Niko Character Problem
Posted 25 January 2013 - 03:25 PM
I have a problem in importing head_000_r.wdr ( niko face )
the problem is in pic. after I import that file z modeler show error "Missing shader configuration for shader "gta_ped_skin_blendshape" in material "head_diff_000_a_whi gta_ped_skin_blendshape" and I dont know what texture it need. I searched to find but I didn't .
please help . thanks
Posted 25 January 2013 - 03:44 PM
In terms of GTAIV modding, Zmodeler is only good for cars and GIMS+OpenIV will soon have that ability too. Zm supports weapons but not as well as GIMS+OpenIV does.
Posted 25 January 2013 - 03:48 PM
Posted 25 January 2013 - 04:32 PM Edited by Frank.s, 25 January 2013 - 04:35 PM.
GIMS is a script for 3dsmax, OpenIV is a tool to edit img's and many many other parts of the game.
-OpenIV opens the playerped.rpf and is able to extract a .wdr into a .odr file.
-The .odr file is imported into 3dsmax using GIMS.
-It also can also be exported into a new edited .odr which would be put into the img using OpenIV
-OpenIV automatically converts it back into a .wdr when you drag+drop the .odr into the OpenIV when OpenIV has the .rpf or .img file open.
When you save projects to HDD for later editing save as .max: don't rely on .wdr files or .wdr files to save your projects.
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