Quantcast

Jump to content

» «
Photo

Possible Tattoos?

15 replies to this topic
ScorpDaMonk
  • ScorpDaMonk

    Astral Projection

  • Members
  • Joined: 27 Jun 2012

#1

Posted 19 November 2012 - 09:01 PM Edited by ScorpDaMonk, 19 November 2012 - 09:11 PM.

Someone else on the boards had brought this up just now... Interview translated:


Over the past ten days has really talked at length about Grand Theft Auto V . We started with an amusing diary of color on our trip to New York to see the new game and a few days later, we published the full-bodied and detailed preview of the probable masterpiece signed Rockstar. Of course, in the middle there have been numerous reports on the game to celebrate the release of new images in the second game of the appreciated and official trailer.
Dan Houser, Vice President of Creative at Rockstar
But during our trip to America, where the developer invited us exclusively Italian, we also had the opportunity to interview one of the historical figures of Rockstar, one of the key figures who have allowed the publisher to become what it is today and crank out a gaming masterpiece after another. We're talking about Dan Houser, one of the brothers Houser, what has most contributed to the creative phase of the Grand Theft Auto series as well as other securities "secondary" developer such as Red Dead Redemption and Max Payne 3. No wonder his official title is Vice President of Creative. The following is the translation, quite literally, the long chat we had with him live and, despite several information is probably already familiar to those who have followed the massive coverage of GTA V, there are several in-depth and factual information that will make the happiness of those who want to know everything, absolutely everything, about the long title. Happy reading!

What is the main theme of this new chapter in the GTA? What kind of goals you are given Rockstar for the game and what were the main difficulties encountered?
At the highest level, the game focuses on the frantic search for money told through three criminals very different from each other in very different periods of their lives. All through the distorted lens that is crazy California life. We then focused on five areas very specific. First of all, the game world was supposed to be huge, the biggest we've ever done. And we wanted was full of things to do consistent with both the characters and the setting. We wanted to take a completely new approach to the way we tell the story and that's why we have introduced the three playable characters, and then found a way to get them checked during both missions during free roaming as you discover all the things that you can do at Los Santos.

We wanted to take a fresh approach with the multiplayer and we are happy to what has been achieved, but more about that later in the course of development. We also wanted to make robbery a crucial element of the game. We know that players love to give shots in the bank, since the first titles in the series but we have never been satisfied with what we have achieved in this respect. We therefore decided to invest heavily on the history and mission to make consistent and important this series of robberies become a key element of the whole plot. Another thing I wanted to do with the mission design was to create a wide variety using the three characters and their lives (as Michael's family or friends outside of Franklin's head) to jump right into the heart of the player ' action. You can then switch between the largest ever seen in a shootout GTA to do yoga, all within a few minutes without losing the coherence of the story, in addition the player will be involved in many different activities during the campaign in fun and interesting ways.

Being able to use not only a character but also two or three at the same time in the same mission everything is different than the usual. Not only in terms of action but also the tone of the narrative based on who is on a mission and how often you are changing character. We wanted it to look like GTA V at the same time different from the usual but also "very GTA." It had to be a way to combine action and what has been done in the best missions in San Andreas, GTA IV Lost and Damned Ballad of Gay Tony and some sections of Red Dead Redemption, being careful to the flow of the game and the fact that everything can be different from Usually, refreshing for those who have already experienced our other titles. This was the biggest challenge in terms of gameplay but the fact that you have three different people with different lives and three skill has enabled us to deal with it in the best way.

How did you get involved in this game? In which areas? And in addition to the script, you focused on what you most ? There is a special creative team that takes the most important decisions about the game and is made ​​by my brother Sam [Houser, President of Rockstar Games], Leslie Benzies [Producer of GTA V ] and Aaron Garbut [Art Director] Rockstar North, myself. I spend much of my time writing with my team. It is always very hard to make people understand that the games are not made ​​by one or two people, but they're literally made ​​hundreds of talented people and extremely passionate about the game. At the same time this gives us the opportunity to be finicky at best.

Why did you choose Los Santos as the setting? We were interested in the idea of recreating a real Los Angeles because we felt we did not have achieved this result with San Andreas. Our goal is to always find something new to do and avoid repeating iconic and interesting places and find that they have something to say to those who observe them. Los Angeles and the surrounding area - the world that we had to recreate - proved new and unprecedented and allowed us to find some beautiful themes with which to interact while offering several different settings for the gameplay which is related to what we saw in GTA IV, San Andreas, being still unpublished. We then started doing research on Los Angeles and we realized we wanted to make a more contemporary way. Since the development of the San Andreas spent a lot of time in LA and we realized that there is still a lot of the city that no one knows. In addition, the geography of the surrounding area is spectacular: the contrast between the desert areas, rural areas, the southern part of California offers just that feeling northerner / southerner what we were looking. Downtown LA and the north are both unique and we are excited to re-create them in the game using the different cultural styles and geographic distinguish them. We believe that LA (Los Santos) will be a great setting for GTA V.

How did you get the idea of the three protagonists? It was difficult to delineate their personalities? What is your favorite? We started with Michael. It is the old man, about 40, married with two children. He made ​​money, has reached the pinnacle of success and then lost everything again be drawn into the circle of the theft. We have told many stories of robbers and murderers, and we thought that the story of Michael, as it did at the time with Niko, had never been adequately told in a video game. And this has always been our goal to try new things. Then we wanted to add a younger player because we thought it was also interesting to discover and experience the ranks of the criminal life. It could be interesting to see the evolution of a character like that. Franklin is this character.

Has between twenty and thirty years, would like to look to the future but it is still too tied to a number of friends who shared his life as a young gangster. Franklin is the perfect person to be attached to Michael since the latter may be his mentor in his experience as a robber. So we began to evaluate third character and wanted to represent another type of crime, that is completely devoid of mental limitations, focused on doing whatever steps for the character's head. If Michael was a professional criminal who tries to go straight, who could impersonate the other side of the coin? A character who will stop at nothing, not wanting to stop using drugs, do not want to avoid to have fun and above all do not want to be told no by someone. A real maniac Trevor. Michael and Trevor are in stark and sharp contrast and immediately we realized that comparing them would be fun. And Franklin is in the middle, torn between the two sides in choosing who to represent him as two sides of the middle age. Three different points of view and very strong emerging organically without ever appearing forced. As soon as we have outlined the main characters we quickly learned how to make them interact with each other and land them in trouble. I do not have a favorite character. They are all wonderful characters with very specific skills and abilities, and I believe that players will love them.

Can you tell me the reasons that have led to the idea of the change of character in real time?
Players can change the protagonist both during and outside of missions. During the mission is a ploy to keep the player always in the heart of the action virtually eliminating dead spots and minimizing the time spent climbing the stairs, for example, focuses more on shooting, driving sections and flight. In the free roaming players can switch characters almost always at their discretion and this thing grows exponentially to their freedom in the game world. In addition, not knowing what the character is doing when you decide to control it, we are also able to offer a certain amount of surprise. You may be driving or be on a sun lounger get a tattoo or just hanging around the streets. As a result appear to the player to really get into their lives.

I can imagine the difficulty in creating a story with these three characters interconnected. How long did it take you to outline the plot? Actually there are parts of the story that are still taking shape so I can not answer accurately. We had so much fun writing it and it was also difficult because usually we were working to make a nice story, but now we have to make three grand. There were some difficulties, but I am convinced that there are certain advantages because now we can tell a more complex story in a natural and realistic.
And the consequences can be seen also in the design of the game because there is no forcing of having to enter the main character in every situation and put it aware of any information. At the same time, on another level, you have the ability to be both protagonists that antagonists. In fact we have a full-bodied cast of characters, maybe less wide of the previous GTA since for most of the game is very strong link between the three protagonists. We begin to think that it is our best story because the characters are extremely interconnected. And so when you're carrying forward the story of Michael, you're also carrying on to Trevor but in a different way and meeting points are exciting. It was hard to make it work but we did our best to come up with a dense texture and a decidedly more credible.

T here are points of connection with the previous GTA? We will see some familiar figure already seen in GTA IV or San Andreas? Some key figures return for GTA V is part of the same universe in high definition GTA IV, but never meet CJ because it's part of the universe in low definition of San Andreas [ Rockstar is keen to stress that GTA IV was the first chapter in HD series not only in terms of resolution or definition graphics, but just in terms of explorable city, interactions between the characters, the depth of the plot. A real transition to high definition gaming]. However, there are several brands already present in San Andreas.

Why did you decide to update the other elements of the game? We always try to push forward innovation and we are constantly looking for ways to enhance the experience of the players. The aiming system, the shooting and close combat have suffered a heavy restyling that we are still working and we are extremely happy with the new physics of the cars. Now the machines have the road better because in GTA IV seemed too often the boats at sea. Now we are closer to driving titles: everything is more realistic and responsive.

historically Why GTA has never had a female protagonist? Among other things in this fifth chapter, with the three main characters there was just room for a woman? I can answer by addressing the issue on two levels. On the more general, everything is linked to the organic process that determines the development of the game and the Offering guests, spread along the plot and eventually leads to the birth of the protagonists and secondary characters. The stories of GTA have always resulted in the creation of female protagonists as a matter of tone, narrative and action. This does not mean that in the future there can never be a Grand Theft Auto with a female protagonist. And here we come to the most specific level of the fifth chapter when creating the project and the setting, as well as the history, they came out Michael, Franklin and Trevor. Would necessarily be a stretch to find space for a woman and we were forced to make changes somewhere with consequences on the plot and Los Santos.

How ever from what GTA is passed to 3D, now more than ten years ago, has never been set a chapter in Europe? In the end, both you and your brother are in London and therefore know well the culture of the Old Continent. I can not hide that on more than one occasion during the creative process that led to the birth of a new chapter of GTA is coming off some setting European but then was periodically set aside because we have always realized that the DNA of Grand Theft Auto is purely American. Set the game outside of the United States could certainly give light to a very good action game but it would not be GTA. A case in point is Max Payne: An excellent action set for much outside of American soil. The DNA of the series is American because strongly linked to a certain type of gun culture, the police, the environments, the machines that are typical of the U.S.. In particular, the objective of GTA V is to create an America even more iconic than you did in the past to such limitations both technical and narrative.

What would you like most players would notice? Is there any specific item on which you would like the players concentrate their attention? The entire map is open from the beginning and then the player will also have access to all the elements from the start. GTA V is a huge title, full of areas to explore and things to do that I can hardly think of an area or a feature where I'd like the players focalizzassero their attention. The fact that there are three playable characters that you can change at any time is a huge step forward for GTA (and for any open world title) and I hope that the players make the most this.





hmm, maybe they start off with no tatts and as you progress they eventually start adding ink themselves, but i do hope we have the option to put on more ink

Hvitdverg
  • Hvitdverg

    ExTRAZZ

  • Members
  • Joined: 23 Jan 2012

#2

Posted 19 November 2012 - 09:06 PM

please change the blue colors, im hurting while reading it

ScorpDaMonk
  • ScorpDaMonk

    Astral Projection

  • Members
  • Joined: 27 Jun 2012

#3

Posted 19 November 2012 - 09:11 PM

my bad

Boss7dm
  • Boss7dm

    Homeboy

  • Members
  • Joined: 31 Oct 2012

#4

Posted 19 November 2012 - 09:33 PM

Please i want that in the game and haircut...if possible, fat and gym too

Boss7dm
  • Boss7dm

    Homeboy

  • Members
  • Joined: 31 Oct 2012

#5

Posted 19 November 2012 - 11:08 PM

you guys think its confirmed?

Peck R. Wood
  • Peck R. Wood

    rural crime lord & pastor

  • Members
  • Joined: 29 Oct 2012

#6

Posted 19 November 2012 - 11:12 PM

QUOTE (Boss7dm @ Monday, Nov 19 2012, 21:33)
Please i want that in the game and haircut...if possible, fat and gym too

No weight loss/gain. Confirmed not to be there.
Neither hair styles.
Gyms? Those are so 90s...you might wanna do some yoga.

The only aspect that we know for a fact as far as customization is concern is that we'll be able to purchase clothes.
That's all for now.

A J
  • A J

    Aggressively Honest

  • BUSTED!
  • Joined: 19 Oct 2009
  • Wales
  • Best Event 2012 [Gang Wars]

#7

Posted 19 November 2012 - 11:15 PM

I don't care much for this idea of tattoo's, but in multiplayer they could be cool, like dogtags in BF3 or those tags in Modern Warfare, if a player achieves something perhaps their character skin gets a unique tattoo to show his 'deeds'.


INEEDVNOW
  • INEEDVNOW

    Homie

  • Members
  • Joined: 02 Nov 2012

#8

Posted 19 November 2012 - 11:22 PM

Wow, must have missed that part when i read that

WhatsStrength
  • WhatsStrength

    Big Homie

  • Members
  • Joined: 08 Feb 2012
  • United-States

#9

Posted 19 November 2012 - 11:26 PM

I could see tattoos only really working out for Franklin. Maybe that's one of his exclusive features.

Michael has clothing stores that he can only access, and the same for the other two. I don't think you'll see Michael wearing a wife-beater like Trevor does.

As for the gym, it's no great loss. Franklin looks pretty fit and muscular from the first trailer, and I don't think it would make sense to see Michael and Trevor working out since they're older.

So, all in all, I think customization will just be various clothing types and jewelry like in IV and San Andreas.

Rebel
  • Rebel

    Woop Woop!

  • The Connection
  • Joined: 14 Jun 2007
  • United-States

#10

Posted 19 November 2012 - 11:29 PM

Doubt you'll get anything other than the chance to buy yourselves clothes for the characters.

A J
  • A J

    Aggressively Honest

  • BUSTED!
  • Joined: 19 Oct 2009
  • Wales
  • Best Event 2012 [Gang Wars]

#11

Posted 19 November 2012 - 11:34 PM

Those who want GTA to be more like the Sims, or worse like Saints Rows...aren't real GTA fans.

Boss7dm
  • Boss7dm

    Homeboy

  • Members
  • Joined: 31 Oct 2012

#12

Posted 19 November 2012 - 11:40 PM

QUOTE (ajbns87 @ Monday, Nov 19 2012, 23:34)
Those who want GTA to be more like the Sims, or worse like Saints Rows...aren't real GTA fans.

LOL, you re stupid . If you dont like that option f*ck off and dont use it. Some people like stuff like this

A J
  • A J

    Aggressively Honest

  • BUSTED!
  • Joined: 19 Oct 2009
  • Wales
  • Best Event 2012 [Gang Wars]

#13

Posted 19 November 2012 - 11:52 PM

QUOTE (Boss7dm @ Monday, Nov 19 2012, 23:40)
QUOTE (ajbns87 @ Monday, Nov 19 2012, 23:34)
Those who want GTA to be more like the Sims, or worse like Saints Rows...aren't real GTA fans.

LOL, you re stupid . If you dont like that option f*ck off and dont use it. Some people like stuff like this

And as I said, either go play the Sims or Saints Row.

Rockstar put so much into their games, the attention to detail, no other games come close. Yet on here, all I read is, I want to get haircut cryani.gif , I want to go gym cryani.gif , I want to get a tattoo cryani.gif , I want to wear a gorilla costume.... cryani.gif ....who gives a sh*t? Great missions, great city, great gameplay, is what GTA is all about.


Boss7dm
  • Boss7dm

    Homeboy

  • Members
  • Joined: 31 Oct 2012

#14

Posted 20 November 2012 - 12:09 AM

QUOTE (ajbns87 @ Monday, Nov 19 2012, 23:52)
QUOTE (Boss7dm @ Monday, Nov 19 2012, 23:40)
QUOTE (ajbns87 @ Monday, Nov 19 2012, 23:34)
Those who want GTA to be more like the Sims, or worse like Saints Rows...aren't real GTA fans.

LOL, you re stupid . If you dont like that option f*ck off and dont use it. Some people like stuff like this

And as I said, either go play the Sims or Saints Row.

Rockstar put so much into their games, the attention to detail, no other games come close. Yet on here, all I read is, I want to get haircut cryani.gif , I want to go gym cryani.gif , I want to get a tattoo cryani.gif , I want to wear a gorilla costume.... cryani.gif ....who gives a sh*t? Great missions, great city, great gameplay, is what GTA is all about.

Your opinion

moKoE_LoCz
  • moKoE_LoCz

    A.S.A.P

  • Members
  • Joined: 30 Apr 2012

#15

Posted 20 November 2012 - 12:27 AM

QUOTE (ajbns87 @ Monday, Nov 19 2012, 23:34)
Those who want GTA to be more like the Sims, or worse like Saints Rows...aren't real GTA fans.

I just wanna ask, whats so wrong about people wanting a little customization in a game? Seriously. And it doesn't make you any less of a fan dozingoff.gif

Me personally, I don't want a gorilla suit or any crazy sh*t like they had in Saints Row, I think thats stupidly unrealistic. But being able to buy clothes, get some tats, and a maybe a haircut(though I could careless about hair styles), is realistic and it give players even more things to spend all their money on and it keeps the game a even more interesting.

Boss7dm
  • Boss7dm

    Homeboy

  • Members
  • Joined: 31 Oct 2012

#16

Posted 20 November 2012 - 12:32 AM

"You may be driving or be on a sun lounger get a tattoo or just hanging around the streets. As a result appear to the player to really get into their lives."

It's confirmed




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users