|QUOTE (ioN @ Friday, Nov 16 2012, 19:16)|
The AA stuff? Yeah the PS3 uses a different type of AA than the 360. I think the PS3's is similar to that of 16x AA when used right. One of the first games to use it was the Saboteur, and it really shows how amazing it can be
As you can see here and here the PS3 version much better AA. Pretty much it blurs the edges without blurring the entire texture. Not sure if GTA V will use this technique, or if it will use one of the many other options available for AA on the PS3, but this one would be the better option.
Also I think the guy he's quoting is stating that the trailer is from the PS3 version.
Saboteur uses MLAA, R* uses FXAA on their games (used MSAA before). Both, PS3 and 360 versions of MP3 used FXAA but 360 had different implantation. More agressive, less aliasing more blur.