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3DS Max wdd/odd orientation and scale

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5m0k3y
  • 5m0k3y

    Square Civilian

  • Members
  • Joined: 11 Oct 2004

#1

Posted 08 January 2013 - 12:40 PM

So, after purchasing zmodeler, waiting patiently for my code to arrive, then spending several hours trying to get my new bike helmet (modified player_p.wdd) to export, I found out that oleg didn't actually finish the .wdd filter, and that I'd need to use max and GIMS for such files. No problem, I'm fairly familiar with max although I haven't used it for several years. Now I have a new problem.

In max my model is correct scale and orientation. In game (and OIV) it appears about five times bigger and upside down.
I've tried to rotate the pivot with 'affect pivot only' function, but it doesn't change. I've also tried to 'reset scale' function.
I have encountered this problem before, years ago, while importing models to other games. I just can't remember how to rectify, it's been too long. sad.gif

Any thoughts?

Thanks

http://imageshack.us...s/208/max1p.jpg http://imageshack.us...upsidedownl.jpg

Frank.s
  • Frank.s

  • The Yardies
  • Joined: 15 Apr 2008

#2

Posted 08 January 2013 - 02:14 PM

Reset Xform > collapse stack. icon14.gif

5m0k3y
  • 5m0k3y

    Square Civilian

  • Members
  • Joined: 11 Oct 2004

#3

Posted 08 January 2013 - 03:10 PM

Many thanks Frank, that's solved it. I knew I had to reset something, just didn't realise how simple.

Cheers




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