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CLEO 4 Ryosuke's missile.cs found

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jackusCTB
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#1

Posted 11 January 2013 - 07:56 PM

OK, so I found this download link for a CLEO 4 version of his famous script. The password is "gtasa".
I recompiled the source file, changing the file extension from .s to .cs. Seems to work, in fact appears a green 0 in the top left corner. Don't know why, though.

Pawelo
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#2

Posted 11 January 2013 - 09:07 PM

yyyy how to download?

jackusCTB
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#3

Posted 11 January 2013 - 09:18 PM

1. Copy the password (CTRL+C)
2. Click on the link
3. Scroll down
4. Paste the password (CTRL+V)
5. Click on the gray button
6. Wait till the site refreshes
7. Scroll down
8. Click on the gray button (Final download)

tridbee
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#4

Posted 13 January 2013 - 12:31 AM Edited by tridbee, 13 January 2013 - 12:50 AM.

QUOTE (jackusCTB @ Friday, Jan 11 2013, 19:56)
OK, so I found this download link for a CLEO 4 version of his famous script. The password is "gtasa".
I recompiled the source file, changing the file extension from .s to .cs. Seems to work, in fact appears a green 0 in the top left corner. Don't know why, though.

Does it need old CLEO 3 files? And it use old version or updated version with missile camera?

Plus, there are 2 folder name CLEO and omake (bonus in japanese) so which one should I use?

jackusCTB
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#5

Posted 13 January 2013 - 08:06 AM

QUOTE (tridbee @ Sunday, Jan 13 2013, 00:31)
QUOTE (jackusCTB @ Friday, Jan 11 2013, 19:56)
OK, so I found this download link for a CLEO 4 version of his famous script. The password is "gtasa".
I recompiled the source file, changing the file extension from .s to .cs. Seems to work, in fact appears a green 0 in the top left corner. Don't know why, though.

Does it need old CLEO 3 files? And it use old version or updated version with missile camera?

Plus, there are 2 folder name CLEO and omake (bonus in japanese) so which one should I use?

You should open the .txt files with Sanny Builder, change every ".s" to ".cs" and then compile with the same name as in the "CLEO" folder. You will just need the original "missile.dat".

tridbee
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#6

Posted 13 January 2013 - 10:12 AM Edited by tridbee, 13 January 2013 - 10:55 AM.

QUOTE (jackusCTB @ Sunday, Jan 13 2013, 08:06)
QUOTE (tridbee @ Sunday, Jan 13 2013, 00:31)
QUOTE (jackusCTB @ Friday, Jan 11 2013, 19:56)
OK, so I found this download link for a CLEO 4 version of his famous script. The password is "gtasa".
I recompiled the source file, changing the file extension from .s to .cs. Seems to work, in fact appears a green 0 in the top left corner. Don't know why, though.

Does it need old CLEO 3 files? And it use old version or updated version with missile camera?

Plus, there are 2 folder name CLEO and omake (bonus in japanese) so which one should I use?

You should open the .txt files with Sanny Builder, change every ".s" to ".cs" and then compile with the same name as in the "CLEO" folder. You will just need the original "missile.dat".

which .txt file? missile.txt or missile_start.txt?

When I open and compile the missile.txt it say "Local variable 39 in threat is out of range"

If you can, please upload your recompiled files on mediafire or sendspace.

jackusCTB
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#7

Posted 13 January 2013 - 11:34 AM

QUOTE (tridbee @ Sunday, Jan 13 2013, 10:12)
QUOTE (jackusCTB @ Sunday, Jan 13 2013, 08:06)
QUOTE (tridbee @ Sunday, Jan 13 2013, 00:31)
QUOTE (jackusCTB @ Friday, Jan 11 2013, 19:56)
OK, so I found this download link for a CLEO 4 version of his famous script. The password is "gtasa".
I recompiled the source file, changing the file extension from .s to .cs. Seems to work, in fact appears a green 0 in the top left corner. Don't know why, though.

Does it need old CLEO 3 files? And it use old version or updated version with missile camera?

Plus, there are 2 folder name CLEO and omake (bonus in japanese) so which one should I use?

You should open the .txt files with Sanny Builder, change every ".s" to ".cs" and then compile with the same name as in the "CLEO" folder. You will just need the original "missile.dat".

which .txt file? missile.txt or missile_start.txt?

When I open and compile the missile.txt it say "Local variable 39 in threat is out of range"

If you can, please upload your recompiled files on mediafire or sendspace.

Both missile.txt or missile_start.txt. About the local variable that is bigger than 33, set Sanny Builder to "Ignore unknow errors".

tridbee
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#8

Posted 14 January 2013 - 06:25 AM Edited by tridbee, 14 January 2013 - 06:30 AM.

QUOTE (jackusCTB @ Sunday, Jan 13 2013, 11:34)
QUOTE (tridbee @ Sunday, Jan 13 2013, 10:12)
QUOTE (jackusCTB @ Sunday, Jan 13 2013, 08:06)
QUOTE (tridbee @ Sunday, Jan 13 2013, 00:31)
QUOTE (jackusCTB @ Friday, Jan 11 2013, 19:56)
OK, so I found this download link for a CLEO 4 version of his famous script. The password is "gtasa".
I recompiled the source file, changing the file extension from .s to .cs. Seems to work, in fact appears a green 0 in the top left corner. Don't know why, though.

Does it need old CLEO 3 files? And it use old version or updated version with missile camera?

Plus, there are 2 folder name CLEO and omake (bonus in japanese) so which one should I use?

You should open the .txt files with Sanny Builder, change every ".s" to ".cs" and then compile with the same name as in the "CLEO" folder. You will just need the original "missile.dat".

which .txt file? missile.txt or missile_start.txt?

When I open and compile the missile.txt it say "Local variable 39 in threat is out of range"

If you can, please upload your recompiled files on mediafire or sendspace.

Both missile.txt or missile_start.txt. About the local variable that is bigger than 33, set Sanny Builder to "Ignore unknow errors".

Those lines:

{$VERSION 3.1.0023}
{$CLEO .s}

just add "c" before "s" then compile it, right? And do the same with missile_start.txt

well I have to test it.

P/s: it crashed after loaded game.

jackusCTB
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#9

Posted 14 January 2013 - 01:06 PM

QUOTE (tridbee @ Monday, Jan 14 2013, 06:25)
QUOTE (jackusCTB @ Sunday, Jan 13 2013, 11:34)
QUOTE (tridbee @ Sunday, Jan 13 2013, 10:12)
QUOTE (jackusCTB @ Sunday, Jan 13 2013, 08:06)
QUOTE (tridbee @ Sunday, Jan 13 2013, 00:31)
QUOTE (jackusCTB @ Friday, Jan 11 2013, 19:56)
OK, so I found this download link for a CLEO 4 version of his famous script. The password is "gtasa".
I recompiled the source file, changing the file extension from .s to .cs. Seems to work, in fact appears a green 0 in the top left corner. Don't know why, though.

Does it need old CLEO 3 files? And it use old version or updated version with missile camera?

Plus, there are 2 folder name CLEO and omake (bonus in japanese) so which one should I use?

You should open the .txt files with Sanny Builder, change every ".s" to ".cs" and then compile with the same name as in the "CLEO" folder. You will just need the original "missile.dat".

which .txt file? missile.txt or missile_start.txt?

When I open and compile the missile.txt it say "Local variable 39 in threat is out of range"

If you can, please upload your recompiled files on mediafire or sendspace.

Both missile.txt or missile_start.txt. About the local variable that is bigger than 33, set Sanny Builder to "Ignore unknow errors".

Those lines:

{$VERSION 3.1.0023}
{$CLEO .s}

just add "c" before "s" then compile it, right? And do the same with missile_start.txt

well I have to test it.

P/s: it crashed after loaded game.

Also where there's "create_custom_thread 'MISSILE.s'" you should replace with .cs

tridbee
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#10

Posted 14 January 2013 - 02:06 PM

After starting a new game, a strange line of numbers appear on the left top screen, I skipped the cutscene and the game freeze, then crashed.

I replaced all .s with .cs in both files.

jackusCTB
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#11

Posted 14 January 2013 - 03:50 PM

QUOTE (tridbee @ Monday, Jan 14 2013, 14:06)
After starting a new game, a strange line of numbers appear on the left top screen, I skipped the cutscene and the game freeze, then crashed.

I replaced all .s with .cs in both files.

While a buddy of mine got it working, I, you and many other people not. The mod it's not mine, though.

tridbee
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#12

Posted 15 January 2013 - 05:10 AM

QUOTE (jackusCTB @ Monday, Jan 14 2013, 15:50)
QUOTE (tridbee @ Monday, Jan 14 2013, 14:06)
After starting a new game, a strange line of numbers appear on the left top screen, I skipped the cutscene and the game freeze, then crashed.

I replaced all .s with .cs in both files.

While a buddy of mine got it working, I, you and many other people not. The mod it's not mine, though.

heh heh, may be it's difficult to make a famous mod compatible with CLEO 4. smile.gif

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#13

Posted 16 January 2013 - 10:41 PM

QUOTE (jackusCTB @ Monday, Jan 14 2013, 15:50)
QUOTE (tridbee @ Monday, Jan 14 2013, 14:06)
After starting a new game, a strange line of numbers appear on the left top screen, I skipped the cutscene and the game freeze, then crashed.

I replaced all .s with .cs in both files.

While a buddy of mine got it working, I, you and many other people not. The mod it's not mine, though.

Why not get your buddy to upload his 'working' files.

Others have unsuccessfully attempted to get this working with CLEO4.

jackusCTB
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#14

Posted 17 January 2013 - 04:19 PM

Download

HPro
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#15

Posted 17 January 2013 - 07:38 PM

QUOTE (jackusCTB @ Thursday, Jan 17 2013, 16:19)
Download

I'm da guy who find how to make it work since i'm his buddy.

tridbee
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#16

Posted 18 January 2013 - 10:11 AM Edited by tridbee, 18 January 2013 - 10:21 AM.

QUOTE (HPro @ Thursday, Jan 17 2013, 19:38)
QUOTE (jackusCTB @ Thursday, Jan 17 2013, 16:19)
Download

I'm da guy who find how to make it work since i'm his buddy.

Really?

Anyway, great work bro.

P/s: little trouble, it still spawn the normal missiles.

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#17

Posted 18 January 2013 - 06:24 PM

The chances this will work probably depends on your version of CLEO 4 (there are a few rogue ones out there).

jackusCTB
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#18

Posted 18 January 2013 - 06:50 PM

QUOTE (Deji @ Friday, Jan 18 2013, 18:24)
The chances this will work probably depends on your version of CLEO 4 (there are a few rogue ones out there).

Which versions of Cleo 4 do exists? I thought only 4.1.1.30f and 4.2a...

tridbee
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#19

Posted 19 January 2013 - 03:13 AM

QUOTE (Deji @ Friday, Jan 18 2013, 18:24)
The chances this will work probably depends on your version of CLEO 4 (there are a few rogue ones out there).

I remembered that I've seen one of your topic. About recompile the missile script, but not this advanced one.

ajidehak
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#20

Posted 17 February 2013 - 06:03 PM Edited by ajidehak, 17 February 2013 - 06:11 PM.

hi-
i already send a link in this page:
http://www.gtaforums...ic=455229&st=20
but maybe this link is dead-
i reupload it in this link:
http://up.vbiran.ir/...4839_0omake.rar

don't forget thanks to me. biggrin.gif

aStiffSausage
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#21

Posted 10 March 2013 - 09:59 AM

Just to give a little bumpy-bump...

I'm kinda surprised of this. It works about 10% of the time, with no apparent reason. I may start the game several times and the script isn't working, but suddenly at start-up it gives green numbers instead of red ones and then it works. No .asi-plugin errors or anything, it just seems random for me when it works and when it doesn't.

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#22

Posted 09 April 2013 - 01:17 PM

QUOTE (oksa8 @ Sunday, Mar 10 2013, 09:59)
Just to give a little bumpy-bump...

I'm kinda surprised of this. It works about 10% of the time, with no apparent reason. I may start the game several times and the script isn't working, but suddenly at start-up it gives green numbers instead of red ones and then it works. No .asi-plugin errors or anything, it just seems random for me when it works and when it doesn't.

do you mean ryosuke's missile mod that one comes with missile camera, own its missile model(s), and increased missile speed?if so, its actually designed for cleo 3.1.0023 but its work fine on my gta sa (cleo 4.1.1.30f) and don't forget it also has missile.dat file..

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#23

Posted 09 April 2013 - 04:12 PM

Does anyone know what happened to Ryosuke?

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#24

Posted 09 April 2013 - 10:31 PM

QUOTE (The_Sorrow @ Tuesday, Apr 9 2013, 19:12)
Does anyone know what happened to Ryosuke?

Seems he has retired. There's not a single update in his website since November 2011, and his YouTube channel has been active the whole time.

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#25

Posted 10 May 2013 - 09:16 AM

QUOTE (The_Sorrow @ Tuesday, Apr 9 2013, 23:12)
Does anyone know what happened to Ryosuke?

bump blush.gif

he ever telling someone on his twitter if his HDD has broken, and he don't know went to back modding or no, years ago. however, he still active on twitter until this seconds.

https://twitter.com/Ryosuke839

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#26

Posted 11 May 2013 - 06:55 AM Edited by tridbee, 11 May 2013 - 07:02 AM.

QUOTE (ajidehak @ Sunday, Feb 17 2013, 18:03)
hi-
i already send a link in this page:
http://www.gtaforums...ic=455229&st=20
but maybe this link is dead-
i reupload it in this link:
http://up.vbiran.ir/...4839_0omake.rar

don't forget thanks to me. biggrin.gif

this aint work for me :|

edit:
Anyway, if you guy still want to use hydra HUD mod with cleo 4 without problem, so here it is: http://www.mediafire...ka17f1a90so2qcw

A fixed version, and compiled in .asi format. and only compatible with CLEO 4

ajidehak
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#27

Posted 02 July 2013 - 07:35 AM

thanks bro
i still not check it
but u say it works
so it must worked
thanks thanks thanks

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#28

Posted 03 October 2014 - 12:15 PM

the last working download is not the fixed one who got the fix as i no longer have it


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#29

Posted 03 October 2014 - 03:31 PM

Use official missile script and CLEO 4.3.





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