I think alot of people would agree in saying that GTA IV had the best wanted system in the series. But those same people will tell you that there should still be alot of fixes and tweaks to the wanted system. It gets old trying to find the longest strip of open road and then just hauling ass down it in order to lose your wanted level.
Line Of Sight
When cops are looking for you they should have a line of sight. This line of sight can be like a 115 degree arch that displays on the HUD around each police icon. Within this arch you are visible and the wanted area will center on you. But outside of this arc you can slip by un noticed. This will create more creative ways t flee the police as well as ad importance to stealth and cover mechanics within the game.
|For many of the reasons already explained here, it would add to the immersion and allow you to stealthily sneak away from a couple of cops who happen to be looking the other way. While in high wanted level scenarios this might not be as effective (as it shouldn't be), it could present much more satisfaction to escaping from lesser crimes.|
|Line of sight would also add a wrinkle to the heists, or any situation that requires you to sneak by guards or any other peds. Sure, you could blow the guy's head off, but maybe there's more reward to be had for taking the quiet route and waiting for him to walk the other direction. This also lets we, the players, decide what kind of robbers we want to be and further expands the fun factor.|
|A police officer's line of sight may be directly affected by your stealth and use of the cover system. If you ditched the stolen vehicle and you took proper measures to be concealed you should be able to squat and take a piss in an alley while a small herd of police cars drive on by and eventually lose track of you as opposed to magically making a bee-line right to your location as Mainland Monkeyface brought up.|
I do think as you mentioned that should have a balance to it. If you've racked up three stars or more they should be a lot more thorough in searching an area, even going as far as asking random peds on the street, "Did you see a red headed tranny with freckles, wearing a tennis ball green polka dot dress come through here? Where did he go?!" From there the ped you ran by earlier would reply and the officer would start searching frantically and much closer to your location.
|Being able to duck into alleyways and have the cops speed past you, and eventually loosing your wanted level as a result, would add to the overall strategy of cop evasion in the game IMO; as well as, as others have said, being more creative when it comes to committing crimes and getting away with them.|
|QUOTE (Dick Valor )|
|they could always add little cones representing police line of sight like in MGS, or turn the police icons into arrows like the player (to avoid cluttering up the radar). Another way this can be improved is with the addition of more stealth mechanics. In IV, you could occasionally shoot someone in an alley and not get a wanted level because no one is around, but other times it seemed as though the police just know where you are and what you've done without any witnesses present. A witness mechanic, like in RDR, might remedy this.|
Making an ID
In IV simply obtaining a new vehicle was not enough to lose lower wanted levels. The same is true for clothing. As a game built around heists V needs to have a better sense of cops making an ID on you, the criminal. If Franklin murders a group gangbangers while he wears a green bandana, taking off the bandana should be enough to prevent cops from IDing him as long as he lays low. This means no running red lights or wielding a weapon. This would obviously only work with the lower wanted levels but it helps players commit crimes more creatively.
The same goes for vehicles. If you pickup a new ride with two stars and no one sees you enter the vehicle you should be able to drive past cops with a low profile.
| I adore the idea of taking someone out in the desert, the cops being alerted to the scene, and I simply drive past them as they cannot verify my ID, looking back at their puzzled faces and furious reactions. Shoot-outs in alleyways instantly become more strategic, using the mini-map to plan your exit and time it perfectly. Store robberies can either go brilliantly well or horribly catastrophic, depending on whether or not you remembered to put on your bandanna.|
|If you are being hunted and duck into an alley, you could pull off a bandana, take off your hat, or maybe remove your top layer shirt and walk out the other side. Maybe up close the cops could still recognize you, or if you stand in plain sight too long, but if they are at range (even if facing you), then maybe it allows you a few moments to create some distance. As well, you should be able to change cars out of view of officers and pass by them easily.|
|If you ditch your car and steal another one to evade the police then it better be a parked one, as no doubt after the person reports it the police would put 2 and 2 together to work out its you.|
|QUOTE (Dick Valor)|
|As you suggest, the bandana from RDR and similar clothes mechanics for concealing your ID would be a definite improvement and add another element of strategy.|
|The problem is the police recognize you too easily. If theres 9 cars infront and behind me I honestly doubt they will be able to get a good look at my face, especilly if for example im on a highway.Maybe after like 5 seconds or so, but in IV the milisecond they see you, they instantly know who you are.|
Less Hud and More Events
As meta187 has suggested, V should have less of a Hud displayed wanted system and more of a police actions displayed wanted system...
|...what if the only way you could gauge just how deep in the sh*t you are is by observing what is actually going on around you? ...|
|You're going down the street in a stolen car, a police cruiser a few cars back notices your plates match a stolen vehicle. He doesn't turn on his lights at first, what he does do is quietly tail you. After a time you notice this and start to drive a little recklessly. Sadly, as a result of this that previously mentioned Hot Dog Vendor gets clipped as you curb check at an intersection trying to evade the officer. Now his lights are on and you can hear him speaking over a loud speaker about pulling over immediately. |
From there you tear through the streets without a care, crashing into vehicles (gaining an unseen wanted rating), drive over a few more pedestrians (gaining an unseen wanted rating) and even fire a few shots back at your pursuer (gaining an unseen wanted rating). The only way you know things are getting more serious is the sound of sirens, police radio chatter and circling helicopters is getting more and more intense as a dragnet starts closing in around you. You book your way into a tunnel leading to a bridge and think that maybe just maybe you've shaken them off as the rabble fades behind you.
Upon exiting the tunnel you have a fresh as f*ck, "Oh sh!t" moment as you drive over a newly laid spike strip and puncture all four of your tires, your vehicle tips forward on it's side and goes careening off into an awaiting swat team blockade that's set up shop just for you. Bullets expertly rip through your vehicle as it tumbles forward through the air and goes crashing into the blockade (something they did not plan for), crushing officers and smashing into N.O.O.S.E. vans alike.
|I think that GTA V should take ideas from Red Dead Redemption's wanted level system that instead of having star levels, why not have something similar to the bounty? In Red Dead Redemption, I liked how you would not have lawmen come after you after you kill so many of them, but you would still retain a bounty|
|I think a blurring of the lines between the different wanted levels would also work well with something that meta suggested in not having the stars permanently on the HUD, which forces you to observe more closely what is happening and not rely on the menu to tell you how evil you are.|
|I could see all screen display icons having a toggle that allows them to effortlessly drop down and then recede off the screen again, allowing the player the full view of what is surely going to be one of the grandest and highly detailed Open World games to date. |
The stationary Heads Up Display has been a convention in every GTA installment since the beginning of the series but if they are looking to continue to make some ground breaking changes this time around the toggle display is something I think fans of the series are ready for even if they don't know it yet.
Back to the subject at hand this would also allow you a much clearer view of those searching you out in a Wanted Level situation and allow you to sink into the actual action elements of what is going on around you at the time.
|Rather than your hud being on screen at all times I agree that it should be available for a short toggle. This way your not constantly aware of the increase decrease of your wanted level system. They could also give you audible cues like the police radio chatter to tell you that your attention has increased, like a "Shoot to kill" radio message at the equivalence of three stars|
|I think to really advance it to the next level there needs to be an aftermath effect. Right now if you commit a crime and receive no wanted level then its done and dusted regardless of how you pulled it off. It would be great if you stole a car and then they reported it stolen afterwards meaning cops in the area would be looking for the plate number. This would make pay & sprays way more useful with the inclusion of plate swapping. If a car is parked there could be a variable that dictates how long after it was taken was it reported. This would mean throwing up a choice between taking a parked car to give yourself more time or taking on in the road because its better/faster.|