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Some little new information from Multiplayer.it

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Honest Bill
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#61

Posted 18 November 2012 - 06:18 PM

I think they are just using that 'too long' thing as an excuse.. However i'm not overly concerned, because i have always been hopin the bulk of the content would be in all the activities you can do.. If they've added significant depth to them like i hope they have, then the story is of little importance, just a fun way to unlock all the good stuff.

Also, i never felt like RDR was too short at all.

Stardust Snake
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#62

Posted 18 November 2012 - 06:27 PM

Maybe they've optimize the experience? With GTA IV, you spent a large time to point A to point B, perhaps it's less of a issue now? Not only that IV lacked mission checkpoints.

llllI1llllI1
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#63

Posted 18 November 2012 - 06:41 PM

QUOTE (Carl CJ Johnsons Brother Brian @ Saturday, Nov 17 2012, 04:06)
QUOTE (Niteye @ Saturday, Nov 17 2012, 09:48)
Unfortunately they said the EXACT same thing while GTA4 was in development. They made it for XBOX and Playstation at the same time. But then R* San Diego or whatever was in charge of making a PC port which sucked.

The only thing that gives me hopes is that, GTA3 was a terrible port, but they got better with Vice and San Andreas.

Well, wasn't GTA IV developed for XBox 360 and then ported to Playstation 3 and PC or something like this? Anyway Max Payne 3 was developed simultaneously for all platforms at the same time and it was very well optimized for all platforms. The demo of GTA V was shown on Playstation 3 which means Rockstar Games has optimized the engine so far that we probably won't see any difference between the X360 and PS3 version of the game and the framerate will be most likely stable on both platforms. GTA IV was ported from the consoles to PC by Rockstar Toronto. Rockstar Vancouver, the developer of Max Payne 3 and the studio that made MP3 for PC, merged with Rockstar Toronto a few months ago. Rockstar Games has learnt from their mistakes in the past and nobody should give up their hopes for a well-optimized GTA V with DirectX11, tesselation, etc. on PC. smile.gif

Yeah, Xbox 360 was the lead for GTA IV. It was then ported to PS3 and PC.

Doc Rikowski
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#64

Posted 18 November 2012 - 09:45 PM

Is their Q&A with Houser out yet?

GTA5_PSN
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#65

Posted 19 November 2012 - 02:20 AM

QUOTE (Raavi @ Saturday, Nov 17 2012, 09:19)
No switching while freeroam is terrible

It confuses me that you are not able to switch while in free roam, because if you can't switch whenever you want, then when can you actually do it. What if I want to fly a plane, I need Trevor because he is the one with the skills to fly the plane, and what if I found that plane during Free Roam?
When can you actually begun to switch characters, remember guys Franklin did not meet Micheal until you started the story? So my thesis is that Rockstar will start the game by introducing you with Franklin who then goes on a walk to stretch his foot meeting up with his friend, Trever. Then some few missions with him you meet Micheal. Anyway guys I have not been following GTA 5 news lately, so if you guys know how this is going down, feel free to reply.

Darth_Starkiller
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#66

Posted 19 November 2012 - 02:23 AM

They mean that you can't switch characters in free roam while wanted, not anytime in free roam. Without any police after you, you can switch normally.

By the way, when exactly in next week?

Anubias
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#67

Posted 19 November 2012 - 09:37 AM

QUOTE (Dul @ Friday, Nov 16 2012, 19:30)
- There is no a lead platform, they are developing the game at the same time in both PS3 and XBOX360

Probably for PC as well. blush.gif

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#68

Posted 19 November 2012 - 11:11 AM

Then Consoles are the lead platforms, it's not like people are every comparing just xbox or just ps3 to PC, it's always Consoles vs PC, right? .-.

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#69

Posted 19 November 2012 - 01:16 PM

QUOTE (Johnny Playert @ Saturday, Nov 17 2012, 00:36)
Well they've talked about GTA's outside of US a lot of times before, Gamer.nl asked them about Amsterdam recently, they thought about that, liked the idea but they can't see a GTA outside of US because it's too much based on US culture and such. Anything other than US wouldn't feel right, i think they said.

I agree. And as long as Dan Houser is in charge there will never be a GTA outside the us.

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#70

Posted 19 November 2012 - 01:21 PM

would be great to get a huge wanted level, and switch to someone who does not have one, and let the other protag deal with that wanted level on their own and see how they handle it.

Doc Rikowski
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#71

Posted 19 November 2012 - 01:38 PM

QUOTE (gtamann123 @ Monday, Nov 19 2012, 13:16)
QUOTE (Johnny Playert @ Saturday, Nov 17 2012, 00:36)
Well they've talked about GTA's outside of US a lot of times before, Gamer.nl asked them about Amsterdam recently, they thought about that, liked the idea but they can't see a GTA outside of US because it's too much based on US culture and such. Anything other than US wouldn't feel right, i think they said.

I agree. And as long as Dan Houser is in charge there will never be a GTA outside the us.

I have to disagree with the Housers though. tounge2.gif
US culture is very present in many countries outside USA. The things they make fun of in GTA (the satire of the modern society) are very similar and present in most western countries. Reality TV, just to make an example, is everywhere. Now I do understand that a GTA Paris or a GTA Madrid would not make much sense but why not a GTA London?
London is such a multicultural city that I don't see why a GTA wouldn't work there.
And maybe you get to play a couple of missions in Amsterdam... wink.gif

Anyway, maybe not a GTA but some other game will take us to Europe.
R* already showed interest in outside US settings with Max Payne 3.
Agent, which might be about a cold war spy story, could easily be set in European cities.
Will it be a linear game or an open world? Well, we don't know that. smile.gif

Sborges91
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#72

Posted 19 November 2012 - 05:42 PM

For the next GTA, I would still like it to stay in the USA, but have there be a couple of mission strands in a foreign city like London or Amsterdam. You could fly out there for whatever reason (based on the story). The map could be the size of GTA III or Vice City. I think that's something the could work on next gen consoles and PC.

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#73

Posted 19 November 2012 - 07:18 PM Edited by caiaof, 19 November 2012 - 07:35 PM.

the interview is up!
someone who knows italian should do the translation

http://multiplayer.i...o-rockstar.html

EDIT: if I understood correctly, Houser said they never did a female protagonist because the way they create the story and the characters did not lead them to a female protagonist. Specifically for GTA V, a female protagonist would lead to plot modifications

EDIT2:
QUOTE
What would you like most players would notice? Is there any specific item on which you would like the players concentrate their attention?

The entire map is open from the beginning and then the player will also have access to all the elements from the start.


yay! I`ll not have to rush over the first missions because that single feature that I want it is still locked!
biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif

uJhatafart00
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#74

Posted 19 November 2012 - 08:44 PM Edited by uJhatafart00, 19 November 2012 - 08:46 PM.

I'm pretty sure that's a confirmation you can make tatoos in the game.

"Which are the reasons that have led you to the instant-switch mode for the main characters?". The most important and interesting part of his answer was "Also, not knowing what the character is doing when you decide to control him, we are able to offer a certain margin of surprise. He might be driving or being on a bed waiting for get a tattoo or just walking around the streets".

If any italian want to help making a better translation, here is the question in italian

Q: Mi puoi parlare delle motivazioni che hanno portato all'idea del cambio di personaggio in tempo reale?
A: I giocatori possono cambiare protagonista sia durante che al di fuori delle missioni. Durante la missione č un escamotage per tenere il giocatore sempre nel cuore dell'azione eliminando di fatto i punti morti e riducendo al massimo il tempo passato a salire ad esempio le scale, puntando maggiormente su sparatorie, sezioni di guida e di volo. Nel free roaming i giocatori potranno cambiare personaggio quasi sempre a loro discrezione e questa cosa aumenta esponenzialmente la loro libertā nel mondo di gioco. Inoltre non sapendo cosa sta facendo il personaggio quando decidi di controllarlo, siamo anche in grado di offrire un certo margine di sorpresa. Potrebbe stare guidando, oppure essere su un lettino a farsi fare un tatuaggio o semplicemente in giro per le strade. Come risultato sembrerā al giocatore di entrare realmente nelle loro vite.

ScorpDaMonk
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#75

Posted 19 November 2012 - 08:48 PM Edited by ScorpDaMonk, 19 November 2012 - 08:50 PM.

Translation:

Over the past ten days has really talked at length about Grand Theft Auto V . We started with an amusing diary of color on our trip to New York to see the new game and a few days later, we published the full-bodied and detailed preview of the probable masterpiece signed Rockstar. Of course, in the middle there have been numerous reports on the game to celebrate the release of new images in the second game of the appreciated and official trailer.
Dan Houser, Vice President of Creative at Rockstar
But during our trip to America, where the developer invited us exclusively Italian, we also had the opportunity to interview one of the historical figures of Rockstar, one of the key figures who have allowed the publisher to become what it is today and crank out a gaming masterpiece after another. We're talking about Dan Houser, one of the brothers Houser, what has most contributed to the creative phase of the Grand Theft Auto series as well as other securities "secondary" developer such as Red Dead Redemption and Max Payne 3. No wonder his official title is Vice President of Creative. The following is the translation, quite literally, the long chat we had with him live and, despite several information is probably already familiar to those who have followed the massive coverage of GTA V, there are several in-depth and factual information that will make the happiness of those who want to know everything, absolutely everything, about the long title. Happy reading!

What is the main theme of this new chapter in the GTA? What kind of goals you are given Rockstar for the game and what were the main difficulties encountered?
At the highest level, the game focuses on the frantic search for money told through three criminals very different from each other in very different periods of their lives. All through the distorted lens that is crazy California life. We then focused on five areas very specific. First of all, the game world was supposed to be huge, the biggest we've ever done. And we wanted was full of things to do consistent with both the characters and the setting. We wanted to take a completely new approach to the way we tell the story and that's why we have introduced the three playable characters, and then found a way to get them checked during both missions during free roaming as you discover all the things that you can do at Los Santos.

We wanted to take a fresh approach with the multiplayer and we are happy to what has been achieved, but more about that later in the course of development. We also wanted to make robbery a crucial element of the game. We know that players love to give shots in the bank, since the first titles in the series but we have never been satisfied with what we have achieved in this respect. We therefore decided to invest heavily on the history and mission to make consistent and important this series of robberies become a key element of the whole plot. Another thing I wanted to do with the mission design was to create a wide variety using the three characters and their lives (as Michael's family or friends outside of Franklin's head) to jump right into the heart of the player ' action. You can then switch between the largest ever seen in a shootout GTA to do yoga, all within a few minutes without losing the coherence of the story, in addition the player will be involved in many different activities during the campaign in fun and interesting ways.

Being able to use not only a character but also two or three at the same time in the same mission everything is different than the usual. Not only in terms of action but also the tone of the narrative based on who is on a mission and how often you are changing character. We wanted it to look like GTA V at the same time different from the usual but also "very GTA." It had to be a way to combine action and what has been done in the best missions in San Andreas, GTA IV Lost and Damned Ballad of Gay Tony and some sections of Red Dead Redemption, being careful to the flow of the game and the fact that everything can be different from Usually, refreshing for those who have already experienced our other titles. This was the biggest challenge in terms of gameplay but the fact that you have three different people with different lives and three skill has enabled us to deal with it in the best way.

How did you get involved in this game? In which areas? And in addition to the script, you focused on what you most ? There is a special creative team that takes the most important decisions about the game and is made ​​by my brother Sam [Houser, President of Rockstar Games], The Benz [Producer of GTA V ] and Aaron Garbut [Art Director] Rockstar North, myself. I spend much of my time writing with my team. It is always very hard to make people understand that the games are not made ​​by one or two people, but they're literally made ​​hundreds of talented people and extremely passionate about the game. At the same time this gives us the opportunity to be finicky at best.

Why did you choose Los Santos as the setting? We were interested in the idea of recreating a real Los Angeles because we felt we did not have achieved this result with San Andreas. Our goal is to always find something new to do and avoid repeating iconic and interesting places and find that they have something to say to those who observe them. Los Angeles and the surrounding area - the world that we had to recreate - proved new and unprecedented and allowed us to find some beautiful themes with which to interact while offering several different settings for the gameplay which is related to what we saw in GTA IV, San Andreas, being still unpublished. We then started doing research on Los Angeles and we realized we wanted to make a more contemporary way. Since the development of the San Andreas spent a lot of time in LA and we realized that there is still a lot of the city that no one knows. In addition, the geography of the surrounding area is spectacular: the contrast between the desert areas, rural areas, the southern part of California offers just that feeling northerner / southerner what we were looking. Downtown LA and the north are both unique and we are excited to re-create them in the game using the different cultural styles and geographic distinguish them. We believe that LA (Los Santos) will be a great setting for GTA V.

How did you get the idea of the three protagonists? It was difficult to delineate their personalities? What is your favorite? We started with Michael. It is the old man, about 40, married with two children. He made ​​money, has reached the pinnacle of success and then lost everything again be drawn into the circle of the theft. We have told many stories of robbers and murderers, and we thought that the story of Michael, as it did at the time with Niko, had never been adequately told in a video game. And this has always been our goal to try new things. Then we wanted to add a younger player because we thought it was also interesting to discover and experience the ranks of the criminal life. It could be interesting to see the evolution of a character like that. Franklin is this character.

Has between twenty and thirty years, would like to look to the future but it is still too tied to a number of friends who shared his life as a young gangster. Franklin is the perfect person to be attached to Michael since the latter may be his mentor in his experience as a robber. So we began to evaluate third character and wanted to represent another type of crime, that is completely devoid of mental limitations, focused on doing whatever steps for the character's head. If Michael was a professional criminal who tries to go straight, who could impersonate the other side of the coin? A character who will stop at nothing, not wanting to stop using drugs, do not want to avoid to have fun and above all do not want to be told no by someone. A real maniac Trevor. Michael and Trevor are in stark and sharp contrast and immediately we realized that comparing them would be fun. And Franklin is in the middle, torn between the two sides in choosing who to represent him as two sides of the middle age. Three different points of view and very strong emerging organically without ever appearing forced. As soon as we have outlined the main characters we quickly learned how to make them interact with each other and land them in trouble. I do not have a favorite character. They are all wonderful characters with very specific skills and abilities, and I believe that players will love them.

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#76

Posted 19 November 2012 - 08:50 PM

English translation:

http://translate.goo...o-rockstar.html

The only interesting info is the development started in 2009 , after eflc.

ScorpDaMonk
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#77

Posted 19 November 2012 - 08:55 PM

Can you tell me the reasons that have led to the idea of the change of character in real time?
Players can change the protagonist both during and outside of missions. During the mission is a ploy to keep the player always in the heart of the action virtually eliminating dead spots and minimizing the time spent climbing the stairs, for example, focuses more on shooting, driving sections and flight. In the free roaming players can switch characters almost always at their discretion and this thing grows exponentially to their freedom in the game world. In addition, not knowing what the character is doing when you decide to control it, we are also able to offer a certain amount of surprise. You may be driving or be on a sun lounger get a tattoo or just hanging around the streets. As a result appear to the player to really get into their lives.

I can imagine the difficulty in creating a story with these three characters interconnected. How long did it take you to outline the plot? Actually there are parts of the story that are still taking shape so I can not answer accurately. We had so much fun writing it and it was also difficult because usually we were working to make a nice story, but now we have to make three grand. There were some difficulties, but I am convinced that there are certain advantages because now we can tell a more complex story in a natural and realistic.
And the consequences can be seen also in the design of the game because there is no forcing of having to enter the main character in every situation and put it aware of any information. At the same time, on another level, you have the ability to be both protagonists that antagonists. In fact we have a full-bodied cast of characters, maybe less wide of the previous GTA since for most of the game is very strong link between the three protagonists. We begin to think that it is our best story because the characters are extremely interconnected. And so when you're carrying forward the story of Michael, you're also carrying on to Trevor but in a different way and meeting points are exciting. It was hard to make it work but we did our best to come up with a dense texture and a decidedly more credible.

T here are points of connection with the previous GTA? We will see some familiar figure already seen in GTA IV or San Andreas? Some key figures return for GTA V is part of the same universe in high definition GTA IV, but never meet CJ because it's part of the universe in low definition of San Andreas [ Rockstar is keen to stress that GTA IV was the first chapter in HD series not only in terms of resolution or definition graphics, but just in terms of explorable city, interactions between the characters, the depth of the plot. A real transition to high definition gaming]. However, there are several brands already present in San Andreas.

Why did you decide to update the other elements of the game? We always try to push forward innovation and we are constantly looking for ways to enhance the experience of the players. The aiming system, the shooting and close combat have suffered a heavy restyling that we are still working and we are extremely happy with the new physics of the cars. Now the machines have the road better because in GTA IV seemed too often the boats at sea. Now we are closer to driving titles: everything is more realistic and responsive.

historically Why GTA has never had a female protagonist? Among other things in this fifth chapter, with the three main characters there was just room for a woman? I can answer by addressing the issue on two levels. On the more general, everything is linked to the organic process that determines the development of the game and the Offering guests, spread along the plot and eventually leads to the birth of the protagonists and secondary characters. The stories of GTA have always resulted in the creation of female protagonists as a matter of tone, narrative and action. This does not mean that in the future there can never be a Grand Theft Auto with a female protagonist. And here we come to the most specific level of the fifth chapter when creating the project and the setting, as well as the history, they came out Michael, Franklin and Trevor. Would necessarily be a stretch to find space for a woman and we were forced to make changes somewhere with consequences on the plot and Los Santos.

How ever from what GTA is passed to 3D, now more than ten years ago, has never been set a chapter in Europe? In the end, both you and your brother are in London and therefore know well the culture of the Old Continent. I can not hide that on more than one occasion during the creative process that led to the birth of a new chapter of GTA is coming off some setting European but then was periodically set aside because we have always realized that the DNA of Grand Theft Auto is purely American. Set the game outside of the United States could certainly give light to a very good action game but it would not be GTA. A case in point is Max Payne: An excellent action set for much outside of American soil. The DNA of the series is American because strongly linked to a certain type of gun culture, the police, the environments, the machines that are typical of the U.S.. In particular, the objective of GTA V is to create an America even more iconic than you did in the past to such limitations both technical and narrative.

What would you like most players would notice? Is there any specific item on which you would like the players concentrate their attention? The entire map is open from the beginning and then the player will also have access to all the elements from the start. GTA V is a huge title, full of areas to explore and things to do that I can hardly think of an area or a feature where I'd like the players focalizzassero their attention. The fact that there are three playable characters that you can change at any time is a huge step forward for GTA (and for any open world title) and I hope that the players make the most this.


ScorpDaMonk
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#78

Posted 19 November 2012 - 08:58 PM

QUOTE (ScorpDaMonk @ Monday, Nov 19 2012, 20:55)
You may be driving or be on a sun lounger get a tattoo or just hanging around the streets. As a result appear to the player to really get into their lives.

hmm, maybe they start off with no tatts and as you progress they eventually start adding ink themselves, but i do hope we have the option to put on more ink

simonp92
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#79

Posted 19 November 2012 - 09:01 PM

QUOTE (GTA5_PSN @ Monday, Nov 19 2012, 02:20)
QUOTE (Raavi @ Saturday, Nov 17 2012, 09:19)
No switching while freeroam is terrible

It confuses me that you are not able to switch while in free roam, because if you can't switch whenever you want, then when can you actually do it. What if I want to fly a plane, I need Trevor because he is the one with the skills to fly the plane, and what if I found that plane during Free Roam?
When can you actually begun to switch characters, remember guys Franklin did not meet Micheal until you started the story? So my thesis is that Rockstar will start the game by introducing you with Franklin who then goes on a walk to stretch his foot meeting up with his friend, Trever. Then some few missions with him you meet Micheal. Anyway guys I have not been following GTA 5 news lately, so if you guys know how this is going down, feel free to reply.

You read it wrong. We can't switch in free roam while we're wanted. Makes sense to me.

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#80

Posted 19 November 2012 - 09:04 PM

"The player will also have access to all the elements from the start."
I like what I am seeing! biggrin.gif

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#81

Posted 19 November 2012 - 09:06 PM

So Dan Houser did not dismiss female protagonist for a future gta game... I quess we have the " bold new direction" for GTA VI biggrin.gif !.

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#82

Posted 19 November 2012 - 09:09 PM

I got more info about GTA 5 from reading the interview in Italian than I did from IGN.
(I don't speak Italian)

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#83

Posted 19 November 2012 - 09:09 PM

QUOTE (simonp92 @ Monday, Nov 19 2012, 21:01)
QUOTE (GTA5_PSN @ Monday, Nov 19 2012, 02:20)
QUOTE (Raavi @ Saturday, Nov 17 2012, 09:19)
No switching while freeroam is terrible

It confuses me that you are not able to switch while in free roam, because if you can't switch whenever you want, then when can you actually do it. What if I want to fly a plane, I need Trevor because he is the one with the skills to fly the plane, and what if I found that plane during Free Roam?
When can you actually begun to switch characters, remember guys Franklin did not meet Micheal until you started the story? So my thesis is that Rockstar will start the game by introducing you with Franklin who then goes on a walk to stretch his foot meeting up with his friend, Trever. Then some few missions with him you meet Micheal. Anyway guys I have not been following GTA 5 news lately, so if you guys know how this is going down, feel free to reply.

You read it wrong. We can't switch in free roam while we're wanted. Makes sense to me.

Exactly, it's amusing how some people have terrible, terrible reading comprehension, we can switch whenever the f*ck we want unless we have a wanted level, it makes sense imo. confused.gif

ScorpDaMonk
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#84

Posted 19 November 2012 - 09:17 PM

QUOTE (Mm9090 @ Monday, Nov 19 2012, 21:09)
I got more info about GTA 5 from reading the interview in Italian than I did from IGN.
(I don't speak Italian)

LOL

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#85

Posted 19 November 2012 - 09:25 PM

QUOTE (Shockenheim @ Friday, Nov 16 2012, 17:42)
QUOTE (GRINCH ASS BITCH @ Friday, Nov 16 2012, 17:32)
Hmm, no switching characters while wanted.

I hope they fix that!

I HOPE THEY DON'T mad.gif
it should stay more challenging.

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#86

Posted 19 November 2012 - 09:30 PM

QUOTE (gabrielkipp77 @ Saturday, Nov 17 2012, 09:27)
QUOTE (Freezer89 @ Saturday, Nov 17 2012, 04:40)
QUOTE (sibs44 @ Friday, Nov 16 2012, 18:33)
No lead platform? That should shut the fanboys up. Good to see Rockstar is taking advantage of both consoles.  icon14.gif

Yes, and that gives me hope that the pc version wont be a console port.. but who knows.

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PEOPLE DON'T FORGET MAX PAYNE 3
If GTA V for PC does not have DX11 then its a port but seeing why PC always wins is mainly because of the Graphics WE WILL GET A LEGIT GTA THIS TIME AROUND wink.gif

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#87

Posted 19 November 2012 - 09:36 PM

@ScorpDaMonk Is this a proper translation, do you speak Italian? Or did you just copy&paste Google Translate?

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#88

Posted 19 November 2012 - 09:44 PM

PORCO DIO CANE BASTARDO!!! Che figata!!

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#89

Posted 19 November 2012 - 09:49 PM Edited by faizanali, 19 November 2012 - 09:51 PM.

QUOTE (Ice Cream @ Monday, Nov 19 2012, 21:44)
PORCO DIO CANE BASTARDO!!! Che figata!!

Translation :> PIG DOG *** BASTARD!!! Thats so cool!!
Not sure if retarded or on LSD. sarcasm.gif

llllI1llllI1
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#90

Posted 19 November 2012 - 09:56 PM

QUOTE (faizanali @ Monday, Nov 19 2012, 15:25)
QUOTE (Shockenheim @ Friday, Nov 16 2012, 17:42)
QUOTE (GRINCH ASS BITCH @ Friday, Nov 16 2012, 17:32)
Hmm, no switching characters while wanted.

I hope they fix that!

I HOPE THEY DON'T mad.gif
it should stay more challenging.

True, although I'd love to see Trevor getting chased by the cops from Michael or Franklin's POV. tounge.gif




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