|QUOTE (Cyfa @ Tuesday, Jan 15 2013, 06:22)|
|I think if they truly want Crews to succeed in GTAV, then there needs to be a money aspect. Heists, wars on gang territory, safehouses even . Rockstar knows what they have to do to make the game special, but the question is, can they do it with the current hardware?|
With the framework they've set in place for Max Payne 3 the Crew structure is there. To have sort of a Crew interface where everyone meets at a safehouse in a small free roam interior and gets geared up for a big heist before going against others online would feel absolutely cool and add an original aspect never seen before in a multiplayer game. It would be like having a sort of social home base for your Crew prior to getting into the serious business of competing against others. The more that picture forms in my mind the more amazing it sounds.
Imagine as your crew grows in rank and money that that Crew homebase grows and the interior improves with added items, decor and equipment? You'd have a physical sense of your accomplishment (or lack there of) gearing up for multiplayer everyday. Nice.
Other Multiplayer Add Ons
1. Max Payne 3 Rank Acknowledgement:Be it a special symbol, skin, character T-Shirt, a cool DLC Social Club weapon or commemorative monogrammed adult diaper SOMETHING should be done for the loyal fans for time served slagging it out and ranking up in MP3 in a way that shows in GTA V. I imagine Crew ranking to some degree is going to start fresh with GTA V but a solid nod of some kind from Rockstar to those who laid the groundwork for the Crew concept to be a success should be included just the same. To a lesser extent you could even give a nod to Legend Ranks in Red Dead Redemption or 100% players from GTA IV. Continuity is sexy.
2. Crew Rank Structure: I've pitched this idea a few times to your mouth off email and even on the Newswire once or twice, I believe but having special Ranks within the Crews would be very cool and make them feel a bit more special to be a part of. You start with a Crew leader, who would then be able to assign the role of "Captain" to a handful of his best players. This would give those individuals the exclusive ability to actually recruit other players to the crew. From there you could assign "Lieutenant" to loyal players who show potential and may be looking to move up. At the base you'd just have a generic membership, I suppose or maybe a few wacky titles you could pin on people as a sort of hazing process to see if they stick around. "Everyone welcome, Meta Pathos Crew Ranking, Numb Nuts to the Crew"!
This would actually show in the Kill Screen as part of their custom titles or what have you for bragging rights or slight humiliation depending on what end of the food chain they're currently at. I realize "Captain" and "Lieutenant" sound a bit military or mafioso which may not match your theme so feel free to sort out what titles you feel are appropriate.
3. Crew Factions: This ties a bit into the last one in that you could give Crews the option of picking out themes for their Crew that would actually determine their look and Crew title options. Given the location, so many things are possible. Everything from a black or latino based set of gang bangers to a group of old hippie burnout surfers looking to rob a Bank (Point Break), to a group of corrupt police death squad (Training Day) or unlikely group of people coming together for a Heist (Heat, Reservoir Dogs). Maybe a bunch of car jacking street race enthusiasts (Fast & the Furious, Drive) or some down on your their luck Vinewood wannabes that turned to the adult film business to get on camera (Boogie Nights). Seriously, the possibilities here are endless and as serious or comical as you wish to go with them. I say that because Ballad of Gay Tony brought the fun, over the top humor and flashy club scene night life back to GTA in a big way and I'd still like to see that even in a more serious, grown up GTA we can go back to our roots a bit and keep the tone of MP fun and not taking itself overly serious.
I also feel rather than cycling through these faction types as you do in Max Payne 3 the Crew should actually commit to one theme so it becomes a part of their identity. Free Agents who haven't selected a Crew would be free to choose any theme to get a feel for what they prefer and in a generic Free For All Deathmatch you could try on other skins for a laugh but your Crew as a Group should pick a theme and commit to it, possibly unlocking more titles and custom skins as you play within that theme set as you go.