Quantcast

Jump to content

» «
Photo

[WIP]GTA San Andreas BETA

180 replies to this topic
Matias_Montanna
  • Matias_Montanna

    What is you problem? - Call me Matt

  • Members
  • Joined: 19 Oct 2013
  • Spain

#151

Posted 07 November 2013 - 10:19 PM Edited by Matias_Montanna, 07 November 2013 - 10:28 PM.

 

 

Oh and here is some info.

The Clowns Pocket originally was going to be called The Ringmaster.

(if you can import sounds) The time running out sound,originally was the same sound as the time running out sound from Vice City.(proved by official BETA clips for San Andreas)

You could skateboard in the BETA.(texture found in game's files,can be enabled on PS2)

Xmarkers those arrowed yellow things you see at doors from interiors,was just an red x marker.

the teargas weapon icon was originally gold.

the jetpack and skateboard had a weapon icon.

Ballas could try to damage your car,like kicking at it or some of that stuff.(probaly can still happen on PS2.

You could eat at Jims Sticky Rings or whatever it is called.

Grove Street members could follow you to interiors.

BETA MAP:There was a huge fence at the basketball court in East Los Santos,There was a small island on the sea next to the Ganton Bridge(rumored to be Alactraz),there were no pictures in the Johnson House(the house were you begin),there was a mailbox in Grove Street,Sweet's garage was open.

You could wash your car.

The VCN news chopper model was going to be in San Andreas.but with San Andreas news (SAN) on it.

Many sounds of cars were more realisticer.(proved by BETA clips)

there was a FBI car looks like the police car from Las Venturas.

people originally could buy train tickits.

i will post more later,maby..

BETA CLIPS Link(you can also see them at GTA SA's original flash website)http://www.youtube.c...h?v=89l9CTEBlOg:

197he.jpgBallas attacking your car,and the big huge fence,Also the Greenwood car texture is the same as Vice City's one,even the license plate.

8152_skateboard.jpg

CJ on a skateboard.

grand-theft-auto-san-andreas-20040727031Grove Street member in the Burger Shot.

 

 

Oh yeah thanks for the info @ IJustWantLibertyCityNightsMod    Some information and some do not know but thanks.

 

No problem,if i just knew how to make and extract mods,i would want to be in your team. is it atleast possible to convert the sounds and Xmarker?i already posted a link for the beta anims.

 

 

See if you join the team you would have to tell RentedH1tm4nBen which is the leader of the group I'm only team member I also I gather information.

 

PD: Try converting sounds and make the red X but need your help.

 

PD2:  the two could work together to collect information and make contributions to the beta.


IJustWantLibertyCityNightsMod
  • IJustWantLibertyCityNightsMod

    IJWLCNM

  • Members
  • Joined: 27 Jul 2013
  • Netherlands

#152

Posted 08 November 2013 - 04:35 AM

 

 

 

Oh and here is some info.

The Clowns Pocket originally was going to be called The Ringmaster.

(if you can import sounds) The time running out sound,originally was the same sound as the time running out sound from Vice City.(proved by official BETA clips for San Andreas)

You could skateboard in the BETA.(texture found in game's files,can be enabled on PS2)

Xmarkers those arrowed yellow things you see at doors from interiors,was just an red x marker.

the teargas weapon icon was originally gold.

the jetpack and skateboard had a weapon icon.

Ballas could try to damage your car,like kicking at it or some of that stuff.(probaly can still happen on PS2.

You could eat at Jims Sticky Rings or whatever it is called.

Grove Street members could follow you to interiors.

BETA MAP:There was a huge fence at the basketball court in East Los Santos,There was a small island on the sea next to the Ganton Bridge(rumored to be Alactraz),there were no pictures in the Johnson House(the house were you begin),there was a mailbox in Grove Street,Sweet's garage was open.

You could wash your car.

The VCN news chopper model was going to be in San Andreas.but with San Andreas news (SAN) on it.

Many sounds of cars were more realisticer.(proved by BETA clips)

there was a FBI car looks like the police car from Las Venturas.

people originally could buy train tickits.

i will post more later,maby..

BETA CLIPS Link(you can also see them at GTA SA's original flash website)http://www.youtube.c...h?v=89l9CTEBlOg:

197he.jpgBallas attacking your car,and the big huge fence,Also the Greenwood car texture is the same as Vice City's one,even the license plate.

8152_skateboard.jpg

CJ on a skateboard.

grand-theft-auto-san-andreas-20040727031Grove Street member in the Burger Shot.

 

 

Oh yeah thanks for the info @ IJustWantLibertyCityNightsMod    Some information and some do not know but thanks.

 

No problem,if i just knew how to make and extract mods,i would want to be in your team. is it atleast possible to convert the sounds and Xmarker?i already posted a link for the beta anims.

 

 

See if you join the team you would have to tell RentedH1tm4nBen which is the leader of the group I'm only team member I also I gather information.

 

PD: Try converting sounds and make the red X but need your help.

 

PD2:  the two could work together to collect information and make contributions to the beta.

 

Well i found a mod for BETA Sounds here:http://www.gtagarage...w.php?id=13336v though not the xmarker,i will try searching it.


MinnieMan121249
  • MinnieMan121249

    Carbon based Buffoon!!

  • Members
  • Joined: 19 Jun 2008
  • None

#153

Posted 08 November 2013 - 09:03 AM Edited by MinnieMan121249, 08 November 2013 - 09:04 AM.

 

You do realise that this texture is unfinished? It looks like that in the trailer because Rockstar didn't finish unwrapping the UV map of the texture onto the model properly. God I love when people make pointless texture mods to make SA clothes look like UNFINISHED beta ones.

 

When will this be locked already -_-

 

You could also notice a little jacket model is different and also half the neck is not the final version as all our trailers could be any change in the end no one knows who was.

 

 

Also try to finish the beta jacket with textures.

 

 

PD: If not look for pictures on the beta of this jacket'm sure that's not there because angry.

 

Why don't people every try to focus on the IMPORTANT features that were cut out of the final version? Who cares about beta and unfnished clothing textures or models? Those can be recreated at any time! Take a look at some of the things that would make a GTA:SA BETA mod REALLY impressive, yet nobody, to this day, ever tried to implement them together to form a proper BETa mod for SA:

 

5c4Ad.png

Source: http://gta.wikia.com...to:_San_Andreas


Gramps
  • Gramps

    ★★★★★

  • Feroci
  • Joined: 23 May 2008
  • New-Zealand

#154

Posted 08 November 2013 - 09:23 AM

I think MOST of those mods have been made seperately ..

 

2) If 'trolleys' is meant trams, then its its possible

3 & 4) Not sure
5) If the Audio is deleted, I guess its almost impossible?

7) Pretty hard to re-name a gang, with all the in-game audio relating to Ballas

10) Not sure

 

Eveything else has been done before.


MinnieMan121249
  • MinnieMan121249

    Carbon based Buffoon!!

  • Members
  • Joined: 19 Jun 2008
  • None

#155

Posted 08 November 2013 - 09:30 AM

Everything can be recreated with enough effort. I'm not saying that renaming gangs is very important. But features like managable businesses that can grow and expand like in VCS, and better pedestrial "AI" such as going into stores, using cell phones ect.. Those features might be a major leap between a simple "Lets make beta skins and call it a beta mod" mod, and a proper one which focuses on all of the cut content that could have benefited to the player's experience and the story.


Rented
  • Rented

    GTA Vet

  • Members
  • Joined: 24 Oct 2010
  • United-States

#156

Posted 08 November 2013 - 02:32 PM

Everything can be recreated with enough effort. I'm not saying that renaming gangs is very important. But features like managable businesses that can grow and expand like in VCS, and better pedestrial "AI" such as going into stores, using cell phones ect.. Those features might be a major leap between a simple "Lets make beta skins and call it a beta mod" mod, and a proper one which focuses on all of the cut content that could have benefited to the player's experience and the story.

We don't  call our mod Beta because we have a few skins, we do actually but there are many many more things that has been done, I'm off to create an interactive map which will let you view the pictures and you will be able to see progress as well.

 

In others thank you for all of your effort of helping me but I already knew these stuff that's why the Database will be usefully.


IJustWantLibertyCityNightsMod
  • IJustWantLibertyCityNightsMod

    IJWLCNM

  • Members
  • Joined: 27 Jul 2013
  • Netherlands

#157

Posted 08 November 2013 - 02:41 PM Edited by IJustWantLibertyCityNightsMod, 08 November 2013 - 02:42 PM.

 

 

You do realise that this texture is unfinished? It looks like that in the trailer because Rockstar didn't finish unwrapping the UV map of the texture onto the model properly. God I love when people make pointless texture mods to make SA clothes look like UNFINISHED beta ones.

 

When will this be locked already -_-

 

You could also notice a little jacket model is different and also half the neck is not the final version as all our trailers could be any change in the end no one knows who was.

 

 

Also try to finish the beta jacket with textures.

 

 

PD: If not look for pictures on the beta of this jacket'm sure that's not there because angry.

 

Why don't people every try to focus on the IMPORTANT features that were cut out of the final version? Who cares about beta and unfnished clothing textures or models? Those can be recreated at any time! Take a look at some of the things that would make a GTA:SA BETA mod REALLY impressive, yet nobody, to this day, ever tried to implement them together to form a proper BETa mod for SA:

 

5c4Ad.png

Source: http://gta.wikia.com...to:_San_Andreas

 

Yes,i must say these things are important,but unfinished cloth models are a little important.And it has to do with BETA.


Matias_Montanna
  • Matias_Montanna

    What is you problem? - Call me Matt

  • Members
  • Joined: 19 Oct 2013
  • Spain

#158

Posted 08 November 2013 - 03:22 PM Edited by Matias_Montanna, 08 November 2013 - 03:35 PM.

I have already almost ready jacket Beta in progress is 90%
 
Fixing errors jacket *
 
I just need to edit the textures *
 
Coming Soon Images of jacket beta.  

Matias_Montanna
  • Matias_Montanna

    What is you problem? - Call me Matt

  • Members
  • Joined: 19 Oct 2013
  • Spain

#159

Posted 08 November 2013 - 03:33 PM Edited by Matias_Montanna, 08 November 2013 - 03:39 PM.

Quote in response to @ MinnieMan121249
 
See Also I would like to worry in important characteristics
but I have to start where I go I would like to have beta features in the game but I have a job I do end up there after jacket and I worry about that. sometimes people do not because you do not know how to do or have a bad pc or even tools that do not work.
 
 
PD: not pressed the quote button because otherwise this would be filled with the same subject.

Rented
  • Rented

    GTA Vet

  • Members
  • Joined: 24 Oct 2010
  • United-States

#160

Posted 08 November 2013 - 04:13 PM

I have successfully fixed the crashes however I will re-start the whole mod so it can be as good as it can get.

Of course re-starting will delay the release but it will be worth it.

I will start with the map it self so everybody will see that this is a different Beta mod, this deserves support, it's not just some people having fun with an .img editor or the TXD editor.


IJustWantLibertyCityNightsMod
  • IJustWantLibertyCityNightsMod

    IJWLCNM

  • Members
  • Joined: 27 Jul 2013
  • Netherlands

#161

Posted 09 November 2013 - 02:34 PM

I have successfully fixed the crashes however I will re-start the whole mod so it can be as good as it can get.

Of course re-starting will delay the release but it will be worth it.

I will start with the map it self so everybody will see that this is a different Beta mod, this deserves support, it's not just some people having fun with an .img editor or the TXD editor.

OK,i hope this mod will complete,as a real BETA Mod! Anyways here is a link for PS2 graphics(SO IT LOOKS Like beta graphics):http://www.mediafire...1_Build_001.rar

SAGFX(for PS2 reflections): http://www.gtagarage...ow.php?id=17540

all BETA cars:http://www.gtagarage...ow.php?id=17923(ask permission,tough) or you can do it yourself. 


Rented
  • Rented

    GTA Vet

  • Members
  • Joined: 24 Oct 2010
  • United-States

#162

Posted 09 November 2013 - 03:34 PM

 

I have successfully fixed the crashes however I will re-start the whole mod so it can be as good as it can get.

Of course re-starting will delay the release but it will be worth it.

I will start with the map it self so everybody will see that this is a different Beta mod, this deserves support, it's not just some people having fun with an .img editor or the TXD editor.

OK,i hope this mod will complete,as a real BETA Mod! Anyways here is a link for PS2 graphics(SO IT LOOKS Like beta graphics):http://www.mediafire...1_Build_001.rar

SAGFX(for PS2 reflections): http://www.gtagarage...ow.php?id=17540

all BETA cars:http://www.gtagarage...ow.php?id=17923(ask permission,tough) or you can do it yourself. 

 

You have just linked random stuff that are already in it. Did you even bother reading the credits?


IJustWantLibertyCityNightsMod
  • IJustWantLibertyCityNightsMod

    IJWLCNM

  • Members
  • Joined: 27 Jul 2013
  • Netherlands

#163

Posted 09 November 2013 - 08:50 PM

 

 

I have successfully fixed the crashes however I will re-start the whole mod so it can be as good as it can get.

Of course re-starting will delay the release but it will be worth it.

I will start with the map it self so everybody will see that this is a different Beta mod, this deserves support, it's not just some people having fun with an .img editor or the TXD editor.

OK,i hope this mod will complete,as a real BETA Mod! Anyways here is a link for PS2 graphics(SO IT LOOKS Like beta graphics):http://www.mediafire...1_Build_001.rar

SAGFX(for PS2 reflections): http://www.gtagarage...ow.php?id=17540

all BETA cars:http://www.gtagarage...ow.php?id=17923(ask permission,tough) or you can do it yourself. 

 

You have just linked random stuff that are already in it. Did you even bother reading the credits?

 

Well,sorry. maby i do not need to post links.


Rented
  • Rented

    GTA Vet

  • Members
  • Joined: 24 Oct 2010
  • United-States

#164

Posted 09 November 2013 - 10:24 PM

 

 

 

I have successfully fixed the crashes however I will re-start the whole mod so it can be as good as it can get.

Of course re-starting will delay the release but it will be worth it.

I will start with the map it self so everybody will see that this is a different Beta mod, this deserves support, it's not just some people having fun with an .img editor or the TXD editor.

OK,i hope this mod will complete,as a real BETA Mod! Anyways here is a link for PS2 graphics(SO IT LOOKS Like beta graphics):http://www.mediafire...1_Build_001.rar

SAGFX(for PS2 reflections): http://www.gtagarage...ow.php?id=17540

all BETA cars:http://www.gtagarage...ow.php?id=17923(ask permission,tough) or you can do it yourself. 

 

You have just linked random stuff that are already in it. Did you even bother reading the credits?

 

Well,sorry. maby i do not need to post links.

 

I appreciate your effort guys but it's ether done already, minor thing that will be added later on or in the worst case it's not even beta.


IJustWantLibertyCityNightsMod
  • IJustWantLibertyCityNightsMod

    IJWLCNM

  • Members
  • Joined: 27 Jul 2013
  • Netherlands

#165

Posted 11 November 2013 - 08:47 PM

 

 

 

 

I have successfully fixed the crashes however I will re-start the whole mod so it can be as good as it can get.

Of course re-starting will delay the release but it will be worth it.

I will start with the map it self so everybody will see that this is a different Beta mod, this deserves support, it's not just some people having fun with an .img editor or the TXD editor.

OK,i hope this mod will complete,as a real BETA Mod! Anyways here is a link for PS2 graphics(SO IT LOOKS Like beta graphics):http://www.mediafire...1_Build_001.rar

SAGFX(for PS2 reflections): http://www.gtagarage...ow.php?id=17540

all BETA cars:http://www.gtagarage...ow.php?id=17923(ask permission,tough) or you can do it yourself. 

 

You have just linked random stuff that are already in it. Did you even bother reading the credits?

 

Well,sorry. maby i do not need to post links.

 

I appreciate your effort guys but it's ether done already, minor thing that will be added later on or in the worst case it's not even beta.

 

Wait,what do you actully mean with no BETA? it is not going to be a complete one or...


Rented
  • Rented

    GTA Vet

  • Members
  • Joined: 24 Oct 2010
  • United-States

#166

Posted 14 November 2013 - 09:12 PM

 

 

 

 

 

I have successfully fixed the crashes however I will re-start the whole mod so it can be as good as it can get.

Of course re-starting will delay the release but it will be worth it.

I will start with the map it self so everybody will see that this is a different Beta mod, this deserves support, it's not just some people having fun with an .img editor or the TXD editor.

OK,i hope this mod will complete,as a real BETA Mod! Anyways here is a link for PS2 graphics(SO IT LOOKS Like beta graphics):http://www.mediafire...1_Build_001.rar

SAGFX(for PS2 reflections): http://www.gtagarage...ow.php?id=17540

all BETA cars:http://www.gtagarage...ow.php?id=17923(ask permission,tough) or you can do it yourself. 

 

You have just linked random stuff that are already in it. Did you even bother reading the credits?

 

Well,sorry. maby i do not need to post links.

 

I appreciate your effort guys but it's ether done already, minor thing that will be added later on or in the worst case it's not even beta.

 

Wait,what do you actully mean with no BETA? it is not going to be a complete one or...

 

Achieving a "Complete Beta" is impossible, but we are trying to make it as close to beta as possible. This is because the screenshots, leftovers, guides etc. might not have existed in certain stages however we will bring all of this back in one version however even this wont make it "complete" as it's not all the stuff that was in beta, it's all that we know.


IJustWantLibertyCityNightsMod
  • IJustWantLibertyCityNightsMod

    IJWLCNM

  • Members
  • Joined: 27 Jul 2013
  • Netherlands

#167

Posted 15 November 2013 - 10:47 PM

 

 

 

 

 

 

I have successfully fixed the crashes however I will re-start the whole mod so it can be as good as it can get.

Of course re-starting will delay the release but it will be worth it.

I will start with the map it self so everybody will see that this is a different Beta mod, this deserves support, it's not just some people having fun with an .img editor or the TXD editor.

OK,i hope this mod will complete,as a real BETA Mod! Anyways here is a link for PS2 graphics(SO IT LOOKS Like beta graphics):http://www.mediafire...1_Build_001.rar

SAGFX(for PS2 reflections): http://www.gtagarage...ow.php?id=17540

all BETA cars:http://www.gtagarage...ow.php?id=17923(ask permission,tough) or you can do it yourself. 

 

You have just linked random stuff that are already in it. Did you even bother reading the credits?

 

Well,sorry. maby i do not need to post links.

 

I appreciate your effort guys but it's ether done already, minor thing that will be added later on or in the worst case it's not even beta.

 

Wait,what do you actully mean with no BETA? it is not going to be a complete one or...

 

Achieving a "Complete Beta" is impossible, but we are trying to make it as close to beta as possible. This is because the screenshots, leftovers, guides etc. might not have existed in certain stages however we will bring all of this back in one version however even this wont make it "complete" as it's not all the stuff that was in beta, it's all that we know.

 

Ok,but i actully did not meant a ''complete'' beta mod. i actully meant is the mod going to be completed?


SonofYankton
  • SonofYankton

    Hugging Niko Belic

  • Members
  • Joined: 14 Aug 2013
  • United-States

#168

Posted 17 November 2013 - 02:05 AM


 Will ALCATRAZ  be in?

PooyanCyrus
  • PooyanCyrus

    iFruit fanboys are idiots

  • Members
  • Joined: 03 Apr 2013
  • Mars
  • Best Concept Story 2013 "Grand Theft Auto: Ultimate"

#169

Posted 17 November 2013 - 01:09 PM

Dan Houser has stated that SA was going to have the 3-Protagonist like in V. The only one of those three whom we know is Carl CJ Johnson, so we can just guess who were the others. My guess is CJ, Sweet, Cesar.This idea got cancelled because of PS2's limitations.
Also, Drive-By was going to be a side mission, a way to gain more territory around the state, in which you could act as one of shooters.

Danikov
  • Danikov

    The Fake Russian

  • Members
  • Joined: 27 Aug 2009
  • Israel

#170

Posted 17 November 2013 - 01:23 PM

Dan Houser has stated that SA was going to have the 3-Protagonist like in V. The only one of those three whom we know is Carl CJ Johnson, so we can just guess who were the others. My guess is CJ, Sweet, Cesar.This idea got cancelled because of PS2's limitations.
Also, Drive-By was going to be a side mission, a way to gain more territory around the state, in which you could act as one of shooters.

Source of this info?

Silent
  • Silent

    Moderating Cookie Monster

  • Feroci
  • Joined: 01 Feb 2010
  • Poland
  • Most Helpful [GTA] 2013
    Most Helpful [Modding] 2013
    Most Talented [Modding] 2013
    Best Map 2013 "ViceCityStories PC Edition"
    Best Vehicle 2013 "III Aircraft"
    Most Helpful [Modding] 2012
    Modder of the Year 2012

#171

Posted 17 November 2013 - 01:26 PM

Source of this info?


The first:
http://gtaforums.com...e-protagonists/

PooyanCyrus
  • PooyanCyrus

    iFruit fanboys are idiots

  • Members
  • Joined: 03 Apr 2013
  • Mars
  • Best Concept Story 2013 "Grand Theft Auto: Ultimate"

#172

Posted 17 November 2013 - 04:42 PM

That was discussed a long time ago. Based on an old-ass trailer, which shows a drive-by in Richman.
Also, there are many official artworks and screens showing drive-bys. Do you think R* is so stupid to make 2 artworks for just 1 mission in first parts of the game?

SonofYankton
  • SonofYankton

    Hugging Niko Belic

  • Members
  • Joined: 14 Aug 2013
  • United-States

#173

Posted 18 November 2013 - 04:30 AM

I Just found this, so if you guys are going for super beta or what ever here you go!

 

Out of all the Grand Theft Auto games, San Andreas may have had the most changes before release. For the first and only time in the series, there were animals in the game (even though there are fish in the water and birds in the air), the player was able to have uncensored sex, drink, and do drugs. There were many interiors that were left unused, though many remain in the game files. There were a considerable amount of missions cut, as well as numerous weapons, vehicles and character models.

*Characters

- Carl's stance was similar to Tommy's
- Characters including Officer Carver, Larry and Poncho were removed.
- Both Sweet and Big Smoke had their appearances changed. Sweet was originally dressed in black and wore a black skully, Big Smoke wore a white jersey and did not wear a hat, exposing his shaved head.
- Kendl Johnson's facial model and clothing were altered.
- Gang members looked different and wore different clothing.
- Each city had its own motorcycle cop model, whereas in the final release the same model is used for all cities (The beta cop models can still be found on the game´s files)
- According to a strategy guide, the Triad members were originally different.
- According to a preview before the games release, Steve Scott was originally going to return for a "big" action movie in San Andreas.
- In a screen before the games release Carl Johnson looked slightly older than the current one.

*Missions

- There are many deleted missions which include The Truth is Out There and Impounded, or missions with different objectives which include Doberman, Photo Opportunity and Beat Down on B Dup.
- In the first version of Saint Mark's Bistro, CJ had to chase Marco Forelli with a car in the streets of Portland, but for some reason, Portland is not full in the final version (only Saint Mark's, Red Light District and some place of Chinatown and Portland View) and the road isn't solid everywhere.
- Fish in a Barrel was supposedly an actual mission instead of a mere cutscene.
- In Sweet's Girl, originally Sweet did not have a gun, so CJ escorted him out.
- In Photo Opportunity, unused text implies that CJ hijacked and used a helicopter.
- There was going to be a mission involving a search for Big Smoke.
- There was going to be a different race in the Los Santos Stadium.[12]
- According to cut text, San Andreas was going to have a mission pack.
- In beta, car- and bike school had to run in same place, in Doherty's driving school.
- The Pizza Boy side-mission was removed.
- The Top Fun mini game from Vice City was supposedly to return but its was removed for unknown reasons.
- According to the PS2 files, there was to be originally 50 rampages (non-multiplayer) all over the map, but this was cut for unknown reasons.

*City

- Originally, if Carl Johnson killed a pedestrian, a news van would arrive and the crew would report on the event.
- If Carl crashed into a lamp post a mechanic would arrive to fix it. If the player killed the mechanic the lamp post would remain broken for a time, even if the player left the immediate area.
- The Mulholland Safehouse seemed to have a full interior that can be seen from the outside. The change on final version causes a glitch which allows the player to go through the wall.[13]
- Donut shops such as Rusty Brown's Ring Donuts were places where Carl Johnson could eat.
- San Fierro in the beta had very few docks and more parks. The beta map of San Fierro was very detailed and can be seen in Driving School.
- There was cars driving around the car parks and may park there in San Fierro. (Also in Valet car park)
- The construction yard near the hospital in Downtown Los Santos had a crane.
- The Easter Basin Naval Base had a different outline, it had a dock and the ship is missing.
- San Andreas was much bigger and had several different land masses, such as a larger San Fierro (which resembled San Francisco more closely), A full beta map of San Andreas can be found on a wall in the Lil' Probe'Inn.
- Las Venturas had a different name by the initials "LG". In early screen shots of Las Venturas, Police Cars had the initials "LG" printed on their doors. One can only assume what "LG" stood for.
- Santa Flora Medical Center had 2 helipads on its roof. These pads were most likely meant for the Maverick and Raindance that spawn there in the alpha. Oddly enough, these helipads were absent in the alpha, so the choppers simply spawned on the roof.
- The Clown's Pocket casino was originally called The Ringmaster, its original name can still be seen on the paper map included inside the game box.
- Hardware Stores was originally included in-games, and you can buy tools (like in GTA Vice City).
- Pharmacies from Vice City were originally included where you can buy health and adrenaline.
- The second beta name for Las Venturas (after LG) was : Las Venturra.
- The village of Bayside didn't exist in the beta version.
- The village of Dillimore was smaller in the beta version.
- The Hunter Quarry was smaller in the beta version.
- Some roads present in the Red County beta are absent in the final version.
- According to the beta map, there was a small island in San Fierro bay which was most likely based on Alcatraz.
- The beta map of San Fierro located on the driving school of San Fierro

*Weapons

- The Skateboard was cut from the final game (its icon is still on the disk, and it can still be used but only as a weapon).
- Strategy guides and other prints speak of a Gun Cane available alongside the Cane. The Gun Cane does not appear anywhere in the game.
- The Parachute was originally smaller and blue (it can be seen in the demonstration video in Flight School showing how to control parachute).
- Accorded to some early preview of the games, 150 weapons were originally included in-game.
- Another Rocket Launcher called "M47 dragon" was cut, its files can only be found in the PS2 version.
- A sniper rifle named "M82" was cut.
- The grenade launcher was cut again.
- Two machine guns named "M249 SAW" and "M60" was cut, its files can only be found in the PS2 version.
- The Micro-SMG was removed, it can be seen in early screenshots of the game.
- The Parachute icon was originally a bit different.
- The AK-47 icon was originally different.
- The Jetpack and the cell phone originally had icons on the HUD like the other weapons.

*Others

- Animals that would roam the rural areas were cut. (Their models are still available in the game's files, albeit without AI present).
- Originally, there were over 300 gang territories to be taken over all over the map.
- The ability to create and run your own casino was taken out after the alpha version.
- Usable car-washes, similar to those in GTA IV, were cut.
- The ability to ride the trolleys in San Fierro was cut.
- It was possible to hear many vague sounds from your car if it was broken. These sounds can be hear from Rockstar games's beta gameplay video[7] or some of the trailers.
- You can also hear many minor sounds included in beta release which are useless in the final game, but these files are still in GENRL file and can be moddable with mod tools.
- The mobster who Carl kills in Saint Mark's was originally going to be called Marco Forelli but due to deleted audio, his name was never mentioned in the final version.
- The Grove Street Families were originally going to be called The Orange Grove Families.
- Pedestrians would walk into and out of accessible places like stores, clubs, etc. And GSF members would walk into and out of / hang out in your safehouses.
- Pool tables were originally going to be colored green instead of blue.
- The motor bikers had a different design.
- Carl Johnson would be able to use drugs, which would make the camera wobble around making it more difficult to control CJ.
- The ability to drink beer was cut from the final version.
- Through the hidden interiors universe, unused brothels can be found, these were most likely to be placed on top of Strip Clubs.
- Pre-release magazine articles showed that stealing cars was to be much more difficult. In early screen shots, car jacking was shown to involve smashing the car's window and then hot wiring it. This was all removed, possibly due to the limitations posed by the PS2. A similar system is present in GTAIV.
- The ability to rob stores (like in GTA Vice City) such as 24/7 was removed.
- The ability to put many way point on the map was removed at the very end of the development. In the final version, we can put only one way point.
- Accorded to the strategy guide, adrenaline from previous GTA were in the beta version. However their effects can still be activate with a cheat code.
- According to a picture from the strategy guide, there was originally a pool table inside Madd Dogg's Mansion.
- According to Rockstar Game, the game was made on 2 DVDs, that's why a lot of things were deleted when they put the game in one DVD.
- According to american.gxt, there was several phone call and lines which where cut.
- According to gta3.img, There are several more items of clothing available at the clothes stores, including t-shirts, trousers, caps and more - these were all in the game but not used.
- There was a boxcar that the Freight would presumably have pulled instead of, or in addition to the flatcars present in the final version. These still exist in the game, and can be modded on to a train with relative ease.
- A path file exists for the railroad track into Easter Basin, suggesting that it was to feature at some point. This can be utilized through modification.
- Originaly,the prostitute with a braid,had short hair.
- The camera was orginally white as seen in the cutscene The Green Sabre

  • Mega likes this

Rented
  • Rented

    GTA Vet

  • Members
  • Joined: 24 Oct 2010
  • United-States

#174

Posted 19 November 2013 - 12:03 PM

I Just found this, so if you guys are going for super beta or what ever here you go!

 

Out of all the Grand Theft Auto games, San Andreas may have had the most changes before release. For the first and only time in the series, there were animals in the game (even though there are fish in the water and birds in the air), the player was able to have uncensored sex, drink, and do drugs. There were many interiors that were left unused, though many remain in the game files. There were a considerable amount of missions cut, as well as numerous weapons, vehicles and character models.

*Characters

- Carl's stance was similar to Tommy's
- Characters including Officer Carver, Larry and Poncho were removed.
- Both Sweet and Big Smoke had their appearances changed. Sweet was originally dressed in black and wore a black skully, Big Smoke wore a white jersey and did not wear a hat, exposing his shaved head.
- Kendl Johnson's facial model and clothing were altered.
- Gang members looked different and wore different clothing.
- Each city had its own motorcycle cop model, whereas in the final release the same model is used for all cities (The beta cop models can still be found on the game´s files)
- According to a strategy guide, the Triad members were originally different.
- According to a preview before the games release, Steve Scott was originally going to return for a "big" action movie in San Andreas.
- In a screen before the games release Carl Johnson looked slightly older than the current one.

*Missions

- There are many deleted missions which include The Truth is Out There and Impounded, or missions with different objectives which include Doberman, Photo Opportunity and Beat Down on B Dup.
- In the first version of Saint Mark's Bistro, CJ had to chase Marco Forelli with a car in the streets of Portland, but for some reason, Portland is not full in the final version (only Saint Mark's, Red Light District and some place of Chinatown and Portland View) and the road isn't solid everywhere.
- Fish in a Barrel was supposedly an actual mission instead of a mere cutscene.
- In Sweet's Girl, originally Sweet did not have a gun, so CJ escorted him out.
- In Photo Opportunity, unused text implies that CJ hijacked and used a helicopter.
- There was going to be a mission involving a search for Big Smoke.
- There was going to be a different race in the Los Santos Stadium.[12]
- According to cut text, San Andreas was going to have a mission pack.
- In beta, car- and bike school had to run in same place, in Doherty's driving school.
- The Pizza Boy side-mission was removed.
- The Top Fun mini game from Vice City was supposedly to return but its was removed for unknown reasons.
- According to the PS2 files, there was to be originally 50 rampages (non-multiplayer) all over the map, but this was cut for unknown reasons.

*City

- Originally, if Carl Johnson killed a pedestrian, a news van would arrive and the crew would report on the event.
- If Carl crashed into a lamp post a mechanic would arrive to fix it. If the player killed the mechanic the lamp post would remain broken for a time, even if the player left the immediate area.
- The Mulholland Safehouse seemed to have a full interior that can be seen from the outside. The change on final version causes a glitch which allows the player to go through the wall.[13]
- Donut shops such as Rusty Brown's Ring Donuts were places where Carl Johnson could eat.
- San Fierro in the beta had very few docks and more parks. The beta map of San Fierro was very detailed and can be seen in Driving School.
- There was cars driving around the car parks and may park there in San Fierro. (Also in Valet car park)
- The construction yard near the hospital in Downtown Los Santos had a crane.
- The Easter Basin Naval Base had a different outline, it had a dock and the ship is missing.
- San Andreas was much bigger and had several different land masses, such as a larger San Fierro (which resembled San Francisco more closely), A full beta map of San Andreas can be found on a wall in the Lil' Probe'Inn.
- Las Venturas had a different name by the initials "LG". In early screen shots of Las Venturas, Police Cars had the initials "LG" printed on their doors. One can only assume what "LG" stood for.
- Santa Flora Medical Center had 2 helipads on its roof. These pads were most likely meant for the Maverick and Raindance that spawn there in the alpha. Oddly enough, these helipads were absent in the alpha, so the choppers simply spawned on the roof.
- The Clown's Pocket casino was originally called The Ringmaster, its original name can still be seen on the paper map included inside the game box.
- Hardware Stores was originally included in-games, and you can buy tools (like in GTA Vice City).
- Pharmacies from Vice City were originally included where you can buy health and adrenaline.
- The second beta name for Las Venturas (after LG) was : Las Venturra.
- The village of Bayside didn't exist in the beta version.
- The village of Dillimore was smaller in the beta version.
- The Hunter Quarry was smaller in the beta version.
- Some roads present in the Red County beta are absent in the final version.
- According to the beta map, there was a small island in San Fierro bay which was most likely based on Alcatraz.
- The beta map of San Fierro located on the driving school of San Fierro

*Weapons

- The Skateboard was cut from the final game (its icon is still on the disk, and it can still be used but only as a weapon).
- Strategy guides and other prints speak of a Gun Cane available alongside the Cane. The Gun Cane does not appear anywhere in the game.
- The Parachute was originally smaller and blue (it can be seen in the demonstration video in Flight School showing how to control parachute).
- Accorded to some early preview of the games, 150 weapons were originally included in-game.
- Another Rocket Launcher called "M47 dragon" was cut, its files can only be found in the PS2 version.
- A sniper rifle named "M82" was cut.
- The grenade launcher was cut again.
- Two machine guns named "M249 SAW" and "M60" was cut, its files can only be found in the PS2 version.
- The Micro-SMG was removed, it can be seen in early screenshots of the game.
- The Parachute icon was originally a bit different.
- The AK-47 icon was originally different.
- The Jetpack and the cell phone originally had icons on the HUD like the other weapons.

*Others

- Animals that would roam the rural areas were cut. (Their models are still available in the game's files, albeit without AI present).
- Originally, there were over 300 gang territories to be taken over all over the map.
- The ability to create and run your own casino was taken out after the alpha version.
- Usable car-washes, similar to those in GTA IV, were cut.
- The ability to ride the trolleys in San Fierro was cut.
- It was possible to hear many vague sounds from your car if it was broken. These sounds can be hear from Rockstar games's beta gameplay video[7] or some of the trailers.
- You can also hear many minor sounds included in beta release which are useless in the final game, but these files are still in GENRL file and can be moddable with mod tools.
- The mobster who Carl kills in Saint Mark's was originally going to be called Marco Forelli but due to deleted audio, his name was never mentioned in the final version.
- The Grove Street Families were originally going to be called The Orange Grove Families.
- Pedestrians would walk into and out of accessible places like stores, clubs, etc. And GSF members would walk into and out of / hang out in your safehouses.
- Pool tables were originally going to be colored green instead of blue.
- The motor bikers had a different design.
- Carl Johnson would be able to use drugs, which would make the camera wobble around making it more difficult to control CJ.
- The ability to drink beer was cut from the final version.
- Through the hidden interiors universe, unused brothels can be found, these were most likely to be placed on top of Strip Clubs.
- Pre-release magazine articles showed that stealing cars was to be much more difficult. In early screen shots, car jacking was shown to involve smashing the car's window and then hot wiring it. This was all removed, possibly due to the limitations posed by the PS2. A similar system is present in GTAIV.
- The ability to rob stores (like in GTA Vice City) such as 24/7 was removed.
- The ability to put many way point on the map was removed at the very end of the development. In the final version, we can put only one way point.
- Accorded to the strategy guide, adrenaline from previous GTA were in the beta version. However their effects can still be activate with a cheat code.
- According to a picture from the strategy guide, there was originally a pool table inside Madd Dogg's Mansion.
- According to Rockstar Game, the game was made on 2 DVDs, that's why a lot of things were deleted when they put the game in one DVD.
- According to american.gxt, there was several phone call and lines which where cut.
- According to gta3.img, There are several more items of clothing available at the clothes stores, including t-shirts, trousers, caps and more - these were all in the game but not used.
- There was a boxcar that the Freight would presumably have pulled instead of, or in addition to the flatcars present in the final version. These still exist in the game, and can be modded on to a train with relative ease.
- A path file exists for the railroad track into Easter Basin, suggesting that it was to feature at some point. This can be utilized through modification.
- Originaly,the prostitute with a braid,had short hair.
- The camera was orginally white as seen in the cutscene The Green Sabre

Thanks for Copying and Pasting from Wikia but it's not all beta, it also has rumors and stuff that's available in TTDISA however they are not beta but brand new stuff that the mod's creator made.

 

Dan Houser has stated that SA was going to have the 3-Protagonist like in V. The only one of those three whom we know is Carl CJ Johnson, so we can just guess who were the others. My guess is CJ, Sweet, Cesar.This idea got cancelled because of PS2's limitations.
Also, Drive-By was going to be a side mission, a way to gain more territory around the state, in which you could act as one of shooters.

Yes and there are left overs however only codes and we don't know enough and this was in a such an early stage that it will not get included. I know that you want it because it's like V but the beta was nothing like V. And BTW the two other protagonist ware completely removed as Rockstar said that each of the characters would have been in their own city(CJ in LS and the other two in SF and LV)

  • Mega likes this

IJustWantLibertyCityNightsMod
  • IJustWantLibertyCityNightsMod

    IJWLCNM

  • Members
  • Joined: 27 Jul 2013
  • Netherlands

#175

Posted 04 December 2013 - 07:12 PM

Can you post some pictures of the progress?


Rented
  • Rented

    GTA Vet

  • Members
  • Joined: 24 Oct 2010
  • United-States

#176

Posted 04 December 2013 - 09:29 PM

No, this topic will be locked soon. Watch the upcoming comments, you wont regret it.

  • Ss4gogeta0 likes this

Aljohnk
  • Aljohnk

    *Intensifies*

  • Members
  • Joined: 24 May 2010
  • Australia

#177

Posted 05 December 2013 - 01:18 PM

:( :( :(


IJustWantLibertyCityNightsMod
  • IJustWantLibertyCityNightsMod

    IJWLCNM

  • Members
  • Joined: 27 Jul 2013
  • Netherlands

#178

Posted 10 December 2013 - 05:37 PM

i knew it would die.


IJustWantLibertyCityNightsMod
  • IJustWantLibertyCityNightsMod

    IJWLCNM

  • Members
  • Joined: 27 Jul 2013
  • Netherlands

#179

Posted 28 January 2014 - 02:55 PM Edited by IJustWantLibertyCityNightsMod, 28 January 2014 - 02:56 PM.

Why aint it locked yet


R4GN0R0K
  • R4GN0R0K

    macfag

  • Members
  • Joined: 16 Nov 2008
  • None

#180

Posted 28 January 2014 - 03:08 PM

why dont you just report it instead of bumping it?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users