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[IV|REL] GTA Criminal Russia Rage

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B@ND!T
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#151

Posted 09 April 2013 - 09:29 PM

QUOTE (nkjellman @ Monday, Apr 8 2013, 01:41)
It looks good. Do you think you could upload it (if its for 1.0.7.0).

What upload? I not understood

nkjellman
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#152

Posted 09 April 2013 - 10:42 PM

QUOTE (B@ND!T @ Tuesday, Apr 9 2013, 21:29)
QUOTE (nkjellman @ Monday, Apr 8 2013, 01:41)
It looks good. Do you think you could upload it (if its for 1.0.7.0).

What upload? I not understood

The settings, shaders, ect that make the graphics look that way. They look very natural and I want to try them out on my game.

B@ND!T
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#153

Posted 10 April 2013 - 09:09 AM

QUOTE (nkjellman @ Wednesday, Apr 10 2013, 01:42)
QUOTE (B@ND!T @ Tuesday, Apr 9 2013, 21:29)
QUOTE (nkjellman @ Monday, Apr 8 2013, 01:41)
It looks good. Do you think you could upload it (if its for 1.0.7.0).

What upload? I not understood

The settings, shaders, ect that make the graphics look that way. They look very natural and I want to try them out on my game.

http://www.icelaglace.com/downloads/

Standard , nothing more

stilldre
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#154

Posted 10 April 2013 - 09:56 AM

I like the countryside you made Mixazz icon14.gif cookie.gif
Perhaps on next Island you could make abandoned train station with some Cliffs and mountains..

sibs44
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#155

Posted 10 April 2013 - 12:42 PM

QUOTE (B@ND!T @ Wednesday, Apr 10 2013, 03:09)
QUOTE (nkjellman @ Wednesday, Apr 10 2013, 01:42)
QUOTE (B@ND!T @ Tuesday, Apr 9 2013, 21:29)
QUOTE (nkjellman @ Monday, Apr 8 2013, 01:41)
It looks good. Do you think you could upload it (if its for 1.0.7.0).

What upload? I not understood

The settings, shaders, ect that make the graphics look that way. They look very natural and I want to try them out on my game.

http://www.icelaglace.com/downloads/

Standard , nothing more

How some people don't recognize 2.1 is beyond me. Just shows how good the settings are though of course.

MIXAZZZ
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#156

Posted 18 April 2013 - 10:25 AM

a little bit new

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BBHD
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#157

Posted 18 April 2013 - 11:04 AM

So, thanx alot smile.gif
Have a good continuation !!!!

MIXAZZZ
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#158

Posted 18 April 2013 - 01:41 PM


legiz
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#159

Posted 18 April 2013 - 02:56 PM


MinnieMan121249
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#160

Posted 18 April 2013 - 11:48 PM

The video is not working, what gives?

MIXAZZZ
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#161

Posted 24 April 2013 - 11:48 AM

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elMarcoPL
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#162

Posted 24 April 2013 - 12:04 PM

Really cool. Do I have to say more? I love it! biggrin.gif

Frank.s
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#163

Posted 24 April 2013 - 04:58 PM

(insert my usual compliments here) biggrin.gif

MIXAZZZ
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#164

Posted 25 April 2013 - 12:12 PM

Trainyard complete. All completely on the render, because there is not enough memory to do with the c*nts in the same scene.
Now being assembled into the game.

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MajesticNL
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#165

Posted 25 April 2013 - 01:08 PM

Great level design. biggrin.gif

MIXAZZZ
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#166

Posted 26 April 2013 - 07:47 PM

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universetwisters
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#167

Posted 26 April 2013 - 09:05 PM

Nice new shots amigo, I f*cking love trains.

MIXAZZZ
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#168

Posted 26 April 2013 - 10:02 PM


MinnieMan121249
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#169

Posted 26 April 2013 - 11:03 PM

It'd be cool if you guys could replace the cop sounds with russian ped sounds.
I'd love to fight cops in this mod and hear the typical GTA IV voice go "я тебя убью!!"

MIXAZZZ
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#170

Posted 26 April 2013 - 11:13 PM Edited by MIXAZZZ, 28 April 2013 - 11:42 AM.

it's easy enough to do, replacing the language group in the .DAT files games related to pedestrians. We already have such plans.


B@ND!T
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#171

Posted 28 April 2013 - 04:36 PM

Crazy Stuff

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legiz
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#172

Posted 28 April 2013 - 05:46 PM


MIXAZZZ
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#173

Posted 04 May 2013 - 10:58 PM

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MIXAZZZ
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#174

Posted 04 May 2013 - 11:00 PM

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Frank.s
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#175

Posted 04 May 2013 - 11:05 PM

You already know what my response is gonna be. biggrin.gif

nkjellman
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#176

Posted 04 May 2013 - 11:11 PM Edited by nkjellman, 04 May 2013 - 11:14 PM.

Looking good. I can't wait to see what this will be like a year from now. But I'm concerned on a few things.

-Is the area the countryside/train yard on a new island, or is it a new chunk of land to the already existing map?
-Are you going to make a new character and vehicles for the game?
-When the whole map is done, how big will it be? (All the mappable space which would be as big as San Andreas?)
-When will the game become dependent from GTA IV? By that I mean have its own script, no LC, etc.
-When the time comes, are you guys planning on moving the mod to GTA V?
-When and if you make an airport, how many will there be? Will there be planes? But I hope you guys make an Airport soon. I bet you guys can make a good one.

MIXAZZZ
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#177

Posted 04 May 2013 - 11:44 PM Edited by MIXAZZZ, 05 May 2013 - 12:17 AM.

- On this island (1x1) in addition to suschestvuyueschemu'll settle depots, nuclear power plants, wood, wasteland. It will complement the city.
- No, there is no one to take, but to seek high-quality models and ask each resolution - there is no time. Users themselves can not download the Internet. About us will only subway.
- Yes, the plan should be for such a space.
- If Alexander takes it, it will be your script, if not then a test of Frank.S
- No. The project is now closed and complete.
- Airport in the plan, but not on the current island.

The next release will be a game area is 4 times the first version.


nkjellman
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#178

Posted 04 May 2013 - 11:53 PM Edited by nkjellman, 04 May 2013 - 11:55 PM.

Sounds good. But one thing I will say as far as moving to GTA V is concerned. On GTA IV, your countryside is going to have a lot of cars in it. I haven't seen anyone be able to turn down the traffic density for their map. I'm assuming on V, once the tools are made you should be able to. Rockstar isn't going to let the countryside be jammed with cars.

But I will say, your countryside looks very good. One of the few that actually has a decent amount of 3D grass.

Edit: Will the new version still be an add on or will LC be removed? Also I would use a new stipple.wtd because the default one is making your trees look very grainy.

Frank.s
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#179

Posted 05 May 2013 - 12:25 AM Edited by Frank.s, 05 May 2013 - 12:30 AM.

QUOTE
On GTA IV, your countryside is going to have a lot of cars in it. I haven't seen anyone be able to turn down the traffic density for their map.
It is possible, i'm able to do it on my GTAIV TC (ColoradoIV), other modders that make paths haven't seemed to figure out that there's a density setting in the paths flags. Also, the number of cars in traffic is probably dependent on the number of traffic nodes, so maps with less paths than IV's LC seem to have an overcrowding problem caused by that too. If both those methods are ineffective then a simple sco script can be made to locate the player and set the traffic density based on location.
QUOTE
Also I would use a new stipple.wtd because the default one is making your trees look very grainy.
If you have some suggestions for improved stipple then please show them, all stipple mods that i've seen in the past don't look good.

nkjellman
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#180

Posted 05 May 2013 - 06:06 AM

QUOTE (Frank.s @ Sunday, May 5 2013, 00:25)
QUOTE
On GTA IV, your countryside is going to have a lot of cars in it. I haven't seen anyone be able to turn down the traffic density for their map.
It is possible, i'm able to do it on my GTAIV TC (ColoradoIV), other modders that make paths haven't seemed to figure out that there's a density setting in the paths flags. Also, the number of cars in traffic is probably dependent on the number of traffic nodes, so maps with less paths than IV's LC seem to have an overcrowding problem caused by that too. If both those methods are ineffective then a simple sco script can be made to locate the player and set the traffic density based on location.
QUOTE
Also I would use a new stipple.wtd because the default one is making your trees look very grainy.
If you have some suggestions for improved stipple then please show them, all stipple mods that i've seen in the past don't look good.

Glad to know the path density can be set. I've read somewhere that the scripts to control the density seem to make the game loose FPS. I could be wrong though.

As for the Stipple, here is a good one.
http://www.gtagarage...how.php?id=5721
Notice something?
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Of course though, it looks even better when you turn on AA and FXAA in the Nvidia Control Panel.




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