|QUOTE (julionib @ Sunday, Mar 17 2013, 21:06)|
if the scripthook .asi don load sucessfully you will not be able to use this script
i didnt tested in windows 8
I'll work with it more. I don't know why it won't work.
Anyways, glad to see Xbox 360 controller support added. One thing though to make it like what plane flying will be like on GTA V, control wise.
Switch the cannon and exit button. As for the cinematic camera view, the SNT has that function disabled when nitro is enabled on TBoGT. It will make the plane flight feel more like it was meant to be in the game in the first place.
Edit: Now its working. However the hud, and script functions well flying don't work with the custom planes, only the Airtugs spawned by default.
Edit: Fixed the hud. Turns out I had to change the model name in the jet's file. But now that I installed Visual C 2010, (which made the scripthookdotnet.asi work) now for some odd reason I have to hold (Num) 5 down in the SNT when I pick something. Instead of pressing like normal, I have to hold it down, and after the delay, then the function works, and if I keep holding it down there isn't a delay until I let go of it. All the other keys work fine, but the delay is random every time I start the game. It could be a short delay, or a long delay.
I don't know if this is caused by this mod, or something new on the controller version, or Visual C 2010.
Edit: I also got another simple request for this. Airport runway markers on radar. You configure them in the ini. They line up on the runway, and move across the radar so you can line up with the runway from far away. Basically like what San Andreas had. The ini is so you can add runways for map mods, and remove LC runway's for TC's.
Edited by nkjellman, 20 March 2013 - 11:22 PM.