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Grand Theft Auto III Chain Game

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Arsen Vitiuk
  • Arsen Vitiuk

    Grand Theft Auto III Chain Game Former Chief

  • Members
  • Joined: 15 Jul 2010
  • Ukraine

#1

Posted 16 January 2013 - 01:30 PM Edited by Arsen Vitiuk, 12 February 2013 - 09:00 PM.

user posted image

Grand Theft Auto III Chain Game Ultimate Starter Edition Round 3
lol232's Vehicle: NOT FOUND!!!


OLD STARTER SAVE: Made on December 31 2012, 12:00:00
Game Script Version: 1.0 + Version 1.1 Patch
Ultimate Starter Edition Chain Game Code Version: 2.0

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The Grand Theft Auto III Chain Game is free for anyone who wants to play along. The goal of the Ultimate Starter Edition Chain Game is to complete every possible side mission available from the beginning before progressing with the Storyline.

Please, read the Rules or the Quick Start Guide before you start to play. The Rules are designed so that the game can progress smoothly and everyone can have an enjoyable experience of contributing into bringing the game towards the maximum percentage possible.

Since in this Round a new Starter Save is used, it is advised for ALL players to read the full Starter Save guide first before starting to play, so that everyone could be informed about every slightest detail of the new Save! The Starter Save Guide can be found in the Starter Save post.

New players are always welcome to join the Chain Game. If you're new and want to plunge right in, simply look through the Quick Start Guide and read the complete set of rules later. You're excused for now but eventually you'll have to do it. Otherwise, you'll spoil all the fun. And not only for the others, but for yourself as well!


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user posted image

Contents

Quick Start Guide
Rules
Suggestions
Supplement To The Rules
Posting Format
Grand Theft Auto III Chain Game Personnel
The Ultimate Starter Checklist
Grand Theft Auto III Chain Game Records Book
Hideout Items List
Unique Vehicles List
Grand Theft Auto III Chain Game Hosted Mods



Quick Start Guide
  1. Take a turn by making a post in this topic.
  2. Download the save file from the last post.
  3. Complete one side mission. If there are several side missions available, choose the one you desire. Remember: DO NOT get busted or wasted, and DO NOT use any kind of cheats during your turn or it won't count!
  4. After you completed your turn, upload your save file on Samutz Save'N'Play or any other file sharing network.
  5. Post the link to your save file back in the topic within 3 hours. Edit your original post to do this.
Here's a copy & paste template of the posting format you should use.

CODE
[color=ffcc00][b]Mission:[/b][/color]
[color=ffcc00][b]Player:[/b][/color]
[color=ffcc00][b]Link:[/b][/color]
[color=ffcc00][b]Completion:[/b][/color]
[color=ffcc00][b]Notes:[/b][/color]



user posted image
  1. Do not use any kind of cheats, trainers, modifications or CLEO scripts. They can sometimes seriously mess up things in the game, so using them will not only spoil the fun for yourself, but for the other players as well. Although, unlike GTA San Andreas, there is no effect on a save after using cheats (several cheats are exception though), it is strongly recommended not to use them. See exceptions for this rule below.
  2. Take a turn by posting in this topic.
  3. Download the save file from the last post. In this game, the same save file is used throughout the whole game from the beginning to the maximum percentage reachable.
  4. Complete ONE Named Side Mission only, save your game, upload your save file (see below) and post a link to it back in the topic (use the Edit button to edit your original post).
  5. The Named Side Mission is any mission that changes the save file name. Examples are "Multistorey Mayhem", "Gripped!" and "Rumpo Rampage".
  6. Use Samutz's Save'N'Play Service to upload your save file (recommended uploader). If it is down, you can use any other file sharing network. Bear in mind, that this network must grant free download access to anybody using it.
  7. Use the preferred posting format (see below).
  8. Wait until 2 other turns have been completed before taking your turn again.
  9. If 4 hours pass without anybody completing a turn, then the '2-Mission Wait Rule' is reset and anyone can take a turn. This does NOT mean waiting 4 hours between personal turn completions.
  10. The time limit to complete the turn is 3 hours. The player's deadline is defined by the time of the post. The timer starts when the player has made a post indicating that he has taken a turn. If 3 hours pass and the player does not post back, his turn is declared 'Forfeit' and anyone else can take a turn.
  11. Any player can forfeit. The forfeiter should skip at least one next turn or wait until the '2-Mission Wait Rule' has been reset before he/she can take a turn again. The forfeited turn will not count towards the '2-Mission Wait Rule' and will not reset the 4 hour timer.
  12. In the event of two palyers taking a turn at the same time, the one who posted earlier has the turn.
  13. Mission strategy is solely up to the player - just don't use cheats, trainers, modifications or CLEO scripts (for exceptions see below).
  14. DO NOT save after getting busted or wasted.
  15. The player can purchase weapons, respray the vehicles, set up the bombs and have relations with prostitutes. Please, mention any of this stuff in the Notes section of your post.
  16. The player can do any available collections or deliveries in his/her 3 hours. Please, report any rewards received for completing side missions in the Notes section of your post.
  17. In the Ultimate Starter Edition the players will be forced to get to Staunton Island and Shoreside Vale by using any techniques possible to access these islands before they are open. Just remember not to use any cheats and/or trainers!
  18. It is highly essential not to trash this topic with unnecessary comments and replies. If you have something to say about the Chain Game, which is not related to taking turns, post in the Chain Game Lounge.
  19. Only modifications that do not involve tampering with main.scm, gta3.img, txd.img and default.ide files (which are the game's core files) are allowed to be used during turn completion.
  20. If you are looking for modifications to use during your turns and in your free gameplay, check out the Grand Theft Auto III Chain Game Hosted Mods section - all of modifications there are authorized to be used.
  21. If you witness a violation of any kind of any of the above mentioned rules, DO NOT hesitate to report in a Personal Message to the Chain Game Chief or to any of the High Staff members. Noticing a violation at an early stage will help immeasurably in running the Chain Game smoothly.


A request to all players


Please, post the game completion percentage after you have completed your turn. This will help incredibly in assembling the statistics at the end of the Round. The completion percentage can be found in the first line of STATS menu.


user posted image

  1. Try to keep the mission failures to minimum. If the mission failure was nothing more than a result of the player's bad luck, it is advised for him/her to restart the turn, unless loads of side missions have been completed up to the point of failure without the player saving a single time.
  2. Try to keep the safe house saves to minimum. If you have a game crash problem on your system multiple saves are alright. It is also advised to save when the player does not want to lose some significant progress. This is much helpful when the player fails a mission, gets busted or wasted - then it will not be necessary to redo all the stuff done up to the point of failure.
  3. Try to save with full health and armor. If you lost some during missions, take time to search for health or armor pickups, or just collect them from hideouts, if they are already available.
  4. It is always a good idea to have as much health points as possible. That's why the players are encouraged to use the Prostitute Trick to increase Claude's health to 125 points. Write down whether this trick has been performed and mention the quantity of money spent on hiring a hooker in the Notes section of your post.


user posted image

This supplement was designed to discuss some technical issues of the Chain Game's rules, the Ultimate Starter Edition in particular, and of GTA III overall.

I. Abuse of the Chain Game method

Players are encouraged to understand the basic ethics of the Chain Game. One should only take a turn once the previous player has completed his/her turn and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound.

II. "Respect Is Everything"

All players should respect each other, no matter what their sex, age, nationality or position within the Chain Game is. New players are to be welcomed warmly, and are not to be harassed if they violated any of the Chain Game's rules - everyone has his first time, and everyone has a chance for mistake. The Chain Game Chief, the High Staff and the Regular Players are to be treated equally. The Chain Game's rules apply to everyone playing - including the Chief himself.

Everyone viciously violating the Chain Game's rules, flaming, hating any Chain Game player or showing intolerance to other players, the High Staff and the Chief will get a disqualification from the Chain Game for a period of time - ranging from one day to one year! During the trial period, this player's turns will be deemed 'invalid' even if they respond to every rule of the Chain Game.

III. Enemy Gangs

Although during the Ultimate Starter Edition no Gang-Hating missions will be completed, players should note that the Colombian Drug Cartel hates Claude right from the beginning of the game - therefore Fort Staunton and Cedar Grove will be dangerous throughout the course of the Ultimate Starter part of the game.

IV. The 'One Named Side Mission Rule'

Below you will find a full list of Named Side Missions:
  • "Patriot Playground"
  • "A Ride In The Park"
  • "Gripped!"
  • "Multistorey Mayhem"
  • "Mafia Massacre"
  • "Diablo Destruction"
  • "Casino Calamity"
  • "Rumpo Rampage"
Other side missions are not bound to this rule, and therefore can be completed in any quantity with any other Non-named Side Missions.

It is advised, though, to complete Vigilante, Firefighter and Taxi with as much targets/fires/fares in a row as possible in order to receive larger monetary rewards.

V. Other things to keep in mind

1. Hidden Packages/Rampages/Unique Jumps
Feel free to get any amount of these during your turn, but remember: the 3 hour limit remains. Also, put any rewards received for Hidden Packages/Rampages/Unique Jumps into the Notes section of your post.

2. Export
All players are allowed to participate in exporting vehicles, and this does not have to be done separately. Players can also help by storing vehicles needed for the lists beforehand when they come across them.

VI. Late Edit

In a situation where a player completed a turn but forgot to mention something he/she did during his/her turn completion, this player is advised to edit that post. After that, the Original Edit Time line should be added at the bottom, showing the time when the turn was originally finished.
Note that you have to mention the Time Zone as well, so that other players won't get confused.

VII. The Version 1.1 Patch issue

All players using the Version 1.1 Patch are allowed to participate alongside the players owning the original Version 1.0 game. Especially considering the fact that during the Ultimate Starter Edition Round no issues will be encountered at all.

VIII. Glitches

There has been a number of issues regarding glitches that happen within the game. Luckily enough, none of them will be encountered within the Ultimate Starter Edition Round.



Posting Format


Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like "that mission where you blow up Diablos".
Player: Use your GTAFourms account name.
Link: The link to your uploaded save file after you've completed your turn.
Completion: Game completion percentage from the STATS menu.
Notes: Rewards for side missions, collections, deliveries and other extra information.

A simple "I'll take a turn" is enough to take a turn, but please, use this posting format for your completed turns. Below you'll find a template that you can copy and paste. Feel free to change the colors to your liking.


CODE
[color=ffcc00][b]Mission:[/b][/color]
[color=ffcc00][b]Player:[/b][/color]
[color=ffcc00][b]Link:[/b][/color]
[color=ffcc00][b]Completion:[/b][/color]
[color=ffcc00][b]Notes:[/b][/color]



user posted image
  • Arsen Vitiuk - GTA III Chain Game Chief (Inactive) [160/7]
  • lol232 - GTA III Chain Game Second-In-Command (Inactive) [79/9]
  • Th3MaN1 - GTA III Chain Game Assistant Chief (Away) [117/11]
  • fireguy109 - GTA III Chain Game Senior Executive (Inactive) [15/1]
  • Cida Melo - GTA III Chain Game Veteran Player and a huge fan of Claude Speed and GTA III in the whole! (Inactive) [5/0]
  • magneto - GTA III Chain Game Experienced Player (Inactive) [98/1]
  • MrMateczko - GTA III Chain Game Experienced Player (Inactive) [64/2]
  • miromiro - GTA III Chain Game Skilled Player (Inactive) [23/2]
  • Filip454 - GTA III Chain Game Skilled Player (Inactive) [23/5]
  • _____ - GTA III Chain Game Skilled Player (Inactive) [20/5]
  • Andreaz1 - GTA III Chain Game Skilled Player (Inactive) [15/0]
  • GTAKid667 - GTA III Chain Game Skilled Player (Inactive) [13/0]
  • Rodrigowski - GTA III Chain Game Player (Inactive) [9/0]
  • M.A.K - GTA III Chain Game Player (Inactive) [9/1]
  • SatournFan - GTA III Chain Game Player (Inactive) [7/5]
  • Dr. John13 - GTA III Chain Game Newbie Player (Inactive) [2/0]
  • Stahli - GTA III Chain Game Newbie Player (Inactive) [2/0]
  • TheLostBiker - GTA III Chain Game Newbie Player (Inactive) [2/2]
  • Kaydee. - GTA III Chain Game Newbie Player (Inactive) [1/0]
  • zacmobob - GTA III Chain Game Newbie Player (Inactive) [1/0]
  • RyujinXKaizer - GTA III Chain Game Newbie Player (Inactive) [1/0]
  • .Lycosa - GTA III Chain Game Newbie Player (Inactive) [1/0]
  • shoumic - GTA III Chain Game Newbie Player (Inactive) [1/1]
  • Macavell - GTA III Chain Game Newbie Player (Inactive) [1/3]
  • dingleman - GTA III Chain Game Player (Retired) [4/2]





The Ultimate Starter Checklist
Percentage complete: 57%


Legend:
Accomplished missions
Available missions
Unavailable missions
Player who did the missions


Challenges
Patriot Playground - MrMateczko
A Ride In The Park - MrMateczko
Gripped! - _____
Multistorey Mayhem - lol232

TOYZ missions
Mafia Massacre - MrMateczko
Diablo Destruction - MrMateczko
Casino Calamity - Kaydee.
Rumpo Rampage - MrMateczko

Miscellaneous
Hidden Packages: 100/100 - lol232 (1) ; GTAKid 667 (31) ; _____ (32) ; MrMateczko (36)
Unique Jumps: 20/20 - lol232 (1) ; MrMateczko (19)

Rampages: 20/20
Murder 30 Diablos in 120 seconds [M16] - _____
Kill 25 Triads in 120 seconds [UZI] - _____
Kill 20 Triads in 120 seconds [Shotgun] - _____
Kill 20 Mafia in 120 seconds [AK47] - _____
Destroy 13 Vehicles in 120 seconds [Rocket Launcher] - _____
Destroy 10 Vehicles in 120 seconds [Grenades] - _____
Destroy 15 Vehicles in 120 seconds [M16] - lol232
Destroy 8 Vehicles in 120 seconds [Shotgun] - lol232
Explode 25 Yardies in 120 seconds [Grenades] - lol232
Annihilate 30 Yardies in 120 seconds [Rocket Launcher] - lol232
Pop 17 Yardie heads in 120 seconds [Sniper Rifle] - lol232
Burn 25 Yakuza in 120 seconds [Flamethrower] - lol232
Torch 16 Yakuza in 120 seconds [Molotovs] - lol232
Destroy 15 Vehicles in 120 seconds [Rocket Launcher] - lol232
Drive-by and destroy 7 Vehicles in 120 seconds [UZI+Vehicle] - lol232
Run over 20 Colombians in 120 seconds [Vehicle] - lol232
Remove 15 Colombian Heads in 120 seconds [Sniper Rifle] - lol232
Fry 20 Colombians in 120 seconds [Flamethrower] - lol232
Splatter 20 Hoods in 120 seconds [Shotgun] - lol232
Behead 20 Hoods in 120 seconds [M16] - lol232

Vehicle missions
Paramedic - _____
Taxi: 100/100 - MrMateczko (100)

Firefighter
Portland: 20/20 - MrMateczko (20)
Staunton Island: 20/20 - MrMateczko (20)
Shoreside Vale: 20/20 - MrMateczko (20)

Vigilante
Portland: 20/20 - lol232 (20)
Staunton Island: 20/20 - lol232 (20)
Shoreside Vale: 20/20 - lol232 (20)

Portland Harbor Crane
Ambulance - MrMateczko
Firetruck - MrMateczko
Police - MrMateczko
Enforcer - lol232
FBI Car - MrMateczko
Rhino - lol232
Barracks OL - MrMateczko

Portland Docks Garage
Securicar - MrMateczko
Moonbeam - MrMateczko
Coach - MrMateczko
Flatbed - _____
Linerunner - MrMateczko
Trashmaster - _____
Patriot - MrMateczko
Mr Whoopee - MrMateczko
Blista - MrMateczko
Mule - MrMateczko
Yankee - MrMateczko
Bobcat - MrMateczko
Dodo - MrMateczko
Bus - _____
Rumpo - MrMateczko
Pony - MrMateczko

Pike Creek Import Garage
Sentinel - MrMateczko
Cheetah - MrMateczko
Banshee - MrMateczko
Idaho - MrMateczko
Infernus - MrMateczko
Taxi - MrMateczko
Kuruma - MrMateczko
Stretch - MrMateczko
Perennial - MrMateczko
Stinger - MrMateczko
Manana - MrMateczko
Landstalker - MrMateczko
Stallion - MrMateczko
BF Injection - MrMateczko
Cabbie - MrMateczko
Esperanto - MrMateczko



Grand Theft Auto III Chain Game Records Book


Patriot Playground in secs: 275 - MrMateczko
A Ride In The Park in secs: 74 - MrMateczko
Gripped! in secs: 239 - _____
Multistorey Mayhem in secs: 84 - lol232
Mafia Massacre: 6 - MrMateczko
Diablo Destruction: 11 - MrMateczko
Casino Calamity: 8 - Kaydee.
Rumpo Rampage: 4 - MrMateczko
Longest Flight in Dodo: 61 - _____


ANY of these records can be improved at any time by any player. Note that improving results for "Patirot Playground", "A Ride In The Park", "Gripped!" and "Multistorey Mayhem" will come at a cost of mission failure.



user posted image
The following list was made to make players aware of which items are already available at hideouts and which are still not. The unavailable items will have the requirements on how to get them in the brackets next to the item's name.


Bat
Health
Adrenaline
Pistol
UZI
Grenades
Shotgun
Body Armor
Molotovs
AK47
Sniper Rifle
M16
Rocket Launcher
Flamethrower
Police bribes: 6/6

Legend:
Available
Partially available
Unavailable



user posted image

The following list features all unique vehicles encountered in the game. The choice of Unique Vehicles in the Ultimate Starter Edition is fairly limited, and all of the vehicles in the list can be acquired exclusively by glithcing, but still, the GTA III Chain Game players are free to add several of these vehicles to the garages.

  1. Lightless Taxi
  2. Lightless Cabbie
  3. Lightless Borgnine
  4. Hoods Rumpo XL without graffitis
Legend:
In Green - acquired vehicles
In Yellow - acquirable vehicles
[P] - in Portland garage
[S] - in Staunton Island garage
[SS] - In Shoreside Vale garage



user posted image

This is the section for modifications created by the Chain Game players. If you play the GTA III Chain Game, and appear to have a brilliant mod you want to share with other players, send me a Personal Message, and if your mod is good enough, I will add it here so any player can utilize it.
  1. Weapon enhancements (made by Arsen Vitiuk and lol232)
  2. Euro 2012 paintjobs (made by Arsen Vitiuk)
  3. Cool Claude skin (made by lol232)
  4. Lowered Full-winged Dodo path (made by dingleman)
  5. PlayStation 2 Ghost Color Scheme (made by Arsen Vitiuk)
  6. Gang Vehicles Flag Colors (made by Arsen Vitiuk)
  7. Hooker City (made by Arsen Vitiuk)
  8. Infinite Clip/No Reload (made by Arsen Vitiuk)


user posted image

Arsen Vitiuk
  • Arsen Vitiuk

    Grand Theft Auto III Chain Game Former Chief

  • Members
  • Joined: 15 Jul 2010
  • Ukraine

#2

Posted 16 January 2013 - 01:45 PM Edited by Arsen Vitiuk, 03 February 2013 - 09:15 AM.

GRAND THEFT AUTO III CHAIN GAME STARTER SAVE GUIDE


For this Round, I was forced to use a save file from Round 13, due to lol232's desire for his Personal Vehicle to be found. Everything's almost the same, but still, there might be newbies around, so I'll have to explain. This Starter Save has some notable differences compared to the older Starter Saves, and they will be explained below. It is advised for all new players to read this full Starter Save guide first before starting to play, so that everyone could be informed about every slightest detail of the new Save!


A New Start


Using some special techniques, I managed to create a Starter Save where "Give Me Liberty" has not yet been passed!!! This resulted in a list of differences from the other Starter Saves we have been using so far:
  1. Claude is still wearing his Prisoner Outfit! So, before someone actually passes "Give Me Liberty", and that is not a part of the Ultimate Starter Edition, everyone can have an enjoyable experience of wandering around Liberty City with Claude dressed up in those orange Liberty Penetentiary duds troughout the whole game.
  2. The Portland Hideout is locked. Although the hideout will be marked on the radar and its garage can be used to store vehicles right from the start, plus all rewards for missions will appear there as well, it is impossible to save the game there until "Give Me Liberty" has been passed, leaving the players with an option to save the game only on Staunton Island or Shoreside Vale.
  3. The wrecks of a Turquoise Mafia Sentinel and an Enforcer, as well as all the rubble, will remain on the Callahan Bridge until "Give Me Liberty" has been completed.
  4. Consequently, the rubble on the bridge will prevent the players from gaining a decent speed and/or a decent angle to accomplish the Unique Jump there, thus leaving it impossible to complete until "Give Me Liberty" has been passed. Note that the Stunt Camera is active from the start, so flying a Dodo over this location will trigger it anyway. Therefore, it can be deemed possible to accomplish the Unique Jump by flying a Dodo over the Stunt Camera trigger point and landing in a correct place.
  5. There will be no specific mission marker or a radar icon for "Give Me Liberty" mission, so to trigger it, Claude has to be standing in a specific place. A screenshot below will show the location of the invisible mission trigger point, highlited in blue.
    user posted image
    NOTE that even passing on foot under the Callahan Bridge and accidentally entering the mission trigger zone (which is on the bridge) will activate the mission, so be careful! Driving in a vehicle over this zone is safe - just like with any other storyline mission marker.
    REMEMBER: The goal of the Ultimate Starter Edition does not include completing ANY Storyline Mission, so it is advised for the players to avoid the mission trigger area, as it is a start for the first Storyline Mission in the game.
  6. The 'Mission Attempts' graph in the game's statistics will show the 1 value. This is due to me, in fact, having to start the "Give Me Liberty" mission, and then fail it, to be able to create this Starter Save.



New Vehicles


Using special tools, I generated 24 different vehicles across Liberty City. Mainly, the vehicles generated were those required for Export, but either unobtainable or very difficult to obtain in the beginning of the game. Also, I added boats and planes spawns on Portland and the west side of Staunton Island for the players to have an easy and direct access to Staunton Island and Shoreside Vale rather than using Special Techniques. In addition, I added 5 Personal Vehicles - one for me, lol232, Th3MaN1, MrMateczko and Cida Melo each.
Note that one of them will not be available from the start, and will only spawn after "Grand Theft Aero" is completed. So the players will not have the fun to drive it around...

Here is a full list of vehicle additions and changes made:
  1. Added a Dodo, a Blista and a Mr Whoopee spawn points on Portland, so these vehicles could be delivered easily to Portland Docks Garage right from the beginning of the game. The Dodo can be used to access Staunon Island and Shoreside Vale even without it being delivered to the Garage.
  2. Added an FBI Car, Barracks OL and Rhino spawn points on Portland, so these vehicles could be delivered to the Emergency Vehicle Crane, thus giving the possibility to complete it right in the beginning of the game and use the rewards granted upon its completion. The Rhino and the FBI Car can also be used for Vigilante on Portland, even without them being delivered to the Crane.
  3. Added an FBI Car spawn point on Staunton Island. The FBI Car can be used for Vigilante on Staunton Island or Shoreside Vale.
  4. Added a boat spawn point on Portland, so it could be used to access Staunton Island right away. This, and the fact that it is impossible to save on Portland before "Give Me Liberty" has been completed, gives the players an easy route for getaway to Staunton Island and beyond, along with the Dodo. Just be careful not to end up in the water!
  5. Added a boat spawn point on the west side of Staunton Island, so it could be used to access Shoreside Vale right away. Just be careful not to end up in the water!
  6. Added a BF Injection spawn point in Shoreside Vale, so it can be delivered to Pike Creek Import Garage, thus giving the possibility to complete it right in the beginning of the game and use the rewards granted upon its completion.
  7. Added a Mafia Sentinel and a Diablo Stallion spawn points for "Gang Car Round-up" mission, both in places not frequented by the respective gangs. However, this specific addition is useless in this Round, but the vehicles can still be used for gettign around.
  8. Added a Diablo Stallion spawn point in Hepburn Heights, not far from the TOYZ van, making the 'Diablo Destrucion' mission so much easier...
  9. Added a vehicle spawn point at every safe house in the game, so now they players won't have to be looking for the means of transportation - should they require any. Note that the original vehicles spawning at Staunton Island Safe House will be replaced by other vehicles after certain points in the game. Also note that for some reason the Shoreside Vale Safe House Vehicle does not appear in its place, and that's why I was forced to move it to the north - it will now spawn in the carpark where D-Ice's Infernus can be found during "Rigged To Blow" mission. It is hard to miss.
  10. Moved the Stallion in Newport to the outside of the Multistorey Carpark. Now the "Multistorey Mayhem" mission will start directly upon entering the vehicle. It's on alarm most of the time, so watch out for cops!
  11. On lol232's request, removed all vehicles from the bottom floor of the Multistorey Carpark, as their presence always makes him fail the mission. (You know, in Ukraine we like to say, "A bad dancer blames his balls", although the mission has become considerably easier, in fact. tounge2.gif )
  12. As mentioned before, added five Personal Vehicles spawns on the map. These vehicles will always be on alarm, so watch out for the cops if you're trying to jack them!
NOTE that I, as the creator of these vehicles, have no right to use ANY them for Export, and therefore, will have to be seeking another way to fill the Export lists, if at all possible. That is why I reject all accusations about using my own vehicles for Export beforehand. This will be a Fair Play.
Even though, I still leave the right for myself to use these Vehicles for traveling between islands, completing Unique Jumps or for Vigilante missions on Portland and Staunton Island.



Full Vehicle List
    Personal Vehicles
  1. Arsen Vitiuk's Vehicle: Stinger - on the sidewalk half a block away from XXX Mags
  2. lol232's Vehicle: NOT FOUND!
  3. Th3MaN1's Vehicle: Cheetah - behind the warehouse at the east end of Atlantic Quays
  4. MrMateczko's Vehicle: Cheetah - parked round the back of the Cartel Mansion in Cedar Grove
  5. Cida Melo's Vehicle: Stinger - parked at Greasy Joe's Cafe
    Safe House Vehicles
  6. Portland Safe House Vehicle: Stallion
  7. Staunton Island Safe House Vehicle 1: Stinger
  8. Staunton Island Safe House Vehicle 2: Cartel Cruiser
  9. Staunton Island Safe House Vehicle 3: Cheetah (replaces the Cartel Cruiser after "Grand Theft Aero")
  10. Shoreside Vale Safe House Vehicle: BF Injection
    Cars
  11. FBI Car: In the backyard of LCPD HQ on Portland
  12. FBI Car: In front of the FBI HQ on Staunton Island
  13. Barracks OL: At the northernmost end of Waterfont Promenade, Harwood
  14. Rhino: At the lockup at the border of Trenton and Portland Harbor
  15. Blista: At the eastern wooden pier in Atlantic Quays
  16. Mr Whoopee: At the western wooden pier in Atlantic Quays
  17. Bus: Behind the crates at the Emergency Vehicle Crane
  18. Diablo Stallion: In the backyard of the northernmost apartment block in Hepburn Heights
  19. Diablo Stallion: In the back alley near the Fire Department in Belleville Park
  20. Mafia Sentinel: In the northern car park of Carson General Hospital in Rockford
    Boats
  21. Predator: At the jetty south of Callahan Bridge
  22. Predator: At the pier in Aspatria
  23. Ghost: At the river bank just below the Shoreside Vale Safe House
    Planes
  24. Dodo: On the embankment north of Harwood Autocrusher and Junkyard


lol232's Vehicle: NOT FOUND!!!


Even though 23 Vehicles have already been revealed during the course of Round 13, lol232's Vehicle is still missing from the list! So basically, this Round the infamous 'Vehicle Hunt' has been reduced to finding just 1 vehicle. Whoever finds it and posts its location first will get the Ultimate Prize.

NOTE that me and lol232 cannot participate since we knew about the vehicle from the start. The others atre free to take part whenever they wish.



Ultimate Prize Winner



lol232




The Starter Save


Made By: Arsen Vitiuk
Link: Starter Save
Completion: 0%
The game is saved on Staunton Island

MrMateczko
  • MrMateczko

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#3

Posted 16 January 2013 - 01:56 PM Edited by MrMateczko, 16 January 2013 - 02:20 PM.

I'll take a turn.
Mission: A Ride In The Park / Unique Jumps / Firefighter
Called by: MrMateczko
Link: Clicky Clicky
Completion: 3%
Notes:
Completed A Ride In The Park in 74 seconds.
Did all 4 Unique Jumps at Staunton Island.
Did 20 fires at Staunton Island.
Saved at Staunton Island.

Kaydee.
  • Kaydee.

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#4

Posted 16 January 2013 - 08:25 PM Edited by Kaydee., 16 January 2013 - 08:27 PM.

Mission : Casino Calamity
Called by : Kaydee.
Link : http://gtasnp.com/download/35459
Completion : 3%
Notes : Reward: 8.000
Saved in Staunton.

Kristian.
  • Kristian.

    5KΣΓ

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  • Joined: 26 Nov 2011
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#5

Posted 17 January 2013 - 02:28 PM Edited by _____, 17 January 2013 - 04:24 PM.

I'll take a turn.

Edit: It wasn't meant to be. I had almost two hours worth of progress but due to some power issue my PC restarted and I hadn't saved at all. I'll play again later, sorry.

lol232
  • lol232

    We stealin' all da gold!

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#6

Posted 17 January 2013 - 06:40 PM Edited by lol232, 17 January 2013 - 09:39 PM.

I'll take a turn.

Mission: Multistorey Mayhem
Player: lol232
Link: Save'N'Play
Completion: 4%
Notes:
  1. Multistorey Mayhem Complete in 84 Seconds- $30,000 Reward
  2. Saved in the Staunton Island Hideout


Lads, sorry for a long turn, some sh*t happened! devil.gif

MrMateczko
  • MrMateczko

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#7

Posted 17 January 2013 - 09:56 PM Edited by MrMateczko, 17 January 2013 - 11:06 PM.

I'll take a turn.
Mission: Patriot Playground / Firefighter / Portland Harbor Crane / Portland Docks Garage
Called by: MrMateczko
Link: Clicky Clicky
Completion: 14%
Notes:
Completed Patriot Playground in 275 seconds.
Did 20 fires at Portland and Shoreside Vale.
Delivered all the cars to Portland Harbor Crane except for Enforcer and Rhino.
Delivered all the cars to Portland Docks Garage except for Flatbed, Trashmaster, and Bus.
Saved at Shoreside Vale.

Shou
  • Shou

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  • Best Signature 2013
    Best Signature 2012

#8

Posted 18 January 2013 - 07:13 AM Edited by shoumic, 18 January 2013 - 07:21 AM.

I'll try

Sorry Cant right now.

GTAKid667
  • GTAKid667

  • Leone Family Mafia
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#9

Posted 18 January 2013 - 12:51 PM Edited by GTAKid667, 18 January 2013 - 02:02 PM.

Hello.

I'll Take a Turn

Mission: Hidden Packages (Shoreside Vale)
Player: GTAKid667
Link: smile.gif HERE smile.gif
Completion: 16%

OK so I was going for all 100 packages but now I've got to do something more important to do so I only managed to complete the Shoreside Vale Packages (31)

MrMateczko
  • MrMateczko

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#10

Posted 18 January 2013 - 05:22 PM

I'll take a turn.
Mission: Rumpo Rampage / Pike Creek Import Garage
Called by: MrMateczko
Link: Clicky Clicky
Completion: 27%
Notes:
Completed Rumpo Rampage with 4 kills.
Delivered all the cars to Pike Creek Import Garage.
Saved at Shoreside Vale.

Don't mind the quick reply time, I simply forgot to write "I'll take a turn." before doing stuff.

Macavell
  • Macavell

    Rat

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#11

Posted 18 January 2013 - 07:07 PM Edited by Macavell, 18 January 2013 - 07:40 PM.

I'll take a turn. smile.gif
Ok, forget it, GTA III crashes. angry.gif

Kristian.
  • Kristian.

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#12

Posted 18 January 2013 - 08:24 PM Edited by _____, 18 January 2013 - 10:10 PM.

I'll take a turn now.

Edit: Sorry I took so long but I actually achieved quite a bit of progress but then I crashed the Dodo in the water when I attempted to fly on the Callahan bridge. It would have been a stupid move anyway because it would have probably initiated the first mission, I didn't think properly.

However, I reloaded the game and completed "Gripped!" so that this turn will be valid.

Mission: Gripped!
Link: http://gtasnp.com/download/35501
Completion: 27%
Notes: Completed the side mission "Gripped!".

MrMateczko
  • MrMateczko

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#13

Posted 19 January 2013 - 01:32 PM Edited by MrMateczko, 19 January 2013 - 02:47 PM.

I'll take a turn.
Mission: Mafia Massacre / Unique Jumps
Called by: MrMateczko
Link: Clicky Clicky
Completion: 38%
Notes:
Completed Mafia Massacre with 6 kills.
Did all remaining Unique Jumps except the one on Callahan Bridge.
Saved at Staunton Island.

Macavell
  • Macavell

    Rat

  • BUSTED!
  • Joined: 03 Jul 2012

#14

Posted 19 January 2013 - 03:37 PM Edited by Macavell, 19 January 2013 - 04:01 PM.

I'll take a turn - I hope I won't have any problems now...
I really apologize for the trouble I'm causing.
With the savegames from here my game works and then crashes after a time, I will have to stop playing the chain game and search for the problem...
I was about to finish level 12 of the paramedic missions. suicidal.gif

Kristian.
  • Kristian.

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  • Joined: 26 Nov 2011
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#15

Posted 19 January 2013 - 09:52 PM Edited by _____, 19 January 2013 - 11:16 PM.

I'll take a turn.

Mission: Paramedic, hidden packages, import\export Portland.
Link: http://gtasnp.com/download/35528
Completion: 44%
Notes: Completed paramedic side mission. Collected all hidden packages on Portland (except the subway one which I forgot). Delivered Trashmaster, Flatbed, and Bus to the I\E garage in Portland thus completing the list.

MrMateczko
  • MrMateczko

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#16

Posted 20 January 2013 - 10:33 AM Edited by MrMateczko, 20 January 2013 - 11:40 AM.

I'll take a turn.
Mission: Diablo Destruction / Hidden Packages
Called by: MrMateczko
Link: Clicky Clicky
Completion: 46%
Notes:
Completed Diablo Destruction with 11 kills.
Got all remaining Hidden Packages except for one on the Staunton Lift Bridge.
Saved at Staunton Island.

lol232
  • lol232

    We stealin' all da gold!

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#17

Posted 20 January 2013 - 12:21 PM Edited by lol232, 20 January 2013 - 02:09 PM.

I'll take a turn.

Mission: Hidden Packages/Portland Harbor Emergency Vehicle Crane/Vigilante/Unique Stunt Jumps
Player: lol232
Link: Save'N'Play
Completion: 49%
Notes:
  1. Collected the Last Hidden Package - $100,000 Reward, a Rocket Launcher now spawns at the hideout
  2. Completed the Last Unique Stunt Jump - $100,000 Reward
  3. Delivered a Rhino and an Enforcer into the Portland Harbor Emergency Vehicle Crane
  4. Completed Vigilantes in Portland Island - $20,000 Reward, 2 Police Bribes now spawn at all your hideouts
  5. Saved a Dodo in Staunton Island Garage
  6. Saved in the Staunton Island hideout.

MrMateczko
  • MrMateczko

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#18

Posted 20 January 2013 - 07:41 PM Edited by MrMateczko, 20 January 2013 - 08:49 PM.

I'll take a turn.
Mission: Taxi Driver
Called by: MrMateczko
Link: Clicky Clicky
Completion: 50%
Notes:
Delivered 100 fares in a row.
Saved at Staunton Island.

Kristian.
  • Kristian.

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  • Joined: 26 Nov 2011
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#19

Posted 21 January 2013 - 11:08 AM Edited by _____, 21 January 2013 - 12:41 PM.

I'll take a turn.

There are frequent power cuts here at the moment so I can't achieve much progress right now.

Mission: Rampages
Link: http://gtasnp.com/download/35555
Completion: 50%
Notes: All Portland rampages are now complete.

lol232
  • lol232

    We stealin' all da gold!

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#20

Posted 21 January 2013 - 12:56 PM Edited by lol232, 10 February 2013 - 10:44 AM.

I'll take a turn.

Turn started on 10th February 2013, 9:22 GMT

Mission: Rampages/Vigilante
Player: lol232
Completion: 57%
Notes:
  1. Completed all Remaning Rampages
  2. Completed all Shoreside Vale and Staunton Vigilantes, 4 Police Bribes delivered to the hideout
  3. Saved a Dodo and Mr. Wongs Van in the Staunton Island Garage.
  4. Grabbed a hooker to get health to 125 HP.
  5. Got to the Portland Emegency Vehicle I/E Crane to get the Progress accounted


Ultimate Starter Links:



WOO HOO! We're done! Finally!
Sorry Mateczko, seems like the ultimate prize is mine. tounge.gif
Don't worry, you will find it in the next round. Unless someone does before, or if you don't find it. tounge2.gif

Kristian.
  • Kristian.

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#21

Posted 22 January 2013 - 02:03 PM

How did you complete the stunt jump on Callahan bridge?

Also, will there be another Chain Game soon? I'm thinking of starting another playthrough myself again, on my last attempt the criminal rating meter glitched.

lol232
  • lol232

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#22

Posted 22 January 2013 - 06:45 PM

I used a Dodo for it, after a few tries it isn't really hard anymore.

Arsen Vitiuk
  • Arsen Vitiuk

    Grand Theft Auto III Chain Game Former Chief

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#23

Posted 03 February 2013 - 10:00 AM

So, the Round is over. And yes, I know that it's been 13 days already, but still...
  • Thanks to everyone for participating
  • Thanks to Kaydee. for joining in
  • Thanks to lol232 and his idea of his vehicle location that this desperate Round was conducted!



And now... The Ultimate Prize winner is...

lol232!!!

lol232
  • lol232

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#24

Posted 03 February 2013 - 10:29 AM

Soooooooooooooo, what's the ultimate prize?

MrMateczko
  • MrMateczko

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#25

Posted 03 February 2013 - 10:35 AM

Beta GTA III DVD from E3...maybe?

lol232
  • lol232

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#26

Posted 03 February 2013 - 10:36 AM

QUOTE (MrMateczko @ Sunday, Feb 3 2013, 11:35)
Beta GTA III DVD from E3...maybe?

...Aaaand, when am I going to receive it?

MrMateczko
  • MrMateczko

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#27

Posted 03 February 2013 - 10:37 AM

In 2038, when the Unix time ends.

lol232
  • lol232

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#28

Posted 03 February 2013 - 10:42 AM

QUOTE (MrMateczko @ Sunday, Feb 3 2013, 11:37)
In 2038, when the Unix time ends.

Wat if I steal it before it gets sent to me? Will dat make me supergangsta?

MrMateczko
  • MrMateczko

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#29

Posted 03 February 2013 - 10:51 AM

QUOTE (lol232 @ Sunday, Feb 3 2013, 11:42)
QUOTE (MrMateczko @ Sunday, Feb 3 2013, 11:37)
In 2038, when the Unix time ends.

Wat if I steal it before it gets sent to me? Will dat make me supergangsta?

Maybe, but let's talk about this in PM, ok? I don't want to spam this topic.

lol232
  • lol232

    We stealin' all da gold!

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#30

Posted 03 February 2013 - 11:20 AM

QUOTE (MrMateczko @ Sunday, Feb 3 2013, 11:51)
QUOTE (lol232 @ Sunday, Feb 3 2013, 11:42)
QUOTE (MrMateczko @ Sunday, Feb 3 2013, 11:37)
In 2038, when the Unix time ends.

Wat if I steal it before it gets sent to me? Will dat make me supergangsta?

Maybe, but let's talk about this in PM, ok? I don't want to spam this topic.

Yeah, you're right.




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