|QUOTE (Rex21712 @ Saturday, Jan 12 2013, 17:19)|
Yes that its true, but the HD models needs more polygons to be more defined, if not, download a model of a car well modeled of GTA IV / GTA SA and look at the number of the polygons.
|QUOTE (ALMOST610 @ Tuesday, Jan 8 2013, 03:22)|
| It seems like you are wasting alot of memory on all those useless squares, an open flat car park area should not need a couple hundred polys for well what is essentially nothing.Who would not a road that would make the game lag, try to be more efficient. |
You're missing the point, you've used loads of faces/polys needlessly, you could get the same level of detail in your "HD" carpark with 1/5th of the amount of polys used. Loads of polys are being added needlessly.
|but the HD models needs more polygons to be more defined|
Nope, it's possible to make a carpark model in higher definition than the one you made by using half as many polys as you made.
|try to be more efficient.|
Also, lol @ you talking down to ALMOST610 when it's actually the other way around.
| i don't know how to program IDE parts to make traffic and main.scm for put vehicles and events... :S|
Ped/Vehicle paths are easy on SA, if you make a new SA map mod (from scratch, removing SA) then i can do the vehicle+ped paths for you.
I know i probably sounded like an arse at the start of this post but that's because i wanna be harsh on crap mods and help good mods succeed.
Edited by Frank.s, 13 January 2013 - 04:29 AM.