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GTA Vice City Mobile Modding

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AceDpiddy
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#931

Posted 04 July 2016 - 05:50 PM

Uh guys sory for the noob question but is it possible to add a gang car for vercetti gang using a main scm? For android


what?
Is it possible to add a gang car using main.scm file???

atheoang3l0
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#932

Posted 10 July 2016 - 03:29 PM

What AceDpiddy meant was he wanted the Vercetti gang to drive Sabre Turbos, using "0236: set_gang 6 car_to #SABRETUR". It doesn't seem to work.

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xNCx
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#933

Posted 12 July 2016 - 12:58 PM

Instead of #SABRETUR use the car's ID (click on #SABRETUR in Sanny Builder and the numer will show up at the bottom).


YasinDoctor36
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#934

Posted 2 weeks ago Edited by YasinDoctor36, 2 weeks ago.

Can I play GTA  Long Night in android...I want it... help me please...


FilipCRO
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#935

Posted 2 weeks ago Edited by FilipCRO, 2 weeks ago.

Can I play GTA  Long Night in android...I want it... help me please...

 

yess u can m8, but you need to flash it through ADB fastboot with twrp 3.4a recovery, your also need s-off and change your CID number to VODAP304, then the mod will work. 

playing in right now on my htc 10 :)


FilipCRO
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#936

Posted 2 weeks ago Edited by FilipCRO, 2 weeks ago.

Okay, on topic, does this method of adding cut songs work on the latest 1.07 version of the game : http://forums.crackb...ce-city-974421/ ?

 

EDIT:  It works

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gjk-23__
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#937

Posted 2 weeks ago

Don't know if anyone has mentioned this here if so sorry. I found this cool save editor tool that works great with the android version of VC. I use it to change the gangs weapons, change positions of item pickups and weapons, add and change parked vehicles where ever you want and a much more. The save editor is easy to use.

 

http://www.gtagarage...ow.php?id=12167

 

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FilipCRO
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#938

Posted A week ago Edited by FilipCRO, A week ago.

Thanks for this ^^ works like charm

Does somebody have a modifed gta_vc.set with maximum draw distance (Android) ?
I have already maxed out the ingame settings, but cars and some buildings still pop out.
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gjk-23__
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#939

Posted A week ago

Thanks for this ^^ works like charm

Does somebody have a modifed gta_vc.set with maximum draw distance (Android) ?
I have already maxed out the ingame settings, but cars and some buildings still pop out.

I found this facebook page of a guy that's working on the draw distance. It looks like he also working on enterable cut-scene interiors but he wont give links to download yet. Don't know if this is fake or not. https://www.facebook...23280821195326/


gjk-23__
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#940

Posted A week ago

I finally found a "Patch" to fix the missing interior textures for android but when I try to install it on my tablet it gives me an error. Can someone successfully install this and tell me how to install this correctly. The site is in Russian language but can be google translated. http://libertycity.r...by-cherbet.html


FilipCRO
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#941

Posted A week ago

I finally found a "Patch" to fix the missing interior textures for android but when I try to install it on my tablet it gives me an error. Can someone successfully install this and tell me how to install this correctly. The site is in Russian language but can be google translated. http://libertycity.r...by-cherbet.html


Downloaded this and tried to install the apk, I also get an error : failed to parse...
Looks like we are stuck with the faulty textures in our favorite GTA -.-

gjk-23__
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#942

Posted A week ago

 

I finally found a "Patch" to fix the missing interior textures for android but when I try to install it on my tablet it gives me an error. Can someone successfully install this and tell me how to install this correctly. The site is in Russian language but can be google translated. http://libertycity.r...by-cherbet.html


Downloaded this and tried to install the apk, I also get an error : failed to parse...
Looks like we are stuck with the faulty textures in our favorite GTA -.-

 

I'm just wondering if there is some way to transfer and replace the important files from that and put it in own own vc apk files if that's even possible for the texture fix. I know you cant over wright the gta3.img files in android/data/com.rockstargames.gtavc/files/texdb folder because it totally screws everything up and doesn't work. Tried apkeditor but that never works for me because I always get a "Amazon appstore Unknown error" when trying to start the game.


Tomasak
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#943

Posted A week ago

i could try looking into it, but rather i would simply use either PC models, or VCLF one in android gta3.img.

gjk-23__
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#944

Posted A week ago

i could try looking into it, but rather i would simply use either PC models, or VCLF one in android gta3.img.

Thanks. If it does work with apkeditor I might just rebuy vc for google play. Hate doing that but I really love this game.


Tomasak
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#945

Posted A week ago

i could try looking into it, but rather i would simply use either PC models, or VCLF one in android gta3.img.

Thanks. If it does work with apkeditor I might just rebuy vc for google play. Hate doing that but I really love this game.

I think the apk problem is rather amazon device protection against piracy, so rebuying on GP would be throwing money out of window

gjk-23__
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#946

Posted A week ago

 

 

i could try looking into it, but rather i would simply use either PC models, or VCLF one in android gta3.img.

Thanks. If it does work with apkeditor I might just rebuy vc for google play. Hate doing that but I really love this game.

 

I think the apk problem is rather amazon device protection against piracy, so rebuying on GP would be throwing money out of window

 

It's not really an amazon device. I'm using a shield tablet that can use amazon app store so I don't know.


Tomasak
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#947

Posted A week ago

I totally forgot how PC dffs are now messed up on android
qqzXm4X.png

gjk-23__
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#948

Posted A week ago

Yea same thing happened when just trying to just overwrite the files. In that link the up loader in the comments just gave the important files instead of the full obb. try replacing and using those. See if that works.


Tomasak
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#949

Posted A week ago

I think that thing has just older apk that loads PC (or generic) dff just right.

gjk-23__
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#950

Posted A week ago

Oh ok thanks for trying.


China·XMDS
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#951

Posted A week ago

android limit adjuster
(GTAVC1.03)
PointerNodes = 50000(0xC350)0x00164E10------CPools::ms_pPtrNodePool(_ZN6CPools15ms_pPtrNodePoolE)0x00164E3E
EntryInfoNodes = 3200(0xC80)0x00164EE8-----CPools::ms_pEntryInfoNodePool(_ZN6CPools21ms_pEntryInfoNodePoolE)0x00164EEE
Peds = 140(0x8C)0x00164F92-----CPools::ms_pPedPool(_ZN6CPools11ms_pPedPoolE)0x00164F96
Vehicles = 110(0x6E)0x0x0016503A------CPools::ms_pVehiclePool(_ZN6CPools15ms_pVehiclePoolE)0x0016503E
Buildings = 7000(0x1B58)0x001650C6--------CPools::ms_pBuildingPool(_ZN6CPools16ms_pBuildingPoolE)0x001650F4
Treadables = 1(1)0x00165112----------CPools::ms_pTreadablePool(_ZN6CPools17ms_pTreadablePoolE)0x00165126
Objects = 460(0x1CC)0x001651E0-------CPools::ms_pObjectPool(_ZN6CPools14ms_pObjectPoolE)0x001651E6
Dummys = 2340(0x924)0x0016526E-------CPools::ms_pDummyPool(_ZN6CPools13ms_pDummyPoolE)0x0016529C
AudioScriptObj = 192(0xC0)0x0016533A-------CPools::ms_pAudioScriptObjectPool(_ZN6CPools25ms_pAudioScriptObjectPoolE)0x0016533E
ColModel = 4400(0x1130)0x001653C6----------CPools::ms_pColModelPool(_ZN6CPools16ms_pColModelPoolE)0x001653F4


(GTAVC1.07)
PointerNodes = 50000(0xC350)0x00163F8C------CPools::ms_pPtrNodePool(_ZN6CPools15ms_pPtrNodePoolE)0x00163FBC
EntryInfoNodes = 3200(0xC80)0x00164006-----CPools::ms_pEntryInfoNodePool(_ZN6CPools21ms_pEntryInfoNodePoolE)0x0016400C
Peds = 140(0x8C)0x00164056-----CPools::ms_pPedPool(_ZN6CPools11ms_pPedPoolE)0x0016405A
Vehicles = 110(0x6E)0x001640A4------CPools::ms_pVehiclePool(_ZN6CPools15ms_pVehiclePoolE)0x001640A8
Buildings = 7000(0x1B58)0x001640CC--------CPools::ms_pBuildingPool(_ZN6CPools16ms_pBuildingPoolE)0x001640FC
Treadables = 1(1)0x0016411E----------CPools::ms_pTreadablePool(_ZN6CPools17ms_pTreadablePoolE)0x00164122
Objects = 460(0x0x1FE)0x00164182-------CPools::ms_pObjectPool(_ZN6CPools14ms_pObjectPoolE)0x00164188
Dummys = 2340(0x924)0x001641AC-------CPools::ms_pDummyPool(_ZN6CPools13ms_pDummyPoolE)0x001641DC
AudioScriptObj = 192(0xC0)00164222-------CPools::ms_pAudioScriptObjectPool(_ZN6CPools25ms_pAudioScriptObjectPoolE)0x00164226
ColModel = 4400(0x1130)0x0016424A----------CPools::ms_pColModelPool(_ZN6CPools16ms_pColModelPoolE)0x0016427A


IDE=3885(0xf2d)------_ZN6CStoreI16CSimpleModelInfoLi3885EED2Ev
ID(DFF)=6500(0x1964)
TXD=1385(0x569)
2DFX=1210(0x4ba)-----_ZN6CStoreI9C2dEffectLi1210EED2Ev
TOBJ=385(0x181)------_ZN6CStoreI14CTimeModelInfoLi385EED2Ev

I have found that, Who can make limit adjuster?
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RCKX
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#952

Posted A week ago

Maybe you know how to change the language, i try run "moded" version but on my android 5 doesn't work, and i try modify .obb file in 7-ZIP and.... again doesn't work.





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