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For the ♥ of $$$

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Corndawg93
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#271

Posted 28 April 2013 - 07:18 AM

QUOTE (Mpower @ Sunday, Apr 28 2013, 18:16)
QUOTE (billy james @ Sunday, Apr 28 2013, 09:15)
QUOTE (Mpower @ Sunday, Apr 28 2013, 18:09)
QUOTE (billy james @ Sunday, Apr 28 2013, 09:06)
Why hasn't he been banned yet


We get it man, you said it like 10 times on other threads rolleyes.gif

Well sorry If it pissing me off angry.gif angry.gif


I bet you enjoyed looking at those gifs lol

I will report you if you don't stop being a douche

Mpower
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#272

Posted 28 April 2013 - 07:21 AM Edited by Mpower, 28 April 2013 - 07:32 AM.

QUOTE (billy james @ Sunday, Apr 28 2013, 09:18)
QUOTE (Mpower @ Sunday, Apr 28 2013, 18:16)
QUOTE (billy james @ Sunday, Apr 28 2013, 09:15)
QUOTE (Mpower @ Sunday, Apr 28 2013, 18:09)
QUOTE (billy james @ Sunday, Apr 28 2013, 09:06)
Why hasn't he been banned yet


We get it man, you said it like 10 times on other threads rolleyes.gif

Well sorry If it pissing me off angry.gif angry.gif


I bet you enjoyed looking at those gifs lol

I will report you if you don't stop being a douche


Now stop backseat moderator and let the real mods take care of him rolleyes.gif

And stop with the off thread

tinman187
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#273

Posted 28 April 2013 - 07:22 AM

QUOTE (billy james @ Sunday, Apr 28 2013, 07:18)
QUOTE (Mpower @ Sunday, Apr 28 2013, 18:16)
QUOTE (billy james @ Sunday, Apr 28 2013, 09:15)
QUOTE (Mpower @ Sunday, Apr 28 2013, 18:09)
QUOTE (billy james @ Sunday, Apr 28 2013, 09:06)
Why hasn't he been banned yet


We get it man, you said it like 10 times on other threads rolleyes.gif

Well sorry If it pissing me off angry.gif angry.gif


I bet you enjoyed looking at those gifs lol

I will report you if you don't stop being a douche

Ummmm yeeahh ph34r.gif ph34r.gif ph34r.gif ph34r.gif

As for Meta's ideas, I absolutely agree. Would love to bankroll a group of people working for us.

swagnessinmyhands
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#274

Posted 28 April 2013 - 07:23 AM Edited by Vanzant, 28 April 2013 - 07:37 AM.

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Grand Theft Savage
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#275

Posted 28 April 2013 - 09:10 AM

I'm really hoping we have a lot of sh*t to spend our money on the multiplayer. I don't want to have a load of cash with absolutely nothing to buy. I want to use my money wisely and purchase all sorts of sh*t like outfits and upgrades. Looking forward to what R* has planned. I know that they're reading and considering our ideas.

jamieleng
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#276

Posted 28 April 2013 - 06:08 PM

Absolutely love it, you definitely deserve your goodies. Some things seem a bit extreme & could possibly frustrate the casual gamer.

I do hope the money earned & the price of things, is more in one with the real world. If you want to buy a luxury yacht, you better be ready to hustle for a long time. Obviously, these things should be available to the player at some point in the game. However, if you want access to it anytime, then you have to purchase it; cars, boats, weapons, everything.

I also like your idea of hiring the services of AI controlled backup for a certain period of time. The cost would vary depending on their skill set & possibly however long you want them for.

The pursuit of the almighty dollar is more than a metaphor now.

VanNelle
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#277

Posted 29 April 2013 - 11:47 AM

Doesn't matter how many times the game sets you back, you'll end up with everything money can buy in a month. Just add this one crazy achievement that takes like 2 years of doing the most difficult heists over and over again (if they're available in free roam). Something like 500 trillion dollars tounge.gif

meta187
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#278

Posted 30 April 2013 - 11:22 AM

QUOTE (Khaos_Kiwi @ Sunday, Apr 28 2013, 07:01)
Now in conjunction with previous ideas mentioned in this topic concerning "hired goons", this is another area into which they come into play. By having them increase in certain skills through experience in certain activities, they will mean more to the player if they get killed or arrested- but more on that later.

Now each of the three characters specialize in a few of these activities (I'm not 100% on the specifics here- e.g Trevor - immigrants and drug smuggling, Franklin - repo etc). And again the same basic principle applies- bigger risk = bigger reward, the more effort and resources = higher completion %. (Similar principles to trading in Assassins Creed 3 where the areas you had cleared of enemies = less risk of the convoy being attacked. I also really liked how different vendors payed different amounts for different products and had differing tax rates).

So it's about working supply and demand. Particular areas of Los Santos could be in demand for different products. I'll give you guys a quick scenario. Blaine County has an excess of meth stored. You decide to buy some product on the cheap. (Now you can go physically do the purchase yourself, but in this scenario lets just discuss the management aspect a little more). You cycle through your available "henchmen" and decide on 'bleeding' a new recruit- due to it being relatively low risk (could be determined by rival gangs or drug operations in the surrounding area, any recent failed operations due to police intervention, maybe even your recent amount of heat in that area). He goes to pay for and collect the product which takes a pre-determined amount of time (distance from 'base' location, amount of product involved etc). You then get notified by text that the product has arrived at your warehouse (in another circumstance you may receive a phone call with your goon saying he is under attack or has the cops on him, prompting you to go help him out if you so desire). Now you have the product stored safely and can decide to wait until the price (demand) increases or flick it off asap. You notice that a distributor in Rodeo is paying a really good price for meth at the moment, however, you recently performed a bank heist there so there is increased police attention. Not wanting to fail to capitalize on such good prices, you decide to send your best man, along with the recruit, You also choose to hook them both up with bullet proof vests and assault rifles, as well as a custom armored van. So that if things do go south, chances are they might just make the deal. The two manage to sell the product without any hassle but end up under pursuit by the cops, in the van with all that money in it. Thankfully the experience of your best goon meant that they arrived back to the warehouse safely, but it would be a very bad option to deal in Rodeo, at least until the heat cools off.

I feel activities like these would add a lot more ways to earn money and give the player more things to do. It means that, if you personally aren't the best driver or shot, you still have ways to earn the big bucks. It also means that your hired goons aren't just personal followers, they can be put to use and have some actual value. Your main goon who is a pro at buying and selling drugs- when he gets killed or arrested, thats it. He's gone. You now have to send your new recruit out on easy sh*t or personally accompany him- until he gets better. That way, if you lose a goon- it actually means something.


I'll commend you in the fact that that all of that does snap in pretty well with the Hired Help and Flipping the Script segments of our intro. Our final episode is going to address drug dealing and how that Supply & Demand aspect worked so well in GTA: China Town Wars and a bit of the henchman/goon mechanic is derivative of games like Assassins Creed and Freedom Fighters. I do like how you built upon the idea that when you send a guy out on a Mission for you if he gets in trouble you can actually go right to the location and assist him or not and depending on his skill level and how much time you invested in building him up it may or may not be a big deal losing him.

Cyfa
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#279

Posted 03 May 2013 - 10:01 PM

Have you guys noticed that Rockstar literally took a lot of ideas from this particular thread. It's strange that within the month this topic was posted, and with all the buzz it was getting, Rockstar delayed the game at the end of the month. And now with the second round of previews all I could think about was, 'man Meta said a lot of this in the For The Love of Money topic.' Just throwing this out there.

Getzmunney
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#280

Posted 03 May 2013 - 10:03 PM

QUOTE (Cyfa @ Friday, May 3 2013, 22:01)
Have you guys noticed that Rockstar literally took a lot of ideas from this particular thread. It's strange that within the month this topic was posted, and with all the buzz it was getting, Rockstar delayed the game at the end of the month. And now with the second round of previews all I could think about was, 'man Meta said a lot of this in the For The Love of Money topic.' Just throwing this out there.

That sh*t crazy huh? I was like damn my nigga meta did that

meta187
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#281

Posted 03 May 2013 - 11:29 PM Edited by meta187, 13 July 2013 - 01:03 AM.

QUOTE (Cyfa - Getzmunney)
Have you guys noticed that Rockstar literally took a lot of ideas from this particular thread. It's strange that within the month this topic was posted, and with all the buzz it was getting, Rockstar delayed the game at the end of the month. And now with the second round of previews all I could think about was, 'man Meta said a lot of this in the For The Love of Money topic.' Just throwing this out there.


It would be seriously cool if they acknowledged that on some level even if our site makes the credits that would be pretty nice. Around that same time deffpony posted a Wanted System thread where we discussed a few radical changes to how police can track you and the new changes to that are crazy similar as well.

QUOTE ( 5/2/13 Rockstar Preview)

Citizens will react to what you do, and if they see you robbing someone they could alert the police, film you, or even try to take you down themselves.


QUOTE ( 5/2/13 Rockstar Preview)

They make the police encounters sound better, too. In this new game, we can still try to escape the circular zone that flashes on the mini-map when cops come after our malcontent protagonist(s). But, this time, we'll be able to try to hide inside that alarm radius, if we'd like. The cops will use a line-of-sight system, so they won't just magically know where you are. If they have a helicopter in the sky, they'll be able to see plenty. And you'll see them use hand signals to communicate what they're doing.


Now check this out...

QUOTE (meta187 @ Wednesday, Jan 23 2013, 03:32)
QUOTE (deffpony @ Wednesday, Jan 23 2013, 02:38)
Stealth is important and should definitely be featured. And I think the cover system needs serious tweaking to help with this sort of thing... but thats another thread completely

In a fashion but they all do tie together. A police officer's line of sight may be directly affected by your stealth and use of the cover system. If you ditched the stolen vehicle and you took proper measures to be concealed you should be able to squat and take a piss in an alley while a small herd of police cars drive on by and eventually lose track of you as opposed to magically making a bee-line right to your location as Mainland Monkeyface brought up.

I do think as you mentioned that should have a balance to it. If you've racked up three stars or more they should be a lot more thorough in searching an area, even going as far as asking random peds on the street, "Did you see a red headed tranny with freckles, wearing a tennis ball green polka dot dress come through here? Where did he go?!" From there the ped you ran by earlier would reply and the officer would start searching frantically and much closer to your location.


EDIT: Snee-i-ip.

Mister Pink
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#282

Posted 09 July 2013 - 02:35 PM

QUOTE (What!? @ Thursday, Jan 10 2013, 15:54)
I agree that money should have a more important role then it currently does. So far I like the points you have made with regards to weapons and armor... but I also feel like there should be quite a few things to spend my cash on that have nothing to do with game play.

As you pointed out eventually the story ends, so what is there left to do? Between real-estate and vehicle customization there should be a lot. Character customization even. These are things that could become unlocked as the game progresses in the same way you describe making a contact to sell you a missile launcher.

As you progress through the main story missions making money you could choose to try and start setting money aside. A few bucks here and there until you have enough to invest in a legitimate venture a commercial property or even give it to an investment company to move it through the stock market. As you finish the story you would be left with investments to seek returns on, commercial property to develop or sell. It could become a pretty involved strategic aspect of the game.

As a reward for my success in this aspect of the game and for my completion of the story missions I should have something I can spend this money on. I don't see why I shouldn't be able to buy clothes I would actually want to wear or customize my vehicle. Even purchase furniture for my home (Fable and Skyrim do it). Weapon mods would also be a nice feature. Basically if I can use it I want to be able to make it my own.

Vehicles especially. I'd love to see something on the level with Midnight Club 3. Not necessarily all the licensed vehicles, but the licensed wheel mods would be awesome. Also the ability to create a livery and select color, tint windows, raise and lower the suspension... All things that are pretty easy to do as has been shown by various code mods for GTAIV.

I don't want the game world to be a static thing that I can't interact with and put my own little spin on. I think the ability to customize would give people a lot of reason to care about earning money. For me its not so much that it has been easy to get in GTA games, its that I just don't have enough of a reason to give a sh*t when I'm rich. Just as in real life, what good is a fat bank account if I have nothing to spend it on?

Buying stocks seems to be in. icon14.gif


nismo13
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#283

Posted 12 July 2013 - 11:33 PM

QUOTE (nismo13 @ Sunday, Jan 13 2013, 22:54)
You guys have written a lot so im not sure if anyone has said this but, I would love to see a fully realized and working share trading/stock system in place. This would make the game hella interesting and would definitely increase the longevity of this game. Imagine going on computers to check your stocks and winning big! That money can then be used to buy drugs from cartels and then sell them to pedestrians in game. or even better yet you can start manufacturing your own drugs in game! Then you can buy bunkers with weapons and use the money to slowly upgrade it to store more cars/planes and weapons. Lastly you can use the money in multiplayer (which is probably the most likely thing to happen).

Oh yeah for goodness sake please add a casino with working games. If this was added that would be the first thing i do in game and would probably never leave

I was right all along stock market is in bitches!!!!!!

Money Over Bullshit
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#284

Posted 19 August 2013 - 02:24 PM

I didn't really think this was worthy of its own topic so I'm gonna post it here. In the previews it says that you will need to regularly deposit money in the bank otherwise you will lose a portion of it when you get killed. This struck me as kind of stupid that criminals could just go to the bank willy nilly and just deposit large sums of money without any questions being asked. If they're going to the trouble of having you drop money when you're killed they should have considered this. In the Scarface game Tony had an offshore bank account and when he went to the bank they charged him varying levels of commission to deposit it into this account (in order to cover the cost of funnelling dirty money). I mean sure if the characters are active in the stock market they could write it off but I really think this needs to be a necessity in the game i.e. you should have to launder any sum of money over 10 thousand by buying property, businesses and stocks etc. because the banks wont take it. Either that or let you buy a safe for your house and rent out a storage locker when the sum of money gets too large.

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#285

Posted 19 August 2013 - 02:27 PM

TL;DR




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