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meta187
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#61

Posted 11 January 2013 - 06:09 PM Edited by meta187, 12 January 2013 - 03:06 PM.

QUOTE (grope_4_that_date @ Friday, Jan 11 2013, 17:23)
Motel features:
• You'd be able to save your car there.

For some reason that made a funny little idea pop into my head. Imagine you leave your vehicle at the Motel, Hotel, Holiday Inn (Say WHAT!) well past your stay and they have someone come and tow your vehicle to an impound lot. From there it becomes a little a little side mission to break into the yard and steal your car back. Good opportunity for hijinks there.

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#62

Posted 11 January 2013 - 06:21 PM

QUOTE (meta187 @ Friday, Jan 11 2013, 12:09)
QUOTE (grope_4_that_date @ Friday, Jan 11 2013, 17:23)
Motel features:
• You'd be able to save your car there.

For some reason that made a funny little idea pop into my head. Imagine you leave your vehicle at the Motel, Hotel, Holiday Inn (Say WHAT!) well past your stay and they have someone come and tow your vehicle to an impound lot. From there it becomes a little a little side mission to break into the yard and steal your car back. Good oppertunity for hijinks there.

Well, I mean Franklin IS a repo man, so I wouldn't be surprised if we saw some tow trucks in the game taking your car away.

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#63

Posted 11 January 2013 - 06:26 PM

@Meta

Ha. I think I'd leave it behind on purpose just to go and break it out. Just like how I purposefully got into debt with the casinos in SA so the goons came and tried to kill me. Motels/hotels would be very nice though if they were usable, Gropes ideas were very good. I'd love it if you owed someone money so they sent a hitman after you like Javier Bardem's character in No Country For Old Men. But instead of the usual damage that NPC's can do to you, this hitman could kill you in like 2-3 shots. I think you'd really have a feeling of suspense and terror if someone with that capability was after you.

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#64

Posted 11 January 2013 - 06:29 PM

QUOTE (Cyfa @ Friday, Jan 11 2013, 18:21)
QUOTE (meta187 @ Friday, Jan 11 2013, 12:09)
QUOTE (grope_4_that_date @ Friday, Jan 11 2013, 17:23)
Motel features:
• You'd be able to save your car there.

For some reason that made a funny little idea pop into my head. Imagine you leave your vehicle at the Motel, Hotel, Holiday Inn (Say WHAT!) well past your stay and they have someone come and tow your vehicle to an impound lot. From there it becomes a little a little side mission to break into the yard and steal your car back. Good oppertunity for hijinks there.

Well, I mean Franklin IS a repo man, so I wouldn't be surprised if we saw some tow trucks in the game taking your car away.

Maybe you could choose to break into the repo lot & steal the car back as Trevor or Michael, or switch to Franklin & simply walk in & take the car out.

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#65

Posted 11 January 2013 - 06:58 PM

QUOTE (Kyle17 @ Friday, Jan 11 2013, 18:29)
Maybe you could choose to break into the repo lot & steal the car back as Trevor or Michael, or switch to Franklin & simply walk in & take the car out.

I do like the idea of different protaganist's being able to have access to areas, activities and people that others do not. From some of what they've said I can def see that being the case.

Franklin as a repo guy could just walk on to a lot like he's there's to legitimately transport a repoed vehicle to a car lot or something but Michael and Trevor would get turned away.

Trevor can buy meth from the local yokels out in the sticks on the outskirts of town but Michael and Franklin would have shotguns pointed at them for asking.

Michael can walk out on to a ritsy golf course and rub elbows with the socialites but Franklin would get...would get...


My God.

user posted image

Kyle17
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#66

Posted 11 January 2013 - 07:04 PM

QUOTE (meta187 @ Friday, Jan 11 2013, 18:58)
QUOTE (Kyle17 @ Friday, Jan 11 2013, 18:29)
Maybe you could choose to break into the repo lot & steal the car back as Trevor or Michael, or switch to Franklin & simply walk in & take the car out.

I do like the idea of different protaganist's being able to have access to areas, activities and people that others do not. From some of what they've said I can def see that being the case.

Franklin as a repo guy could just walk on to a lot like he's there's to legitimately transport a repoed vehicle to a car lot or something but Michael and Trevor would get turned away.

Trevor can buy meth from the local yokels out in the sticks on the outskirts of town but Michael and Franklin would have shotguns pointed at them for asking.

Michael can walk out on to a ritsy golf course and rub elbows with the socialites but Franklin would get...would get...


My God.

user posted image

That gives me an idea;

Franklin gets a van off of a repo lot & gives it to Trevor. Trevor then drives out to the boonies & buys a sh*t load of drugs to load the van with. Michael then takes the van into a rich neighborhood & offloads the drugs to a bunch of rich yuppies & celebrities.

So. Much. Potential.

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#67

Posted 12 January 2013 - 01:39 PM

I never played CTW, but a lot of people seem to have good things to say about the drug dealing aspect to it. I think that it's a possibility we could see something along those lines in V as well. Not necessarily the same mini-game, but just that there will be some sort of drug dealing/making trades in it in some form, hopefully outside of missions. The line in the 2nd trailer "The guns and crank in this area go through Trevor Phillips enterprises, or they ain't going" gives me hope that drugs might play a bigger role than they have before. Assuming "crank" is some made-up drug like spank in GTA III, I can't think what else it would be. Or maybe crank is the nickname of a real life drug but I'm a square so I just don't realise.

I found the drug system in Scarface: The World Is Yours to be really good as well. Going out and buying the drugs off the suppliers, then having to ship it back yourself to your warehouses, and then eventually distributing it to your businesses who would then sell it on. You really did feel like a drug baron and like you had a criminal empire. That game was focused around drugs and the trade of drugs though, so I doubt it will play as big a part in V as it did in that. But I do hope it features on at least some level.


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#68

Posted 12 January 2013 - 01:47 PM

QUOTE (meta187 @ Friday, Jan 11 2013, 16:19)
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#69

Posted 12 January 2013 - 03:20 PM Edited by meta187, 12 January 2013 - 03:32 PM.

QUOTE (Kyle17 @ Friday, Jan 11 2013, 19:04)
So. Much. Potential.

Again from things they've hinted at I think there's a vast potential as well in seeing in this game that you don't just have three guys here to choose from here merely to fit your style or cultural preference like so many people tend to do when given the option to make or pick a character but in this instance you have three very different personalities with a whole variety of activities and people to interact with that separate their lives entirely and make each one entertaining and worth looking into. If they follow through and bring those three worlds together in a way that they really do have to rely on each others contacts and talents to progress through the story this game is going to be nothing short of amazingly original in it's overall approach.

*I added some of the choice bits from this thread to the intro.

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#70

Posted 12 January 2013 - 04:00 PM

Loan sharks then if u don't pay them back they come after u

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#71

Posted 12 January 2013 - 04:29 PM

Actually it'd be kind of fun having to work for the weapons in some ways, as long as we know where to do it and we can do it every day after saving the game being able to repeat that step etc.
It would certainly be a nice change to having to run around the damn map attempting to find the weapons and armor. It's always felt tedious

oh and I like the loan shark idea....in fact I can even see them adding them to the game.(surprised they never added them in the past)

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#72

Posted 13 January 2013 - 08:29 AM Edited by meta187, 13 January 2013 - 03:42 PM.

QUOTE (GTA_stu @ Friday, Jan 11 2013, 18:26)
. I'd love it if you owed someone money so they sent a hitman after you like Javier Bardem's character in No Country For Old Men. But instead of the usual damage that NPC's can do to you, this hitman could kill you in like 2-3 shots. I think you'd really have a feeling of suspense and terror if someone with that capability was after you.

That would be great actually and give you a reason and marked incentive to pay off someone in a loan shark scenario or simply in a situation where an enemy has put out a hit on your character. Having an assassin that can come in and do significant damage to you quickly while you're in the middle of doing something important or simply roaming around would add a lot of tension and certainly make you want to pay up.

Maybe early on a connected guy finances one of your jobs only he ties a large marker to it and you're supposed to go give him his taste of the action immediately but you decide to hold on to it for a little while longer or spend it all together. At first you receive a few suggestive phone calls then the next day while your out driving around, you start pulling into the drive thru at the Burger Shot and your windshield explodes as a sniper calmly and casually starts ripping off high caliber rounds from the rooftop across the street. You're at too awkward an angle to fire back so you have to get out of the car and scramble around the building to avoid getting ventilated. Everything you were about to do has gone out your shattered window and now you have to deal with this guy for the next five to ten minutes. A gentleman who knows you're coming, is well armored and very accurate, a savage and calculating wolf who will pursue you vehemently if you try to run.

Sounds like a blast.

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#73

Posted 13 January 2013 - 09:34 PM

QUOTE (meta187 @ Sunday, Jan 13 2013, 09:29)
Maybe early on a connected guy finances one of your jobs only he ties a large marker to it and you're supposed to go give him his taste of the action immediately but you decide to hold on to it for a little while longer or spend it all together. At first you receive a few suggestive phone calls then the next day while your out driving around, you start pulling into the drive thru at the Burger Shot and your windshield explodes as a sniper calmly and casually starts ripping off high caliber rounds from the rooftop across the street. You're at too awkward an angle to fire back so you have to get out of the car and scramble around the building to avoid getting ventilated. Everything you were about to do has gone out your shattered window and now you have to deal with this guy for the next five to ten minutes. A gentleman who knows you're coming, is well armored and very accurate, a savage and calculating wolf who will pursue you vehemently if you try to run.

Sounds like a blast.

Understatement of the year lol.gif

Honestly though, that sounds incredible. Just the thought that there's someone out there who's bigger and badder than yourself, his only objective is to spray your brains across the floor, is just awesome. I like the idea that you'd never know when he might strike.

Back to the original subject of money, I think it was ThePinkFloydSound* who once suggested actually earning our money through doing regular jobs via the taxi or ambulance missions. In fairness, his idea was aimed more towards the roleplay side of things in that this is something that would be done at the very start of the game and then the character realizes that during these tough times crimes pays far better. I love that idea and will probably do it myself, but in terms of earning money it could be a brilliant way to help us get that little extra so we can buy the weapons or armour ourselves.

Actually, saying that, what would your be stance on armour and health? Do we pay or do we get the free pick-ups? Apologies if it's been discussed before, I'm too lazy to read through these posts tounge.gif

*Please correct me if I'm wrong.

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#74

Posted 13 January 2013 - 09:58 PM

QUOTE (TheGreatGig23 @ Sunday, Jan 13 2013, 22:34)
QUOTE (meta187 @ Sunday, Jan 13 2013, 09:29)
Maybe early on a connected guy finances one of your jobs only he ties a large marker to it and you're supposed to go give him his taste of the action immediately but you decide to hold on to it for a little while longer or spend it all together. At first you receive a few suggestive phone calls then the next day while your out driving around, you start pulling into the drive thru at the Burger Shot and your windshield explodes as a sniper calmly and casually starts ripping off high caliber rounds from the rooftop across the street. You're at too awkward an angle to fire back so you have to get out of the car and scramble around the building to avoid getting ventilated. Everything you were about to do has gone out your shattered window and now you have to deal with this guy for the next five to ten minutes. A gentleman who knows you're coming, is well armored and very accurate, a savage and calculating wolf who will pursue you vehemently if you try to run.

Sounds like a blast.

Understatement of the year lol.gif

Honestly though, that sounds incredible. Just the thought that there's someone out there who's bigger and badder than yourself, his only objective is to spray your brains across the floor, is just awesome. I like the idea that you'd never know when he might strike.

Back to the original subject of money, I think it was ThePinkFloydSound* who once suggested actually earning our money through doing regular jobs via the taxi or ambulance missions. In fairness, his idea was aimed more towards the roleplay side of things in that this is something that would be done at the very start of the game and then the character realizes that during these tough times crimes pays far better. I love that idea and will probably do it myself, but in terms of earning money it could be a brilliant way to help us get that little extra so we can buy the weapons or armour ourselves.

Actually, saying that, what would your be stance on armour and health? Do we pay or do we get the free pick-ups? Apologies if it's been discussed before, I'm too lazy to read through these posts tounge.gif

*Please correct me if I'm wrong.

Could have been me or at least I remember the topic vaguely.

If it was me and I'm not crossing memories with something else, I think the subject was on something else and I was saying it's important to have these side missions. I love rags-to-riches as you all know. I like at the start of GTA's when you are broke and evey dollar counts. You actually want to buy some new threads or buy some ammo but it's breaking your bank. So working a taxi is legitimate. After a while you realise that it doesn't pay much. Yeah, you go enough dough for some new kicks or some ammo cause you were saving some bullets for that annoying prick down the street that crashed in to your parked car but it's not much. You are innocent in this part of the game.

Then like you get sucked in to crime. It pays much better. The weight of the money is more powerful as you worked the menial jobs. That graduation, the switch-over from being honest to being a criminal. That Walter White transition feels good. If that wasn't mean talking about that earlier, you certainly got me talking about it now. icon14.gif

About owing money. I love it. In GTA, I believe if you can win, you should be able to lose. I'm sure we can go in debt again in this GTA. I really hope so. I'd like to have a realistic game-save where if I gambled my life savings - I don't load an old save. I continue on. If heists need funding and I have to robs drug dealers, then I will. Even if it takes me an extra 2 gaming sessions to open one heist because I lose money gambling, then so be it. It will be a new feature for me. My character will have an unwritten gambling problem. Hoping we can gamble here, lol

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#75

Posted 13 January 2013 - 10:00 PM

Some good ideas, but there should be NO LIMITED INVENTORY...EVER!! Limited inventories are for pussies.

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#76

Posted 13 January 2013 - 10:54 PM Edited by nismo13, 13 January 2013 - 10:56 PM.

You guys have written a lot so im not sure if anyone has said this but, I would love to see a fully realized and working share trading/stock system in place. This would make the game hella interesting and would definitely increase the longevity of this game. Imagine going on computers to check your stocks and winning big! That money can then be used to buy drugs from cartels and then sell them to pedestrians in game. or even better yet you can start manufacturing your own drugs in game! Then you can buy bunkers with weapons and use the money to slowly upgrade it to store more cars/planes and weapons. Lastly you can use the money in multiplayer (which is probably the most likely thing to happen).

Oh yeah for goodness sake please add a casino with working games. If this was added that would be the first thing i do in game and would probably never leave

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#77

Posted 14 January 2013 - 09:33 AM

Meta, while I agree for the most part about being able to find rocket launchers relatively early in the game being a bit silly, I'd also add that there needs to be random stuff lying around- stuff that doesn't require effort to find, per say, but exploration. One of my favourite things about SA was cruising through the desert, going behind a random rock and being like "holy f*cking sh*t, look at this awesome vehicle!" and it gave me this feeling that I could find all kinds of crazy sh*t, at any time. When I'm rolling through the expansive forests, mountains, deserts, rural towns and wide-open LS streets in V, I don't just want to take in the scenery and see what different types of pedestrians I can introduce to my wind-shield, I want to feel like I might find something I never expected to find.

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#78

Posted 14 January 2013 - 01:11 PM

QUOTE (Melchior @ Monday, Jan 14 2013, 09:33)
Meta, while I agree for the most part about being able to find rocket launchers relatively early in the game being a bit silly, I'd also add that there needs to be random stuff lying around- stuff that doesn't require effort to find, per say, but exploration. One of my favourite things about SA was cruising through the desert, going behind a random rock and being like "holy f*cking sh*t, look at this awesome vehicle!" and it gave me this feeling that I could find all kinds of crazy sh*t, at any time. When I'm rolling through the expansive forests, mountains, deserts, rural towns and wide-open LS streets in V, I don't just want to take in the scenery and see what different types of pedestrians I can introduce to my wind-shield, I want to feel like I might find something I never expected to find.

Well aside from collection items being placed around the map or a pigeon shoot of some kind, I definitely feel there are still really clever and original ways to do that without leaving something high end out in the open to be free for the taking. Maybe you have to break into a unique interior, a storage shed, garage, home or safe to find something special while you're exploring around the map. It requires a bit more effort but it certainly feels more immersive and practical in that you typically wouldn't find anything of real value just lying around and as a criminal this is the type of thing you'd be into doing.

As far as unique vehicles, easter eggs and even unique ped encounters go to enhance your experience exploring of all the nooks and crannies on the sand box, why not? They would certainly be welcome and give every little section it's own autonomy, to be sure.

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#79

Posted 14 January 2013 - 02:59 PM

QUOTE (tdog07029 @ Saturday, Jan 12 2013, 16:00)
Loan sharks then if u don't pay them back they come after u

There was a similar feature on San Andreas, regarding gambling particularly. If you ever borrow too much money from one of the casinos and become [heavily] in debt, you receive a phone call from them reminding [or rather warning] you about the debts - which if you haven't erased in due time, CJ would eventually get another call from them about their associates "paying you a visit". I think this same system could be used with loan sharks, well, except for the part of sending some hitmen after you.

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#80

Posted 14 January 2013 - 03:25 PM

In the Scarface game you had to deposit your money in the bank to keep it safe. If you were carrying any cash and you were killed or arrested you would lose everything you had on you (cash, drugs, weapons)

I think V will have a system like this.

Edit: instead of a bank it would probaby be a safehouse or storage somewhere

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#81

Posted 14 January 2013 - 05:17 PM

QUOTE (meta187 @ Friday, Jan 11 2013, 18:58)

I do like the idea of different protaganist's being able to have access to areas, activities and people that others do not. From some of what they've said I can def see that being the case.

Franklin as a repo guy could just walk on to a lot like he's there's to legitimately transport a repoed vehicle to a car lot or something but Michael and Trevor would get turned away.

Trevor can buy meth from the local yokels out in the sticks on the outskirts of town but Michael and Franklin would have shotguns pointed at them for asking.

Michael can walk out on to a ritsy golf course and rub elbows with the socialites but Franklin would get...would get...


My God.


I like this. It could really work if they were to implement some sort of drugs into the game.

Trevor could get the drugs, Franklin has the transport and Michael has the contacts. That means we'd have to utilize all three characters to get the most profit.
  • Trevor would get an amount of drugs off a contact in Blaine county. Trevor could either get them delivered by Franklin to a large safehouse capable of storing all these drugs. (The property shouldn't come cheap) Or he could use his flight skills to fly them to the nearest location and have them delivered.
  • Franklin would get the cars which would be least suspicious. (Armored vans, authority vehicles, supercars even. This would reduce the heat as there would be no idea there would be drugs in the vehicle as it wouldn't be flagged as stolen. Maybe you could even purchase vehicles to deliver.
  • Michael would then use his underworld contacts to sell and offload the drugs to net a neat profit.

It shouldn't be cheap to start a drugs ring, but the long-term rewards should be very beneficial.

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#82

Posted 14 January 2013 - 05:25 PM

I'd love for them to expand the drug feature from Chinatown Wars and make it massive, say you come into a load of blow, you could contact someone and sell it on, make a massive profit, then fund a meth lab or something, instead of just buying and selling, have production, which could also include minigames and such.

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#83

Posted 15 January 2013 - 12:49 AM

QUOTE (nismo13 @ Sunday, Jan 13 2013, 22:54)
Lastly you can use the money in multiplayer (which is probably the most likely thing to happen).


I was talking about this with a friend the other night and I think if Rockstar carried over the money from single player to multiplayer in any way whatsoever they'd have to be extremely vigilant and there simply couldn't be anything in the game whatsoever that represented a cheat or an exploit to gain money. They'd probably be having to patch the game constantly as people continuously managed to find work arounds and then crossed over to MP with a lot of undeserved Rank and status.

What is more likely if they were to do any tie in is that you could work to save money in single player to buy certain items that could be used in multiplayer not all of them mind you but a few that would carry over and show you actually invested a good chunk of time in the single player campaign before you started in with trying to build up your multiplayer assets with money gained in that mode.

@Whisky: I really do like the paper, rock, scissors idea of all three of these guys working together to help each other do things they couldn't accomplish on their own. Aside from selling drugs or stealing cars, there have to be some other applications both serious and comical we haven't considered yet.

@Jordan: I really enjoyed that aspect of Scarface you're referring to and I def think that having to physically move your money into a bank or safehouse is a good way to go. In Three Leaf Clover the mission that inspired a lot of what's going into V your characters actually carry duffel bags full of money away from the bank. That idea of carrying larger amounts of money as something physical really appeals to me the more it's mentioned.


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#84

Posted 15 January 2013 - 01:20 AM

QUOTE (meta187 @ Tuesday, Jan 15 2013, 00:49)
snip

I had thought about that but honestly I dont think it would work. Multiplayer money should be independant. The money you use in multiplayer should have been earned playing against other online players. Otherwise there is not enough incentive to play online matches when you can just earn money in single player.

However I do think that there should be assets that can carry over into multiplayer. Like perhaps a car or clothing at least

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#85

Posted 15 January 2013 - 02:08 AM

I think that was one of, if not the best post I have ever read on a GTA forum.

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#86

Posted 15 January 2013 - 06:18 AM

QUOTE (deffpony @ Tuesday, Jan 15 2013, 01:20)
However I do think that there should be assets that can carry over into multiplayer. Like perhaps a car or clothing at least

Well that's more or less what I said, once you've purchased or completed certain tasks in the single player game this should unlock a few unique things in the multiplayer you wouldn't be able to get in multiplayer otherwise. I'm thinking a few trophy items to show you actually play both ends of the spectrum:

100% T-Shirt - "I completed V at a 100% and all I got was this lousy T-Shirt"

1 unique vehicle loadout for collecting all 75 vehicles for a chop shop.

1 unique weapon loadout for spending over 500 K on weapons and ammo.

1 unique skin for purchasing all clothing items.

1 unique skin for going Legend 10 in Max Payne 3 *cough*

1 unique ability for completing all side activities for each main protagonist.

+25% Money Acquisition in Multiplayer if you robbed over 500 Million from in game banks and businesses.

The possibilities to tie it in that way are endless and give a nice incentive to play on both sides of the board.

@jimbo: Thanks. smile.gif

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#87

Posted 15 January 2013 - 06:22 AM

I think if they truly want Crews to succeed in GTAV, then there needs to be a money aspect. Heists, wars on gang territory, safehouses even. Rockstar knows what they have to do to make the game special, but the question is, can they do it with the current hardware?

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#88

Posted 15 January 2013 - 06:34 AM

God you took some time at making this thread good job cookie.gif

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#89

Posted 15 January 2013 - 10:35 AM

You are absolutely right with the random weapons spawning around the world, even though I rarely found any.... I would prefer it if there was just a random chance of a weapon spawning in a dumpster for instance.

Money has always annoyed me GTA Games, the problem is they need to balance it so it isn't too hard in the early stages of the game(to purchase weapons etc) however then again not too easy later on in the game, they never seem to get the balance right

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#90

Posted 15 January 2013 - 11:06 AM

do people forget what GTA V is all about?

The freaking all mighty dollar.

Hence that we will use money, in different ways. Hopefully more than before




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