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Rockstar confirms the trailer used in-game footage

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Ice Cream
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#1

Posted 16 November 2012 - 05:58 PM

user posted image

http://gamingbolt.co...ng-pre-rendered

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#2

Posted 16 November 2012 - 05:59 PM

Whoa! I cannot believe it!

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#3

Posted 16 November 2012 - 06:03 PM

It's not a surprise.. they never did any rendered trailers of any GTA game.

Oh to clear up further confusion: ingame = either gameplay or cutscene. And the trailer got both of them.
So, R* did not really answer the question directly.

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#4

Posted 16 November 2012 - 06:03 PM

Nice!

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#5

Posted 16 November 2012 - 06:09 PM

Even without anti aliasing and some low resolution textures , the trailer looks good in overall , but it will look really un-sharp when it will be upscaled.

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#6

Posted 16 November 2012 - 06:10 PM

Not a surprise, who though it was pre-made? In fact, the graphics need an improvement yet, which Rockstar will do.

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#7

Posted 16 November 2012 - 06:10 PM

Quaz51 from Beyond3D (same guy who broke news about GTA4 & RDR being sub-hd on PS3) says the trailer uses "post process AA is exactly the same than PS3 Max Payne 3, different to the MP3 X360 post process AA."

http://forum.beyond3...&postcount=3476


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#8

Posted 16 November 2012 - 06:10 PM

..............

Did Rockstar ever used pre-rendered footage on a GTA game? Or any other game?




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#9

Posted 16 November 2012 - 06:12 PM

QUOTE (james_root @ Friday, Nov 16 2012, 18:09)
Even without anti aliasing and some low resolution textures , the trailer looks good in overall , but it will look really un-sharp when it will be upscaled.

Judging by RDR which looked significantly sharper than GTA IV, I think you are wrong.

GTA IV was their first try at proper HD environments, and it honestly looked really good. Then they improved their engine with RDR, and with that game I would actually consider it proper HD because the shadows were crisp, the lighting was excellent, the game was stunning and obviously the environment was huge. So there's no reason that GTA V will look any worse.

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#10

Posted 16 November 2012 - 06:15 PM

Just because it wasn't "pre-rendered" does not mean it was not a cut scene. They deliberately avoid the question of whether it is gameplay or a cut scene and answer it in terms of gameplay vs pre-rendered on software.

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#11

Posted 16 November 2012 - 06:16 PM Edited by Destructo, 16 November 2012 - 06:18 PM.

Could mean in-game cutscenes.

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#12

Posted 16 November 2012 - 06:21 PM

It didn't look too good, so I didn't expect it to be pre-rendered.

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#13

Posted 16 November 2012 - 06:29 PM

QUOTE (KTR @ Friday, Nov 16 2012, 18:10)
Quaz51 from Beyond3D (same guy who broke news about GTA4 & RDR being sub-hd on PS3) says the trailer uses "post process AA is exactly the same than PS3 Max Payne 3, different to the MP3 X360 post process AA."

http://forum.beyond3...&postcount=3476

I am kinda confused about what he means, maybe it's just me but he worded this wrong.

There were plenty of parts where it didn't show a cutscene, like right after Michael's intro, we see the sight of Los Santos, with the bus on the road and the train, that is most definitely how it looks when you walk/drive/fly around. Same with the car chase, that is most definitely a mission, but they never show it in third person.

KTR
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#14

Posted 16 November 2012 - 06:36 PM

QUOTE (MosquitoSmasher @ Friday, Nov 16 2012, 18:29)
QUOTE (KTR @ Friday, Nov 16 2012, 18:10)
Quaz51 from Beyond3D (same guy who broke news about GTA4 & RDR being sub-hd on PS3) says the trailer uses "post process AA is exactly the same than PS3 Max Payne 3, different to the MP3 X360 post process AA."

http://forum.beyond3...&postcount=3476

I am kinda confused about what he means, maybe it's just me but he worded this wrong.

There were plenty of parts where it didn't show a cutscene, like right after Michael's intro, we see the sight of Los Santos, with the bus on the road and the train, that is most definitely how it looks when you walk/drive/fly around. Same with the car chase, that is most definitely a mission, but they never show it in third person.

R* games renders their cutscenes in-game. Prerender means you render the cutscene on a more powerful hardware, record it as video, and playback the video on the less powerful hardware. Therefore, whatever scene you see, being cutscene or actual playable scenes, it is all rendered the same way.

SmC12
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#15

Posted 16 November 2012 - 06:40 PM

QUOTE (MosquitoSmasher @ Friday, Nov 16 2012, 18:29)
QUOTE (KTR @ Friday, Nov 16 2012, 18:10)
Quaz51 from Beyond3D (same guy who broke news about GTA4 & RDR being sub-hd on PS3) says the trailer uses "post process AA is exactly the same than PS3 Max Payne 3, different to the MP3 X360 post process AA."

http://forum.beyond3...&postcount=3476

I am kinda confused about what he means, maybe it's just me but he worded this wrong.

There were plenty of parts where it didn't show a cutscene, like right after Michael's intro, we see the sight of Los Santos, with the bus on the road and the train, that is most definitely how it looks when you walk/drive/fly around. Same with the car chase, that is most definitely a mission, but they never show it in third person.

It doesn't have to be in 3rd person. The camera angles are all custom, but it's still within the game, it's just that the developers have more customization within their own game engine than we do as players. Even the in-game cutscenes use the game engine, in real time. Yes, some of it is scripted, but everything is in the game.

MosquitoSmasher
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#16

Posted 16 November 2012 - 06:43 PM

QUOTE (KTR @ Friday, Nov 16 2012, 18:36)
QUOTE (MosquitoSmasher @ Friday, Nov 16 2012, 18:29)
QUOTE (KTR @ Friday, Nov 16 2012, 18:10)
Quaz51 from Beyond3D (same guy who broke news about GTA4 & RDR being sub-hd on PS3) says the trailer uses "post process AA is exactly the same than PS3 Max Payne 3, different to the MP3 X360 post process AA."

http://forum.beyond3...&postcount=3476

I am kinda confused about what he means, maybe it's just me but he worded this wrong.

There were plenty of parts where it didn't show a cutscene, like right after Michael's intro, we see the sight of Los Santos, with the bus on the road and the train, that is most definitely how it looks when you walk/drive/fly around. Same with the car chase, that is most definitely a mission, but they never show it in third person.

R* games renders their cutscenes in-game. Prerender means you render the cutscene on a more powerful hardware, record it as video, and playback the video on the less powerful hardware. Therefore, whatever scene you see, being cutscene or actual playable scenes, it is all rendered the same way.

Nah i know that, that's not what i meant. I was asking about the post process stuff. About PS3 and Xbox 360. That part seemed like it was worded wrong.

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#17

Posted 16 November 2012 - 06:50 PM

Old news, because I already knew and they also did this with the first trailer.

KTR
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#18

Posted 16 November 2012 - 07:16 PM

QUOTE (MosquitoSmasher @ Friday, Nov 16 2012, 18:43)
QUOTE (KTR @ Friday, Nov 16 2012, 18:36)
QUOTE (MosquitoSmasher @ Friday, Nov 16 2012, 18:29)
QUOTE (KTR @ Friday, Nov 16 2012, 18:10)
Quaz51 from Beyond3D (same guy who broke news about GTA4 & RDR being sub-hd on PS3) says the trailer uses "post process AA is exactly the same than PS3 Max Payne 3, different to the MP3 X360 post process AA."

http://forum.beyond3...&postcount=3476

I am kinda confused about what he means, maybe it's just me but he worded this wrong.

There were plenty of parts where it didn't show a cutscene, like right after Michael's intro, we see the sight of Los Santos, with the bus on the road and the train, that is most definitely how it looks when you walk/drive/fly around. Same with the car chase, that is most definitely a mission, but they never show it in third person.

R* games renders their cutscenes in-game. Prerender means you render the cutscene on a more powerful hardware, record it as video, and playback the video on the less powerful hardware. Therefore, whatever scene you see, being cutscene or actual playable scenes, it is all rendered the same way.

Nah i know that, that's not what i meant. I was asking about the post process stuff. About PS3 and Xbox 360. That part seemed like it was worded wrong.

No, it's not worded wrong. In Max Payne 3, R* used different methods of AA between the two consoles.

http://www.eurogamer...ayne-3-face-off

QUOTE
To back this up, however, we do see differing implementations of anti-aliasing on each console, with the traditional multi-sample approach sidelined in favour of newer (but varying) post-processing methods.

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#19

Posted 16 November 2012 - 07:16 PM

QUOTE (MosquitoSmasher @ Friday, Nov 16 2012, 13:43)
QUOTE (KTR @ Friday, Nov 16 2012, 18:36)
QUOTE (MosquitoSmasher @ Friday, Nov 16 2012, 18:29)
QUOTE (KTR @ Friday, Nov 16 2012, 18:10)
Quaz51 from Beyond3D (same guy who broke news about GTA4 & RDR being sub-hd on PS3) says the trailer uses "post process AA is exactly the same than PS3 Max Payne 3, different to the MP3 X360 post process AA."

http://forum.beyond3...&postcount=3476

I am kinda confused about what he means, maybe it's just me but he worded this wrong.

There were plenty of parts where it didn't show a cutscene, like right after Michael's intro, we see the sight of Los Santos, with the bus on the road and the train, that is most definitely how it looks when you walk/drive/fly around. Same with the car chase, that is most definitely a mission, but they never show it in third person.

R* games renders their cutscenes in-game. Prerender means you render the cutscene on a more powerful hardware, record it as video, and playback the video on the less powerful hardware. Therefore, whatever scene you see, being cutscene or actual playable scenes, it is all rendered the same way.

Nah i know that, that's not what i meant. I was asking about the post process stuff. About PS3 and Xbox 360. That part seemed like it was worded wrong.

The AA stuff? Yeah the PS3 uses a different type of AA than the 360. I think the PS3's is similar to that of 16x AA when used right. One of the first games to use it was the Saboteur, and it really shows how amazing it can be

As you can see here and here the PS3 version much better AA. Pretty much it blurs the edges without blurring the entire texture. Not sure if GTA V will use this technique, or if it will use one of the many other options available for AA on the PS3, but this one would be the better option.

Also I think the guy he's quoting is stating that the trailer is from the PS3 version.

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#20

Posted 16 November 2012 - 07:23 PM

QUOTE (ioN @ Friday, Nov 16 2012, 19:16)
QUOTE (MosquitoSmasher @ Friday, Nov 16 2012, 13:43)
QUOTE (KTR @ Friday, Nov 16 2012, 18:36)
QUOTE (MosquitoSmasher @ Friday, Nov 16 2012, 18:29)
QUOTE (KTR @ Friday, Nov 16 2012, 18:10)
Quaz51 from Beyond3D (same guy who broke news about GTA4 & RDR being sub-hd on PS3) says the trailer uses "post process AA is exactly the same than PS3 Max Payne 3, different to the MP3 X360 post process AA."

http://forum.beyond3...&postcount=3476

I am kinda confused about what he means, maybe it's just me but he worded this wrong.

There were plenty of parts where it didn't show a cutscene, like right after Michael's intro, we see the sight of Los Santos, with the bus on the road and the train, that is most definitely how it looks when you walk/drive/fly around. Same with the car chase, that is most definitely a mission, but they never show it in third person.

R* games renders their cutscenes in-game. Prerender means you render the cutscene on a more powerful hardware, record it as video, and playback the video on the less powerful hardware. Therefore, whatever scene you see, being cutscene or actual playable scenes, it is all rendered the same way.

Nah i know that, that's not what i meant. I was asking about the post process stuff. About PS3 and Xbox 360. That part seemed like it was worded wrong.

The AA stuff? Yeah the PS3 uses a different type of AA than the 360. I think the PS3's is similar to that of 16x AA when used right. One of the first games to use it was the Saboteur, and it really shows how amazing it can be

As you can see here and here the PS3 version much better AA. Pretty much it blurs the edges without blurring the entire texture. Not sure if GTA V will use this technique, or if it will use one of the many other options available for AA on the PS3, but this one would be the better option.

Also I think the guy he's quoting is stating that the trailer is from the PS3 version.

Yeah the PS3 version of Saboteur is better anti-aliased there, but some other things look a bit better on 360, it seems more crisp to me. Ah well, i only played the 360 version of Max Payne 3 and it looked fine for me, i'm sure it will be fine for GTA V too. For both parties, and that is quite good news.

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#21

Posted 16 November 2012 - 07:35 PM

Was there actual gameplay in anyone of the trailers?

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#22

Posted 16 November 2012 - 07:44 PM

Pushing consoles to the limits..........Well you know R*, But STILL THE FRAME RATE WAS FUCING INCREDIBLE.

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#23

Posted 16 November 2012 - 08:00 PM

QUOTE (DirtyHarry44 @ Friday, Nov 16 2012, 19:35)
Was there actual gameplay in anyone of the trailers?

yes i think there was. but the question is how much. and i think there is a difference between in mission gameplay and free roam gameplay. events like Michael's son hanging from the sail boat is definitely a scripted mission. but i don't think it was a cut scene. the cut scenes are usually just talking.

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#24

Posted 16 November 2012 - 08:04 PM

QUOTE (KTR @ Friday, Nov 16 2012, 12:10)
Quaz51 from Beyond3D (same guy who broke news about GTA4 & RDR being sub-hd on PS3) says the trailer uses "post process AA is exactly the same than PS3 Max Payne 3, different to the MP3 X360 post process AA."

http://forum.beyond3...&postcount=3476

I guess that confirms trailer 2 was PS3.

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#25

Posted 16 November 2012 - 09:18 PM

QUOTE (Destructo @ Friday, Nov 16 2012, 18:16)
Could mean in-game cutscenes.

For certain, it's all been in-game cutscenes since III. But will they be more integrated to the play experience? I think it will! Like Max Payne! biggrin.gif

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#26

Posted 16 November 2012 - 09:58 PM

So are you telling me that the scene with James (Michael's son) hanging on a truck on the highway is gameplay? and the scene with the two trains with Trevor jumping from the rails? Also not cut scenes?

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#27

Posted 16 November 2012 - 10:33 PM

QUOTE (OriZarhiKing5 @ Friday, Nov 16 2012, 21:58)
So are you telling me that the scene with James (Michael's son) hanging on a truck on the highway is gameplay? and the scene with the two trains with Trevor jumping from the rails? Also not cut scenes?

Not cutscenes. I don't find that hard to believe.

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#28

Posted 16 November 2012 - 10:36 PM Edited by Gtaghost22, 16 November 2012 - 10:39 PM.

QUOTE (KTR @ Friday, Nov 16 2012, 18:10)
Quaz51 from Beyond3D (same guy who broke news about GTA4 & RDR being sub-hd on PS3) says the trailer uses "post process AA is exactly the same than PS3 Max Payne 3, different to the MP3 X360 post process AA."

http://forum.beyond3...&postcount=3476

Max Payne 3 was 720p on PS3, so V's PS3 version is pretty much confirmed to run in 720p at this point, good to hear.

On Topic: Good to hear, but i'm not really surprised, Rockstar never released a single pre-rendered trailer before as far as i know, they always use in-game footage.

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#29

Posted 16 November 2012 - 10:37 PM

QUOTE (OriZarhiKing5 @ Friday, Nov 16 2012, 21:58)
So are you telling me that the scene with James (Michael's son) hanging on a truck on the highway is gameplay? and the scene with the two trains with Trevor jumping from the rails? Also not cut scenes?

I Was thinking the same thing.

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#30

Posted 16 November 2012 - 10:41 PM

QUOTE (OriZarhiKing5 @ Friday, Nov 16 2012, 22:58)
So are you telling me that the scene with James (Michael's son) hanging on a truck on the highway is gameplay? and the scene with the two trains with Trevor jumping from the rails? Also not cut scenes?

Personally, I believe, the part with Michaels son is gameplay, but Trevor jumping off the train... IMO that's a cutscene, like you press 'jump' and that cutscene appears to make it look more badass (otherwise you can't see the trains crashing, right?)




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