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[CLEO|SA] Rain drops on Screen

48 replies to this topic
Zera
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#31

Posted 12 December 2012 - 08:04 PM

QUOTE (HeresOtis @ Wednesday, Dec 12 2012, 14:17)
QUOTE (Marty McFly @ Wednesday, Dec 12 2012, 13:59)
With "noise" for rain I don't mean the rain SFX, the noise is a graphical effect. Start rainy weather it is this black-white effect like this:

Lol, you guys made it seem like you were talking about sfx. I really don't notice what you're talking about ingame. I would need an ingame pic to see what you mean.

He means the grain that covers the entire screen.



Dani5ooo
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#32

Posted 12 December 2012 - 08:20 PM

Marty McFly talked about this grainy stuff on the screen if it rains:
user posted image
  • Nights744 likes this

ThirteenAG
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#33

Posted 12 December 2012 - 09:48 PM

Second thing i made today, is a texture reloader, i just post it there, and maybe it will be useful for somebody: http://pastebin.com/GC7Cuwva
By the way, what do you think?

Gramps
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#34

Posted 12 December 2012 - 10:27 PM Edited by methodunderg, 13 December 2012 - 04:49 AM.

icon14.gif That sounds great dude !

LINK/2012
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#35

Posted 13 December 2012 - 01:08 AM

To disable the noise
CODE
0A8C: write_memory 0x705078 size 1 val 0x90 vp 1
0A8C: write_memory 0x705079 size 4 val 0x90909090 vp 1

Marty McFly
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#36

Posted 13 December 2012 - 03:09 PM

QUOTE (Link2012 @ Thursday, Dec 13 2012, 01:08)
To disable the noise
CODE
0A8C: write_memory 0x705078 size 1 val 0x90 vp 1
0A8C: write_memory 0x705079 size 4 val 0x90909090 vp 1

Sanny builder compiles this as SCM file lol

Ash_735
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#37

Posted 13 December 2012 - 03:14 PM

Might have to look into the grain issue, if we can get rid of that on VCS PC, then our Rain Weather will be near enough the same style of rain from the BETA version of the game.

LINK/2012
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#38

Posted 13 December 2012 - 03:54 PM

QUOTE (Marty McFly @ Thursday, Dec 13 2012, 12:09)
QUOTE (Link2012 @ Thursday, Dec 13 2012, 01:08)
To disable the noise
CODE
0A8C: write_memory 0x705078 size 1 val 0x90 vp 1
0A8C: write_memory 0x705079 size 4 val 0x90909090 vp 1

Sanny builder compiles this as SCM file lol

He, this is just a piece of code to be embreded in the final code, if you want to compile it as a .cs you must put on the header {$CLEO}
...
CODE
{$CLEO}
0A8C: write_memory 0x705078 size 1 val 0x90 vp 1
0A8C: write_memory 0x705079 size 4 val 0x90909090 vp 1
0A93: terminate_this_custom_script

Amir Hussain Khan
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#39

Posted 25 April 2013 - 08:08 AM

Can you make Blood On screen... blush.gif

Fantomax
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#40

Posted 25 April 2013 - 08:14 AM

BUG REPORT : when you're boating up or driving a boat you'll see that it bugged with square grey textures .. happens with both textures

Amir Hussain Khan
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#41

Posted 25 April 2013 - 08:41 AM

yeah i saw on raining too like black square texture in all version

Walleye
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#42

Posted 08 May 2013 - 02:38 AM

I just downloaded this, fired up the game and used the "SCOTTISHSUMMER" cheat to test it. The rain particles were hitting the screen during the rain and the effect was nice, however they didn't move at all, no matter how fast I was going. They only appeared on the top half of the screen, and when the weather changed again to the heat hazy sunshine, the rain particles remained on my screen.

DJQuaie
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#43

Posted 08 May 2013 - 10:34 AM

It conflicts with SnowFX by O'Cain. If used them both, the rain drops remain static on screen, as Walleye said. However if used only rain drops, the mod is working perfect, with full animation effects. It can be modified to run with other mods-like SnowFX ? THANKS>>

aStiffSausage
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#44

Posted 08 May 2013 - 11:21 AM

@DJQuaie

Just use this mod, it also helps with white squares bug.

DJQuaie
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#45

Posted 08 May 2013 - 11:34 AM

@oksa8
I have this bug-fix script and know its benefits. But it doesn't help too much in Rain drops and O'Cain SnowFX compatibility. Maybe modifying effect.fxp can help... idk.

Walleye
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#46

Posted 09 May 2013 - 04:35 PM

I fired up San Andreas today, removed the left overs from a snow mod I installed ages ago. Now whenever it rains, my game crashes. I removed the raindrop cleo script and txd files, fired the game up again and used the "SCOTTISHSUMMER" cheat. It rained, the game was fine. I reinstalled the raindrop mod and repeated the process, and it crashed again.

TJGM
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#47

Posted 05 June 2013 - 08:05 AM

QUOTE (Walleye @ Thursday, May 9 2013, 16:35)
I fired up San Andreas today, removed the left overs from a snow mod I installed ages ago. Now whenever it rains, my game crashes. I removed the raindrop cleo script and txd files, fired the game up again and used the "SCOTTISHSUMMER" cheat. It rained, the game was fine. I reinstalled the raindrop mod and repeated the process, and it crashed again.

Same. I have no idea what the problem is. :I And I don't think its mod conflicting.

Walleye
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#48

Posted 13 June 2013 - 05:24 PM

I tried this mod again because I like the effect. I want to use it for SAMP but it just refuses to work. The one time it did work on SAMP, it glitched up and the rain particles on the screen when I was driving a boat were elements of my HUD. Every time I try it after that, anytime I go anywhere near a boat I get a wall of opcodes and the game crashes.

Works fine in single player, though.

HPro
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#49

Posted 28 August 2013 - 06:48 PM

Sorry for the bump but could someone give me a realistic on screen water particle 128x128 PNG Format.

Like Crysis 3 or real life.

Thanks in advance.




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