Quantcast

Jump to content

» «
Photo

Grand Theft Auto III Chain Game Round 13

  • This topic is locked This topic is locked
75 replies to this topic
Arsen Vitiuk
  • Arsen Vitiuk

    Grand Theft Auto III Chain Game Former Chief

  • Members
  • Joined: 15 Jul 2010
  • Ukraine

#1

Posted 01 January 2013 - 12:00 AM Edited by Arsen Vitiuk, 16 January 2013 - 03:00 PM.

user posted image

Grand Theft Auto III Chain Game Round 13
The 2013 Round


NEW STARTER SAVE: Made on December 31 2012, 12:00:00
Game Script Version: 1.0 + Version 1.1 Patch
Chain Game Code Version: 3.2

--------------------------------------------------------------------------------------

The Grand Theft Auto III Chain Game is free for anyone who wants to play along. It goes from Zero to Hero: from the very beginning to the very end and, eventually, 100%.

Please, read the Rules or the Quick Start Guide before you start to play. The Rules are designed so that the game can progress smoothly and everyone can have an enjoyable experience of contributing into bringing the game towards 100%.

Since in this Round a totally new Starter Save is used again, it is advised for ALL players to read the full Starter Save guide first before starting to play, so that everyone could be informed about every slightest detail of the new Save! The Starter Save Guide can be found in the Starter Save post.

New players are always welcome to join the Chain Game. If you're new and want to plunge right in, simply look through the Quick Start Guide and read the complete set of rules later. You're excused for now but eventually you'll have to do it. Otherwise, you'll spoil all the fun. And not only for the others, but for yourself as well!


--------------------------------------------------------------------------------------

user posted image

Contents

Quick Start Guide
Rules
Suggestions
Supplement To The Rules
Posting Format
Grand Theft Auto III Chain Game Personnel
100% Checklist
Grand Theft Auto III Chain Game Records Book
Liberty City Gangs Status
Hideout Items List
Unique Vehicles List
Grand Theft Auto III Chain Game Hosted Mods



Quick Start Guide
  1. Take a turn by making a post in this topic.
  2. Download the save file from the last post.
  3. Complete one mission. If there are several missions available at the moment, choose the one you desire. Remember: DO NOT get busted or wasted, and DO NOT use any kind of cheats during your turn or it won't count!
  4. After you completed your turn, upload your save file on Samutz Save'N'Play or any other file sharing network.
  5. Post the link to your save file back in the topic within 3 hours. Edit your original post to do this.
Here's a copy & paste template of the posting format you should use.

CODE
[color=ffcc00][b]Mission:[/b][/color]
[color=ffcc00][b]Player:[/b][/color]
[color=ffcc00][b]Link:[/b][/color]
[color=ffcc00][b]Completion:[/b][/color]
[color=ffcc00][b]Notes:[/b][/color]



user posted image
  1. Do not use any kind of cheats, trainers, modifications or CLEO scripts. They can sometimes seriously mess up things in the game, so using them will not only spoil the fun for yourself, but for the other players as well. Although, unlike GTA San Andreas, there is no effect on a save after using cheats (several cheats are exception though), it is strongly recommended not to use them. See exceptions for this rule below.
  2. Take a turn by posting in this topic.
  3. Download the save file from the last post. In this game, the same save file is used throughout the whole game from the beginning to 100%.
  4. Complete ONE Named Mission only, save your game, upload your save file (see below) and post a link to it back in the topic (use the Edit button to edit your original post).
  5. The Named Mission is any mission that changes the save file name. Examples are "Luigi's Girls", "Chaperone" and "Waka-Gashira Wipeout!".
  6. Several Named Missions are exceptions from the 'One Named Mission Rule'. You will find all details about these exceptions in the Supplement To The Rules.
  7. Use Samutz's Save'N'Play Service to upload your save file (recommended uploader). If it is down, you can use any other file sharing network. Bear in mind, that this network must grant free download access to anybody using it.
  8. Use the preferred posting format (see below).
  9. Wait until 2 other turns have been completed before taking your turn again.
  10. If 4 hours pass without anybody completing a turn, then the '2-Mission Wait Rule' is reset and anyone can take a turn. This does NOT mean waiting 4 hours between personal turn completions.
  11. The time limit to complete the turn is 3 hours. The player's deadline is defined by the time of the post. The timer starts when the player has made a post indicating that he has taken a turn. If 3 hours pass and the player does not post back, his turn is declared 'Forfeit' and anyone else can take a turn.
  12. Any player can forfeit. The forfeiter should skip at least one next turn or wait until the '2-Mission Wait Rule' has been reset before he/she can take a turn again. The forfeited turn will not count towards the '2-Mission Wait Rule' and will not reset the 4 hour timer.
  13. In the event of two palyers taking a turn at the same time, the one who posted earlier has the turn.
  14. Mission strategy is solely up to the player - just don't use cheats, trainers, modifications or CLEO scripts (for exceptions see below).
  15. DO NOT save after getting busted or wasted.
  16. The player can purchase weapons, respray the vehicles, set up the bombs and have relations with prostitutes. Please, mention any of this stuff in the Notes section of your post.
  17. The player can do any available side missions, collections, deliveries in his/her 3 hours. Please, report any rewards received for completing side missions in the Notes section of your post.
  18. Nobody is forbidden to get to Staunton Island and Shoreside Vale by using any techniques possible to access these islands before they are open.
  19. It is highly essential not to trash this topic with unnecessary comments and replies. If you have something to say about the Chain Game, which is not related to taking turns, post in the Chain Game Lounge.
  20. Only modifications that do not involve tampering with main.scm, gta3.img, txd.img and default.ide files (which are the game's core files) are allowed to be used during turn completion.
  21. If you are looking for modifications to use during your turns and in your free gameplay, check out the Grand Theft Auto III Chain Game Hosted Mods section - all of modifications there are authorized to be used.
  22. If you witness a violation of any kind of any of the above mentioned rules, DO NOT hesitate to report in a Personal Message to the Chain Game Chief or to any of the High Staff members. Noticing a violation at an early stage will help immeasurably in running the Chain Game smoothly.


A request to all players


Please, post the game completion percentage after you have completed your turn. This will help incredibly in assembling the statistics at the end of the Round. The completion percentage can be found in the first line of STATS menu.


user posted image

  1. Try to keep the mission failures to minimum. If it is required to fail the mission in order to collect a special vehicle (BP/DP/EP/FP/unique color/unique vehicle), then you are free to do so. If a special vehicle has been collected, let us know about it in the Notes section.
    If the mission failure was nothing more than a result of the player's bad luck, it is advised for him/her to restart the turn, unless loads of side missions have been completed up to the point of failure without the player saving a single time.
  2. Try to keep the safe house saves to minimum. If you have a game crash problem on your system multiple saves are alright. It is also advised to save when the player does not want to lose some significant progress. This is much helpful when the player fails a mission, gets busted or wasted - then it will not be necessary to redo all the stuff done up to the point of failure.
  3. Try to save with full health and armor. If you lost some during missions, take time to search for health or armor pickups, or just collect them from hideouts, if they are already available.
  4. It is always a good idea to have as much health points as possible. That's why the players are encouraged to use the Prostitute Trick to increase Claude's health to 125 points. Write down whether this trick has been performed and mention the quantity of money spent on hiring a hooker in the Notes section of your post.
  5. Save close to available missions when possible.
  6. It is good to be able to access all locked islands using a Dodo rather than special techniques. That's why the players are advised to fill the Portland Docks Garage as soon as possible.
  7. Let’s try to have the last save for 100% be "The Exchange", so try to get everything else done before that.


user posted image

This supplement was designed to discuss some technical issues of the Chain Game's rules and of GTA III overall.

I. Abuse of the Chain Game method

Players are encouraged to understand the basic ethics of the Chain Game. One should only take a turn once the previous player has completed his/her turn and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound.

II. "Respect Is Everything"

All players should respect each other, no matter what their sex, age, nationality or position within the Chain Game is. New players are to be welcomed warmly, and are not to be harassed if they violated any of the Chain Game's rules - everyone has his first time, and everyone has a chance for mistake. The Chain Game Chief, the High Staff and the Regular Players are to be treated equally. The Chain Game's rules apply to everyone playing - including the Chief himself.

Everyone viciously violating the Chain Game's rules, flaming, hating any Chain Game player or showing intolerance to other players, the High Staff and the Chief will get a disqualification from the Chain Game for a period of time - ranging from one day to one year! During the trial period, this player's turns will be deemed 'invalid' even if they respond to every rule of the Chain Game.

III. High Priority Missions

In GTA III there are several missions that become unavailable after a certain mission is completed. If these missions were not completed up to the point of passing that specific mission, they can never again be accepted, and therefore, 100% Completion will become unachievable. That is why those missions are considered High Priority Missions, and are advised to be done as soon as they are unlocked, so they will not be getting in the way of achieving 100%.
Below you can find a complete list of the High Priority Missions.
  • "Pump-Action Pimp" (Luigi Goterelli) - must be completed before "Last Requests" (Salvatore Leone)
  • "The Fuzz Ball" (Luigi Goterelli) - must be completed before "Last Requests" (Salvatore Leone)
  • "Dead Skunk In The Trunk" (Joey Leone) - must be completed before "Last Requests" (Salvatore Leone)
  • "The Getaway" (Joey Leone) - must be completed before "Last Requests" (Salvatore Leone)
  • "Kanbu Bust-out" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Grand Theft Auto" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Deal Steal" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Shima" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Smack Down" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Two-Faced Tanner" (Asuka Kasen) - must be completed before "Grand Theft Aero" (Donald Love)
IV. Gang-Hating Missions

Upon completion of certain missions, the gangs in Liberty City will start to hate Claude and attack him on sight, thus making it harder to complete other missions - both storyline and side missions - in their turfs. It is therefore advised for the players to complete as many storyline missions and side missions as possible before completing any of the Gang-Hating Missions. Namely, this concerns Paramedic and Taxi missions, which involve driving around the whole island, whichever one is chosen by the player, and passing through all the gangs' turfs.
Below you can find a complete list of Gang-Hating Missions.
  • "Taking Out The Laundry" (Toni Cipriani) - Liberty City Triads start to hate Claude (if "Trial By Fire" hasn't yet been completed)
  • "Trial By Fire" (El Burro) - Liberty City Triads start to hate Claude (if "Taking Out The Laundry" hasn't yet been completed)
  • "Sayonara Salvatore" (Asuka Kasen) - Leone Family Mafia start to hate Claude
  • "UZI Rider" (King Courtney) - Diablos start to hate Claude
  • "Kingdom Come" (King Courtney) - Uptown Yardies start to hate Claude
Note that the Liberty City Yakuza and the Red Jacks are the only two gangs that won't hate the player throughout the whole game.
Also note that the Colombian Drug Cartel hates Claude right from the beginning of the game - therefore Fort Staunton and Cedar Grove are dangerous right from the start.

V. Exceptions from the 'One Named Mission Rule'

1. "Luigi's Girls"

Anyone doing the "Give Me Liberty" mission will be forced to complete "Luigi's Girls" as well, because this mission is the direct continuation of the previous one. The player who completes this pair of missions is not required to mention both - just one of them will be enough. Note that after saving the game the save file name changes to "Luigi's Girls" though.

2. "Ransom"

This is, in fact, a named cutscene finishing Asuka's "S.A.M" mission, and, therefore, will have to be completed along with "S.A.M". The player who completes the "S.A.M" mission can or cannot mention this cutscene - it won't be a major difference.

3. 'Idle Missions'
  • "Bomb da Base: Act I"
  • "Bomb da Base: Act II" (first cutscene)
  • "Love's Disappearance"
Although these are Named Missions, all of them, in fact, are only cutscenes with no action going on. These missions are exceptions from the 'One Named Mission Rule'. They can be completed along with any other Named Mission. Players are advised to mention them in the Notes section of their post.

4. Challenges
  • "Patriot Playground"
  • "A Ride In The Park"
  • "Gripped!"
  • "Multistorey Mayhem"
These are exceptions from the 'One Named Mission Rule', and can be combined in any number with any other Named Mission. Also, they can be reaccepted at any time by any player to improve record times. Note that improving results for these missions will come at the cost of additional mission failures.

5. TOYZ missions
  • "Mafia Massacre"
  • "Diablo Destruction"
  • "Casino Calamity"
  • "Rumpo Rampage"
These are also exceptions from the 'One Named Mission Rule' and can therefore be as well combined in any number with any other Named Mission. They as well can be reaccepted at any time by any of the players to improve records.

VI. Other things to keep in mind

1. Hidden Packages/Rampages/Unique Jumps
Feel free to get any amount of these during your turn, but remember: the 3 hour limit remains. Also, put any rewards received for Hidden Packages/Rampages/Unique Jumps into the Notes section of your post.

2. Export
All players are allowed to participate in exporting vehicles, and this does not have to be done separately. Players can also help by storing vehicles needed for the lists beforehand when they come across them.

3. Securicar Cracker Garage
This thing is not needed for 100% Completion. But still, it is always good to have some extra money on account. That's why the players are encouraged to deliver Securicars to the Cracker Garage as soon as it becomes available, and this does not have to be done separately. Report the amount of Securicars delivered in the Notes section of your post.
Also note that the delivery will become much easier if the Portland Docks Garage will have been filled at that moment.

VII. Late Edit

In a situation where a player completed a turn but forgot to mention something he/she did during his/her turn completion, this player is advised to edit that post. After that, the Original Edit Time line should be added at the bottom, showing the time when the turn was originally finished.
Note that you have to mention the Time Zone as well, so that other players won't get confused.

VIII. Version 1.1 Patch issues

All players using the Version 1.1 Patch are allowed to participate alongside the players owning the original Version 1.0 game. However, it should be brought to everyone's attention that using Version 1.1 Patch for GTA III will lead to different gameplay experience at certain points in the game. Namely, it concerns the "Under Surveillance" and "Kingdom Come" missions.

1. "Under Surveillance"
In the PC V 1.0 game, the Mafia members were replaced by the FBI, alongside the audio file and the text lines for the mission.
In the V 1.1 Patch, the Mafia and the text lines were restored to the PS2 Original ones, but the audio file remained unaltered - the same as in PC V 1.0, still mentioning the FBI.

2. "Kingdom Come"
In the PC V 1.0 game this mission won't become available until both "Gang Car Round-up" and "Grand Theft Aero" are completed.
In the V 1.1 Patch this mission is available right after completing "Gang Car Round-up", no matter whether "Grand Theft Aero" was passed or not.

IX. Glitches

There has been a number of issues regarding glitches that happen within the game. That is why all known glithces so far will be listed below.

1. The Purple Nines Glitch

The glitch is as follows: after completing "Rumble" and wiping out Purple Nines in any of the save files, the Purple Nines will not appear in any other newly-started game, thus making it impossible to complete the game 100%
Every save file that is being use by the Chain Game is free of this glitch, so nobody should worry about it!

2. The El Burro Glitch

The glitch is as follows: after completing "Big'N'Veiny" and leaving Portland, next time the player returns to Portland, the icon for El Burro's mission will permanently appear on the radar.
The only way to avoid this glitch is to finish "Big'N'Veiny" after all storyline missions and side missions in vicinities of Staunton Island and Shoreside Vale have been finished.
However, this glitch should not be concerned about, as it has no actual effect on the game apart from getting stuck with El Burro's missions icon on the radar. The players can still opt to leave "Big'N'Veiny" to be completed after everything else has been done though.



Posting Format


Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like "that mission where you kill Salvatore".
Player: Use your GTAFourms account name.
Link: The link to your uploaded save file after you've completed your turn.
Completion: Game completion percentage from the STATS menu.
Notes: Rewards for storyline missions, side missions, collections, deliveries and other extra information.

A simple "I'll take a turn" is enough to take a turn, but please, use this posting format for your completed turns. Below you'll find a template that you can copy and paste. Feel free to change the colors to your liking.


CODE
[color=ffcc00][b]Mission:[/b][/color]
[color=ffcc00][b]Player:[/b][/color]
[color=ffcc00][b]Link:[/b][/color]
[color=ffcc00][b]Completion:[/b][/color]
[color=ffcc00][b]Notes:[/b][/color]



user posted image
  • Arsen Vitiuk - GTA III Chain Game Chief (Active) [160/7]
  • lol232 - GTA III Chain Game Second-In-Command (Active) [76/9]
  • Th3MaN1 - GTA III Chain Game Assistant Chief (Active) [117/11]
  • fireguy109 - GTA III Chain Game Senior Executive (Inactive) [15/1]
  • Cida Melo - GTA III Chain Game Veteran Player and a huge fan of Claude Speed and GTA III in the whole! (Inactive) [5/0]
  • magneto - GTA III Chain Game Experienced Player (Active) [98/1]
  • MrMateczko - GTA III Chain Game Experienced Player (Active) [58/2]
  • miromiro - GTA III Chain Game Skilled Player (Active) [23/2]
  • Filip454 - GTA III Chain Game Skilled Player (Inactive) [23/5]
  • _____ - GTA III Chain Game Skilled Player (Inactive) [17/4]
  • Andreaz1 - GTA III Chain Game Skilled Player (Inactive) [15/0]
  • GTAKid667 - GTA III Chain Game Skilled Player (Active) [12/0]
  • Rodrigowski - GTA III Chain Game Player (Active) [9/0]
  • M.A.K - GTA III Chain Game Player (Inactive) [9/1]
  • SatournFan - GTA III Chain Game Player (Inactive) [7/5]
  • Dr. John13 - GTA III Chain Game Newbie Player (Inactive) [2/0]
  • Stahli - GTA III Chain Game Newbie Player (Inactive) [2/0]
  • TheLostBiker - GTA III Chain Game Newbie Player (Inactive) [2/2]
  • shoumic - GTA III Chain Game Newbie Player (Active) [1/0]
  • zacmobob - GTA III Chain Game Newbie Player (Active) [1/0]
  • RyujinXKaizer - GTA III Chain Game Newbie Player (Inactive) [1/0]
  • .Lycosa - GTA III Chain Game Newbie Player (Inactive) [1/0]
  • Macavell - GTA III Chain Game Newbie Player (Inactive) [1/1]
  • dingleman - GTA III Chain Game Retired Player (Inactive) [4/2]





user posted image
Percentage complete: 100%


Legend:
Accomplished missions
Available missions
Unavailable missions
Player who did the missions


Introduction
Give Me Liberty - MrMateczko
Luigi's Girls - MrMateczko

Luigi Goterelli
Don't Spank Ma Bitch Up - miromiro
Drive Misty For Me - Rodrigowski
Pump-Action Pimp - Th3MaN1
The Fuzz Ball - miromiro

Joey Leone
Mike 'Lips' Last Lunch - MrMateczko
Farewell 'Chunky' Lee Chong - lol232
Van Heist - MrMateczko
Cipriani's Chauffeur - GTAKid667
Dead Skunk In The Trunk - MrMateczko
The Getaway - MrMateczko

Marty Chonks
The Crook - Arsen Vitiuk
The Thieves - GTAKid667
The Wife - GTAKid667
Her Lover - Th3MaN1

Antonio Cipriani
Taking Out The Laundry - Rodrigowski
The Pickup - MrMateczko
Salvatore's Called A Meeting - MrMateczko
------------------------
Triads And Tribulations - magneto
Blow Fish - MrMateczko

El Burro
Turismo - Th3MaN1
I Scream, You Scream - Th3MaN1
Trial By Fire - Th3MaN1
Big'N'Veiny - Th3MaN1

Salvatore Leone
Chaperone - Rodrigowski
Cutting The Grass - GTAKid667
------------------------
Bomb da Base: Act I - MrMateczko
------------------------
Last Requests - magneto

8-Ball
Bomb da Base: Act II - MrMateczko

Asuka Kasen
Sayonara Salvatore - Rodrigowski
Under Surveillance - GTAKid667
Paparazzi Purge - MrMateczko
Payday for Ray - Rodrigowski
Two-Faced Tanner - lol232
------------------------
Bait - magneto
Espresso-2-Go! - GTAKid667
S.A.M - MrMateczko
Ransom - MrMateczko

Kenji Kasen
Kanbu Bust-out - zacmobob
Grand Theft Auto - GTAKid667
Deal Steal - Th3MaN1
Shima - GTAKid667
Smack Down - MrMateczko

Ray Machowski
Silence The Sneak - magneto
Arms Shortage - Th3MaN1
Evidence Dash - GTAKid667
Gone Fishing - Th3MaN1
Plaster Blaster - MrMateczko
------------------------
Marked Man - MrMateczko

Donald Love
Liberator - Arsen Vitiuk
Waka-Gashira Wipeout! - Arsen Vitiuk
A Drop In The Ocean - GTAKid667
Grand Theft Aero - lol232
Escort Service - MrMateczko
Decoy - GTAKid667
Love's Disappearance - Arsen Vitiuk

King Courtney
Bling-Bling Scramble - Rodrigowski
UZI Rider - Arsen Vitiuk
Gang Car Round-up - Rodrigowski
------------------------
Kingdom Come - MrMateczko

D-Ice
UZI Money - Rodrigowski
Toyminator - Rodrigowski
Rigged To Blow - Arsen Vitiuk
Bullion Run - GTAKid667
Rumble - shoumic

Catalina
The Exchange - MrMateczko

Miscellaneous
Hidden Packages: 100/100 - MrMateczko (1) ; Arsen Vitiuk (5) ; Th3MaN1 (31) ; GTAKid667 (63)
Unique Jumps: 20/20 - Arsen Vitiuk (1) ; MrMateczko (19)

Rampages: 20/20
Murder 30 Diablos in 120 seconds [M16] - MrMateczko
Kill 25 Triads in 120 seconds [UZI] - MrMateczko
Kill 20 Triads in 120 seconds [Shotgun] - MrMateczko
Kill 20 Mafia in 120 seconds [AK47] - Th3MaN1
Destroy 13 Vehicles in 120 seconds [Rocket Launcher] - MrMateczko
Destroy 10 Vehicles in 120 seconds [Grenades] - MrMateczko
Destroy 15 Vehicles in 120 seconds [M16] - Arsen Vitiuk
Destroy 8 Vehicles in 120 seconds [Shotgun] - Arsen Vitiuk
Explode 25 Yardies in 120 seconds [Grenades] - Arsen Vitiuk
Annihilate 30 Yardies in 120 seconds [Rocket Launcher] - Arsen Vitiuk
Pop 17 Yardie heads in 120 seconds [Sniper Rifle] - Arsen Vitiuk
Burn 25 Yakuza in 120 seconds [Flamethrower] - Arsen Vitiuk
Torch 16 Yakuza in 120 seconds [Molotovs] - Arsen Vitiuk
Destroy 15 Vehicles in 120 seconds Rocket Launcher - zacmobob
Drive-by and destroy 7 Vehicles in 120 seconds [UZI+Vehicle] - Rodrigowski
Run over 20 Colombians in 120 seconds [Vehicle] - Arsen Vitiuk
Remove 15 Colombian Heads in 120 seconds [Sniper Rifle] - zacmobob
Fry 20 Colombians in 120 seconds [Flamethrower] - Arsen Vitiuk
Splatter 20 Hoods in 120 seconds [Shotgun] - Rodrigowski
Behead 20 Hoods in 120 seconds [M16] - Rodrigowski

Vehicle missions
Paramedic - Rodrigowski
Taxi: 100/100 - Th3MaN1 (30) ; Rodrigowski (70)

Firefighter
Portland: 21/20 - Th3MaN1 (21)
Staunton Island: 20/20 - Arsen Vitiuk (20)
Shoreside Vale: 20/20 - MrMateczko (20)

Vigilante
Portland: 20/20 - Th3MaN1 (20)
Staunton Island: 20/20 - GTAKid667 (20)
Shoreside Vale: 20/20 - GTAKid667 (20)

Challenges
Patriot Playground - lol232
A Ride In The Park - lol232
Gripped! - MrMateczko
Multistorey Mayhem - lol232

TOYZ missions
Mafia Massacre - Th3MaN1
Diablo Destruction - MrMateczko
Casino Calamity - lol232
Rumpo Rampage - MrMateczko

Portland Harbor Crane
Ambulance - lol232
Firetruck - lol232
Police - lol232
Enforcer - MrMateczko
FBI Car - lol232
Rhino - lol232
Barracks OL - lol232

Portland Docks Garage
Securicar - Th3MaN1
Moonbeam - lol232
Coach - lol232
Flatbed - lol232
Linerunner - lol232
Trashmaster - lol232
Patriot - lol232
Mr Whoopee - lol232
Blista - lol232
Mule - lol232
Yankee - lol232
Bobcat - lol232
Dodo - lol232
Bus - lol232
Rumpo - lol232
Pony - lol232

Pike Creek Import Garage
Sentinel - MrMateczko
Cheetah - MrMateczko
Banshee - MrMateczko
Idaho - MrMateczko
Infernus - MrMateczko
Taxi - MrMateczko
Kuruma - MrMateczko
Stretch - MrMateczko
Perennial - MrMateczko
Stinger - MrMateczko
Manana - MrMateczko
Landstalker - MrMateczko
Stallion - MrMateczko
BF Injection - MrMateczko
Cabbie - MrMateczko
Esperanto - MrMateczko

Missions not required for 100% Completion
Securicar Cracker Garage: 10/10 - Rodrigowski (10)



Grand Theft Auto III Chain Game Records Book


Patriot Playground in secs: 203 - lol232
A Ride In The Park in secs: 73 - lol232
Gripped! in secs: 263 - MrMateczko
Multistorey Mayhem in secs: 85 - lol232
Turismo time: 163 - Th3MaN1
Time for Bomb Defusal ("Rigged To Blow"): 126 - Arsen Vitiuk
Bling-Bling Scramble checkpoints: 13 - Rodrigowski
Mafia Massacre:6 - Th3MaN1
Diablo Destruction: 6 - MrMateczko
Casino Calamity: 4 - lol232
Rumpo Rampage: 5 - MrMateczko
Longest Flight in Dodo: 555 - Rodrigowski


ANY of these records can be improved at any time by any player. Note that improving results for "Patirot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem", "Turismo", "Bling-Bling Scramble" and Bomb Defusal will come at a cost of mission failure.



user posted image
Leone Family Mafia
Liberty City Triads
Diablos
Uptown Yardies
Liberty City Yakuza
Colombian Drug Cartel
Red Jacks
Purple Nines

Legend:
Like Claude
Hate Claude
Neutral to Claude
Extinct



user posted image
The following list was made to make players aware of which items are already available at hideouts and which are still not. The unavailable items will have the requirements on how to get them in the brackets next to the item's name.


Bat
Health
Adrenaline
Pistol
UZI
Grenades
Shotgun
Body Armor
Molotovs
AK47
Sniper Rifle
M16
Rocket Launcher
Flamethrower
Police bribes: 6/6

Legend:
Available
Partially available
Unavailable



user posted image

The following vehicles are unique, and therefore most of them can only be acquired once during the game. The GTA III Chain Game players are encouraged to add several of these vehicles to the garages, because some of them have unique properties, which may be very helpful during the course of the game.

  1. Pale Green Kuruma (UC) - During "Give Me Liberty"
  2. Payroll Van (BP/FP) - During "Van Heist"
  3. Manana with corpse in the trunk (UV) - during "Dead Skunk In The Trunk"
  4. Sentinel (LD) - during "The Thieves"
  5. Cheetah (BP/EP/FP) - during "Turismo"
  6. Leone Black Limo (BP/DP/EP/FP/UC) - during "Salvatore's Called A Meeting" [P]
  7. Leone Black Limo (UC) - during "Salvatore's Called A Meeting" & "Chaperone"
  8. Dust Cart (BP/FP/UC) - during "Blow Fish"
  9. FBI Black Rumpo (UC) - during "Under Surveillance"
  10. Dark-red Cheetah (UC) - during "Grand Theft Auto"
  11. Dark-red Stinger (UC) - during "Grand Theft Auto"
  12. Dark-red Infernus (UC) - during "Grand Theft Auto"
  13. Barracks OL (BP) - during "Arms Shortage" [S]
  14. Bobcat (BP/EP/FP) - during "Evidence Dash"
  15. Ray Machowski's Patriot (BP) - after "Marked Man" [S]
  16. Securicar with black trims (EP/UC) - during "Escort Service"
  17. Securicar with black trims (UC) - during "Decoy"
  18. D-Ice's Infernus (LD) - during "Rigged To Blow"
  19. Black FBI Car (UC) - get a 5-star wanted level
  20. Lightless Taxi [SS]
  21. Lightless Cabbie
  22. Lightless Borgnine
  23. Lightless Police Car
  24. Hoods Rumpo XL without graffitis [SS]
Legend:
BP - Bulletproof
DP - Damageproof (Dent Proof)
EP - Explosion Proof
FP - Fireproof
LD - Locked Doors
UC - Unique Color
UV - Unique Vehicle
In Green - acquired vehicles
In Yellow - acquirable vehicles
In Red - unacquirable/temporarily obtainable only vehicles
In Bold - acquirable by glitching
Underlined - can be acquired more than once
[P] - in Portland garage
[S] - in Staunton Island garage
[SS] - In Shoreside Vale garage



user posted image

This is the section for modifications created by the Chain Game players. If you play the GTA III Chain Game, and appear to have a brilliant mod you want to share with other players, send me a Personal Message, and if your mod is good enough, I will add it here so any player can utilize it.
  1. Weapon enhancements (made by Arsen Vitiuk and lol232)
  2. Euro 2012 paintjobs (made by Arsen Vitiuk)
  3. Cool Claude skin (made by lol232)
  4. Lowered Full-winged Dodo path (made by dingleman)
  5. PlayStation 2 Ghost Color Scheme (made by Arsen Vitiuk)
  6. Gang Vehicles Flag Colors (made by Arsen Vitiuk)
  7. Hooker City (made by Arsen Vitiuk)
  8. Infinite Clip/No Reload (made by Arsen Vitiuk)


user posted image

Arsen Vitiuk
  • Arsen Vitiuk

    Grand Theft Auto III Chain Game Former Chief

  • Members
  • Joined: 15 Jul 2010
  • Ukraine

#2

Posted 01 January 2013 - 12:02 AM Edited by Arsen Vitiuk, 06 January 2013 - 07:36 PM.

GRAND THEFT AUTO III CHAIN GAME NEW STARTER SAVE


For this Round, I again created a totally new save file to be used as a Starter Save. It has some notable differences compared to the older Starter Saves, and they will be explained below. It is advised for all players to read this full Starter Save guide first before starting to play, so that everyone could be informed about every slightest detail of the new Save!


A New Start


Using some special techniques, I managed to create a Starter Save where "Give Me Liberty" has not yet been passed!!! This resulted in a list of differences from the other Starter Saves we have been using so far:
  1. Claude is still wearing his Prisoner Outfit! So, before someone actually passes "Give Me Liberty", everyone can have an enjoyable experience of wandering around Liberty City with Claude dressed up in those orange Liberty Penetentiary duds.
  2. The Portland Hideout is locked. Although the hideout will be marked on the radar and its garage can be used to store vehicles right from the start, plus all rewards for missions will appear there as well, it is impossible to save the game there until "Give Me Liberty" has been passed, leaving the players with an option to save the game only on Staunton Island or Shoreside Vale.
  3. The wrecks of a Turquoise Mafia Sentinel and an Enforcer, as well as all the rubble, will remain on the Callahan Bridge until "Give Me Liberty" has been completed. After the mission it will be removed.
  4. Consequently, the rubble on the bridge will prevent the players from gaining a decent speed and/or a decent angle to accomplish the Unique Jump there, thus leaving it impossible to complete until "Give Me Liberty" has been passed. Note that the Stunt Camera is active from the start, so flying a Dodo over this location will trigger it anyway. Therefore, it can be deemed possible to accomplish the Unique Jump by flying a Dodo over the Stunt Camera trigger point and landing in a correct place.
  5. There will be no specific mission marker or a radar icon for "Give Me Liberty" mission, so to trigger it, Claude has to be standing in a specific place. A screenshot below will show the location of the invisible mission trigger point, highlited in blue. Use the radar from the screenshot to navigate yourself to this point.
    user posted image
    NOTE that even passing on foot under the Callahan Bridge and accidentally entering the mission trigger zone (which is on the bridge) will activate the mission, so be careful! Driving in a vehicle over this zone is safe - just like with any other storyline mission marker.
  6. When the "Give Me Liberty" mission is triggered, the game's time will be set to 04:00 of the current day, no matter what the time was when you approached the trigger point. This trick can be used to save approximately 20 hours of the in-game time by coming to the trigger point after 23:30 and before 0:00. This way, the time will be set to 4:00 of the cuurent day, reducing the 'Days Passed In Game' stats.
  7. The 'Mission Attempts' graph in the game's statistics will show the 1 value. This is due to me, in fact, having to start the "Give Me Liberty" mission, and then fail it, to be able to create this Starter Save.



New Vehicles


Using special tools, I generated 25 different vehicles across Liberty City. Mainly, the vehicles generated were those required for Export, but either unobtainable or very difficult to obtain in the beginning of the game. Also, I added boats and planes spawns on Portland and the west side of Staunton Island for the players to have an easy and direct access to Staunton Island and Shoreside Vale rather than using Special Techniques. In addition, I added 5 Personal Vehicles - one for me, lol232, Th3MaN1, MrMateczko and Cida Melo each. Note that some of them will not be available from the start, and will only spawn after a specific mission has been completed, while others will eternally disappear after a certain point in the game. So keep an eye out for Generated Vehicles no matter what the game progress is. Apart from that, I also fixed some old vehicle locations in the game.

Here is a full list of vehicle additions and changes made:
  1. Added a Dodo, a Blista and a Mr Whoopee spawn points on Portland, so these vehicles could be delivered easily to Portland Docks Garage right from the beginning of the game. The Dodo can be used to access Staunon Island and Shoreside Vale even without it being delivered to the Garage.
  2. Added an FBI Car, Barracks OL and Rhino spawn points on Portland, so these vehicles could be delivered to the Emergency Vehicle Crane, thus giving the possibility to complete it right in the beginning of the game and use the rewards granted upon its completion. The Rhino and the FBI Car can also be used for early Vigilante on Portland, before Staunton Island and Shoreside Vale are made available, even without them being delivered to the Crane.
  3. Added an FBI Car spawn point on Staunton Island. The FBI Car can be used for early Vigilante on Staunton Island.
  4. Added a boat spawn point on Portland, so it could be used to access Staunton Island right away. This, and the fact that it is impossible to save on Portland before "Give Me Liberty" has been completed, gives the players an easy route for getaway to Staunton Island and beyond, along with the Dodo. Just be careful not to end up in the water!
  5. Added a boat spawn point on the west side of Staunton Island, so it could be used to access Shoreside Vale right away. Just be careful not to end up in the water!
  6. Added a BF Injection spawn point in Shoreside Vale, so it can be delivered to Pike Creek Import Garage, thus giving the possibility to complete it right in the beginning of the game and use the rewards granted upon its completion.
  7. Added a Mafia Sentinel and a Diablo Stallion spawn points for "Gang Car Round-up" mission, both in places not frequented by the respective gangs.
  8. Added a Diablo Stallion spawn point in Hepburn Heights, not far from the TOYZ van, making the 'Diablo Destrucion' mission so much easier...
  9. Added a vehicle spawn point at every safe house in the game, so now they players won't have to be looking for the means of transportation - should they require any. Note that the original vehicles spawning at Staunton Island Safe House will be replaced by other vehicles after certain points in the game. Also note that for some reason the Shoreside Vale Safe House Vehicle does not appear in its place, and that's why I was forced to move it to the north - it will now spawn in the carpark where D-Ice's Infernus can be found during "Rigged To Blow" mission. It is hard to miss.
  10. Moved the Stallion in Newport to the outside of the Multistorey Carpark. Now the "Multistorey Mayhem" mission will start directly upon entering the vehicle. It's on alarm most of the time, so watch out for cops!
  11. On lol232's request, removed all vehicles from the bottom floor of the Multistorey Carpark, as their presence always makes him fail the mission. (You know, in Ukraine we like to say, "A bad dancer blames his balls", although the mission has become considerably easier, in fact. tounge2.gif )
  12. As mentioned before, added five Personal Vehicles spawns on the map. These vehicles will always be on alarm, so watch out for the cops if you're trying to jack them!
NOTE that I, as the creator of these vehicles, have no right to use ANY them for Export, and therefore, will have to be seeking another way to fill the Export lists, if at all possible. That is why I reject all accusations about using my own vehicles for Export beforehand. This will be a Fair Play.
Even though, I still leave the right for myself to use these Vehicles for traveling between islands, completing Unique Jumps or for Vigilante missions on Portland and Staunton Island.



Vehicle Hunt


All the Generated Vehicles will be included as a part of a game called "Vehicle Hunt". The players' job is to find and identify the Generated Vehicles at their respective spawn points. If they complete a turn and find such vehicle(s), they must write down their findings in their last post.

Remember to use the spoiler tags to conceal your new findings!!! NO screenshots and/or videos are allowed to be used!!!

If the player is correct, he will get a cookie.gif for each vehicle mentioned. Let's see how many cookie.gif will everyone get in the end.

There is a total of 25 Generated Vehicles on the map, among them 19 Ordinary Vehicles, 1 Vehicle initially unobtainable in the original game (temporarily obtainable, to be more precise) and 5 Personal Vehicles. Find them and identify them. Some vehicles are sitting in the open, while others are hidden in different types of backyards and outskirts of the city. Don't forget to check out the Generated Vehicles locations from previous Rounds: most of those locations are reused, although most of them have a different vehicle spawn in this Round. Note that a part of vehicles has already been revealed - namely those mentioned in the Changes List before. So the players' job there is to just correctly identify their locations, knowing which vehicles they are looking for, and get an easy cookie.gif for this.


cookie.gif Cookies! cookie.gif


The following list shows how much cookies has each particpant earned so far:
  1. MrMateczko - 14x cookie.gif
  2. GTAKid667 - 4x cookie.gif
  3. lol232 - 3x cookie.gif
  4. Rodrigowski - 1x cookie.gif
============================================================

Now, on to the Vehciles List itself:


NEW VEHICLES LIST <<Vehicles missed!>>
    Personal Vehicles
  1. Arsen Vitiuk's Vehicle - Stinger - on the sidewalk half a block away from XXX Mags - found by Rodrigowski
  2. lol232's Vehicle - "Keep searchin', niggas" © lol232 - Vehicle not found!
  3. Th3MaN1's Vehicle - Cheetah - behind the warehouse at the east end of Atlantic Quays - found by MrMateczko
  4. MrMateczko's Vehicle - Cheetah - parked round the back of the Cartel Mansion in Cedar Grove - found by GTAKid667
  5. Cida Melo's Vehicle - Stinger - parked at Greasy Joe's Cafe - found by MrMateczko
    Safe House Vehicles
  6. Portland Safe House Vehicle - Stallion - found by MrMateczko
  7. Staunton Island Safe House Vehicle 1 - Stinger - found by MrMateczko
  8. Staunton Island Safe House Vehicle 2 - Cartel Cruiser - found by lol232
  9. Staunton Island Safe House Vehicle 3 - *Error*
  10. Staunton Island Safe House Vehicle 4 - Cheetah - found by lol232
  11. Shoreside Vale Safe House Vehicle - BF Injection - found by MrMateczko
    Cars
  12. FBI Car - In the backyard of LCPD HQ on Portland - found by MrMateczko
  13. FBI Car - In front of the FBI HQ on Staunton Island - found by GTAKid667
  14. Barracks OL - At the northernmost end of Waterfont Promenade, Harwood - found by MrMateczko
  15. Rhino - At the lockup at the border of Trenton and Portland Harbor - found by lol232
  16. Blista - At the eastern wooden pier in Atlantic Quays - found by MrMateczko
  17. Mr Whoopee - At the western wooden pier in Atlantic Quays - found by MrMateczko
  18. Bus - Behind the crates at the Emergency Vehicle Crane - found by MrMateczko
  19. Diablo Stallion - In the backyard of the northernmost apartment block in Hepburn Heights - found by MrMateczko
  20. Diablo Stallion - In the back alley near the Fire Department in Belleville Park - found by GTAKid667
  21. Mafia Sentinel - In the northern car park of Carson General Hospital in Rockford - found by GTAKid667
    Boats
  22. Predator - At the jetty south of Callahan Bridge - found by MrMateczko
  23. Predator - At the pier in Aspatria - found by MrMateczko
  24. Ghost - at the bank just below the Shoreside Vale Safe House - Vehicle not found!
    Planes
  25. Dodo - On the embankment north of Harwood Autocrusher and Junkyard - found by MrMateczko
The Starter Save


Made By: Arsen Vitiuk
Link: Starter Save
Completion: 0%
The game is saved on Staunton Island

lol232
  • lol232

    The Golden Butcher

  • Members
  • Joined: 26 Mar 2010
  • Greece

#3

Posted 01 January 2013 - 12:02 AM Edited by lol232, 01 January 2013 - 01:32 AM.

I will take a turn!

Mission: Multistorey Mayhem/A Ride in a Park/Casino Calamity
Player: lol232
Link: Save'N'Play
Completion: 1%
Notes:
  1. Multistorey Mayhem complete in 85 seconds - $30,000 Reward
  2. A Ride in a Park Complete in 73 seconds - $30,000 Reward
  3. Casino Calamity Complete with 4 kills - $4,000 Reward
  4. Saved in Staunton Island hideout


Vehicle Hunt Finds:
  1. A Cartel Cruiser just near the Staunton Island Safehouse Safepoint!
As a Little Milestone, I'd like to say, that I managed to hit 2013th Post on 1st January 2013, as the first turn taker on GTA III Chain Game Round 13! Arsen did the similar with 2012, he hit 2012th post on 1st January 2012!
LOL!
lol.gif

miromiro
  • miromiro

    Time Killa™

  • Zaibatsu
  • Joined: 26 Nov 2009
  • None

#4

Posted 01 January 2013 - 01:33 AM Edited by miromiro, 01 January 2013 - 01:53 AM.

I'll take a turn.
Well f*ck this. I have no idea why the hell the mission starts even there, or how the hell and I supposed to get there. The bridge is broken and the other way is blocked. Crap!!!

MrMateczko
  • MrMateczko

    Simply divine!

  • Members
  • Joined: 10 Dec 2011
  • Poland

#5

Posted 01 January 2013 - 09:19 AM Edited by MrMateczko, 01 January 2013 - 10:41 AM.

I'll take a turn.
Mission: Give Me Liberty - Luigi's Girls / Unique Jumps / Diablo Destruction
Called by: MrMateczko
Link: Clicky Clicky
Completion: 15%
Notes:
Completed 19 Unique Jumps, the one at Callahan Bridge still waiting.
Saved the unique pale-green Kuruma in Portland garage.
Completed the Diablo Destruction with 6 kills.
Saved at Portland.

Vehicle Hunt:
Stinger - inside the Staunton Island Safe House.
Predator - on a dock in north-west Staunton Island.
FBI Car - in the back of the LCPD HQ.
Th3MaN1's Vehicle? - Cheetah - behind the warehouse in Atlantic Quays.
Blista - at one of the dock in Atlantic Quays.
Mr. Whoopie - at the other dock in Atlantic Quays.
Predator - on a dock, south Portland, the same in Last Requests.
Stallion - at the Portland safehouse.
Dodo - North of junkyard in Portland, near Porter Tunnel.

miromiro
  • miromiro

    Time Killa™

  • Zaibatsu
  • Joined: 26 Nov 2009
  • None

#6

Posted 01 January 2013 - 11:36 AM Edited by miromiro, 01 January 2013 - 11:38 AM.

I'll take a turn.

M i s s i o n N a m e: Don't Spank Ma Bitch Up
C a l l e d b y: miromiro
L i n k: <Click Here>
S t a t u s: Completed.
R e w a r d s: 4.000$
N o t e s:

Filled up the armor.
Saved at Red Light District.


G a m e C o m p l e t i o n: 16%

Rodrigowski
  • Rodrigowski

    The flesh of fallen angels!

  • Members
  • Joined: 13 Dec 2012

#7

Posted 01 January 2013 - 11:49 AM Edited by Rodrigowski, 01 January 2013 - 12:59 PM.

I guess I'll take a turn! biggrin.gif

>>>

Mission: Drive Misty For Me
Player: Rodrigowski
Link: Save file
Completion: 18%
Notes: Completed the Paramedic side-mission.

Rewards:
$66059
Health and Adrenaline pickups delivered to hideouts.
Infinite Sprint.

Found a Stinger parked on the sidewalk in the Red Light District, close to XXXMags.

Th3MaN1
  • Th3MaN1

    Gangsta

  • Members
  • Joined: 24 Apr 2011
  • Romania

#8

Posted 01 January 2013 - 01:10 PM Edited by Th3MaN1, 01 January 2013 - 01:40 PM.

You mothaf*ckas trying to keep a playa like me down huh? Well that won't work. I'll take a turn.
BTW, Rodrigowski, welcome to the chain game!

Mission: Pump-Action Pimp
Player: Th3MaN1
Link: Click Here
Completion: 20%
Notes: Pump-Action Pimp completed.
Completed the AK-47 Rampage.
Collected ammo for Shotgun,AK,Pistol and Uzi.
Collected the Hidden Package next to the Banshee in Portland.
Completed Mafia Massacre with 6 kills.
Saved In Portland.

Just a side note: It's good to be back.

MrMateczko
  • MrMateczko

    Simply divine!

  • Members
  • Joined: 10 Dec 2011
  • Poland

#9

Posted 01 January 2013 - 01:42 PM Edited by MrMateczko, 01 January 2013 - 02:32 PM.

I'll take a turn.
Mission: Mike 'Lips' Last Lunch / Gripped! / Rumpo Rampage
Called by: MrMateczko
Link: Clicky Clicky
Completion: 22%
Notes:
Completed Gripped! with 263 seconds.
Completed Rumpo Rampage with 5 kills.
Saved at Portland.

Vehicle Hunt:
Bus - behind crates at Portland Docks, where a Yankee regularly spawns.
Cida Melo's Vehicle - Stinger - parked at Greasy Joe's Cafe.
BF Injection - parked at the car pack in Wichita Gardens, near the safehouse.
Diablo Stallion - behind the TOYZ in Hepburn Heights.
Barracks OL - north-west point in Portland, next to a hidden package.

miromiro
  • miromiro

    Time Killa™

  • Zaibatsu
  • Joined: 26 Nov 2009
  • None

#10

Posted 01 January 2013 - 02:32 PM Edited by miromiro, 01 January 2013 - 03:05 PM.

I'll take a turn.

M i s s i o n N a m e: The Fuzz Ball
C a l l e d b y: miromiro
L i n k: <Click Here>
S t a t u s: Completed.
R e w a r d s: 4.000$
N o t e s:

Filled up the armor.
Saved at Red Light District.


G a m e C o m p l e t i o n: 22%

lol232
  • lol232

    The Golden Butcher

  • Members
  • Joined: 26 Mar 2010
  • Greece

#11

Posted 01 January 2013 - 03:11 PM Edited by lol232, 01 January 2013 - 05:20 PM.

I'll take a turn.

Mission: Portland Harbor Crane/Portland Herbor I/E Garage/Farewell 'Chunky' Lee Chong
Player: lol232
Link: Save'N'Play
Completion: 33%
Notes:
  1. Delivered all the vehicles to Portland Harbor Crane except the Enforcer - $9,000 Reward
  2. Delivered all the vehicles to Portland Harbor I/E Garage, except the Securicar
  3. Completed Patriot playground in 203 Seconds - $20,000 Reward
  4. Completed Farewell 'Chunky' Lee Chong - $10,000 Reward
  5. Saved at the Portland Island Hideout


Vehicle Hunt Finds:
  1. A Barracks OL, just south of the Porter Tunnel in Portland Island
  2. A Rhino, between two buildings, west of the Portland Harbor Enterence

MrMateczko
  • MrMateczko

    Simply divine!

  • Members
  • Joined: 10 Dec 2011
  • Poland

#12

Posted 01 January 2013 - 05:21 PM Edited by MrMateczko, 01 January 2013 - 06:05 PM.

I'll take a turn.
Mission: Van Heist / Rampages
Called by: MrMateczko
Link: Clicky Clicky
Completion: 34%
Notes:
Did all remaining 5 rampages on Portland.
Saved at Portland.

Th3MaN1
  • Th3MaN1

    Gangsta

  • Members
  • Joined: 24 Apr 2011
  • Romania

#13

Posted 01 January 2013 - 06:11 PM Edited by Th3MaN1, 01 January 2013 - 07:30 PM.

I will take a turn.
Mission: Turismo, Vigilante, Firefighter, Hidden Packages
Player: Th3MaN1
Link: Click Here
Completion: 38%
Notes: Completed 20 Vigilante missions in Portland.
Completed 20 Firefighter missions in Portland.
Collected 31 hidden packages across Portland, the one at the rocks and the one in the subway have not been collected.
Completed Turismo with a record of 163.
Delivered the Securicar to Portland Docks.
Saved multiple times at Portland, to avoid getting busted/wasted and losing progress.

PS: If anyone decides to do the taxi fares, then leave at least 15 fares to me. I bought a gamepad and I think that will be a good practice to me.

GTAKid667
  • GTAKid667

    The Bad Fella™

  • Leone Family Mafia
  • Joined: 24 May 2010
  • United-Kingdom

#14

Posted 01 January 2013 - 07:35 PM Edited by GTAKid667, 01 January 2013 - 09:49 PM.

I'll take a turn

Mission: Cipriani's Chauffeur/Hidden Packages
Player: GTAKid667
Link: Click Here
Completion: 41%
Notes: Staunton Island Hidden Packages Complete (Other than one on lift bridge)
63 Hidden Packages now found in total
Hoods Rumpo XL without graffiti in Shoreside Vale Garage
Saved in Shoreside Vale
Vehicle Hunt:
FBI Car - Opposite AMCO building in Torrington
Stallion - Outside Parking Garage in Staunton Island (Near Hideout)
Diablo Stallion - Under the Lift Bridge where a hidden package is found. In Shima you have to go there to collection money but a gang attacked the place. ^Hope you know where I mean^
Mafia Sentinel- Opposite Phil's Army Supplius, Behind Hospital

MrMateczko
  • MrMateczko

    Simply divine!

  • Members
  • Joined: 10 Dec 2011
  • Poland

#15

Posted 01 January 2013 - 09:49 PM Edited by MrMateczko, 01 January 2013 - 10:11 PM.

Welcome, GTAKid667, Hope you have fun!
I'll take a turn.
Mission: Dead Skunk In The Trunk / Portland Harbor Crane
Called by: MrMateczko
Link: Clicky Clicky
Completion: 46%
Notes:
Delivered Enforcer to Portland Harbor Crane, completing the list.
Saved at Portland.

Th3MaN1
  • Th3MaN1

    Gangsta

  • Members
  • Joined: 24 Apr 2011
  • Romania

#16

Posted 02 January 2013 - 07:18 AM Edited by Th3MaN1, 02 January 2013 - 07:57 AM.

I will go.
Mission: I scream, You scream, Taxi Fares
Player: Th3MaN1
Link: Click Here
Completion: 47%
Notes: I scream, You scream complete.
Did 30 taxi fares.
Took out the Kuruma from the Portland safehouse garage and put a Cheetah there instead.
Saved at Portland.

Arsen Vitiuk
  • Arsen Vitiuk

    Grand Theft Auto III Chain Game Former Chief

  • Members
  • Joined: 15 Jul 2010
  • Ukraine

#17

Posted 02 January 2013 - 08:40 AM Edited by Arsen Vitiuk, 02 January 2013 - 10:51 AM.

Finally! A chance to take a turn! So I'll get one!

GTAKid667 and Rodrigowski, welcome to the GTA III Chain Game! Have fun!

Mission: The Crook/Firefighter/Hidden Packages/Unique Jumps/Rampages
Player: Arsen Vitiuk
Link: Save'N'Play
Completion: 48%
Notes:
  1. The Crook complete - $ 1.000
  2. Perennial crushed - $ 58 reward
  3. Extinguished 20 Fires required on Staunton Island - $ 52.500 reward
  4. Collected 5 more Hidden Packages - 2 remaining on Portland, 1 on the Staunton Lift Bridge, and 2 more missed by GTAKid667 on Staunton Island - total of $ 5.000 reward
  5. Completed the last Unqiue Jump - $ 100.000 + $ 1.000.000 bonus
  6. Completed all Rampages on Staunton Island - total of $ 350.000 reward
  7. Picked up some M16 ammo
  8. Set a new Dodo flight record of 111 seconds
  9. Saved on Portland

MrMateczko
  • MrMateczko

    Simply divine!

  • Members
  • Joined: 10 Dec 2011
  • Poland

#18

Posted 02 January 2013 - 12:57 PM Edited by MrMateczko, 02 January 2013 - 01:15 PM.

I'll take a turn.
Mission: The Getaway / Firefighter / Hidden Package
Called by: MrMateczko
Link: Clicky Clicky
Completion: 50%
Notes:
Did 20 fires on Shoreside Vale. Flamethrower delivered to the safehouse.
Picked up a Hidden Package next to the Firetruck at the airport.
Saved at Portland.

Rodrigowski
  • Rodrigowski

    The flesh of fallen angels!

  • Members
  • Joined: 13 Dec 2012

#19

Posted 02 January 2013 - 01:30 PM Edited by Rodrigowski, 02 January 2013 - 02:40 PM.

I'm taking this turn!

>>>


Mission: Taking Out the Laundry
Player: Rodrigowski
Link: Save file
Completion: 51%
Notes: Completed the remaining 70 fares in the Taxi Driver side-mission.
Spent $2000 in Pay 'n' Spray to repair Taxi.

Rewards:
$247,090
Borgnine Taxi now spawns in Harwood.

GTAKid667
  • GTAKid667

    The Bad Fella™

  • Leone Family Mafia
  • Joined: 24 May 2010
  • United-Kingdom

#20

Posted 02 January 2013 - 02:46 PM Edited by GTAKid667, 02 January 2013 - 06:45 PM.

I'll take a turn
Mission: The Thieves/Hidden Packages
Player: GTAKid667
Link: Click Here
Completion: 53%
Notes:
All remaining Shoreside Vale Hidden Packages found (30)
Vehicle Found: Cheetah - Side of Cartel Mansion in Shoreside Vale
URGENT: We are missing ONE hidden package which I think is on Staunton Island. - I KNOW WHERE THE HIDDEN PACKAGE IS AND WILL COLLECT IT IN MY NEXT RUN

Original Edit Time: View the time in your country here

MrMateczko
  • MrMateczko

    Simply divine!

  • Members
  • Joined: 10 Dec 2011
  • Poland

#21

Posted 02 January 2013 - 05:02 PM Edited by MrMateczko, 02 January 2013 - 05:35 PM.

GTAKid667, you've found my car! Here's a cookie! cookie.gif

I'll take a turn.
Mission: The Pick-Up / Pike Creek Import Garage
Called by: MrMateczko
Link: Clicky Clicky
Completion: 64%
Notes:
Delivered all the cars to the Pike Creek Import Garage.
Saved at Portland.

Th3MaN1
  • Th3MaN1

    Gangsta

  • Members
  • Joined: 24 Apr 2011
  • Romania

#22

Posted 02 January 2013 - 06:29 PM Edited by Th3MaN1, 02 January 2013 - 06:38 PM.

Wow guys, are there any side missions left? Anyways, i'll take one.
Mission: Trial by Fire
Player: Th3MaN1
Link: Click Here
Completion: 65%
Notes: Trial by Fire completed.
Saved at Portland.

GTAKid667
  • GTAKid667

    The Bad Fella™

  • Leone Family Mafia
  • Joined: 24 May 2010
  • United-Kingdom

#23

Posted 02 January 2013 - 06:43 PM Edited by GTAKid667, 02 January 2013 - 08:12 PM.

I'll take this turn

Mission: The Wife
Player: GTAKid667
Link: Click Here
Completion: 69%
Notes:
All 20 Vigilante Kills in Staunton Island (2 police bribes)
All 20 Vigilante Kills in Shoreside Vale (2 police bribes)
All Remaining Hidden Packages Collected (1 Package)
Lightless Taxi in Shoreside Vale Garage
Saved in Portland

MrMateczko
  • MrMateczko

    Simply divine!

  • Members
  • Joined: 10 Dec 2011
  • Poland

#24

Posted 02 January 2013 - 08:13 PM Edited by MrMateczko, 02 January 2013 - 08:38 PM.

I'll take a turn.
Mission: Salvatore's Called A Meeting
Called by: MrMateczko
Link: Clicky Clicky
Completion: 70%
Notes:
Obtained and saved in the Portland garage a Comprehensive-proof unique black Stretch. Because of this, there's a pink dot at the radar.
Saved at Portland.

Rodrigowski
  • Rodrigowski

    The flesh of fallen angels!

  • Members
  • Joined: 13 Dec 2012

#25

Posted 02 January 2013 - 08:38 PM Edited by Rodrigowski, 02 January 2013 - 09:49 PM.

*Takes the turn*

>>>

Mission: Chaperone
Player: Rodrigowski
Link: Save file
Completion: Still 70%
Notes: Delivered 10 Securicars to the Cracker Garage.

Rewards:
$37875

magneto
  • magneto

    Hustler

  • Members
  • Joined: 06 Jun 2010

#26

Posted 02 January 2013 - 09:51 PM Edited by magneto, 03 January 2013 - 04:53 PM.

I'll take a turn

Mission: Triads and Tribulations
Called by: magneto
Link: http://gtasnp.com/download/35131
Status: Completed
Completion %: 71%
Notes: $30,000 reward.

I put the correct link,you can take a turn now,sorry for that...

GTAKid667
  • GTAKid667

    The Bad Fella™

  • Leone Family Mafia
  • Joined: 24 May 2010
  • United-Kingdom

#27

Posted 02 January 2013 - 10:14 PM Edited by GTAKid667, 03 January 2013 - 07:10 PM.

I'll take a turn tounge.gif
QUOTE
Link: http://gtasnp.com/download/35121

Magneto has posted the wrong save file

lol232
  • lol232

    The Golden Butcher

  • Members
  • Joined: 26 Mar 2010
  • Greece

#28

Posted 02 January 2013 - 11:03 PM Edited by lol232, 03 January 2013 - 04:54 PM.

QUOTE (GTAKid667 @ Wednesday, Jan 2 2013, 23:14)
I'll take a turn  tounge.gif
QUOTE
Link: http://gtasnp.com/download/35121

Magneto has posted the wrong save file




...The Save file still hasn't been sorted and I won't be back on before anyone else so I 'Forfeit' this turn

Due to that, Nobody may take a turn until this issue is solved.
magneto fixed the link, Everyone can play now!

Th3MaN1
  • Th3MaN1

    Gangsta

  • Members
  • Joined: 24 Apr 2011
  • Romania

#29

Posted 03 January 2013 - 06:29 PM Edited by Th3MaN1, 03 January 2013 - 06:39 PM.

I'll take one.
Mission: Her Lover
Player: Th3MaN1
Link: Click Here
Completion: 72%
Notes: Her Lover completed.
Marty Chonks string of missions is complete.
Saved at Portland.

MrMateczko
  • MrMateczko

    Simply divine!

  • Members
  • Joined: 10 Dec 2011
  • Poland

#30

Posted 03 January 2013 - 06:42 PM Edited by MrMateczko, 03 January 2013 - 06:49 PM.

I'll take a turn.
Mission: Blow Fish
Called by: MrMateczko
Link: Clicky Clicky
Completion: 72%
Notes:
Saved at Portland.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users