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[IV] Vice City On Rage Engine + Multiplayer

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MajesticNL
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#31

Posted 13 December 2012 - 12:09 AM

QUOTE (nkjellman @ Thursday, Dec 13 2012, 01:14)
I hope this turns into a continuation of VCR, if the content is stolen. However I don't think the VCR team will take too kindly to that.

One thing I would like to see is the 10th Anniversary Edition's detail maps used in IV. That would be impressive to look at as they already look good on VC 10th Anniversary, but additionally with GTA IV's shading applied to them.

But I don't feel like any miracles will happen here.

Which detail maps?

nkjellman
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#32

Posted 13 December 2012 - 03:06 AM

QUOTE (Blaster_nl @ Thursday, Dec 13 2012, 00:09)
QUOTE (nkjellman @ Thursday, Dec 13 2012, 01:14)
I hope this turns into a continuation of VCR, if the content is stolen. However I don't think the VCR team will take too kindly to that.

One thing I would like to see is the 10th Anniversary Edition's detail maps used in IV. That would be impressive to look at as they already look good on VC 10th Anniversary, but additionally with GTA IV's shading applied to them.

But I don't feel like any miracles will happen here.

Which detail maps?

On newer devices you can have detail maps enabled. They are a more detailed texture that is rendered on top the original low quality texture. You might want to take interest in them for VCHD.
City_Poke posted these screens in the VC screen thread and they show off the detail maps well.
user posted image
user posted image
user posted image

Note: They are not updated textures, their new textures on top of the old textures. Keeps them the original way and makes them look HD at the same time. However not everything has them.

Adam953
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#33

Posted 22 December 2012 - 02:42 PM

topic updated.

Ash_735
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#34

Posted 22 December 2012 - 03:46 PM

QUOTE (Adam953 @ Saturday, Dec 22 2012, 14:42)
topic updated.

Your new Front Post makes it look like you don't really have a plan tounge.gif

-Quantum-
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#35

Posted 22 December 2012 - 03:58 PM

wtf? who is this guy?

Adam953, what the hell are you doing?! make your own mod from scratch, and do not touch ours!

Moderators, as one of the VCR developers I ask you to lock this topic please.

nkjellman
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#36

Posted 22 December 2012 - 08:48 PM Edited by nkjellman, 22 December 2012 - 08:50 PM.

QUOTE (-Quantum- @ Saturday, Dec 22 2012, 15:58)
wtf? who is this guy?

Adam953, what the hell are you doing?! make your own mod from scratch, and do not touch ours!

Moderators, as one of the VCR developers I ask you to lock this topic please.

I recal someone asking me to use my IV 1.0.7.0 port of VCR because they wanted to update VCR. Not sure if this is it or not but I dont see anyones names.

MajesticNL
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#37

Posted 22 December 2012 - 09:01 PM Edited by Blaster_nl, 22 December 2012 - 09:11 PM.

Heck, what do I care, good luck with your mod

- Will you fix bugs and add shaders to mainland?
- What kind of minigames can we expect?
- Will the original palm trees be used?
- Will there be a new timecyc?
- How big is your team?
- How far is the EFLC to IV conversion?

I can provide some converted files if needed.

Also, multiplayer running on GFWL won't be played, IV:SA is proof of that. IVMP can only work if you run your own server client and servers.

nkjellman
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#38

Posted 22 December 2012 - 09:25 PM

QUOTE (Blaster_nl @ Saturday, Dec 22 2012, 21:01)
Heck, what do I care, good luck with your mod

- Will you fix bugs and add shaders to mainland?
- What kind of minigames can we expect?
- Will the original palm trees be used?
- Will there be a new timecyc?
- How big is your team?
- How far is the EFLC to IV conversion?

I can provide some converted files if needed.

Also, multiplayer running on GFWL won't be played, IV:SA is proof of that. IVMP can only work if you run your own server client and servers.

What the best thing is that I want to see come out of this.

Vice City Rage is dead, and I want this to become its Redemption. So I'd like to see the credits added in from Vice City Rage. If the VCR team isn't going to continue, why should they not let someone else continue. This could be VCR's redemption, and the redemption of However he just needs to give the VCR team and anyone who worked on anything being used credit as well.

MajesticNL
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#39

Posted 22 December 2012 - 09:28 PM

QUOTE (nkjellman @ Saturday, Dec 22 2012, 23:25)
QUOTE (Blaster_nl @ Saturday, Dec 22 2012, 21:01)
Heck, what do I care, good luck with your mod

- Will you fix bugs and add shaders to mainland?
- What kind of minigames can we expect?
- Will the original palm trees be used?
- Will there be a new timecyc?
- How big is your team?
- How far is the EFLC to IV conversion?

I can provide some converted files if needed.

Also, multiplayer running on GFWL won't be played, IV:SA is proof of that. IVMP can only work if you run your own server client and servers.

What the best thing is that I want to see come out of this.

Vice City Rage is dead, and I want this to become its Redemption. So I'd like to see the credits added in from Vice City Rage. If the VCR team isn't going to continue, why should they not let someone else continue. This could be VCR's redemption, and the redemption of However he just needs to give the VCR team and anyone who worked on anything being used credit as well.

I have just spoken with RussianCJ, he approves this, so best of luck to Adam. smile.gif

Adam953
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#40

Posted 22 December 2012 - 09:29 PM

Blaster_nl, so far we have just moved all of fully EFLC VCR now proceed to a new job want to change much because there is a problem with textures and other vehicles will be new timecyc and more.
at the expense of multiplayer - so we are aware that it uses GFWL this is a problem ...
so far to say the least, not what I can now en holidays we have not been before ...

nkjellman
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#41

Posted 22 December 2012 - 09:35 PM

Adam953: In this, I hope you can use the detail overlays from the mobile version.

On my VCR IV port I got hunter rockets and guns both partially working. Just need sounds, but IV has resources that can be used instead.

Adam953
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#42

Posted 22 December 2012 - 09:48 PM

nkjellman, Yes it is better to use the mobile version of eyf but it still needs to download and get it and all.
but unfortunately I do not know how to work with the extension application to android and others that it will take time

nkjellman
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#43

Posted 22 December 2012 - 10:01 PM

Well Ash sent me the overlays about a week ago.
https://dl.dropbox.c...ailoverlays.rar
Which are over layed on the higher resolution Xbox textures.
https://dl.dropbox.c...425/generic.txd

Adam953
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#44

Posted 22 December 2012 - 10:14 PM

nkjellman, Good but the first link does not work.

Wass
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#45

Posted 23 December 2012 - 03:29 PM

QUOTE (Blaster_nl @ Saturday, Dec 22 2012, 22:01)
- How far is the EFLC to IV conversion?

Which conversion you're talking about? confused.gif

Garju67
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#46

Posted 23 December 2012 - 05:29 PM

QUOTE (Wass @ Sunday, Dec 23 2012, 16:29)
QUOTE (Blaster_nl @ Saturday, Dec 22 2012, 22:01)
- How far is the EFLC to IV conversion?

Which conversion you're talking about? confused.gif

This mod is based on VCR but leader said that mod is for GTA IV so Blaster ask what is the progress on the EFLC VCR convert to GTA IV.

Den89
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#47

Posted 23 December 2012 - 07:24 PM

It's great that you are using VCR as a base for your mod. But please, do not use our team logo "Rage". Thank you bored.gif

MajesticNL
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#48

Posted 23 December 2012 - 07:43 PM

QUOTE (Den89 @ Sunday, Dec 23 2012, 21:24)
It's great that you are using VCR as a base for your mod. But please, do not use our team logo "Rage". Thank you  bored.gif

And mod logo? tounge.gif

Why don't you name your mod 'Vice IV'? biggrin.gif

Logo:

user posted image

Adam953
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#49

Posted 23 December 2012 - 08:00 PM

Den89, ok
Blaster_nl, thought idea)




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