Job-0021:
Fence Sidwalk Visibility Bug

Description
QUOTE
From the view shown in the picture the sidewalk behind this fence is invisible. This bug is located in Western Los Santos.


Images
http://dev.gtasolonl..._images/aa1.png


Job-0022: fixed by Mark01
LS House Interior Wall Visibility
Description

QUOTE
The interior walls of this house with windows on them (both on the front and back) when viewed from the inside have no wall. (this is problematic because you can jump through the non existant windows) This bug is located in Eastern Los Santos. 


Images:
http://dev.gtasolonl...c...15 - 1.jpeg


Job-0023: fixed by Mark01
VC Roof Fan Collision Bug

Description
QUOTE
This bug was an elusive catch, when falling into the area of this fan blade "thing" (I honestly lack a better name for it) on top of this building you can walk through the middle area of these two fans, exposing the interior of this object. This bug is located north of Sunshine Auto's in Vice City. 


Images
http://dev.gtasolonl...c...22 - 1.jpeg
http://dev.gtasolonl...c...22 - 2.jpeg


Job-0024: fixed by Almost610
VC Road Gap

Description
QUOTE
The Western road leading away from Vice City has a gap at the beginning of it. This bug is located near the Army Base in Vice City. 


Images
http://dev.gtasolonl...c...09 - 1.jpeg


Job-0025:
SA Pyramid Texture & SA Pyramid Top

Description
QUOTE
The pyramid appears brighter from one angle and darker at another angle, This bug is located in San Fiero.

And
QUOTE
The top of this pyramid in San Andreas has no collision and at an earlier time of day I believe it it completely invisible, This bug is located in San Fiero
.

Images
http://dev.gtasolonl...c...11 - 2.jpeg
http://dev.gtasolonl...c...11 - 1.jpeg
http://dev.gtasolonl...c...08 - 1.jpeg


Job-0026:
Invisible Wall

Description
QUOTE
I have no idea where this is?????


Images
http://dev.gtasolonl...c...113 - 2.bmp
http://dev.gtasolonl...c...113 - 1.bmp


Job-0027:
Sand Grass Outline and Collision

Description
QUOTE
The grass on this sand in Los Santos has an outline depicting the game world background as well as the object has collision when it shouldn't, as previously stated this bug is located in Los Santos. 


Images
http://dev.gtasolonl...c...06 - 1.jpeg


Job-0028:
Multiple Railway Bugs (VC)

Description
QUOTE
On the Main Road from South To North in West.VC are multiple bugs.
Leaves going through the track and Supports that keep the track high are sticking through the rails. Rails are also not aligning on the Vertical Axis. 


Images
http://dev.gtasolonl...c...105 - 2.bmp
http://dev.gtasolonl...c...105 - 3.bmp
http://dev.gtasolonl...c...105 - 5.bmp
http://dev.gtasolonl...c...105 - 6.bmp
http://dev.gtasolonl...c...105 - 5.bmp
http://dev.gtasolonl...c...105 - 1.bmp
http://dev.gtasolonl...c...105 - 7.bmp


Job-0029: fixed by Solom
Escobar Int Airport Sign not Always Appearing

Description
QUOTE
As you can see with a certain rotation of the camera it is visible, but rotate more and it disappears 


Images
http://dev.gtasolonl...c...102 - 1.bmp
http://dev.gtasolonl...c...102 - 2.bmp


Job-0030:
Misplaced Fence

Description
QUOTE
This fence appears to be misplaced hence how it occupies space above the drive way but I'm not exactly sure if it's a bug. This bug is located North of Los Santos.


Images
http://dev.gtasolonl...c...97 - 1.jpeg


Job-0031:
Long Distance Rendering

Description
QUOTE
As you can see tehre are some long distance rendering problems in VC.
The building site is half visible and hotels behind it are fully visible.
You can also see a sign saying HOTEL but there is no building right there at longer distance. 


Images
http://dev.gtasolonl...c...096 - 1.bmp

Note: I am reworking the LOD system so this bug will be fixed


Job-0032:
Floating Objects near Hyman Stadium & LED Message Board through wall

Description
QUOTE
There are some floating objects near the stadium in VC and You can read the LED Message Board through the walls 


Images
http://dev.gtasolonl...c...094 - 1.bmp
http://dev.gtasolonl...c...093 - 1.bmp


Job-0033:
Different Lighting at Grassfield

Description
QUOTE
Different Lightning shades on one big grassfield.


Images
http://dev.gtasolonl...c...092 - 1.bmp


Job-0034:
Small Gaps in Landscape (2x)

Description
QUOTE
I found 2 gaps in the landscape in SA


Images
http://dev.gtasolonl...c...090 - 1.bmp
http://dev.gtasolonl...c...090 - 2.bmp


Job-0035:
Building Stairs Culling

Description
QUOTE
The rail on these stairs on the backside of this building only is visible from one side. This bug is in the small rural area north of Los Santos.


Images


Job-0036:
Traffic Light Stuck in ground

Description
QUOTE
These traffic lights are a bit under the ground which makes them fall down on a strage way.
This is located somewherei n SA (Dont know the areas there) 


Images
http://dev.gtasolonl...c...087 - 1.bmp
http://dev.gtasolonl...c...087 - 2.bmp


Job-0037:
Fence Visibility Fence Visibility & gate only visible from 1 side

Description
QUOTE
This fence has an odd outline develop around it when looking at it at a certain angle and the gate in the 2 other pictures only shows when the camera is looking at it from 1 end 


Images
http://dev.gtasolonl...c...70 - 1.jpeg
http://dev.gtasolonl...c...70 - 2.jpeg
And
http://dev.gtasolonl...c...059 - 1.png
http://dev.gtasolonl...c...059 - 2.png


Job-0038: fixed by solom
Vice City Garage Wall

Description
QUOTE
This is a classic Vice City bug thats worth mentioning, from both sides of this garage on the interior you drive into a wall but can see a wall on the opposite side when it would seem neither wall should exist, a rather odd modeling decision on R*'s part, The garage is located north of Sunshine Auto's in Vice City. 


Images
http://dev.gtasolonl...c...80 - 2.jpeg
http://dev.gtasolonl...c...80 - 1.jpeg


Job-0039:
Area 69 Disappearing Texture and Area 69 Invisible Rail

Description
QUOTE
Floor texture in Area 69 Base appears until a certain area in the facility has been reached in which it disappears at the sea surface texture appears in it's place.


QUOTE
In Pictures 2, A rail is visible from one side yet not visible from the other. 


Images
1. http://dev.gtasolonl...c...50 - 2.jpeg
1. http://dev.gtasolonl...c...50 - 1.jpeg
2. http://dev.gtasolonl...c...49 - 1.jpeg
2. http://dev.gtasolonl...c...49 - 2.jpeg

Job-0040:
Small invisible wall

Description
QUOTE
A small invisible wall, sort of hard to find it, but in the image you can see me running into it .


Images
http://dev.gtasolonl...c...045 - 1.png


Job-0041:
Small invisible wall

Description
QUOTE
One Sided Guard Rail in SA.


Images
http://dev.gtasolonl...c...75 - 1.jpeg


Job-0042:
Invisible Wall in SA

Description
QUOTE
Theres a invisible wall covering the whole diameter of this street in SA.


Images
http://dev.gtasolonl...c...74 - 1.jpeg


Job-0043:
Invisible Street Light Top

Description
QUOTE
The high portion of these street lights is invisible from one side. (clump model LOD issue?)


Images
http://dev.gtasolonl...c...73 - 1.jpeg


Job-0043:
flashing grass

Description
QUOTE
No details, just the image.


Image
http://dev.gtasolonl...c...068 - 1.png


Job-0044:
invisible building/wall with hole

Description
QUOTE
an invisible building or wall with a hole next to it.


Images
http://dev.gtasolonl...c...064 - 1.png


Job-0045:
gate/wall only visible from 1 side

Description
QUOTE
the wall is only visible from 1 end, it's the one right next to the top of the escalator


Images
http://dev.gtasolonl...c...060 - 1.png


Job-0046:
gap under building

Description
QUOTE
a gap under the building


Images
http://dev.gtasolonl...c...058 - 1.png


Job-0047:
Grass Outline

Description
QUOTE
You can perceive the outline of this grass from a certain angle whilst the inverse is true at different angles.


Images
http://dev.gtasolonl...c...55 - 1.jpeg
http://dev.gtasolonl...c...55 - 2.jpeg


Job-0048:
Darker to Lighter in VC near Carshop

Description
QUOTE
The road suddenly turns darker

http://dev.gtasolonl...c...024 - 1.bmp

solom
  • solom

    ^_^

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#4

Posted 01 March 2012 - 05:43 PM

Job-0001 - Graffity was fixed.

user posted image

X-Seti
  • X-Seti

    Retro modding.

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  • Joined: 28 Jun 2005
  • Mars

#5

Posted 01 March 2012 - 05:44 PM

Very well done, did you change any of the IDE lines, if so could you post them here

solom
  • solom

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#6

Posted 04 March 2012 - 07:16 PM

QUOTE (X-Seti @ Thursday, Mar 1 2012, 17:44)
Very well done, did you change any of the IDE lines, if so could you post them here

data\ked\gta.ide
1530, tag_vagos, tags_LAvagos, 1, 50, 4

X-Seti
  • X-Seti

    Retro modding.

  • Feroci Racing
  • Joined: 28 Jun 2005
  • Mars

#7

Posted 04 March 2012 - 07:54 PM Edited by X-Seti, 04 March 2012 - 07:57 PM.

I have also changed the render flag in the gta3.ide in models as that is the one the game loads from.

\models\gta3.ide
Am looking at the map, no crashes yet.

solom
  • solom

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#8

Posted 04 March 2012 - 08:04 PM

QUOTE
Am looking at the map, no crashes yet.

hmm i just test this zone again and i don't get crash but there are radar bug - black color.

X-Seti
  • X-Seti

    Retro modding.

  • Feroci Racing
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  • Mars

#9

Posted 04 March 2012 - 10:07 PM

We need to find the buggy radar txd and fix it.

Swoorup
  • Swoorup

    innovator

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#10

Posted 05 March 2012 - 03:37 AM Edited by Swoorup, 05 March 2012 - 03:40 AM.

Are the radar grid ok? Or are they still smaller?

SOL seems to cover 35,000 units wide whereas the radar is adjusted only for 18,000 width. That might need adjusting but I did not have any problems with it

For the radar bug,

Delete the SOLhacks.flt from mss directory and place it somewhere first

And Use this tool, SOLhacksdev.flt and place it in mss directory
http://www.mediafire...4bbbl06mubfl56e

It just states the current radar row and column. Like this
user posted image

To find out the current TXD name of the radar, use this formula: RadarXPos + RadarYPos*36

solom
  • solom

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#11

Posted 05 March 2012 - 08:04 PM Edited by solom, 05 March 2012 - 08:08 PM.

You may to cut the Job-0038 , because i fixed it. lh_buildingg3.cst was uploaded in our dropbox.
I send updated model of this garage soon.

Mark01
  • Mark01

    It's nice to be nice but I wouldn't lie to be nice.

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#12

Posted 11 March 2012 - 01:09 AM

Hello, I'm back!

QUOTE
Job-0023:
VC Roof Fan Collision Bug


FIXED

Good night, gonna fix some more bugs later this day.

Mark01
  • Mark01

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#13

Posted 13 March 2012 - 01:50 AM

QUOTE
Job-0006:

Job-0007:

Job-0008:


FIXED

X-Seti
  • X-Seti

    Retro modding.

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  • Joined: 28 Jun 2005
  • Mars

#14

Posted 13 March 2012 - 10:58 AM

Well done M8

I have setup an ftp server where we can upload updates.

Every month there after I will release a new build with all the changes in place.


Mark01
  • Mark01

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#15

Posted 13 March 2012 - 11:13 PM

QUOTE
Job-0009:

Job-0022:


are now FIXED!

btw I'm having a hard time editing gta3.col it open fast but once I finish my thing and save it takes a loooooong time, freeze or crash and gets corrupted.

I'm using colleditor 2



Gonna upload the files and go to bed, 'night.

X-Seti
  • X-Seti

    Retro modding.

  • Feroci Racing
  • Joined: 28 Jun 2005
  • Mars

#16

Posted 14 March 2012 - 11:01 AM

QUOTE (Mark01 @ Wednesday, Mar 14 2012, 00:13)
QUOTE
Job-0009:

Job-0022:


are now FIXED!

btw I'm having a hard time editing gta3.col it open fast but once I finish my thing and save it takes a loooooong time, freeze or crash and gets corrupted.

I'm using colleditor 2



Gonna upload the files and go to bed, 'night.

The Col editor has to sort through memory so it will appear to freeze so just leave it be, so trying to close this will corrupt the file.

But we have everything in one file for 2 reasons, game speed and to make sure there are no clone files that can make the engine crash in game, I also check col against IDE.

Your notice the img file is sorted the same way, this is so everything is indexed in memory before and after the game is loaded.


Somehow I'd like to make new tools

X-Seti
  • X-Seti

    Retro modding.

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  • Mars

#17

Posted 16 March 2012 - 07:55 PM

29 fixed by solom

We need to use this more guys smile.gif

solom
  • solom

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#18

Posted 11 April 2012 - 10:18 AM

I'm fixed the bug with col of Luigi's roof, before that, this place haven't tangibility
It's not pasted in job list, but i fix that. Thanks to MegaMario1500 for finding this bug.
user posted image

ALMOST610
  • ALMOST610

    Have you driven a Ford... Lately?

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#19

Posted 12 April 2012 - 02:14 AM

QUOTE (X-Seti @ Friday, Mar 2 2012, 03:27)
Job-0024:
VC Road Gap

Description
QUOTE
The Western road leading away from Vice City has a gap at the beginning of it. This bug is located near the Army Base in Vice City. 


Images
http://dev.gtasolonl...c...09 - 1.jpeg

I have now fixed this one.

user posted image

X-Seti
  • X-Seti

    Retro modding.

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  • Mars

#20

Posted 12 April 2012 - 02:21 AM Edited by X-Seti, 12 April 2012 - 12:30 PM.

Nice one mate.

Now look at the bridge on the other side, the model connection to that road is stored in the midway south models.

I cant remember the ipl but its in MLL folder.

Edit, those piles that the player is standing on was put there to stop any vehicles from falling into the drink.

These also need to be done better.

Silent
  • Silent

    Moderating Cookie Monster

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    Best Vehicle 2013 "III Aircraft"
    Most Helpful [Modding] 2012
    Modder of the Year 2012

#21

Posted 12 April 2012 - 02:36 PM

I might ask here, as it may be a job... what's with the vehicles in my DB folder? tounge.gif

X-Seti
  • X-Seti

    Retro modding.

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  • Mars

#22

Posted 12 April 2012 - 03:25 PM

DB folder?

Interesting, those are the LC vehicles but I am not sure why there in your folder.

I'll move them to Almost610's folder

solom
  • solom

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#23

Posted 14 April 2012 - 10:25 AM

I start to fix the lines at LC airport. I just remade them in photoshop.
user posted image
You may to see, how looks old texture at edge on the right, and see on the better texture lines - it's my work.
So old R* texture is awfull. I upload .txd file on db soon.

ALMOST610
  • ALMOST610

    Have you driven a Ford... Lately?

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#24

Posted 14 April 2012 - 11:43 AM

Great work Solom, you have done some fantastic work, keep it up. icon14.gif

solom
  • solom

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#25

Posted 14 April 2012 - 12:37 PM

QUOTE (ALMOST610 @ Saturday, Apr 14 2012, 14:43)
Great work Solom, you have done some fantastic work, keep it up. icon14.gif

Thank you!

X-Seti
  • X-Seti

    Retro modding.

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  • Joined: 28 Jun 2005
  • Mars

#26

Posted 15 June 2012 - 06:08 PM

Attention mappers.

I would like any available mapper with some spear time to start replacing buildings in Mainland Liberty. Start with the last release beta 69.5

This will allow me time to get the new map on both VC and SA, By the time I Finnish with the new map, I will then start to port Mainland Liberty onto the VC and SA engines.

We also need to replace that blue bridge from LC to MLL (beach end) and the small bridge from Midway to the south of Mainland Liberty.

I would also like a proper way to link the Airport Island to Midway.

I will leave this task open for you to be creative.

We need a better name for the airport island and mainland liberty?


ALMOST610
  • ALMOST610

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#27

Posted 16 June 2012 - 12:37 AM

I might see and have a crack at one of the Bridges, but where is this Airport island, I dont recall an Island with just and Airport on it?

Perhaps post a map of SOL and highlight the areas that need fixing.

X-Seti
  • X-Seti

    Retro modding.

  • Feroci Racing
  • Joined: 28 Jun 2005
  • Mars

#28

Posted 16 June 2012 - 11:59 PM Edited by X-Seti, 17 June 2012 - 12:17 AM.

The red markers indicate where those bridges need replacing.

user posted image

I will soon be working on midway, as I lost the original map due to 3dsmax bugs.

We also need people to start remodeling buildings for Mainland liberty in the style of Chicago and someone to work on the Radar map, I will upload this onto dropbox

Edit: The circle in the middle of nowhere above SA.

I would like to put something there, even an extension to the desert of SA, small towns connecting to SA maybe solid connection and a bridge to Mainland Liberty.

ALMOST610
  • ALMOST610

    Have you driven a Ford... Lately?

  • Feroci Racing
  • Joined: 30 Jan 2009
  • Australia

#29

Posted 17 June 2012 - 12:12 AM

Thanks for posting it, I dont remember there being a bridge in the top left corner would you like one up there, perhaps a tunnel might be better suited to the area, unless we expand the map there with a new Island, or perhaps expand LV's desert area.

X-Seti
  • X-Seti

    Retro modding.

  • Feroci Racing
  • Joined: 28 Jun 2005
  • Mars

#30

Posted 17 June 2012 - 12:19 AM

Just updated the post above m8

I've been working on getting VC onto SA, reducing objects and I am doing well apart from losing XY coords reimporting the map.




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