I suppose the big issue with the implementation of children would be the "You could kill children, that's evil" argument, while I'm not going to argue that the taking of human life is a good thing, does it really make that much difference as to what age someones life is taken from them, assuming that we're all going to die anyway and that everyone in this world's equal then we must also assume that a child, even a virtual child's life has the same amount of meaning and is worth just as much as an adults.
Now, I've got to ask this question. What really classifies a child hmmm? I'm seventeen (eighteen in a few days but the point still stands) and by British law I'm still a child even though I've got a job, a girlfriend, a car (a bad one that's cost me a sh*t ton on insurance) and live in my own apartment. Yet, I'm still legally the same as a six year old. So would anyone here have any second thoughts about killing an seventeen year-old person in GTA, not me and even games like Fallout 3 there's a sixteen year-old guy you can kill in all manner of gruesome ways.
Also the ESRB or PEGI or whoever's rating games now days with children in them must realize that even if the kids aren't killable there'll most likely be a modification brought out to kill them anyway, so really what's the difference ? it doesn't cost any money to download a modification to a game and it'll be readily available to anybody no matter what their age is that owns a PC.
Some of the best mods in any games are those that allow you to kill children for anyone who's ever played F03 do you remember Little Lamp Light? Well this is for all us.
It's stupid for any age rating system not to take into account all of the factors that I've mentioned and as such I think children in games - even killable children shouldn't really be that much of an issue for the gaming industry any more. I mean, come on do you really think video games are still in their infancy ? they're over fifty years old and even now without the approval of game rating boards we still do the things that they'd ban games immediately for, so what's the problem ?
The world also seems to have an issue with children being killed, but only in gaming. If a child dies in a film it's fine and no-one gives a toss about it, but the moment that it becomes a game everyone goes crazy and gets all up in arms over it, why ?. It seems to me like the opposite would and probably should be the case, I mean one contains an entirely virtual entity that's actually just a bunch of code, the other's a living, breathing human being that's actually a child.
To me at least, there's no difference between shooting a virtual innocent adult person who's never actually existed and is just a bunch of 1's and 0's and shooting a virtual innocent child who's never actually existed and is just a bunch of 1's and zeros.
Edited by Lightning Strike, 04 December 2012 - 02:41 AM.