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Any way to increase draw distance?
Posted 18 November 2012 - 03:31 PM
Posted 18 November 2012 - 05:29 PM
This can also be done in the IDL file, this contains also the objects distance, Here is what a objects data looks like in the IDL file
|1207, tiny_rock, rock, 40, 128|
NOTE: Don't increase the distance to much or the object will lose its Collision (Default distance limit is 299)
You can compensate the limit by making a Long Distance object in conjunction with the normal object this is known as a "LOD" Object
1207, tiny_rock, rock, 40, 128
Objects Texture file name
Objects Draw Distance (meters)
If you need more help feel free to ask
Edited by Celestail, 18 November 2012 - 05:49 PM.
Posted 18 November 2012 - 07:05 PM
Posted 18 November 2012 - 07:07 PM
Posted 18 November 2012 - 08:14 PM
Posted 18 November 2012 - 08:21 PM
|No, I am just using default objects. I have used the runway parts from the SFAP as a runway and I would like to see them from a further distance to land better|
You can use the long distance object for them, here is where the LOD object is found for objects
Posted 18 November 2012 - 08:32 PM
EDIT: When I selected the object and went to the LOD part, it does not read as yours does once selected, it reads:Airport_10_SFSe
Do I just manually type the new part?
Edited by mkthetimelord, 18 November 2012 - 08:37 PM.
Posted 18 November 2012 - 09:54 PM
Posted 19 November 2012 - 05:30 PM
Posted 19 November 2012 - 05:44 PM
Now to render in LOD click on "View" then click "LOD"
Remember to re-render the scene
NOTE: Normal objects will not be visible
Edited by Celestail, 19 November 2012 - 05:46 PM.
Posted 20 November 2012 - 06:00 PM
Posted 20 November 2012 - 06:12 PM
Objects that tend to have a Long Distance object are normally the bigger objects like land and buildings, Small minor objects like the Mesh Fence don't have LOD objects
Posted 22 November 2012 - 06:39 PM
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