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GTA United 1.2

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Rytuklis
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#841

Posted 04 January 2014 - 03:57 PM

I managed to get it working, it just works, no idea why.

 

However, the problem is that the converted peds don't appear in my game. It's all regular. Why is that?


Wolf247
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#842

Posted 14 January 2014 - 05:42 PM

I managed to get it working, it just works, no idea why.

 

However, the problem is that the converted peds don't appear in my game. It's all regular. Why is that?

NVM, got a patch, but my game doesn't even load, it stops in the middle of loading. The worst part is I can't download the required Microsoft Visual C++ because I have a better version.


Rytuklis
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#843

Posted 19 January 2014 - 09:31 AM

How can I get the GTA United converted peds to work with DYOM?


Mehmood25
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#844

Posted 20 January 2014 - 06:26 AM

Awesome and amazing mod and i used it multiplayer too which is also good and awesome. :)

 

and if you will make one new type character with his own storyline missions then it would be the perfect new game which have LC and VC and if it is possible then add LS to :)

 

So, it would be 3 Cities in one GTA UNITED :)


Slaya101
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#845

Posted 21 January 2014 - 05:13 AM Edited by Slaya101, 21 January 2014 - 05:15 AM.

Awesome and amazing mod and i used it multiplayer too which is also good and awesome. :)

 

and if you will make one new type character with his own storyline missions then it would be the perfect new game which have LC and VC and if it is possible then add LS to :)

 

So, it would be 3 Cities in one GTA UNITED :)

Well I myself am making a Roleplay server in GTA United's MP I hope to get it recognized again as it was an awesome modification in my opinion.

 

I made a few videos showing off a few things.

 

 

 

Still got alot to work to do though. :/

 

I'll make more videos soon.

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nkjellman
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#846

Posted 30 January 2014 - 09:53 PM

Do you guys ever consider bringing this to the Android version of SA?


david246msi
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#847

Posted 19 April 2014 - 06:54 AM Edited by david246msi, 19 April 2014 - 06:55 AM.

20130812052125!Gta_united_2.pngI want San andreas in United mod :D   It was good :D Like on this photo


BBHD
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#848

Posted 19 April 2014 - 07:12 AM

20130812052125!Gta_united_2.pngI want San andreas in United mod :D   It was good :D Like on this photo

 

Everyone would like !! :)


Silent
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#849

Posted 19 April 2014 - 09:39 AM

Use your brain. If they could do this that way, they WOULD do this.
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david246msi
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#850

Posted 19 April 2014 - 12:10 PM

Help i have united mod 1.1 but during loading it crash and i dont have patch_gta_sa.exe


zmudziak32
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#851

Posted 19 April 2014 - 12:14 PM

Download 1.2 version, it is last version that they released.


david246msi
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#852

Posted 19 April 2014 - 12:16 PM Edited by david246msi, 19 April 2014 - 12:55 PM.

Download 1.2 version, it is last version that they released.

I know but i have some mod on version 1.1.

And i want ask:I need cleo 4 on gta united?

EDIT:I install it but during loading it crash :(


svanix
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#853

Posted 04 June 2014 - 08:08 PM

does this mod include mp?if not how to play mp?


BBHD
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#854

Posted 04 June 2014 - 08:22 PM

does this mod include mp?if not how to play mp?

 

http://www.gtasrv.ru/index_en.html


alex8ball_BRATVA
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#855

Posted 05 June 2014 - 10:14 AM

That would be marvelous if all universe of gta3 era will be together. Why not to add area between east and west?Like Midwest. Natural landscapes are very easy to create.


Ss4gogeta0
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#856

Posted 05 June 2014 - 11:24 PM

That would be marvelous if all universe of gta3 era will be together. Why not to add area between east and west?Like Midwest. Natural landscapes are very easy to create.


Just shut up and go here :/

http://gtaforums.com...ate-of-liberty/


Stop bumping dead topics

alex8ball_BRATVA
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#857

Posted 06 June 2014 - 01:30 PM

 

That would be marvelous if all universe of gta3 era will be together. Why not to add area between east and west?Like Midwest. Natural landscapes are very easy to create.


Just shut up and go here :/

http://gtaforums.com...ate-of-liberty/


Stop bumping dead topics

 

chil chil, boy. That topic is dead like uncle SAM.


Kalvin
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#858

Posted 06 June 2014 - 01:48 PM

Stop bumping dead topics

He's not even the one who bumped it, svanix did.

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Ss4gogeta0
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#859

Posted 06 June 2014 - 08:02 PM


Stop bumping dead topics

He's not even the one who bumped it, svanix did.
doesn't matter... I came I saw I conqoured

Silent
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#860

Posted 06 June 2014 - 11:08 PM

Would you mind me cutting off this weird rant? It's going nowhere really.
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Lebron365
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#861

Posted 07 June 2014 - 09:25 PM

Who can make a great storyline for this mod,but in main or cleo(like about CJ's life in LC when hewas there for a 5 years)?


sharpie_eastern
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#862

Posted 08 June 2014 - 04:12 AM Edited by sharpie_eastern, 08 June 2014 - 04:12 AM.

Why doesn't someone just GTA V the bitch and make it so Tommy plays in VC and Claude plays in III, and you can play whichever story depending on the character you're on.


Rytuklis
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#863

Posted 23 June 2014 - 09:26 AM

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BBHD
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#864

Posted 23 June 2014 - 12:00 PM

Thanx for news.

Waiting for ;)

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Ss4gogeta0
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#865

Posted 23 June 2014 - 02:33 PM

I am actually legitimately impressed with this... good job


Silent
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#866

Posted 23 June 2014 - 03:49 PM

DYOM. No.
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Rytuklis
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#867

Posted 23 June 2014 - 06:03 PM

DYOM. No.

What do you have against DYOM? What difference would it have been made if it was made with SCM? DYOM is a great mod that allows people with no coding expierence to actually unleash their creativity.


Kalvin
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#868

Posted 23 June 2014 - 06:15 PM

What difference would it have been made if it was made with SCM?

It'd be 100x better.

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Rytuklis
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#869

Posted 23 June 2014 - 06:32 PM

 

What difference would it have been made if it was made with SCM?

It'd be 100x better.

 

How? By being written by SCM? DYOM has added lots of features since its last release that pretty much does same SCM coding can. Seriously, I try to do something for the GTA United and I end up being so negatively met. I'm not sure if I even want to work on this anymore.


-ATP-
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#870

Posted 11 August 2014 - 07:55 PM

gtaunited.net - Launch Successful

About one and a half years after the release of GTA United 1.2, there is now something new to report: gtaunited.net launched officially today!

So now Grand Theft Auto United has its own web presence, which allows to bundle all information around the modification in a central place.

Thus the site contains, among other things, all previously published news reports, pictures, videos and downloads of GTA United and its predecessor modifications LC2SA and VC2SA.

Originally such an 'archive' was planned earlier, but due to time constraints it is only now gone online.

 

The future of Grand Theft Auto United

Will there be a new version of GTA United?

This question is still not answered unequivocally, interest and motivation to develop the mod further are still there, especially in light of the new developments (1, 2) in the region of limit adjusting.

So with this, the original vision of GTA United - The merging of all maps of the GTA III trilogy in the San Andreas engine – came a little step closer, even if there are still some hurdles.

If there actually a new version will be released depends like so many things, on the fact if I will find enough time to create a version that contains enough new features that make a release worthwhile.

 

Stay tuned...

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