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[IV|REL] GTA Criminal Russia Rage

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MIXAZZZ
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#31

Posted 09 January 2013 - 08:45 PM

plans for future development

current CR City + Logger Point + Windfarm ( sand textures replace on forest) + new island and more

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GTARandom
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#32

Posted 09 January 2013 - 09:02 PM

All this for free? Damn, i shall bow down to your feet of epicness.

nkjellman
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#33

Posted 09 January 2013 - 10:10 PM Edited by nkjellman, 09 January 2013 - 10:29 PM.

QUOTE (MIXAZZZ @ Wednesday, Jan 9 2013, 20:45)
plans for future development

current CR City + Logger Point + Windfarm ( sand textures replace on forest)  + new island and more

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Looks good. In your future development you should consider making larger chunks of land. (I know your going to fill it up though anyways.)

@Alexander Blade: Finally! lol. Custom nav mesh. Did you work on it or is it a GIMS update?

Now that we have ped paths we can make our custom maps really come to life. However there are more things that should to be cracked (most are exe things that have been cracked in the III era) to meet up with VC and SA modding advantages. Things that allow for more possibilities on GTA IV modding that allow for things like bigger maps, imported cut scenes, ect.
-Hack editable map bounds (SA needs this to catch up with VC)
-Hack paths so they can be made above the path height limit (and I'm sure outside the map needs this too.) (SA needs this to catch up to VC)
-If the above hacks allow us to make bigger maps we need to be able to edit the water and have more radar tiles outside the default map bounds. (SA needs this to catch up to VC)
-Hack the aircraft height limit for taller maps like Ghostown, or The World Trade Center Mod.
-Animation importing. (Most modders don't have tools to make their own animations like the suits, and cameras that devs use, but they can use animations from other GTA games. Cut scenes could be done on III era GTA on Rage conversions.)
-Real in game radio stations. (Edit length of each audio peice, and custom audio sequences. Also customize the amount of radio stations are there. IV and EFLC have different numbers.
-Something else I may be forgetting.

Also for the things in the list that are in the EXE, it would be different on each patch version. It would be best to crack them on IV 1.0.7.0 first, then EFLC 1.1.2.0. I wouldn't worry about the older game patches for IV and EFLC. (I'm sure though some may want 1.0.0.4/1.0.4.0 as some like the old shader system, mostly for ENB, however Boris is working on updating ENB to work properly on the new shader system.)

MIXAZZZ
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#34

Posted 09 January 2013 - 10:11 PM

nkjellman no gims , this is unique script from Alex

nkjellman
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#35

Posted 09 January 2013 - 10:31 PM

QUOTE (MIXAZZZ @ Wednesday, Jan 9 2013, 22:11)
nkjellman no gims , this is unique script from Alex

Oh ok then. But what kind of script?
-SCO script
-ASI plugin script
-Outside game (like a tool, or a 3D Max Plugin) script that can make nav meshes.

MIXAZZZ
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#36

Posted 09 January 2013 - 10:35 PM Edited by MIXAZZZ, 09 January 2013 - 10:37 PM.

3dsmax script, only navmesh + ONVmaterial (setting flags and other)

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Jestic
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#37

Posted 09 January 2013 - 11:57 PM

QUOTE (nkjellman @ Thursday, Jan 10 2013, 00:31)
QUOTE (MIXAZZZ @ Wednesday, Jan 9 2013, 22:11)
nkjellman no gims , this is unique script from Alex

Oh ok then. But what kind of script?
-SCO script
-ASI plugin script
-Outside game (like a tool, or a 3D Max Plugin) script that can make nav meshes.

3rd one ofcourse, just ONV script.

Also from your previous list, the only 2 things that should be cracked are audio and animations. These bounds hack are fake, quality over quantity. People will jsut merge all maps together and tada new mod. Luckily it hasn't beed done on Sa, and I hope it stays that way.

legiz
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#38

Posted 12 January 2013 - 10:37 PM Edited by legiz, 12 January 2013 - 11:27 PM.

New screens with NavMeshes
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+5 images:

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nkjellman
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#39

Posted 12 January 2013 - 11:41 PM Edited by nkjellman, 12 January 2013 - 11:44 PM.

QUOTE (Blaster_nl @ Wednesday, Jan 9 2013, 23:57)
QUOTE (nkjellman @ Thursday, Jan 10 2013, 00:31)
QUOTE (MIXAZZZ @ Wednesday, Jan 9 2013, 22:11)
nkjellman no gims , this is unique script from Alex

Oh ok then. But what kind of script?
-SCO script
-ASI plugin script
-Outside game (like a tool, or a 3D Max Plugin) script that can make nav meshes.

3rd one ofcourse, just ONV script.

Also from your previous list, the only 2 things that should be cracked are audio and animations. These bounds hack are fake, quality over quantity. People will jsut merge all maps together and tada new mod. Luckily it hasn't beed done on Sa, and I hope it stays that way.

Well sorry to tell you but SOL is making its way onto SA and IV. That means the bounds will be hacked.

Plus whats the problem with combining maps? Add on maps can be simply put further away from LC. That way each maps atmosphere doesn't interfere. For example, this map would be better out further in the ocean as its Russia, and Red Dead Desert would be better off farther away from LC because it doesn't fit with LC.

Another thing. On GTA V, I hope bounds get hacked (or Rockstar makes them bigger than the space the map takes up). I really hope to soon be able to ADD LC to the map and have it further out. I'm all for combining maps. The LC example would require about the same amount of work. Only extra is changing the cords which I bet there are tools that will do it for you. Bound hacking allows you to have some distance between the maps. It allows them to keep their atmosphere and environment, which I understand is something that is important to you as well as my self.

MIXAZZZ
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#40

Posted 13 January 2013 - 01:34 AM

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MIXAZZZ
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#41

Posted 13 January 2013 - 01:37 AM

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Frank.s
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#42

Posted 13 January 2013 - 06:09 AM Edited by Frank.s, 13 January 2013 - 06:16 AM.

Very good.

Any news on if/when the 3dsmax navmesh script will be released?

MIXAZZZ
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#43

Posted 13 January 2013 - 08:57 AM Edited by MIXAZZZ, 13 January 2013 - 10:50 AM.

in the near future, as soon as all the details will be made ONV.


legiz
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#44

Posted 13 January 2013 - 03:26 PM

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MIXAZZZ
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#45

Posted 23 January 2013 - 05:49 PM


GTARandom
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#46

Posted 23 January 2013 - 06:04 PM

Yeah, i know it's awesome, but i want to try myself before i truly judge it

Then again... it seems very late to mod IV confused.gif It isn't as it was last year

MIXAZZZ
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#47

Posted 25 January 2013 - 07:04 AM

NavMesh for Criminal Russia Rage

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MIXAZZZ
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#48

Posted 22 February 2013 - 11:29 AM Edited by MIXAZZZ, 25 February 2013 - 11:15 AM.

Continued work, underground.

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----------------------- INGAME ------------------------

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legiz
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#49

Posted 25 February 2013 - 02:33 PM

blush.gif

blush.gif

elMarcoPL
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#50

Posted 25 February 2013 - 03:01 PM

Yeah! It looks pretty awesome. wink.gif

RoadRunner71
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#51

Posted 25 February 2013 - 03:15 PM

Holy sh*t! you guys are getting the impossible work; train and ped paths colgate.gif Btw, will the subway, or at least some station, have these kind of stairs? (I'd love to push down peds there haha) http://3.bp.blogspot.../IMG_7247sm.JPG

MIXAZZZ
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#52

Posted 25 February 2013 - 03:55 PM

No, such a realization in GTA IV senseless because there escalators in ViceCity or GTA SA.

Mainline421
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#53

Posted 25 February 2013 - 04:15 PM

QUOTE (GTARandom @ Wednesday, Jan 23 2013, 18:04)
it seems very late to mod IV confused.gif It isn't as it was last year

It's the best time to mod IV IMO . (sadly) we can't expect GTA V to be out and "modable" for PC for at least a year.

Great job on subway but shouldn't the tunnels be darker and will we see a new train model?

misterright1
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#54

Posted 25 February 2013 - 06:15 PM

QUOTE (Mainline421 @ Monday, Feb 25 2013, 16:15)
QUOTE (GTARandom @ Wednesday, Jan 23 2013, 18:04)
it seems very late to mod IV confused.gif It isn't as it was last year

It's the best time to mod IV IMO . (sadly) we can't expect GTA V to be out and "modable" for PC for at least a year.

Great job on subway but shouldn't the tunnels be darker and will we see a new train model?

patiance young padawan patiance

GTARandom
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#55

Posted 25 February 2013 - 06:27 PM

QUOTE (Mainline421 @ Monday, Feb 25 2013, 18:15)
QUOTE (GTARandom @ Wednesday, Jan 23 2013, 18:04)
it seems very late to mod IV confused.gif It isn't as it was last year

It's the best time to mod IV IMO . (sadly) we can't expect GTA V to be out and "modable" for PC for at least a year.

Great job on subway but shouldn't the tunnels be darker and will we see a new train model?

Sure, although at the time i expected V to launch earlier than Rockstar shown so i made that statement

It really didn't need this delay but that's beside the point

MIXAZZZ
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#56

Posted 02 March 2013 - 11:21 PM

New District

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lazlow555
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#57

Posted 03 March 2013 - 03:49 PM

this subway is took from the game "metro", if not to say stolen. demo of this mod was disappointing, flat roads, low detailed objects and textures, could be done much better.

Usman55
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#58

Posted 03 March 2013 - 06:00 PM

Is the mod in English or Russian? I'm asking because the screenshots are not English.

MIXAZZZ
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#59

Posted 03 March 2013 - 10:11 PM

lazlow555 , Stolen? LOL ?

made from scratch.

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and more pics of progress modelling this station.

http://www.moddb.com...roject#imagebox

Jestic
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#60

Posted 03 March 2013 - 11:40 PM

QUOTE (MIXAZZZ @ Monday, Mar 4 2013, 00:11)
lazlow555 , Stolen? LOL ?

made from scratch.

user posted image

and more pics of progress modelling this station.

http://www.moddb.com...roject#imagebox

Flash??

Do you use it for sketching only or can you somehow extrude a shape from 3ds max into that sketch ?




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